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Alt 10.09.2013, 17:21   #61 (permalink)
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YouTube Video
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man
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Alt 11.09.2013, 13:58   #62 (permalink)
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Ab Minute 18, der Römer rechts hinten macht doch original einen der ArmA Tänze
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Alt 17.10.2013, 19:31   #63 (permalink)
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Oh ......die nähern sich der BIS Qualität Patch 4 und vieles ist im Eimer
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man
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Alt 22.10.2013, 16:48   #64 (permalink)
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Total War: ROME II - Kostenloser DLC für wenige Tage
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Alt 22.10.2013, 17:22   #65 (permalink)
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Ui fein .......das passt doch gerade gut.

Nach patch 5 sterben auch meine Generäle nicht nach dem ersten Kontakt.
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man
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Alt 30.10.2013, 21:27   #66 (permalink)
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Uiuiui Blood and Gore besser als in Shogun so wie es den Anschein macht

in 19stunden erhältlich
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man
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Alt 30.10.2013, 21:38   #67 (permalink)
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Zitat von TeilX Beitrag anzeigen

Uiuiui Blood and Gore besser als in Shogun so wie es den Anschein macht

in 19stunden erhältlich

Aber bestimmt nicht hier in DE :/ ... siehe Shogun 2 B&G
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Alt 30.10.2013, 22:50   #68 (permalink)
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Kein plan ......bisher kann man es noch Vorbestellen....wenn nich wieder im Ausland kaufen oder schenken lassen also no problem
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man
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Alt 30.10.2013, 23:37   #69 (permalink)
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Zitat von TeilX Beitrag anzeigen

Kein plan ......bisher kann man es noch Vorbestellen....wenn nich wieder im Ausland kaufen oder schenken lassen also no problem

Jo ich habs mal vorbestellt. Auch wenn ich es ein bisschen dreist finde dafür Geld zu verlangen. Aber Spiel ist geil und das ganze macht das schon authentischer... so ganz ohne Blut wies bisher ist, ist halt schon doof. :/
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Alt 19.11.2013, 00:17   #70 (permalink)
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Im Steam Workshop gibt es einen Mod, der mit nur 60 MB einen Großteil der Werte im Spiel bei fast allen Sachen in der Kampagne verändert und die Balance verbessert, was vor allem auch große Auswirkungen auf die KI hat.

Die Kampagne, die ich damit mit Athen angefangen habe, ist mit Abstand die beste bis jetzt, kann ich echt nur empfehlen!

Radious Total War Mod heißt das ganze, findet man leicht auf Platz 1 der am besten bewerteten R2 Mods
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Alt 19.11.2013, 06:00   #71 (permalink)
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Joar, gibt schon ordentliche Mods......von radious hab ick nur die unit-packs weil mir der Rest nicht so wirklich gefällt...aber man hat ja genug auswahl ausm Twcenter Steamworkshop ist bäääähhhh
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man
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Alt 06.12.2013, 18:53   #72 (permalink)
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YouTube Video
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Alt 20.12.2013, 17:01   #73 (permalink)
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Ui nach 8 patches sind die Jahreszeiten wieder da dank Gaius Iulius Caesar Fehlt ja nur noch ein gescheiter Senat und anständiges Familien/ Charackter System +aggressivere AI und paar mehr Einheiten für paar Fraktionen und schon wären nochmal 140+++ Stunden drinne


Ein wenig länger könnten die Kämpfe aber immer noch sein. In 10 Minuten ganze Fullstack Armeen niedergemetzelt
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man
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Alt 14.09.2014, 18:17   #74 (permalink)
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Rome 2 TW 1.0 Augustus Emperor Edition am 16.Sep......!!!!

Zitat:

After a troubled start, Rome 2 is now in a much better place

Relaunch

Kampagne Emporer Augustus wird Kostenlos sein und umfast wieder ganze Karte wie die Hauptkampagne.


Neues TW Game oder eher Standalone wird gegen 25th and 28th September benannt.


Wird mal wieder Zeit für MP Kampagne ^^
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man

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Alt 14.09.2014, 19:40   #75 (permalink)
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Den Typ kenn ich doch!

Hab gestern erst wieder begonnen HBO´s Rome zu schauen

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Alt 14.09.2014, 21:40   #76 (permalink)
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Sein Kumpel Titus wird wenigstens erwähnt.... mal schauen ob Vorenus aus dem Bild von oben noch auftaucht als Kärtchen oder General.

Staffel 2 passt richtig zur Augustus Kampagne da selbe Zeit, muss ick mir auch mal bald wieder reinziehen

Danke für den Tipp,hab ich völlig vergessen die Serie
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man

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Alt 15.09.2014, 13:04   #77 (permalink)
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hrhr, das is ja cool!


Dreizehnte!!!
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Alt 16.09.2014, 11:38   #78 (permalink)
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Total War ROME II: Patch 15

Zitat:

Additional Changes with the Emperor Edition



The Imperator Augustus Campaign

Set during the 2nd Triumvirate and starting in 42 BC, this campaign covers the same areas as the Grand Campaign but with revisions to what settlements and provinces there are. There are 10 playable factions:

Antony’s Rome
Lepidus’ Rome
Octavian’s Rome
Pompey’s Rome
Iceni
Marcomanni
Dacia
Egypt
Parthia
Armenia have also been made playable in the Grand Campaign.

UI Graphical tweaks – Updating the look of the UI to improve immersion and the feel of the game.
Faction Colour Changes – All factions that were in the Grand Campaign have had their colours and icons updated generally to more naturalistic tones.
Trait Changes – lots of changes to what triggers traits, which ones will trigger and their effects.
Character Ages – Changes have been made that mean in the Grand Campaign characters should tend to live for an extra 20-25 years on average.


Known Issues:
If you continue an old Grand Campaign save, during or after a Civil War, the new Politics screen in the Faction Overview will not display correctly, due to the civil war mechanics changing to allow multiple civil wars. These saves can still be continued, but the Politics screen will not be useful in this case.

Technical and performance improvements:

Campaign
Fix for some end of turn hangs.
Fixed several crashes that could occur during the end turn sequence.
Fixed an issue related to politics that could cause an end turn crash.
Fix for campaign map stuttering when double-clicking on the terrain to move the camera long distances.
Improved the loading times, loading into Campaigns.
Updated diplomacy for when the Roman factions speak to each other.

AI improvements

Battle AI improvements:
Optimisations for Battle AI tactics for attacking walls.
AI controlled elephant units will no longer kill their elephant as soon as it begins to rampage.

Campaign AI improvements
Campaign AI army management and recruitment adjustments.
Improved Campaign AI budgeting for construction.
Improved Campaign AI army management and recruitment.
Campaign AI controlled armies will no longer remain in forced march stance after being sabotaged.
Campaign AI will no longer ignore threats when attempting to reach their last settlement to defend it from imminent capture.
AI controlled armies on the Campaign map are now less likely to stand in forced march nearby players settlements for several turns.
Increased AI research bonus on Hard and Very Hard difficulty levels.

General improvements

General battle improvements
Added Noble Horse Archers, Kartli Axemen, Persian Hoplites, Persian Cavalry and Elite Persian Archers to Armenia's unit roster.
New custom/multiplayer battle map presets added.
Tweaked mercenary unit caps in multiplayer.
Fixed Hoplite Wall exploit.
Removed Camulodunum and Oracle of Amun Ra battle preset maps.
Added in loose formation to all Iberian melee and spear infantry.
Added new pelt helmets to Germanic Officers and Elite units.
Fix for Bithynian infantry holding swords instead of axes.
Fixed bug with siege holdout skill giving negative effect.
Added Mercenary Dacian Spears to Odrysian multiplayer roster.

General Campaign improvements
Fix for Armenian/Eastern tech military building unlocks.
Updated Imperium Effect bundles.
Fix for a Multiplayer Campaign exploit.
Lots of building effect bug fixing, and religious buildings received big adjustments to their effects.
Quartered base political action costs, but quadrupled the increases from Imperium.
Fix for Epona religious chain for Iberians giving the wrong culture type.
Added replenishment rate bonus for Fortify Stance.
Fix for Remuneration Reform technology giving bigger bonuses than Cohort Organisation; their bonuses have been swapped.
The Egypian victory conditions in the Grand Campaign have been updated.
Certain political actions e.g. "Reduce senators" would increasing characters gravitas and thus power / influence. The influence cost of these political actions has been set to 0 to make it clearer what is happening, instead of showing an increase.
Improved Civil War warning message.
The Rosmerta religious chain bonus to public order from the tax edict will now apply correctly.
The "Good Looking" character trait has been given an effect, and the trigger has been restricted to agents.
Improved the portrait lighting for the advisors and Roman, Barbarian, Eastern, Hellenistic generals.
Fix for oracle event outcomes having the wrong target.
Removed movement range bonuses/penalties from season effects.
Adjustments to eastern building unit recruitment.
Added missing faction income bonuses to Getae and Odrysian Kingdom in Grand Campaign.
Fixed multiplayer campaign exploit regarding taxes and public order.
Added in glass resource to Caesar in Gaul campaign.
Added auxiliaries to Chorasmia province.
Removed happiness bonus from Field of Mars.
Swapped generic Mine Chain penalty from food to squalor.
Fix for missing political parties for Caesar in Gaul Campaign.
Fix for Persian Hoplites not being recruitable for Seleucids.
Fix for Nabia Temple increasing recruitment costs instead of decreasing them.
Bactria region will now colour correctly.
Fixed several text bugs.

Usability Improvements

Battle
Updates to battle grass colours.
Fix for some tree graphical issues on battlefields.
Improved battlefield lighting ambiance.
Updated weather environments for Mediterranean climate, dry and rainy conditions on the battlefield.
Briton Levy Freemen now look less like Celts.


Campaign
Various Multiplayer desyncs have been fixed.
Sea colours edited for all campaigns
Updates to the looks of the campaign map trees.
Fix for Seleucids speaking with Roman voices in the Grand Campaign.
Fixed some character names in the Hannibal at the Gates Campaign
Fixed a bug in Multiplayer Campaign Diplomacy, which allowed the player to accept an offer before it had been made, and in some cases caused the game to lock up when doing so.
The Coliseum now has the correct long description.
Fix for Grand Campaign Persia having wrong mini-map colour.
Reduced the strength of the sun during sandstorms in desert, reduced saturation of night-time environments.
Shrank the font size for unit names when displayed in objectives, so they fit better in the available space in the UI.
Fix for missing % in great marksmen faction trait

General
Fix when opening browser for Twitch EULA agreement.
Various UI tweaks.

Balancing Changes

Campaign
Fix for some wives missing effects.
Tweaks to ancillary effects
Tweaks to when corruption will reach max level.
Reduced anti-corruption bonuses from technology.
Reduced cumulative culture GDP bonuses from technology.
Added hull upgrade bonuses to Poseidon temple line.
Increased Macedon and Seleucid faction income bonuses.
Adjusted public order penalties/bonuses from Influence and Imperium to be more in-line with buildings. These happiness effects are now listed as Faction on the happiness tooltip in the settlement details panel.
Adjusted cost of Legionaries, Principes and Legionary Cohort.
Eastern Horse Archers are now recruitable from level 2 Light Stables.
Balkan factions now have Cultural Affinity bonus with each other.
Adjusted happiness penalty from Imperium to one based on presence of foreign cultures.
Reduced experience gain per turn for agents being deployed or in armies.
Adjusted recruitment of Painted Ones, Naked Swords and Naked Warriors to be earlier.
Adjusted the stats for the branches of the Roman city, Eastern city and Eastern generic town chains to give more clear differentiation between the choices.

Battle
Hoplites speed has been adjusted.
Adjusted pike balancing.
Increased melee cavalry attack.
Big adjustments to unit ability assignments - now fewer units have abilities, and their distribution has been edited.
Increased the ammo of Scorpion and Polybolos units.
Reduced reload time of Scorpion units.
Reduced "attacked in rear" morale penalty to -30.
Reduced winning combat significantly morale factor to 20.
Reduced pike attack cool-down timer to 2.1.
Reduced acceleration and turn speed of super heavy (cataphract) mount.
Increased elephant hit points.
Reduced chariot hit points.
Reduced melee defence of pike units.
Reduced morale of most Peltasts units.
Improved attack of Agrianian Axemen.
Increased melee defence of Round Shield Swordsmen.
Increased attack and charge of Falxmen and Thracian Warriors.
Increased attack and charge of Carthaginian Noble Cavalry.
Removed disciplined trait from Illyrian Thureos Spears.
Increased attack and charge of Sword Band.
Reduced melee defence and hit points of Milita Hoplites, Libyan Hoplites and Late Libyan Hoplites.
Increased attack and defence of Hastati.
Changed shield of Cantabrian Cavalry to one with a bigger missile block chance.
Increased morale and hit points for Etruscan Hoplites.
Reduced cost of Noble Spearmen.
AP damage of Kopis increased by 1.
Reduced damage of recurve bows.
Removed melee defence bonus from Fighting Spirit ability.
Removed unbreakable morale from Force Concentration ability.
Removed fatigue freeze from Relentless ability.
Reduced fatigue penalty from Rapid Advance ability.
Duration of the Spirit of the 10th ability reduced by half.
Reduced speed penalties from fatigue.
Fixed armour type for Naked swords unit (set to no armour).
Reduced stats of higher level pikes by -1 attack and -2 melee defence.
Increased melee attack of Chosen Sword Band, Chosen Swordsmen, Sword Followers, Tribal Warriors, Gallo-Thracian Infantry.
Increased melee defence of Fierce Swords.
Reduced melee attack of Axemen and Kartli Axemen.
Increased melee attack of Scale Throax Hoplites.
Increased melee attack and charge of Naked Swords.
Increased melee defence of Ambushers.
Increased melee attack and charge bonus of Painted Ones and reduced melee defence.
Increased armour of Elite Persian Archers.
Increased charge of Kartli Axemen.

Der Neustart lässt lange auf sich warten
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man

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Alt 25.09.2014, 22:41   #79 (permalink)
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Das neue(für mich nur eine Erweiterung wohl aber laut CA der Nachfolger)

Total War Attila


(wie zb Napoleon für Empire)

quasi Babarian Invasion wie bei Rome 1

Und auf einmal gibt es da wieder Family trees. complete settlement destruction und das erste mal Zivilisten auf der Karte.......braucht man eigentlich nicht^^

YOUR WORLD WILL BURN
2015

Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…

The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm as the last remnants of the Roman Empire, in the ultimate survival-strategy challenge?

The Scourge of God is coming. Your world will burn.



-Apocalyptic destruction mechanics
Wield the ferocious power of fire in battle to set buildings ablaze and terrify defenders, or wipe entire cities and regions from the face of the campaign map with the new raze mechanic.

-Legendary start position
Playing as the Western Roman Empire you will begin with vast territories under your control, but weakened by political in-fighting and threatened on all sides by enemies, your dominance will quickly become a struggle to survive.

-Overhauled game mechanics
Improved core gameplay and UI through the latest optimised and modified Total War game mechanics, including politics, family tree, civic management and technological progression.

-Incredible period detail
With new period-specific technologies, arms and armaments, religion, cultures and social upheaval, Total War: ATTILA delivers an authentic experience of this ominous chapter of our history.

-Outstanding visual fidelity
Improvements and optimisations to both campaign and battle visuals create a chilling vision of a looming apocalypse and the ruin of the civilized world.
With breath-taking scale, atmosphere and improved graphical performance, witness the end of days and the rise of a legend.


YouTube Video
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man

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Alt 26.09.2014, 14:26   #80 (permalink)
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Zitat von TeilX Beitrag anzeigen

Und auf einmal gibt es da wieder Family trees. complete settlement destruction und das erste mal Zivilisten auf der Karte.......braucht man eigentlich nicht^^

Och wieso denn nicht? Im Völkerwanderungs Setting ists bestimmt hilfreich, wenn du siehst welches deiner Gebiete demnächst 20000% Unruhe Rating bekommt





Lade grad Rome2 Free Weekend! Dreizeehnteee!!!! Ceasar!!!!
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