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Alt 18.09.2013, 11:26   #501 (permalink)
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It absolutely does work, mate. It's actually been improved recently in that it can now join passworded servers.

It needs a different account to the one your player client is on, so effectively, you can't do it on a local dedi ( not if you want to join the server, lol) unless you virtualize the server.

A local HC does not even connect to a local dedicated server anymore (loopback = true, no password, means LAN mode for testing). It gets kicked immediately. Connecting with x normal local game clients is no problem at all. Must be a very stupid reason to allow normal game clients to connect locally but not a local HC for testing (Steam online/offline mode doesn't matter, Battleye disabled and the BE license entry is in the HC profile set to 1).

And who would be so crazy to create a second steam account and buy Alpha 3 a second time to provide stuff for others for free? Right, no one

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Alt 18.09.2013, 11:36   #502 (permalink)
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And who would be so crazy to create a second steam account and buy Alpha 3 a second time to provide stuff for others for free? Right, no one



I'm sure many people did this.More shit from Bohemia Introllactive = more money
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Alt 18.09.2013, 11:46   #503 (permalink)
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I'm sure many people did this.More shit from Bohemia Introllactive = more money

Yeah, lol. Users have to make custom content for free so that the game is at least somehow enjoyable but those users who make the content have to invest more money than the average Joe Player and have to work with stoneage methods and tools
And the people who actually run a public server which is available for free for normal players are in the same boat

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Alt 18.09.2013, 12:20   #504 (permalink)
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Headless client for me means:

Is the same,if I have a Mercedes with a Trabant motor?
So with this headless client I can tuned up my car now^^^^^.
Cos my car has not a good performance, but the car manufactor promised me with a headless client,I get more power



LooooL Bohemia Introllactive

The famous game developpers from the stoneage

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Alt 18.09.2013, 14:36   #505 (permalink)
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We have it working. Don't know about loopback, TBH, we followed the tutorial threads on BI forums and when it started working, I stopped reading and just left it alone. Filter server hosts for GITS and you'll see DCSlot connected all the time.

Yes, we had to buy another copy of the game, but the guys were happy to do this in the quest for performance. We shouldn't have to, for sure, but the clan chaps wanted it this way.
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Alt 18.09.2013, 15:01   #506 (permalink)
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That's not the issue, Tanky, I'm aware that you need another license for a dedicated server which broadcasts to the internet. The problem is that you can't test a HC locally in LAN mode (that's what the loopback is made for) while you can connect with x normal non HC clients on the same machine without any issues.

So the question remains, why can normal non HC clients on the same machine connect to a dedicated server on the same machine in LAN/loopback mode while a HC on the same machine can't. That's what baffles me

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Alt 18.09.2013, 17:54   #507 (permalink)
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Hallo Xeno ,
I would like to thanks you for the time you spend for Domi and the work you have done .
And almost for free .
Thanks a lot for all .
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Alt 18.09.2013, 19:07   #508 (permalink)
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Zitat von Xeno Beitrag anzeigen

That's not the issue, Tanky, I'm aware that you need another license for a dedicated server which broadcasts to the internet. The problem is that you can't test a HC locally in LAN mode (that's what the loopback is made for) while you can connect with x normal non HC clients on the same machine without any issues.

So the question remains, why can normal non HC clients on the same machine connect to a dedicated server on the same machine in LAN/loopback mode while a HC on the same machine can't. That's what baffles me

Xeno

Ah I see now. Yes, it's baffling certainly.

As I have access to a remote dedi box and a clan who were happy to shell out for a new license, I never had the need to fiddle with loopback. When I am testing my local dedi box, we do it without a HC. The ability to do so would help us a lot.

In other news, according to the dev breaklog today, the debug console works for logged in admins now. That's very useful indeed. Shame we decided to switch to stable. lol.
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Alt 18.09.2013, 19:10   #509 (permalink)
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Zitat von Tankbuster# Beitrag anzeigen

In other news, according to the dev breaklog today, the debug console works for logged in admins now. That's very useful indeed. Shame we decided to switch to stable. lol.

It takes a few minutes to upgrade ye good ole stra debug console for A3 and make it MP compatible. And it has a huge/major advantage over the A3 ingame one, it has more (local) execution fields.

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Alt 19.09.2013, 01:29   #510 (permalink)
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Wanted to add my thanks to Xeno for continuing Domination with the recent release of 2.99m. Arma would not be the same without Domination and it has given my friends and me countless hours of enjoyment over the past couple years. We sure appreciate your time and effort…Thanks again.
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Alt 19.09.2013, 11:20   #511 (permalink)
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Zitat von ZAP44 Beitrag anzeigen

Wanted to add my thanks to Xeno for continuing Domination with the recent release of 2.99m. Arma would not be the same without Domination and it has given my friends and me countless hours of enjoyment over the past couple years. We sure appreciate your time and effort…Thanks again.

Here here :-) not long been into Arma but getting the bug and its all down to Domi!
When I get home Will post a couple of little bits I noticed going through our change over.
Not sure the affect but a couple of ; missing and noted you found one we had missed :-)
Also have a big question re wrecks which would be better typed on a keyboard and not on my mobile phone whislt in the van at work :-)
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Alt 19.09.2013, 12:29   #512 (permalink)
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Zitat von ZAP44 Beitrag anzeigen

Wanted to add my thanks to Xeno for continuing Domination with the recent release of 2.99m. Arma would not be the same without Domination and it has given my friends and me countless hours of enjoyment over the past couple years. We sure appreciate your time and effort…Thanks again.


+ 1 from Team R3F to you Xeno.

For several years now we customize your "baby". So here we go again.

I was sure that, despite you being grumpy about BIS, you 'll be on time

But you know Bistudio, they are very long to get to the point but in the end... (remenber the not so old 1.60patch of ArmA2)

The frist server test I have done is good : FPS serveur around 40, going done to 25 when the main target is "exited".
The server.rpt is clean of Domination error (only the classical ArmA error).

Works for us now (we going to try to find realistic factions : AAF against new BLUFOR guerrilla?)

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Alt 19.09.2013, 17:10   #513 (permalink)
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sadly after the last update of ArmA 3 (Version: 1.03.110218) : there is a pb : no sound, no ammacrate, no teleport...

server.rpt seems OK

but client.rpt seems not Ok

Zitat:

Error in expression <overcast;
skipTime 24;
simulSetHumidity d_lastovercast;

d_lastovercastchangetim>
Error position: <d_lastovercast;

d_lastovercastchangetim>
Error Missing ;
File mpmissions\__CUR_MP.altis\x_client\x_jip.sqf, line 17
Error in expression <overcast;
skipTime 24;
simulSetHumidity d_lastovercast;

d_lastovercastchangetim>
Error position: <d_lastovercast;

d_lastovercastchangetim>
Error Missing ;
File mpmissions\__CUR_MP.altis\x_client\x_jip.sqf, line 17

? in \co40_domination_2_99m_blufor.altis\fsms\WeatherCl ient.fsm ?

or related to join in progress?
\co40_domination_2_99m_indpt.altis\x_client\x_jip. sqf
Zitat:

line 17 skipTime -24;
86400 setOvercast GVAR(lastovercast);
skipTime 24;
simulSetHumidity GVAR(lastovercast);

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Alt 19.09.2013, 17:27   #514 (permalink)
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I'm sorry, but currently the mission only supports Alpha 3 "stable". DEV is simply too unstable at the moment.

It seems that publicVariables are no longer broadcasted to clients (that could be the reason why many things do not work for clients anymore, just guessing here).

The skipTime hack is needed to sync JIP clients immediately to a specific overcast value. As already written in this thread setOvercast does always need 30 minutes to execute and during that time another setOvercast has no effect.

Maybe BI is changing/fixing the broken weather in the Alpha 3 release version and that's the reason, dunno.

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Geändert von Xeno (19.09.2013 um 17:30 Uhr).
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Alt 19.09.2013, 18:47   #515 (permalink)
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As per my last here goes ....

x_getmtmission.sqf line 10 missing a ;

x_createsecondary.sqf line 11 (as above as same section of code)

Heres my question, and through much tracing through Domination it leaves me with this conclusion and all im after is affirmation from the boss

Is the time of the Wreck from the model set within its own file (pbo) or is it within Domination. We are currently getting random occurrences which makes me believe its part of the Models makeup and not set during a func in Domina.
As far as we can tell it isnt specific but the newer type of models (post beta) seem not to stay regardless of what time is set within Domina. The map markers show but when your there it has since disapeared even if the despawn is set to never?
Any ideas why it should be so random and should i be rattling cages at BIS.com <-- Maybe i should borrow his bat

Kind Regards

Champy
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Alt 19.09.2013, 20:22   #516 (permalink)
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Zitat von Xeno Beitrag anzeigen

It takes a few minutes to upgrade ye good ole stra debug console for A3 and make it MP compatible. And it has a huge/major advantage over the A3 ingame one, it has more (local) execution fields.

Xeno

you tease us!
do you mean kjus devcon?
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Alt 19.09.2013, 21:56   #517 (permalink)
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Zitat von Xeno Beitrag anzeigen

I'm sorry, but currently the mission only supports Alpha 3 "stable". DEV is simply too unstable at the moment.
Xeno

copy that Thx
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Alt 19.09.2013, 22:23   #518 (permalink)
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Zitat von Champy_UK Beitrag anzeigen

Any ideas why it should be so random and should i be rattling cages at BIS.com <-- Maybe i should borrow his bat

Afair I've added a limit how often vehicles respawn and how long they stay on the map (I guess you are talking about vehicles you get for resolving a side mission or the ones you get for resolving a main target mission).
I think it was an hour before they get deleted once they are destroyed but I'm not sure anymore
If the marker is still there then it's a bug, otherwise if some user creates a marker himself then it's a A3 feature where user created markers are also transfered to JIP clients.

Zitat von xqm Beitrag anzeigen

you tease us!
do you mean kjus devcon?

Err, no, I don't like that one. I'm talking about the first one made by gaia/stra

Xeno
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Alt 19.09.2013, 22:29   #519 (permalink)
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Hallo,

habe mir die 2.99m Version runtergeladen. ECHT SUPER ARBEIT XENO!!! Kompliment. Bin ein großer Fan von Deinen Künsten. Bin jetzt noch neu beim Arma scripten und checke manche Dinge noch nicht so richtig aber ich bin mir nicht zu schade die Finger krum zu machen (komme noch aus der C64 Ära, sollte das jemanden hier noch was sagen). Ich habe die Mission ein bisschen abgeändert, Panzer, VAS, etc. Wenn ich die Missi jetzt auf meinen Dedi hochlade und diese starten will, kommt ja nach dem auswählen des Soldatentypen dieser Ladebildschirm (oben der Balken) und dann in der Mitte des Monitors nochmal ein Bild mit einem Ladebalken und wenn dieser Ladebalken durch ist, dann glotz ich den Monitor für eine halbe Stunde an und nix geht mehr. Normalerweise kommt ja dann die Map und man klickt auf weiter und los geht's .... Kann mir jemand bitte bitte einen kleinen Tip geben, warum der Server nicht weiter läuft (läuft auf Stable). Wie gesagt, die nicht abgeänderte Version 2.99m von XENO bekomm ich zum laufen (Server FPS immer so um die 50FPS, genial) nur mit meinen geaddeten Fahrzeugen, VAS, etc. nicht!?!?!?

Wäre echt genial wenn mir einer einen Tip geben könnte ich habe jetzt schon alles mögliche versucht --- NO CHANCE ---

Und ich würde gerne auch mit dem scripten besser klar kommen. Vielleicht kann man sich im TS auch mal treffen.

DANKE EUCH!!!

lg

Topper
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Alt 19.09.2013, 22:34   #520 (permalink)
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Zitat von Topper1974 Beitrag anzeigen

(komme noch aus der C64 Ära, sollte das jemanden hier noch was sagen).

Ich komme aus der Ära als noch Lochkarten benutzt wurden
Hab auf nem VIC20 (Vorgänger vom C64) angefangen zu Programmieren, 4 KB RAM, yeah.

Zitat von Topper1974 Beitrag anzeigen

Normalerweise kommt ja dann die Map und man klickt auf weiter und los geht's

Sorry, so einen Unsinn wie das jemand im MP irgendwas drücken muss damit es weiter geht stammt nicht von mir. Du meinst dieses komische Ding was einfach irgendwann mit dem Namen Domina released wurde und nicht von mir stammt, da ist der Quark mit drin.
Solltest Du eventuell mal bei denen Fragen

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