![]() |
#1 (permalink) |
![]() Registriert seit: 15.11.2012
Beiträge: 3
|
![]()
Hallo,
ich probiere schon seit einer ewigkeit rum, es werden im Mulitplayer Browser keine MODs oder sonstige Daten angezeigt. Im Internet habe ich nichts dazu gefunden. Auf dem Server ist ein WIN2008 Server installiert. Code:
"C:\ArmA 2\Expansion\beta\arma2oaserver.exe" -port=2302 -name=default -config=default\server.cfg -cfg=default\Arma2.cfg -profiles=default -beta=Expansion\beta;Expansion\beta\Expansion -mod=@CBA_CO;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@ACRE Code:
language="German"; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; serverLongitude=13; serverLatitude=53; serverLongitudeAuto=13; serverLatitudeAuto=53; Code:
// // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Fun and Test Server"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "xxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class Wasteland { template=""; difficulty="Regular"; }; }; Gr Steff |
![]() |
![]() |
#3 (permalink) |
![]() Registriert seit: 15.11.2012
Beiträge: 3
|
![]()
Hi,
Ports die Freigegeben sind "2302, 2303, 2305" (eingehend) Der Server an sich wird angezeigt, im Feld expansions steht halt garnichts, beim rest auch. Um das zu veranschaulichen habe ich hier mal ein Screenshot. https://dl.dropboxusercontent.com/u/...2-59-45-81.jpg Ja es handelt sich um keine Steam Installation. |
![]() |
Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1) | |
Themen-Optionen | |
Ansicht | |
|
|
![]() |
||||
Thema | Autor | Forum | Antworten | Letzter Beitrag |
Arma, 1000 Mods, 1000 Server und alle sind leer. | TexasRitter | Community | 36 | 21.03.2013 11:40 |
ARMA 2 REINFORCEMENTS mods | ChillerKiller | Technische Fragen & Probleme | 8 | 24.12.2012 13:39 |
Yoma Addon Sync 2009 - Version 1.00.67 | Pfandgiraffe | Mods & Addons | 50 | 14.07.2012 02:20 |
Mods im dedicated Server Einbinden | Grütze | Multiplayer Community | 2 | 09.07.2010 11:08 |
Frage eines Neulings zu Mods und MP | Roberto | Mods & Addons | 5 | 05.07.2010 11:27 |