27.07.2013, 23:43 | #301 (permalink) |
Registriert seit: 17.05.2013
Beiträge: 42
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few more that might have slipped through the net,
x_setupplayer.sqf line 368 Code:
if (_vehicle isKindOf "Quadbike_Base_F") then { Code:
if (_vehicle isKindOf "Quadbike_01_Base_F") then { |
28.07.2013, 22:55 | #304 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
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That's a new A3 bug introduced in A3 0.74. Happens only in MP afaik. There's no workaround for it, you have to wait till BIS fixes it. Edit: I think it's this one: http://feedback.arma3.com/view.php?id=9311 THIS_FILE is only used for debug TRACE (if debugging is enabled with define), otherwise TRACE does not create anything. So it's not important, it's just a debug output helper to identify the script filename. Weiß ich, hatte aber in der Eile keine Lust das zu fixen. Benutzt ein Roadcone Objekt um den Fallschirm zu steuern (nicht sichtbar im MP da es nur auf dem Server erzeugt wird). Keine Ahnung warum das jetzt so langsam ist, möglicherweise wirklich Physik Problem. Xeno Geändert von Xeno (29.07.2013 um 00:10 Uhr). |
29.07.2013, 15:16 | #307 (permalink) |
Registriert seit: 29.07.2013
Beiträge: 96
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Hello all, my first post on here My apologies for not typing in German, blame my schooling for forcing me to do french instead
I would just like to thank you Zeno for your time and effort that you have put into making Domination and to also thank you for your latest version.. As for the above ticket you have mentioned i have been contributing to it and there has been some confusion with the people reporting the issue. and also confusion to why the choppers explode. There seems to be two types, one is the protection zone in base, which after much testing is fine if you dont fly too low over it or go round it :P think the minimum height is around 27m before it gets you but there is a random happening of exploding choppers after respawn, which i think after reading this thread and also in the ticket that it has been reported someone has fixed it by raising the spawn height by 10cms. I know we have it a lot less than before after doing the above but i still hold my breath when i get in to one Not sure if you know, but playing last night we noticed that x_m4, chemicals Container at Jay Cove isnt working correctly, it will not destroy the container im not sure how long its been broke as we have been firefighting with BIS breaking so much we haven't had a lot of time to play had only one error with the fog saying it had an undefined variable?? Any ideas? or is it still broken by BIS? Many thanks in advance for your help Champy |
29.07.2013, 15:31 | #308 (permalink) |
Registriert seit: 03.01.2008
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A chopper spawned at height zero should not explode, neither should the protection zone cause problems. This is a game(breaker) bug and has to be fixed by BIS asap (seems the latest A3 helicopter related changes cause this problems). Afair I've replaced the container with another object in d or e already... Can you post the error message here? Xeno |
29.07.2013, 16:50 | #310 (permalink) |
Registriert seit: 29.07.2013
Beiträge: 96
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Thanks for the prompt reply
When the choppers respawn they raise slightly from the ground, so by doing the 10cms up it drops them down to the ground slightly. Think they were becoming damaged in the initial spawn, presume BIS have the set height for the helicopter model wrong? Then something weird was happening upon entering them.. Will check the container in previous versions as that might have been missed by us when we have updated Seems like after much testing that event handlers aren't working on any of the Land containers now Will trawl through my rpts to find the error and report it back to you.. So i guess by this error that you managed to get the weather sorted since F build and it worked ok on yours? I do hope they add the rain soon i like sunshine but i do like variation Champy Geändert von Champy_UK (29.07.2013 um 16:54 Uhr). |
29.07.2013, 17:11 | #311 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
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The wrong spawn height for choppers/planes exists already at least since Arma 2 (editor placed or not doesn't matter, editor placed objects are also spawned, all too low). So either BIS fixes the spawn height or they fix the wrong helicopter damage handling Xeno |
29.07.2013, 21:26 | #314 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
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2.99k
Changelog: Xeno |
29.07.2013, 22:00 | #316 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
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Hi Xeno, again thank you for your hard work; I've found strange bug:
- chopper service activates when you fly above chopper service zone ( 5mtrs, 10 mtrs, height does not matter), it looks like trigger for repairing, refuling, rearming choopers does not read: unitsBelowHeight 1 - it can be reproduced, checked in editor and MP. |
30.07.2013, 00:07 | #319 (permalink) |
Registriert seit: 29.07.2013
Beiträge: 96
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Finally got to play on the server and wow, the weather works a treat
BUT.... if you leave the server and rejoin then you only have blue skies whislt those that remained on the server from the start have the cloudy skies and rolling fog? This is what i had in game after 50 minutes of playing and it looks great http://puu.sh/3OSBS.jpg My friend had game issues left and rejoined with no weather at all. Any Ideas why?? Thanks in advance and i would like to say you can see the improvements in the way the mission is running with each build your doing, its becoming smoother and smoother Love the flags on the capture towers Champy (PS im new to the Arma gang so im easily pleased, this is the first Arma game i have played and im loving it) |
30.07.2013, 00:33 | #320 (permalink) |
Registriert seit: 17.05.2013
Beiträge: 42
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server rpt
Code:
2013/07/29, 22:35:14 Error in expression <; sleep 200; if (alive _vec && {canMove _x}) exitWith {}; if (!isNull _vec) then> 2013/07/29, 22:35:14 Error position: <_x}) exitWith {}; if (!isNull _vec) then> 2013/07/29, 22:35:14 Error Undefined variable in expression: _x 2013/07/29, 22:35:14 File mpmissions\__cur_mp.Stratis\x_shc\x_airki.sqf, line 180 |
Stichworte |
domination, domination arma³, opa xeno, terpmussbwmodmachen, xeno dominus est, xeno wechseljahre, xeno weibliche hormone, xenoichwilleinkindvondir, xeno_goes_feminin |
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