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Usermade Missions Der Platz für eure selbsterstellten Missionen und Kampagnen für ArmA3

 
 
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Alt 27.07.2013, 23:43   #301 (permalink)
xqm
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few more that might have slipped through the net,
x_setupplayer.sqf line 368
Code:
  if (_vehicle isKindOf "Quadbike_Base_F") then {
should be
Code:
  if (_vehicle isKindOf "Quadbike_01_Base_F") then {
and in x_weaponcargo.sqf and x_weaponcargor.sqf, the #define THIS_FILE is wrong for both of them. Don't know how crucial that is, but noticed it and thought you might wanna know
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Alt 28.07.2013, 18:44   #302 (permalink)
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Kann sein, das es auch an BIS liegt, der AirDrop Ammo, braucht ewig, bis er am Boden ankommt.

So als ob kein Gewicht dran hängt . . . oder liegt es an der Physik?
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Alt 28.07.2013, 20:08   #303 (permalink)
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hello,
thanks for the new version .
I try it and there are a problem : when you fly over the flag or armobox in the grey circle . it damage the helicon ...

Itry to resolve this but where to find???
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Alt 28.07.2013, 22:55   #304 (permalink)
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Zitat von piedebeouf Beitrag anzeigen

I try it and there are a problem : when you fly over the flag or armobox in the grey circle . it damage the helicon ...

That's a new A3 bug introduced in A3 0.74. Happens only in MP afaik.
There's no workaround for it, you have to wait till BIS fixes it.

Edit: I think it's this one: http://feedback.arma3.com/view.php?id=9311

Zitat von xqm Beitrag anzeigen

and in x_weaponcargo.sqf and x_weaponcargor.sqf, the #define THIS_FILE is wrong for both of them. Don't know how crucial that is, but noticed it and thought you might wanna know

THIS_FILE is only used for debug TRACE (if debugging is enabled with define), otherwise TRACE does not create anything. So it's not important, it's just a debug output helper to identify the script filename.

Zitat von WickerMan Beitrag anzeigen

Kann sein, das es auch an BIS liegt, der AirDrop Ammo, braucht ewig, bis er am Boden ankommt.

Weiß ich, hatte aber in der Eile keine Lust das zu fixen. Benutzt ein Roadcone Objekt um den Fallschirm zu steuern (nicht sichtbar im MP da es nur auf dem Server erzeugt wird).
Keine Ahnung warum das jetzt so langsam ist, möglicherweise wirklich Physik Problem.

Xeno

Geändert von Xeno (29.07.2013 um 00:10 Uhr).
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Alt 29.07.2013, 00:07   #305 (permalink)
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xeno's right. bi ruined the protection zone. suggest using the parameter that stops it being used
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Alt 29.07.2013, 00:14   #306 (permalink)
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If you read the ticket you'll notice that it also happens in missions which don't use the protection zone object

Xeno
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Alt 29.07.2013, 15:16   #307 (permalink)
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Hello all, my first post on here My apologies for not typing in German, blame my schooling for forcing me to do french instead

I would just like to thank you Zeno for your time and effort that you have put into making Domination and to also thank you for your latest version..

As for the above ticket you have mentioned i have been contributing to it and there has been some confusion with the people reporting the issue. and also confusion to why the choppers explode. There seems to be two types, one is the protection zone in base, which after much testing is fine if you dont fly too low over it or go round it :P think the minimum height is around 27m before it gets you
but there is a random happening of exploding choppers after respawn, which i think after reading this thread and also in the ticket that it has been reported someone has fixed it by raising the spawn height by 10cms.
I know we have it a lot less than before after doing the above but i still hold my breath when i get in to one

Not sure if you know, but playing last night we noticed that x_m4, chemicals Container at Jay Cove isnt working correctly, it will not destroy the container im not sure how long its been broke as we have been firefighting with BIS breaking so much we haven't had a lot of time to play
had only one error with the fog saying it had an undefined variable??
Any ideas? or is it still broken by BIS?

Many thanks in advance for your help

Champy
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Alt 29.07.2013, 15:31   #308 (permalink)
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Zitat von Champy_UK Beitrag anzeigen

As for the above ticket you have mentioned i have been contributing to it and there has been some confusion with the people reporting the issue. and also confusion to why the choppers explode. There seems to be two types, one is the protection zone in base, which after much testing is fine if you dont fly too low over it or go round it :P think the minimum height is around 27m before it gets you
but there is a random happening of exploding choppers after respawn, which i think after reading this thread and also in the ticket that it has been reported someone has fixed it by raising the spawn height by 10cms.
I know we have it a lot less than before after doing the above but i still hold my breath when i get in to one

A chopper spawned at height zero should not explode, neither should the protection zone cause problems. This is a game(breaker) bug and has to be fixed by BIS asap (seems the latest A3 helicopter related changes cause this problems).

Zitat von Champy_UK Beitrag anzeigen

Not sure if you know, but playing last night we noticed that x_m4, chemicals Container at Jay Cove isnt working correctly, it will not destroy the container im not sure how long its been broke as we have been firefighting with BIS breaking so much we haven't had a lot of time to play

Afair I've replaced the container with another object in d or e already...

Zitat von Champy_UK Beitrag anzeigen

had only one error with the fog saying it had an undefined variable??
Any ideas? or is it still broken by BIS?

Can you post the error message here?

Xeno
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Alt 29.07.2013, 16:38   #309 (permalink)
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Zitat von Xeno Beitrag anzeigen

If you read the ticket you'll notice that it also happens in missions which don't use the protection zone object

Xeno

yes you're right. i wasn't clear enough. the two helicopter problems are unrelated and seperate.
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Alt 29.07.2013, 16:50   #310 (permalink)
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Thanks for the prompt reply

When the choppers respawn they raise slightly from the ground, so by doing the 10cms up it drops them down to the ground slightly. Think they were becoming damaged in the initial spawn, presume BIS have the set height for the helicopter model wrong?
Then something weird was happening upon entering them..

Will check the container in previous versions as that might have been missed by us when we have updated Seems like after much testing that event handlers aren't working on any of the Land containers now

Will trawl through my rpts to find the error and report it back to you..
So i guess by this error that you managed to get the weather sorted since F build and it worked ok on yours?
I do hope they add the rain soon i like sunshine but i do like variation

Champy

Geändert von Champy_UK (29.07.2013 um 16:54 Uhr).
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Alt 29.07.2013, 17:11   #311 (permalink)
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Zitat von Champy_UK Beitrag anzeigen

When the choppers respawn they raise slightly from the ground, so by doing the 10cms up it drops them down to the ground slightly. Think they were becoming damaged in the initial spawn then something weird was happening upon entering them..

The wrong spawn height for choppers/planes exists already at least since Arma 2 (editor placed or not doesn't matter, editor placed objects are also spawned, all too low).
So either BIS fixes the spawn height or they fix the wrong helicopter damage handling

Xeno
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Alt 29.07.2013, 19:19   #312 (permalink)
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How can they seriously miss something so critical
Just got back from Fish and Chips with my Mother
So will try to get your rpt re the Fog now

Champy
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Alt 29.07.2013, 20:36   #313 (permalink)
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Cancel my last message, having a slow day think i know why i was getting an error

Geändert von Champy_UK (29.07.2013 um 20:52 Uhr).
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Alt 29.07.2013, 21:26   #314 (permalink)
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2.99k

Changelog:
Zitat:

* Changed: Protection zone objects are now disabled by default. They suddenly make helicopters explode
* Changed: Helicopters are placed +0.1m higher when they spawn
* Fixed: A few more undefined variables
* Fixed: Slow parachute drop was caused by ThingX (PhysX) object. Now back to normal again.
* Fixed: Flags are not deleted anymore (locality issue)
* Added: Two capture the flag style sidemissions

Xeno
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Alt 29.07.2013, 21:31   #315 (permalink)
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Thankyou for K version It was my bad with the weather
Going to take myself out side and give myself a good beating
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Alt 29.07.2013, 22:00   #316 (permalink)
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Hi Xeno, again thank you for your hard work; I've found strange bug:

- chopper service activates when you fly above chopper service zone ( 5mtrs, 10 mtrs, height does not matter), it looks like trigger for repairing, refuling, rearming choopers does not read: unitsBelowHeight 1
- it can be reproduced, checked in editor and MP.
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Alt 29.07.2013, 22:12   #317 (permalink)
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Can't reproduce, working totally fine here (tested with CH49 and MH9)

Xeno
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Alt 29.07.2013, 23:19   #318 (permalink)
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Zitat von Xeno Beitrag anzeigen

Can't reproduce, working totally fine here (tested with CH49 and MH9)

Xeno

Thank you Xeno, I restarted my computer and now it works fine. But why I do not know. It looks very strange to me.
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Alt 30.07.2013, 00:07   #319 (permalink)
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Finally got to play on the server and wow, the weather works a treat
BUT.... if you leave the server and rejoin then you only have blue skies whislt those that remained on the server from the start have the cloudy skies and rolling fog?
This is what i had in game after 50 minutes of playing and it looks great

http://puu.sh/3OSBS.jpg

My friend had game issues left and rejoined with no weather at all.
Any Ideas why??

Thanks in advance and i would like to say you can see the improvements in the way the mission is running with each build your doing, its becoming smoother and smoother Love the flags on the capture towers

Champy

(PS im new to the Arma gang so im easily pleased, this is the first Arma game i have played and im loving it)
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Alt 30.07.2013, 00:33   #320 (permalink)
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server rpt

Code:
2013/07/29, 22:35:14 Error in expression <;
sleep 200;
if (alive _vec && {canMove _x}) exitWith {};
if (!isNull _vec) then>
2013/07/29, 22:35:14   Error position: <_x}) exitWith {};
if (!isNull _vec) then>
2013/07/29, 22:35:14   Error Undefined variable in expression: _x
2013/07/29, 22:35:14 File mpmissions\__cur_mp.Stratis\x_shc\x_airki.sqf, line 180
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