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Usermade Missions Der Platz für eure selbsterstellten Missionen und Kampagnen für ArmA3

 
 
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Alt 12.10.2013, 09:29   #721 (permalink)
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Zitat von Champy_UK Beitrag anzeigen

PS are you using VAS Xares? As we are experiencing some errors with save layoutgear and retrieve

We using VAS but we don't have problems with it.

@Xeno
Was mir noch eingefallen ist.
Wenn über der Main ein gegnerischer Jet fliegt wird er von den Gegner selbst beschossen.
Was wohl daran liegt das nur die Independent derzeit einen jet haben und du eingestellt hast das diese mit den Blufor verbündet sind.

Ich denke aber mal das es schwierig ist da was zu machen solange so wenig Content im Spiel ist.

Geändert von Shona (12.10.2013 um 10:21 Uhr).
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Alt 12.10.2013, 11:52   #722 (permalink)
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Error in expression <ms _p,
_backpackcargo,
magazines _p,
_prim_pweap_mag_class,
_handgun_pweap_m>
Error position: <_prim_pweap_mag_class,
_handgun_pweap_m>
Error Undefined variable in expression: _prim_pweap_mag_class
File mpmissions\__CUR_MP.Altis\x_client\x_f\fn_save_lay outgear.sqf, line 43

then also gives us an error where we then respawn with no gear?

Any help is appreciated

Champy
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Alt 12.10.2013, 13:26   #723 (permalink)
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Zitat von Champy_UK Beitrag anzeigen

Error in expression <ms _p,
_backpackcargo,
magazines _p,
_prim_pweap_mag_class,
_handgun_pweap_m>
Error position: <_prim_pweap_mag_class,
_handgun_pweap_m>
Error Undefined variable in expression: _prim_pweap_mag_class
File mpmissions\__CUR_MP.Altis\x_client\x_f\fn_save_lay outgear.sqf, line 43

then also gives us an error where we then respawn with no gear?

Any help is appreciated

Champy

Are you using the newest Version (2.0) of VAS?
But i have to say we don't use the "Save Gear"-Button from Domination.
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Alt 12.10.2013, 13:42   #724 (permalink)
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Zitat von Shona Beitrag anzeigen

Are you using the newest Version (2.0) of VAS?
But i have to say we don't use the "Save Gear"-Button from Domination.

No we dont use VAS, this is from Normal use of box

Thanks

Champy
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Alt 12.10.2013, 15:18   #725 (permalink)
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Zitat von Champy_UK Beitrag anzeigen

No we dont use VAS, this is from Normal use of box

Thanks

Champy

Ok but why ask you Xares if he is using VAS because you get some error with the nomal "save layoutgear" and retrieve?

Champy: "PS are you using VAS Xares? As we are experiencing some errors with save layoutgear and retrieve"

And because of this i tested VAS 2.0 and the normal "save layoutgear" without an error. i don't know why you get this error and how you can resolve it
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Alt 12.10.2013, 15:31   #726 (permalink)
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Zitat von Shona Beitrag anzeigen

Ok but why ask you Xares if he is using VAS because you get some error with the nomal "save layoutgear" and retrieve?

Champy: "PS are you using VAS Xares? As we are experiencing some errors with save layoutgear and retrieve"

And because of this i tested VAS 2.0 and the normal "save layoutgear" without an error. i don't know why you get this error and how you can resolve it

Because i know Xares and was hoping he wasn't using vas and could tell me if he got the same error? The save issue isnt with VAs as VAS has its own save gear, this is Domination only Box.
We can save load out die re spawn once with full kit that we have saved. But when you die a 3rd time, you re spawn with belt and tee shirt only?

Thank you

Champy

Geändert von Champy_UK (12.10.2013 um 15:34 Uhr).
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Alt 12.10.2013, 15:42   #727 (permalink)
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Zitat von Champy_UK Beitrag anzeigen

Because i know Xares and was hoping he wasn't using vas and could tell me if he got the same error? The save issue isnt with VAs as VAS has its own save gear, this is Domination only Box.
We can save load out die re spawn once with full kit that we have saved. But when you die a 3rd time, you re spawn with belt and tee shirt only?

Thank you

Champy

I test it later again with the Domination only Box

Edit:
So i don't get the error after 4-5 respawns, i only get the black screen because of VAS

Edit 2:
Ich hätte da eine Frage wegen den UAV's und deren respawn was kein Problem ist in dem Sinne nur das sie immer ohne Besatzung spawnen.

Jetzt hab ich das hier http://forums.bistudio.com/showthrea...or-Opfor-UAV-s gefunden aber ich weiss nicht wie ich es machen soll das die genau da spawnen wo ich sie per Editor hinsetze.

Achja und noch etwas wo sind die Marker für die Hellis? In Arma 2 waren sie in der i_client.sqf aber hier kann ich sie nicht finden den ich würde gerne deren Beschreibung ein wenig anpassen xD

Geändert von Shona (12.10.2013 um 18:06 Uhr).
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Alt 12.10.2013, 18:05   #728 (permalink)
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Zitat von Shona Beitrag anzeigen

I test it later again with the Domination only Box

Edit:
So i don't get the error after 4-5 respawns, i only get the black screen because of VAS

Thanks for trying

Champy
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Alt 12.10.2013, 18:22   #729 (permalink)
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Just tested again on Vanilla O

Error in expression <ms _p,
_backpackcargo,
magazines _p,
_prim_pweap_mag_class,
_handgun_pweap_m>
Error position: <_prim_pweap_mag_class,
_handgun_pweap_m>
Error Undefined variable in expression: _prim_pweap_mag_class
File mpmissions\__CUR_MP.altis\x_client\x_f\fn_save_lay outgear.sqf, line 43

As well as previous error


Thanks

Champy
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Alt 12.10.2013, 22:12   #730 (permalink)
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Zitat von Xeno Beitrag anzeigen

I've read a few times already that it causes black screens (but I've never put it in a mission myself, I've tried it in some mission and I was faster using the normal ammo crate than using VAS ).

Edit: I've downloaded VAS now (at least I have WLAN in my hotel )

Code snippet from VAS

Code:
player RemoveallEventHandlers "Respawn";
player addEventHandler ["Respawn", {[VAS_slot] spawn VAS_fnc_loadGear;}];
This would at least be a reason why it happens as it kills also the Domina respawn EH, and especially the Domina revive respawn EH which is responsible for removing the black screen. It's never a good idea to remove all respawn eventhandlers (even BIS themself use a respawn EH in the feedback system).

Xeno
They changed it into the following in the newest version but after the 3rd respawn i get now a blackscreen with the message "You have selected a respawn position, stand by!" and then nothing.

The author of vas said i should not use the "load on respawn" which i never use. I tried to reproduce the error message from Champy so i don't touched the VAS Box
Code:
#include "macro.sqf"
/*
    @version: 2.0
    @file_name: fn_onRespawn.sqf
    @file_author: TAW_Tonic
    @file_edit: 9/24/2013
*/
VAS_slot = lbCurSel VAS_load_list;
if(VAS_slot == -1) exitWith {hint localize "STR_VAS_Prompt_onRespawnFail"};

if(isNil "VAS_Respawn_Handler") then
{
    VAS_Respawn_Handler = player addEventHandler ["Respawn", {[VAS_slot] spawn VAS_fnc_loadGear;}];
};  
Can you say something about this new code?

Edit: I can't understand what he mean with your restrictions -> http://forums.bistudio.com/showthrea...=1#post2533010


Zitat von Champy_UK Beitrag anzeigen

Just tested again on Vanilla O

Error in expression <ms _p,
_backpackcargo,
magazines _p,
_prim_pweap_mag_class,
_handgun_pweap_m>
Error position: <_prim_pweap_mag_class,
_handgun_pweap_m>
Error Undefined variable in expression: _prim_pweap_mag_class
File mpmissions\__CUR_MP.altis\x_client\x_f\fn_save_lay outgear.sqf, line 43

As well as previous error


Thanks

Champy

I can not reproduce it because after the 3rd. respawn i get a blackscreen see above.

Edit: Tried on the vanilla o-version of domination and nothing, it worked without problems.

Geändert von Shona (13.10.2013 um 11:48 Uhr).
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Alt 13.10.2013, 13:46   #731 (permalink)
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Zitat von Shona Beitrag anzeigen

Edit: I can't understand what he mean with your restrictions -> http://forums.bistudio.com/showthrea...=1#post2533010

I have no idea what he is talking about especially because Domina is the most modded Arma mission.
Anyway, I won't invest time into finding errors/issues in third party scripts which I don't use, sorry.

Xeno
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Alt 13.10.2013, 19:27   #732 (permalink)
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So how about inventing something that would eleminate the need for VAS in domi - something that saves loadout even when server have been restarted.
With different slots for different loadouts - it would be nice.

By the way - make the distance longer between the wreckheli and the wreck fixes the heli from being damaged - maybe not the best solution, but it works.
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Alt 13.10.2013, 20:13   #733 (permalink)
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Zitat von [HUD]Dorph Beitrag anzeigen

So how about inventing something that would eleminate the need for VAS in domi - something that saves loadout even when server have been restarted.
With different slots for different loadouts - it would be nice.

By the way - make the distance longer between the wreckheli and the wreck fixes the heli from being damaged - maybe not the best solution, but it works.

That is why I'm made post a few page earlier about INIDB mod , I've managed to merge it with domination but half way. It saves scores into file and store it. What I need to do right now is load it back and transmit to the cilents. INIDB can save loadouts, scores, money, etc. It is installed only on server side. cheers, Xares.
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Alt 13.10.2013, 20:15   #734 (permalink)
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Zitat von [HUD]Dorph Beitrag anzeigen

So how about inventing something that would eleminate the need for VAS in domi - something that saves loadout even when server have been restarted.
With different slots for different loadouts - it would be nice.

The loadouts are saved locally on a client(profile namespace) when using VAS and not on the server, that's the reason why the loadouts are still present. I can do the same and save the loadout in the profile namespace (but it needs an extra check for the ranked version).
All that is fine and dandy but as soon as third party weapon addons come into play it may cause problems (manipulating the profile namespace is also quite easy, but that's another problem).

Zitat von [HUD]Dorph Beitrag anzeigen

By the way - make the distance longer between the wreckheli and the wreck fixes the heli from being damaged - maybe not the best solution, but it works.

Yeah, as a temporary solution this would be the best. It still doesn't change the fact that you can't turn of the fire of a burning wreck or the damage distribution of the fire.

Xeno
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Geändert von Xeno (13.10.2013 um 20:24 Uhr).
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Alt 14.10.2013, 09:27   #735 (permalink)
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Zitat von Xeno Beitrag anzeigen

I have no idea what he is talking about especially because Domina is the most modded Arma mission.
Anyway, I won't invest time into finding errors/issues in third party scripts which I don't use, sorry.

Xeno

I think Shona is a little mixed up... We are not using VAS and wont be. I have been getting errors on 3rd respawn using a vanilla Domination and with our crossover. It is entirely possible that i might have missed a file or not copied something accross. But the error get is that on respawn we loose our kit and get the error i posted.
The reason why i asked Xares about VAS is to get an answer of YES or No, to see if he was getting an error to.. but Shona thought the question was related to VAS..(Thanks for trying though Shona).
If no one is experiencing this then i will have to look more my end...

Sorry for the confusion and the late reply, been a busy weekend here

Champy
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Alt 14.10.2013, 10:15   #736 (permalink)
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The error in the layout script is caused by three nil variables (no idea why I forgot to remove those).
It'll be fixed in the next version (including saving to profile namespace to make the layout persistent, clear layout will remove the profile namespace variables).

Xeno
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Alt 14.10.2013, 10:18   #737 (permalink)
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Zitat von Champy_UK Beitrag anzeigen

I think Shona is a little mixed up... We are not using VAS and wont be. I have been getting errors on 3rd respawn using a vanilla Domination and with our crossover. It is entirely possible that i might have missed a file or not copied something accross. But the error get is that on respawn we loose our kit and get the error i posted.
The reason why i asked Xares about VAS is to get an answer of YES or No, to see if he was getting an error to.. but Shona thought the question was related to VAS..(Thanks for trying though Shona).
If no one is experiencing this then i will have to look more my end...

Sorry for the confusion and the late reply, been a busy weekend here

Champy

I'm sorry Champy I missed your post, Yes I'm getting that error too. No VAS in my mission. cheers, Xares

Geändert von Xares (14.10.2013 um 18:30 Uhr).
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Alt 14.10.2013, 12:56   #738 (permalink)
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Zitat von Xeno Beitrag anzeigen

The error in the layout script is caused by three nil variables (no idea why I forgot to remove those).
It'll be fixed in the next version (including saving to profile namespace to make the layout persistent, clear layout will remove the profile namespace variables).

Xeno

Thanks For the reply
I need not question my sanity anymore

Champy
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Alt 14.10.2013, 19:33   #739 (permalink)
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Current changelog for 2.99p, not available yet.

Zitat:

What's new in 2.99p ?

* Changed: Increased attachto height for lifted wrecks to 25 meters to prevent pilot damage caused by burning wrecks (I hope 25 is enough)
* Changed: Layout gear is now also saved in profile namespace (thus making it persistent). Only available in non ranked versions.
* Fixed: Undefined variable error in save layoutgear script
* Fixed: One script used a wrong parameter when calling moveai script in the AI version causing a script error
* Fixed: AI drivers of AA vehicles at base removed to prevent them from driving around on the island *sigh*
* Fixed: UAV sidemission bonus vehicles were not spawned with crew rendering them pretty much useless
* Fixed: Sidemission which uses cargo box (was broken because it uses a cargo box which can't be destroyed, PhysX ftw)
* Fixed: Dropped ammo box cargo (weapons/ammo/items) was not correctly added to a dropped box if the box was loaded into a vehicle before
* Changed: Higher rating for players (200000 something to avoid friendly AI shooting at players *sigh*)

Edit: It's so cool to find errors between thousands of "Ref to nonnetwork object 397ac080# NOID o_soldier_01.p3d" in the server RPT file... (Alpha 3 DEV version)

Edit2: But it's so much cooler to waste half an hour finding one accidentally added char which breaks a 50 KB script (just a } too much or something like this #// and the script does not get compiled at all and there is no error message)

Xeno
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Geändert von Xeno (14.10.2013 um 20:00 Uhr).
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Alt 14.10.2013, 20:00   #740 (permalink)
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Also sidemission "steal the chopper" bugged as it spawns a kajman chopper with softhangar. Kajman choppers double rotors are so high that chopper cant be flown out of hangar. Testet with change of chopper to orca worked.
Else big hangar must be used.
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