11.07.2013, 09:25 | #241 (permalink) |
Registriert seit: 03.01.2008
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So lange nicht alles implementiert ist isses ne Alpha (ad hoc fällt mir da z.B. Regen ein) Und da bei Release mit Garantie auch nicht alles implementiert ist bleibt es auch weiterhin Alpha So lange BIS alles in die Engine rein programmieren muss aber zu wenig C++ Programmierer hat, dauert es halt ewig. Sinnvoll wäre es eine ordentliche und performante multithreaded Scripting Engine zu benutzen die richtigen Zugriff auf die C++ Engine hat (a la von Engine Klassen ableiten, also so wie es eigentlich viele andere Engines auch machen). Damit könnten Features wesentlich schneller hinzugefügt werden und es würde auch nicht unbedingt C++ Programmierer benötigen. Xeno Geändert von Xeno (11.07.2013 um 09:37 Uhr). |
11.07.2013, 12:10 | #242 (permalink) |
Registriert seit: 17.05.2013
Beiträge: 42
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Code:
[4054,122.868,0,"Executing Dom init.sqf"] [4054,122.871,0,"Dom init.sqf processed"] [4055,122.991,0,"Executing Dom d_init.sqf"] |
11.07.2013, 12:22 | #244 (permalink) |
Registriert seit: 17.05.2013
Beiträge: 42
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Yes. I have a e version I can use, but this is annoying and unnecessary. As far as I noticed, there was no new features in f compared to e, but was there any performance benefits? |
11.07.2013, 15:59 | #247 (permalink) |
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@xqm
According to this site: Arma 3 Beta · AppID: 107410 · Steam Database they have updated the "stable" A3 build. Is it now also broken in the "stable" public build or still only in the A3 dev branch? Xeno |
11.07.2013, 16:16 | #248 (permalink) |
Registriert seit: 03.01.2008
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Yes, they have updated:
SPOTREP #00007 | Beta Hub | Arma 3 Beta | Official Website And virtually no more servers running this version in the new stable version 0.72 so it's broken there too. Good Xeno |
11.07.2013, 16:26 | #249 (permalink) |
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@xqm
I have the solution already for you (the changelog is not available for the 0.72 update yet but you just need to know the right person )... Simply change forced = 1 in CfgFunctions to preInit = 1 and it should work again. Though, the new implementation seems to have a bug. The preinit file is executed after init.sqf and not like it was before before init.sqf. Thus you most likely will still see errors... Xeno Geändert von Xeno (11.07.2013 um 16:34 Uhr). |
11.07.2013, 17:24 | #250 (permalink) |
Freute mich heute nach Feierabend eine Domi zu spielen, aber Pustekuchen . . .
Feststellung nach Update auf 0.72: - Fehlermeldung Fasttime und Weather . . . - Mission beginnt Nachts egal was man stellt - Ton . . . . höre nur Umgebungsgeräusche ansonsten nix, kein Schießen, Nachladen . . . . Neustart gab keine veränderungen, im Editor gehts . . . Diese BIS Fuzzis haben mal wieder ganze Arbeit geleistet . . . . Ihr solltet den Beruf wechseln! Dieser Sch . . . ist nicht mal Alpha würdig! |
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11.07.2013, 17:44 | #251 (permalink) |
Registriert seit: 17.05.2013
Beiträge: 42
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Got no errors on the client. Not checked the server yet, but sure enough, you've fixed it. Everything works on the dev build. Will see how it runs on the new stable later on. What a star! You do indeed know the right person. Many many thanks for this, Xeno. |
11.07.2013, 17:45 | #252 (permalink) |
Registriert seit: 09.04.2013
Beiträge: 66
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I've checked your solution Xeno and you are right, still got some errors. P.S. I would like to know right people who know right people...like you Xeno |
11.07.2013, 20:01 | #253 (permalink) |
Registriert seit: 11.07.2013
Beiträge: 19
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Hello ,
thanks to Xeno for the wonderfull work on Domi . Due to the new uptdate of arma3 . the dami 2.99f doesn't work ! Like you say but i newbie in scriptinf , just the baseemnt . Could you help ? to make work against this domi ? Where do i have to modify the cfgFunctions ? in init.sqf ? Hope i 'don't chock you and pass for a follish guy . thank a lot for your answer |
11.07.2013, 23:48 | #255 (permalink) |
Registriert seit: 17.05.2013
Beiträge: 42
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So far, it's running sweet in both dev and stable. Client and server RPTs clean. Excellent work. I'm ever so grateful. |
12.07.2013, 07:47 | #258 (permalink) |
Registriert seit: 29.05.2009
Beiträge: 87
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Soweit so gut, ich würde gerne in das Kriegsgeheul mit einstimmen, aber leider initialisiert sich trotz dem beschriebenen Workaround auf unserem Domi-Pumlic die Main Mission nicht.
[spoiler] Code:
***** co40_Domination_2_99f.3_Blufor_LB ***** ***** Zeu_ServerSkills version 1.04 ***** **** Status: ENABLED Ref to nonnetwork object L Alpha 1-2:<No leader> Client: Nonnetwork object 1baefa00. [818504,16391.3,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDfl.InterpolateTo: Bad move AmovPevaMevaSrasWpstDfl bin\config.bin/CfgMovesMaleSdr/States/AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWnonDnon.ConnectTo: Bad move AdvePercMstpSnonWrflDnon_putDown bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWnonDnon.ConnectTo: Bad move AbdvPercMstpSnonWrflDnon_putDown bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWnonDnon.ConnectTo: Bad move AsdvPercMstpSnonWrflDnon_putDown bin\config.bin/CfgMovesMaleSdr/States/GetOutPara.interpolateTo: Bad move Unconcious Animation a3\anims_f\data\anim\sdr\adj\pne\wlk\ras\pst\aadjppnemwlksraswpstdup_front.rtm not found or empty Animation a3\anims_f\data\anim\sdr\adj\pne\wlk\ras\pst\aadjppnemwlksraswpstdup_back.rtm not found or empty Animation a3\anims_f\data\anim\sdr\adj\pne\wlk\ras\pst\aadjppnemwlksraswpstdup_left.rtm not found or empty Animation a3\anims_f\data\anim\sdr\adj\pne\wlk\ras\pst\aadjppnemwlksraswpstdup_right.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_advepercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_asdvpercmrunsnonwnondf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_abdvpercmrunsnonwnondf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\crg\knl\stp\non\non\aparpercmstpsnonwnondnon_amovppnemstpsnonwnondnon.rtm not found or empty Animation a3\anims_f\data\anim\sdr\cts\hub\np_sitting_chair_rifle_a_idle1.rtm not found or empty Animation a3\anims_f\data\anim\sdr\cts\hub\np_sitting_chair_rifle_a_idle2.rtm not found or empty Animation a3\anims_f\data\anim\sdr\cts\hub\np_sitting_chair_rifle_a_idle3.rtm not found or empty Animation a3\anims_f\data\anim\sdr\cts\hub\np_sitting_chair_rifle_b_idle1.rtm not found or empty Animation a3\anims_f\data\anim\sdr\cts\hub\np_sitting_chair_rifle_b_idle2.rtm not found or empty Animation a3\anims_f\data\anim\sdr\cts\hub\np_sitting_chair_rifle_b_idle3.rtm not found or empty Animation a3\air_f_beta\heli_transport_02\data\anim\inout\lux_getin.rtm not found or empty Animation a3\air_f_beta\heli_transport_02\data\anim\inout\lux_getout.rtm not found or empty Animation a3\air_f\mv22\data\anim\apc_cargo_1.rtm not found or empty Animation a3\air_f\mv22\data\anim\apc_cargo_2.rtm not found or empty Animation a3\air_f\mv22\data\anim\apc_cargo_3.rtm not found or empty Animation a3\air_f\mv22\data\anim\apc_cargo_4.rtm not found or empty Speaker Male01_F not found in CfgVoiceTypes Heli_Transport_01_skeleton: Invalid parent bone 'otochlavne' for 'zasleh' In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point [818539,16397.8,0,"Executing Dom init.sqf"] [818539,16397.8,0,"Dom init.sqf processed"] [818539,16397.8,0,"Executing Dom d_init.sqf"] Error in expression <VM "x_bikb\kbinit.sqf"; d_X_DropZone = createVehicle [d_HeliHEmpty, [0, 0, 0], > Error position: <createVehicle [d_HeliHEmpty, [0, 0, 0], > Error Type Any, expected String File mpmissions\__cur_mp.Stratis\d_init.sqf, line 275 "############################# co40_Domination_2_99f.3_Blufor_LB #############################" [818539,16398.3,0,"Executing Dom fn_preinit.sqf"] [818539,16398.3,0,"Dom fn_preinit.sqf processed"] [818540,16398.5,0,"XEH: PostInit Started"] [818540,16398.5,0,"CBA_VERSIONING: cba=1.0.4.198, "] [818540,16398.5,0,"XEH: PostInit Finished. State: _isClient=false, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=true, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=0, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1"] Speaker Male03TK not found, patched to default Male01ENG Speaker Male03TK not found, patched to default Male01ENG "::VAS:: Loading KRON_Strings.sqf" [818540,16398.5,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] "::VAS:: Loading config.sqf" "::VAS:: Building VAS Configs" String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_A3_GATLING_30MM_CTWS0 not found String STR_DSS_Laserdesignator not found String STR_DSS_Laserdesignator not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_DN_RIFLE not found String STR_A3_V_BandollierB_blk0 not found String STR_A3_H_Shemag_olive0 not found String STR_A3_at_mine_cluster_0 not found String STR_A3_CfgVehicles_Flag_Vrana_F0 not found String STR_A3_CfgVehicles_Flag_ARMEX_F0 not found String STR_A3_CfgVehicles_Flag_Quontrol_F0 not found String STR_A3_CfgVehicles_Flag_ION_F0 not found String STR_A3_CfgVehicles_Flag_Larkin_F0 not found String STR_A3_CfgVehicles_Flag_FD_Green_F0 not found String STR_A3_CfgVehicles_Flag_FD_Red_F0 not found String STR_A3_CfgVehicles_Flag_FD_Blue_F0 not found String STR_A3_CfgVehicles_Flag_FD_Orange_F0 not found String STR_A3_CfgVehicles_Land_Wreck_Hunter_F0 not found 4:33:37.830 (0:00:03.073) versioning - cba_main - Not running! (Machine: RESCUE (CaptainChaos86 [GER])) Client: Remote object 2:120 not found Client: Remote object 2:121 not found Client: Remote object 2:122 not found Ragdoll - loading of ragdoll source "Soldier" started. Ragdoll - loading of ragdoll source "Soldier" finished successfully. |
12.07.2013, 08:05 | #259 (permalink) |
Registriert seit: 03.01.2008
Alter: 84
Beiträge: 6.552
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Mal ohne CBA versucht?
Das Domina preinit läuft viel zu spät, müsste vor "Executing Dom init.sqf" laufen, also vor irgendwelchen inits so wie es bis zu der letzten Version von Alpha 3 war. Kann man nix dran machen nur hoffen das die das irgendwann fixen. Sowas ähnliches haben se auch schon bei A2/OA gemacht, da waren die inits auch durcheinander. Xeno |
Stichworte |
domination, domination arma³, opa xeno, terpmussbwmodmachen, xeno dominus est, xeno wechseljahre, xeno weibliche hormone, xenoichwilleinkindvondir, xeno_goes_feminin |
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