17.08.2013, 01:11 | #441 (permalink) |
Registriert seit: 12.08.2013
Beiträge: 45
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There's no cargo or pilot proxies. No seats to put them in. I've tried forcing them in with moveindriver but no joy. But clearly they have some sort of AI as they are able to fly themselves to a single waypoint given by the terminal operator. I think it's this fake AI pilot and gunner (or more accurately, the lack of them) that is preventing terminals connecting to them when they are spawned either in script or in the editor as empty. |
17.08.2013, 01:15 | #442 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
Beiträge: 6.552
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Well, what I've been told is that if you check the crew of the vehicle it returns two B (blufor) AI units, one is the driver, one the gunner (Darter).
Maybe they are some special AI units, no idea currently, can't check configs. The crew class names should be in the UAV class. @burns Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. |
17.08.2013, 08:16 | #443 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
Beiträge: 6.552
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Regarding UAVs, you have to use the new createVehicleCrew command to create the crew.
See: Development branch discussion - Page 564 Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. |
17.08.2013, 19:38 | #445 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
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I've enountered a few problems with UAVs;
1. I want to change: opfor light attack heli to opfor UAV - O_UAV_02_F ; it spawns but crew does not initialize and UAV is destroyed. 2. I want to change: drop vehicle to: B_UGV_01_rcws_F (autonomous rover) but as far as it is empty vehicle you can't connect with UAV terminal. Same for MHQ created vehicle. I think the above changes will give nice diversity in mission. what do you think ? |
18.08.2013, 17:40 | #446 (permalink) |
Registriert seit: 11.07.2013
Beiträge: 19
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Hello XENO , I have a favor to ask you , Could you if it's possible and if you have time ?
To insert this script in domination ? :Diver Stats [ALPHA] - Scripts - Armaholic Hum I ask you perhaps too much ....if its the case sorry . Thanks a lot for your help .. |
18.08.2013, 18:31 | #447 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
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I will try to help you. |
19.08.2013, 17:25 | #449 (permalink) |
Registriert seit: 30.07.2013
Ort: Chalon-sur-Saône (FR)
Beiträge: 21
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Hello Xeno , Hello All
I would like to integrate the drones to the Domination! 2.99L (in the ammobox, I have the UAV across from and 3 backpacks ADR-2) the drones ADR work, but the 2 UGV stomper and 2 MQ4A do not have the air to operate. Is it the implement in the Domination? Someone would he implement? I also have a small problem with the Load it Respawn of the VirtualBox v. 1.7 (black screen during the revive). There is there a solution? I thank you in advance for any help. |
20.08.2013, 13:43 | #450 (permalink) |
Registriert seit: 30.07.2013
Ort: Chalon-sur-Saône (FR)
Beiträge: 21
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Hello,
I have integrated the drones MQ4A Greyhawkand and 2 UGV Stomper in NATO Blufor (not in empty because recognized as empty) but when they are destroyed, they respawn and are no longer usable, as if they were a new empty. As if the IA who manage the drones do not respawn with. I also have a small problem with the Load it Respawn of the VirtualBox v. 1.7 (black screen during the revive). There is there a solution? Thanks for help |
24.08.2013, 17:22 | #453 (permalink) |
Registriert seit: 11.07.2013
Beiträge: 19
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Hello , come back againt whit this question how to merge to script ( define.hpp) . one is for Diver stat with error a this ligne :
//class RscButton //{ //access = 0; //idc = -1; //type = CT_BUTTON; //text = ""; //colorText[] = {0.5,0.3,0.9,.9}; // colorDisabled[] = {0.6,0.1,0.3,0}; //colorBackground[] = {0.35,0.55,0.15,0.9}; //colorBackgroundDisabled[] = {0,0.0,0}; //colorBackgroundActive[] = {0.15,0.35,0.55,0.7}; //colorFocused[] = {0.75,0.75,0.75,.5}; //colorShadow[] = {0.023529,0,0.0313725,1}; //colorBorder[] = {0.023529,0,0.0313725,1}; // soundEnter[] = {"scripts\trindisplay\sound\onover",0.09,1}; // soundPush[] = {"scripts\trindisplay\sound\new1",0,0}; //soundClick[] = {"scripts\trindisplay\sound\onclick",0.07,1}; //soundEscape[] = {"scripts\trindisplay\sound\onescape",0.09,1}; //style = 2; //x = 0; //y = 0; // w = 0.055589; // h = 0.039216; //shadow = 2; // font = "Bitstream"; //sizeEx = 0.02921; // offsetX = 0.003; //offsetY = 0.003; //offsetPressedX = 0.002; //offsetPressedY = 0.002; //borderSize = 0; //}; and the other in the define.hpp in the DOMINATION : class RscButton { idc = -1; type = CT_BUTTON; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "PuristaMedium"; sizeEx = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1"; colorText[] = {1,1,1,1.0}; colorDisabled[] = {0.4,0.4,0.4,1}; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.7}; colorBackgroundActive[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",1}; colorBackgroundDisabled[] = {0.95,0.95,0.95,1}; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; colorFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",1}; colorShadow[] = {0,0,0,1}; colorBorder[] = {0,0,0,1}; borderSize = 0.0; soundEnter[] = {__UI_Sound_Path(mouse2), 0.09,1}; soundPush[] = {__UI_Sound_Path(new1), 0.0, 1}; soundClick[] = {__UI_Sound_Path(mouse3), 0.07, 1}; soundEscape[] = {__UI_Sound_Path(mouse1), 0.09, 1}; default = false; }; If a let the two I have an error how could I fix it ? And onther thing how could I lock , unlock doors on the military building near the control tower ? thanks a lot for your help ... |
25.08.2013, 14:33 | #454 (permalink) |
Registriert seit: 20.09.2009
Ort: Milchstraße, Erde
Alter: 53
Beiträge: 13
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howdy xeno, erst mal tausend dank das du "es doch getan hast"^^
hatte die letzten monate wie angekündigt leider sehr viel privat/job um die ohren und hab am freitag das erste mal richtig a3 8 stunden auf domina bei uns aufm server gezockt und es hat uns sehr, sehr viel spass gemacht. so thx 4 that saint xeno. natürlich habe ich das unmoralische angebot nicht vergessen und würde dir im september gerne schon mal zumindest vorab €300 überweisen. spender die ich bis jetzt für die erste überweisung habe: 1)[UDDP]Itse|Chaostika €100 2)[UDDP]Doc Brown €50 3)[RSR]|[UDDP]Grütze €25 4)[IL]|[UDDP]Sawakodo|Daibancho €50 5)[IL]|[UDDP]Havok €50 6)[TK]Fearless €25 _____________________________________ € 300 bei der zweiten überweisung rechne ich dich Zarbomber aber mit ein hehehee ok, schick mir doch einfach mal ne pn und für könnten uns ja mal bei burns zb aufm ts zum schnacken treffen. in diesem sinne, allen einen schönen rest sonntach noch, thx again 2 saint xeno and.....in rock, mods, mission makers and dedicated servers we trust over and out itse aka Chaostika7-17th
__________________
Statt zu klagen, dass wir nicht alles haben, was wir wollen, sollten wir lieber dankbar sein, dass wir nicht alles bekommen, was wir verdienen. Domi|Evo Junkie Geändert von [UDDP]Itse (25.08.2013 um 16:07 Uhr). |
27.08.2013, 16:37 | #455 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
|
Hi all,
Altis is out but I've found that there is no way to play domination on altis. d_isledefense_marker and d_island_marker has to much to cover. It makes server to stop for while, load data and stuck and 2.4-2.5GB. We know 2GB is hard coded for arma... |
27.08.2013, 17:04 | #456 (permalink) |
Registriert seit: 29.07.2013
Beiträge: 96
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Having similar issues here too, We have ported across from Stratis and edited old and added new town markers according to the readme and adjusted the island markers etc.
We can join the server and play, but upon first death or 8-10 minutes in we then suffer major desync and loss of frame rates on the server from 50fps to 0. There are no errors in the rpt both player or server side. Its a mystery |
27.08.2013, 17:34 | #457 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
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Hi Champy_UK;
It works only if those two markers are left untouched (to small for altis), but if those markers are not changed deployed mhq resets back to base. Same issues, it is related to altis (large area). I can monitor memory usage of dedicated server in task manager and when server has 0 fps it loads 100-200MB data - probably it checks if units are not out off island marker and stops server for a while..., It is like you said, Mystery ;( Geändert von Xares (27.08.2013 um 17:43 Uhr). |
27.08.2013, 21:47 | #460 (permalink) |
Registriert seit: 27.08.2013
Beiträge: 22
|
Might try the co22 Domination! Blufor [2.99U] Beta (vas) - its a lousy port - BUT it dont have the lag issue. It has other issues though, like mhq respawning back to base for no reason. Geändert von [HUD]Dorph (27.08.2013 um 21:50 Uhr). |
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domination, domination arma³, opa xeno, terpmussbwmodmachen, xeno dominus est, xeno wechseljahre, xeno weibliche hormone, xenoichwilleinkindvondir, xeno_goes_feminin |
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