31.08.2013, 19:39 | #481 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
|
Yes, I agree. As Xeno stated we have to wait a bit for his hard work to be done (if he willing to do so). I think the best for us is wait for final release of arma 3 (or alpha 3 . More stuff to come and probably more bugs..., but I'm happy Xeno is still around with us and I hope he will not leave us with that disaster we have. Live Long And Prosper ! |
01.09.2013, 23:21 | #482 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
|
I was just playing a domination on altis (half working / half broken) and I wonder if there is any chance to spawn anemy AIs inside houses or inside towns. I checked in editor and noticed they spawn outside town centres so streets are empty...
|
05.09.2013, 16:24 | #483 (permalink) |
Registriert seit: 12.08.2013
Beiträge: 45
|
Xeno, quick question.
In our Altis Domina, we've put the radius of some of the main targets to be bigger or smaller depending on the actual size of the town using this setVariable ["d_cityradius", 200] in the marker. We've got two towns that are radius 500, for example. Does Domina recognize this and spawn more AI in towns that have a bigger cityradius set? |
05.09.2013, 16:32 | #484 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
Beiträge: 6.552
|
The only thing it changes is the radius where the AI units get spawned not the number of AI units.
Btw, no Mash tents in A3 Xeno
__________________
In arma everything is made of refined explodium, armored with wet paper towels. Geändert von Xeno (05.09.2013 um 16:35 Uhr). |
05.09.2013, 22:07 | #486 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
|
I've found a script that spawns AIs in houses, but if it can be impemanted in domi I do not know. It can be very difficult though...
script here: Random House Garrison Script [ALPHA] - Scripts - Armaholic cheers, Xares |
05.09.2013, 22:08 | #487 (permalink) |
Registriert seit: 29.07.2013
Beiträge: 96
|
You could also try using SpunFins Fill House script too |
06.09.2013, 23:16 | #491 (permalink) |
Registriert seit: 21.07.2013
Beiträge: 17
|
co40
Hallo,
mal ne blöde Frage, sorry! Geht co40 wieder oder hat mir jemand eine funktionierende Version? Das Problem war ja, dass nach einiger Zeit das Spielgeschehen einfriert und auf einmal wieder weiterläuft ... DANKE EUCH!!! lg Topper |
11.09.2013, 00:43 | #493 (permalink) |
Registriert seit: 12.08.2013
Beiträge: 45
|
Xares, Thanks for that. I looked into doing this and came up with a different solution. This is line 79 to 84 of x_createmaintarget... Code:
for "_xx" from 0 to (count _type_list_guard - 1) do { _typeidx = _type_list_guard select _xx; _nums = call compile format ["_number_%1_guard", _typeidx select 0]; if ((GVAR(MTDynamicAIFill) == 0) && (_radius > 399)) then {_nums = (_nums * 4)}; if (_nums > 0) then { for "_xxx" from 1 to _nums do { The above code works on the list guard. I've done the same further down for guard static and for guardstatic2 and list patrol. So, for towns of 400 or more, it can create up to 4 times as many troops. It's random, of course so it's unlikely to create that many, but don't forget, as the radius of the circle increases, the area goes up much faster. πr². A 400 radius town has 4 times the area of a 200 one. |
11.09.2013, 19:59 | #494 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
Beiträge: 6.552
|
One day before release and a simple nearestBuilding player executed in the debug console in editor preview on Altis still freezes the game completely. Nice!
Taskmanager->Kill process and immediately lost motivation again, aka watching a movie now instead of fiddeling around with Alpha 3 Xeno
__________________
In arma everything is made of refined explodium, armored with wet paper towels. |
12.09.2013, 11:22 | #495 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
|
HeHe, I made test with 20000 radius and it gave me nearly 300,000 counts , I7@4.8GHZ stopped for 5 mins and back with total memory usage at 2.8GB . I Wonder ft there is any chance to add radius to that script in domi mission. |
12.09.2013, 11:49 | #496 (permalink) |
Registriert seit: 12.08.2013
Beiträge: 45
|
It's appalling, I know. Joris says there's a load of performance enhancements theta we'll get in the Dev branch AFTER release day. Hopefully it'll be fixed there but I don't hold out much hope. In the meantime, we're using nearobjects and filtering for house which isn't perfect, but is a good standin for now. Xares, I'm going to backpedal on my 4 times multiplier IO talked about earlier. It ruined our server. I did worry it was going to be too much and last night, that proved to be the case. I'm going wind that back to *2. |
18.09.2013, 00:41 | #497 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
Beiträge: 6.552
|
If somebody is interested, here is a Altis version:
2.99m If nothing changes regarding Alpha 3 performance problems (especially in MP) before the next Alpha 3 stable patch gets released then this will be the last version (I seriously doubt that anything will change). During a test the server did run with 45+ FPS during the whole mission with a hand full of targets cleared and some sidemissions resolved (most of the time the server run with 48 FPS and all AI spawned, just one or two clients connected; no HC test because a local HC gets kicked no matter what one tries so no idea if it still works). Xeno
__________________
In arma everything is made of refined explodium, armored with wet paper towels. |
18.09.2013, 05:36 | #498 (permalink) |
Registriert seit: 30.07.2013
Ort: Chalon-sur-Saône (FR)
Beiträge: 21
|
Thanks Xeno
I would test on the new version 2.99m in the week (after customization for my team) i currently runs with a version of the 2.99L modded gaming pc, it is quite stable (following the updates of BIS). With the new update of Arma 3 (branch DEV 1.01.110133 ) it was running perfectly this evening (apart a few slowdowns due to the optimization of Altis) on server Nitrado 18 slots. [FR] FunFrancais Arma 3 Altis-R3F-FA/18 - Co40 Domination Xeno 2.99l FunFrancais. Altis Thank You Xeno for this new update and we do take advantage of this excellent Domination! ]FF[ Walt71 - FunFrancais |
18.09.2013, 11:51 | #500 (permalink) |
Registriert seit: 12.08.2013
Beiträge: 45
|
It absolutely does work, mate. It's actually been improved recently in that it can now join passworded servers. It needs a different account to the one your player client is on, so effectively, you can't do it on a local dedi ( not if you want to join the server, lol) unless you virtualize the server. We have a remote box with a steam account just for the HC and I have to say, it works a treat. It's testament to your coding that you can make it work as well as it does without actually having a test environment. Good job. |
Stichworte |
domination, domination arma³, opa xeno, terpmussbwmodmachen, xeno dominus est, xeno wechseljahre, xeno weibliche hormone, xenoichwilleinkindvondir, xeno_goes_feminin |
Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1) | |
Themen-Optionen | |
Ansicht | |
|
|
Ähnliche Themen | ||||
Thema | Autor | Forum | Antworten | Letzter Beitrag |
Hilfe bei Arma 2 / ACE / Domination | remo_ms | Technische Fragen & Probleme | 1 | 08.08.2013 15:31 |
Domination - Kann jemand helfen ? =) | maxx2504 | Editing & Scripting | 3 | 15.09.2012 19:44 |
Domination! Anniversary Edition | Xeno | Usermade Missions | 102 | 12.08.2012 16:27 |
Xeno`s Domination für Reshmaan Province | [koka] Hellcat | Editing & Scripting | 0 | 29.07.2012 23:31 |
Domination Ace Ver. (z) Respawn Probleme | Panzagrenadier | Technische Fragen & Probleme | 0 | 02.02.2012 02:16 |