Hey,
Habe mir vor ein paar Tagenbei professional-gameserver.com einen ArmA II (OA) Server mit 4Slots gemietet. Wollte da jetzt Wasteland Utes darauf laufen lassen, damit ich und ein Kollege gegeneinander spielen können
. Nur leider läuft das Ding nicht rund. Wenn ich joine, erhalte ich nur "Waiting for host", auch wenn ich via #missions nochmal die Mission Wasteland auf Utes auswähle.
Hier mal die config:
server.cfg
Zitat:
/*
Example ArmA2 server configuration file
by [KH]Jman, 3rd July 2009. Kellys Heroes ArmA Clan | Home
*/
// Password for private servers. Uncomment this if you wish to run a private server
// password = "serverpw";
/*
Password to protect admin access
type: #login mypassword
in ingame client chatbox to login as admin
type: #missions
in ingame client chatbox to display the mission list
*/
passwordAdmin = "asdf";
// The name of the server that shall be displayed in the public server list
hostname="Wasteland by AbGedreht";
/*
Message of the day. It can be several lines, separated by comma
empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[]= {
"asdf",
};
// Time interval (in seconds) between each message of the day
motdInterval=3000;
/*
25% or more players need to vote for mission to become effective
set to 1.5 to turn off missions voting
*/
voteThreshold=1.25;
/*
Maximum amount of server slots
server will always display 64 slots if maxPlayers is >64 and server is empty
*/
maxPlayers=4;
/*
Gamespy reporting url for public server list inclusion
use 127.0.0.1 for LAN server
*/
reportingIP="arma2oapc.master.gamespy.com";
/*
If specified player connects/disconnects and player id are written to file.
log file is persistant and appends data on server restart.
*/
logfile="myserver.log";
/*
Specifies the mission rotation and related difficulty settings.
leave blank i.e class Missions {};
to enable player's selection from mission list & difficulty settings
(voted on if no admin logged in)
*/
class Missions
{
class Wasteland
{
template=Wasteland_United_Utes.utes;
difficulty=Regular;
};
};
// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=0;
// Do not allow players with duplicate ids to connect
kickduplicate=0;
// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=0;
// If set to 1, Voice over Net will not be available
disableVoN=0;
/*
Quality from 1 to 10
refer to:
http://community.bistudio.com/wiki/A...r#VOIP_support
for codec info. 7 is the best.
*/
vonCodecQuality=7;
/*
Set the timestamp format used on each report line in server-side RPT file.
possible values are:
none (default), short & full
*/
timeStampFormat=full;
/*
Enables persistent battlefield
dependent on the mission specifiying persistence, otherwise has no effect.
missions must contain either instant respawn or base respawn options located in the missions description.ext file
*/
persistent=1;
/*
Enables signature verification for addons
this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=0;
// Signature timeout fix
regularcheck="{}";
// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData ="kick (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
BattlEye = 0; //Server to use BattlEye system
// See ArmA Biki for additional signature commands
// EOF
arma2.cfg
Zitat:
language="German";
adapter=-1;
3D_Performance=-4194304;
Resolution_Bpp=32;
Windowed=0;
Unter MPMissions ist die Utes Wasteland (pbo) Datei. Auf dem Server ist anstatt einer default.ArmA2OAprofile eine SYSTEM.ArmA2OAprofile.
Hier noch die Paramter und World, die ich ändern kann:
Weiß leider nicht mehr weiter, und wäre echt froh wenn mir hier einer helfen könnte (:
lg