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#1 (permalink) |
![]() Registriert seit: 06.04.2012
Ort: Bayern
Beiträge: 18
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Ich bin grad dabei mir eine eigene Kampagne zu erstellen, zwar noch nicht fertig, aber ich wollte schon mal wissen wie die description.ext bei der Kampagne aussehen sollte
Kann mir einer helfen? |
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#3 (permalink) |
![]() ![]() ![]() ![]() ![]() Registriert seit: 01.07.2006
Ort: Kabul
Alter: 38
Beiträge: 2.666
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Description.ext aus der \ArmA 2\AddOns\missions\ca\missions\campaign\
Campaign_Description.ext Code:
class CfgIdentities {}; class CfgSounds {}; class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Campaign { name = $STR_camapign_name; firstBattle = Beginning; class Beginning { name = "The Beginning"; cutscene =; firstMission = C0; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class C0: MissionDefault { end1 = C1; end2 = C0; end3 = C0; end4 = C0; end5 = C0; end6 = C0; lost = C0; template = C0_FirstToFight.Utes; }; class C1: MissionDefault { end1 = I1; end2 = I1; end3 = C1; end4 = C1; end5 = I1; end6 = C1; lost = C1; template = C1_IntoTheStorm.Chernarus; }; class I1: MissionDefault { end1 = C2; end2 = I1; end3 = I1; end4 = I1; end5 = I1; end6 = I1; lost = I1; template = I1_AmphibiousAssault.Chernarus; }; class C2: MissionDefault { end1 = C2B; end2 = C2B; end3 = C2B; end4 = C2; end5 = ; end6 = C2; lost = C2; template = C2_HarvestRed.Chernarus; }; class C2B: MissionDefault { end1 = I2; end2 = I2; end3 = I2; end4 = C2B; end5 = C2B; end6 = C2B; lost = C2B; template = C2B_RazorTwo.Chernarus; }; class I2: MissionDefault { end1 = C3; end2 = I2; end3 = I2; end4 = I2; end5 = I2; end6 = I2; lost = I2; template = I2_OneWeekLater.Chernarus; }; class C3: MissionDefault { end1 = C4; end2 = C4; end3 = C3; end4 = C3; end5 = C4; end6 = C4; lost = C3; template = C3_Manhattan.Chernarus; }; class C4: MissionDefault { end1 = C5; end2 = I3; end3 = C4; end4 = C4; end5 = C4; end6 = C4; lost = C4; template = C4_BitterChill.Chernarus; }; class I3: MissionDefault { end1 = C5B; end2 = I3; end3 = I3; end4 = I3; end5 = I3; end6 = I3; lost = I3; template = I3_DelayingTheBear.Chernarus; }; class C5: MissionDefault { end1 = C6; end2 = C6B; end3 = C6; end4 = C6; end5 = C7C; end6 = C5; lost = C5; template = C5_Badlands.Chernarus; }; class C5B: MissionDefault { end1 = C6; end2 = C6B; end3 = C6; end4 = C6; end5 = C7C; end6 = C5; lost = C5; template = C5B_Badlands.Chernarus; }; class C6B: MissionDefault { end1 = C7A; end2 = C7B; end3 = C7C; end4 = C7D; end5 = C6; end6 = C7EF; lost = C6; template = C6B_DogsOfWar.Chernarus; }; class C6: MissionDefault { end1 = C7A; end2 = C7B; end3 = C7C; end4 = C7D; end5 = C6; end6 = C7EF; lost = C6; template = C6_DogsOfWar.Chernarus; }; class C7A: MissionDefault { end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; template = C7A_WarThatNeverWas.Utes; }; class C7B: MissionDefault { end1 = ; end2 = C7B; end3 = C7B; end4 = C7B; end5 = C7B; end6 = C7B; lost = C7B; template = C7B_SettingSail.Chernarus; }; class C7C: MissionDefault { end1 = ; end2 = C7C; end3 = C7C; end4 = C7C; end5 = C7C; end6 = C7C; lost = C7C; template = C7C_MissingInAction.Chernarus; }; class C7D: MissionDefault { end1 = ; end2 = C7D; end3 = ; end4 = ; end5 = ; end6 = ; lost = C7D; template = C7D_EndOfAllThings.Chernarus; }; class C7EF: MissionDefault { end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = C7EF; lost = C7EF; template = C7EF.Chernarus; }; }; }; class Awards {}; class Penalties {}; Geändert von Moerderhoschi (03.05.2012 um 20:50 Uhr). |
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Stichworte |
description.ext, kampagne |
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