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Danke für die neue Version. anjan |
Ich werde verrückt. Doch noch eine Rev.
Ich hatte die letzte Rev leider verpaßt und bin echt erleichtert, das Du uns noch die 2.99t zur Verfügung stellst. Danke Xeno, Deine Arbeit ist uns echt was wert. Kein Scheiß. |
Hi All;
Xeno wrote: "The test itself, with more players, failed. Nothing changed, as soon as the player numbers rise, FPS go down to hell." It is what I wrote on BI forum, Each client connected = -2 server fps, so server fps with 20 players = 50 - (2*20) = 10 fps. It must be some network code issue because server fps drops straight after player is connected. Those are my thoughts... Xares |
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And sadly many system are bound to FPS like firing cadence of your rifle (gets lower when FPS drop), scripting engine, etc. But yes, the poor server performance with many players was introduced in A3 and especially with Altis. Probably because of the size of Altis the server has to send much too much data to clients because, like already written, clients get simulation updates even for sim objects those clients probably will never see during the mission (the island itself has also many simulated objects, afair). The more players, the more the server has to check each simulation object for each client (objects further away from a client get less sim updates). But that's just guessing here. Tools for profiling won't solve it, it's an engine issue that has to be fixed first and asap and not in one or two years. Though I'm quite happy that maxFordingDepth for the Hellcat was tweaked with todays update. Xeno |
Hi Xeno,
mir sind da ein paar Sachen aufgefallen. Das der RT 8-10 Sprengladungen braucht, bis er fällt (Ist aber schon eine weile lang so seit nem Arma 3 update vor geraumer Zeit). Die Namen der Spieler auf der Map nicht angezeigt werden. Im Editor werden sie angezeigt aber auf der Kiste nicht. Ist das so gewollt oder sind das Bugs? Dann habe ich noch eine Frage an die Runde, und zwar geht es um den Headless Client und die Schwierigkeitseinstellungen der KI. Ich kann in der Profile Datei einstellen was ich will, ich bekomme immer nur ne aimbot KI zustande. Mods helfen da nicht wirklich weiter. Kennt jemand eine Lösung für das Problem? Gruß anjan |
Confirm - Nametags on map dont work (havent worked for the last couple of versions).
Also someone updated kegetys spectate script so all funktions working again. Modified Kegety's spectator script for A3 - v 1.0 |
I've found out what's causing massive client FPS drops in towns, destroyed buildings.
During a test I placed my client in the middle of the main target and left my PC for an hour. Once I came back client FPS were down to 8-9 FPS, server was still running with 40+ FPS. Some of the buildings nearby were now destroyed (I guess grenades fired at me or arty). AI was still firing at me. So I teleported somewhere else on the island and client FPS went up to about 50 again. Then I killed all AI units in the town with scripting and teleported back to the same place in the main target. And guess what, client FPS went down to 8-9 again while the server was still running with 40+ FPS. Server RPT had many of those entries: Zitat:
I know that nametags don't work but haven't had any time to check why they suddenly stopped working. But what does not work in my spectating version? @Anjan-Riot Dann muss sich was an der Satchel Config im Spiel geändert haben. Xeno |
I've been saying for weeks (since you said about the duplicate ruins and the real model being moved underground) that it's to do with ruined buildings. Since we found that FPS drops are often linked to artillery strikes in towns.
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[quote=Xeno;464874]But what does not work in my spectating version?/QUOTE]
Unit Tags / Filter Ai / Filter Unknown(dead) I also remembers missile view (way back) that you actually saw the impact and the burning target, while now the view flyes passed the impact-point. |
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Anyway, still doesn't solve the problem that more players cause massive Server FPS drops. Because what I wrote about was just a client problem while the server was running with high FPS. Xeno |
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Unit tags are enabled now in Dom too. Zitat:
I should update to the spectating version I've made for ACE one day (it uses per frame execution and is a thousand times better than all other available kegs spectating versions). But I don't know if it is worth it just for admin spectating. Xeno |
Ok, this is now really the last version until BI finally wakes up and improves MP (though I still doubt that it'll happen anytime soon seeing how long they need to make just a few single player missions for campaign episode 2...). And I can't stand main targets filled with Ifrits with destroyed wheels anymore...
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Xeno |
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http://www.tucsonweekly.com/images/b...k73xo1_500.gif :D |
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Xeno |
Hope performance findings posted here are also getting to BI. Many thanks Xeno for the U update. Multiple trips to ammo box for satchels was pushing me to online checkers…very nice Christmas gift. Thank You!
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Performance problems caused by destroyed buildings/ruins were already reported a month or two ago in BIF. It's their problem to get their asses up and fix it. Xeno |
Topic closed. After seeing that weird BIS announcement (arma 3 content creation contest) where people who will win the money will most likely somehow use something from me and others (at least what they've learned), in whatever way, I'll stop modding immediately which means, no Domina updates anymore.
Modding was always a hobby and not about money and especially in the Arma com it was about helping each other (even though we sometimes had fights about totally stupid issues but in the end we were still friends). What will happening now is that some assholes take what they've learned from others and will make it into money (like those YT parasites) but won't give anything back. The spirit is completely gone now. Thanks BIS for killing a once great community. Well done! Xeno |
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