08.10.2013, 19:40 | #681 (permalink) |
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In der neuesten Version hat man im MHQ Menü, wenn das MHQ deployed ist, einen neuen Menü Punkt "UAV". Da wird automatisch ein Darter inkl. Crew in der Luft gespawned und automatisch der UAV Terminal Dialog geöffnet... (der Spieler braucht auch kein Terminal, er bekommt eins in den richtigen Item Slot geschoben, ist allerdings ein Darter UAV. Als Sidemission Gewinn gibt es aber auch den Stomper oder wie dieser Räder UAV heißt).
Was mich allerdings daran erinnert das ich vergessen habe die bei der Sidemission gewonnenen Räder UAV mit KI Crew zu besetzen, grummel, notieren. Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. Geändert von Xeno (08.10.2013 um 19:45 Uhr). |
08.10.2013, 19:44 | #682 (permalink) |
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I just tried it and liked it, didnt notice if it replaces the UAV terminal with a GPS on exit :P I have plans now .... : Angel: Hmmm... bet i wont be allowed to do it though |
08.10.2013, 19:46 | #683 (permalink) |
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Well, that's Alpha 3. The terminal item will be linked to the GPS item slot removing the GPS item. Alpha 3 is quite limited when it comes to item slots, sadly. Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. |
08.10.2013, 19:49 | #684 (permalink) |
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K, will put some gps in the MHQ then to cover Am i right in saying that the AA defense at base is prone to wandering off, followed mine on a mission to attack a island patrol I might remove fuel to stop this?, just found it in x_innitx Thanks Champy Geändert von Champy_UK (08.10.2013 um 19:52 Uhr). |
08.10.2013, 19:59 | #685 (permalink) |
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Ugh, yeah, normal behaviour of the AI. They start to wandering around the whole island *sigh*. The drivers of the artillery vehicles get removed to prevent it but I forgot the drivers of the AA vehicles Edit: Removing fuel is not always the best idea, for example it made the AI artillery completely useless Noted. Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. Geändert von Xeno (08.10.2013 um 20:29 Uhr). |
08.10.2013, 20:41 | #686 (permalink) |
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I remembered after i said that you mentioned this so will leave alone. Do have one idea, maybe a set of way points that they will only patrol a small area or maybe (i don't know if this is possible) that they are only allowed to attack flying/air targets only and are to ignore anything else? That way they wouldn't be so keen on attacking island patrols etc? Just a thought Thanks Champy |
08.10.2013, 20:52 | #687 (permalink) |
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You have to test it yourself
For me it's enough when they just stand at base and don't move at all (like AA normally does). Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. |
08.10.2013, 20:55 | #688 (permalink) |
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Did you not see them chase Island patrols then? This was first time i had got to play version O with them in and i followed it from airbase to Stavros chasing Opfor Vehicles Lol.. i will add it to my list... Thanks Champy |
08.10.2013, 21:19 | #691 (permalink) |
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Isn't that a problem caused by the virtual ammobox? Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. |
08.10.2013, 21:45 | #693 (permalink) |
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I've read a few times already that it causes black screens (but I've never put it in a mission myself, I've tried it in some mission and I was faster using the normal ammo crate than using VAS ).
Edit: I've downloaded VAS now (at least I have WLAN in my hotel ) Code snippet from VAS Code:
player RemoveallEventHandlers "Respawn"; player addEventHandler ["Respawn", {[VAS_slot] spawn VAS_fnc_loadGear;}]; Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. Geändert von Xeno (08.10.2013 um 22:01 Uhr). |
08.10.2013, 22:14 | #694 (permalink) |
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AI appear to be skill 1. Though debug console is weird. I used it setskill exec myself to skill 0.5, yet skill player in a watch field still said 1. That aside, the AI do play like they are skill 1. Geändert von Tankbuster# (08.10.2013 um 22:18 Uhr). |
08.10.2013, 22:26 | #695 (permalink) |
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I guess that's because Alpha 3 AI is still WIP (like 99% of the game, lol)...
From today: http://forums.bistudio.com/showthrea...=1#post2529597 Because internally the mission does use a random value for the AI skill (lower value + random value), no skill array, and only specific units get a skill of 1 (mostly non main target Ai units). And afair I've read somewhere that the server AI skill settings are not always used, not sure about that. Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. Geändert von Xeno (08.10.2013 um 22:29 Uhr). |
08.10.2013, 22:33 | #696 (permalink) |
Registriert seit: 09.04.2013
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Hi All,
The best option for AI is to use Zeu server skill AI mod. It works great with domination ! best regards, Xares P.S. Has anyone tried inidb mod to save players score and more ? It will help to run ranked server. Geändert von Xares (08.10.2013 um 23:07 Uhr). |
08.10.2013, 23:12 | #698 (permalink) |
Registriert seit: 12.08.2013
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\yeah, trying that now. Thanks mate. It's unbelievable - this is a game that's on sale right now, version 1.02, and it's fucked. Great way to alienate every buyer who is new to the game - put them in a mission with uber AI. ^^^ see? I can speak German. |
08.10.2013, 23:29 | #700 (permalink) |
Registriert seit: 29.07.2013
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Are you aware of the titan missiles not reappearing on re spawn, you load and save on spawn and then when you die.. you re spawn with tube empty? and have to reload before firing it? It has been present for us for a long time as we added them, as i think you only recently included them in yours?
Is this a BIS bug or a miss fire in Domi... Thanks Champy PS i think Tanky ment überlegen, i will get him to learn German |
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domination, domination arma³, opa xeno, terpmussbwmodmachen, xeno dominus est, xeno wechseljahre, xeno weibliche hormone, xenoichwilleinkindvondir, xeno_goes_feminin |
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