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#1 (permalink) |
![]() Registriert seit: 20.05.2009
Beiträge: 605
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Hi,
ich habe da ein problem mit meiner Domination auf unserem Server Jedesmal wenn ich an die Waffenkiste gehe friert mein Arma2/OA ein. Der server ist ein reiner OA server. Bei mir läuft A2/OA Hier mal meine arma2oa.rpt vom client mit dem letzten auszug evtl. kann mir von euch ja jemand sagen wo das Problem liegt. Der Server scheint normal weiter zu laufen. Komischerweise habe ich auch die akktuele version der ACE Userconfig und das obwohl er sie da unten mit aufführt. ![]() Code:
===================================================================== == F:\ArmA 2\arma2oa.exe == "F:\ArmA 2\arma2oa.exe" -nosplash -mod=@CBA;@ACRE;@JayArma2Lib;@ACE;@ACEX;@ACEX_SM ===================================================================== Exe timestamp: 2010/06/29 20:54:44 Current time: 2010/07/23 14:30:09 Item str_disp_server_control listed twice Updating base class ->RscText, by ca\ui\config.bin/RscSplashText/ Updating base class SCAR_H_FullAuto->SCAR_H_FullAuto, by x\acex_sm\addons\c_sound_wep_rifle\config.bin/CfgWeapons/SCAR_H_CQC_CCO_SD/SCAR_H_SD_FullAuto/ Added texture headers from file "ca\air_e\texheaders.bin" Added texture headers from file "ca\animals_e\texheaders.bin" Added texture headers from file "ca\ca_e\texheaders.bin" Added texture headers from file "ca\characters_e\texheaders.bin" Added texture headers from file "ca\desert_e\texheaders.bin" Added texture headers from file "ca\l39\texheaders.bin" Added texture headers from file "ca\misc_e\texheaders.bin" Added texture headers from file "ca\missions_e\texheaders.bin" Added texture headers from file "ca\modules_e\texheaders.bin" Added texture headers from file "ca\plants_e\texheaders.bin" Added texture headers from file "ca\roads_e\texheaders.bin" Added texture headers from file "ca\rocks_e\texheaders.bin" Added texture headers from file "ca\signs_e\texheaders.bin" Added texture headers from file "ca\structures_e\texheaders.bin" Added texture headers from file "ca\takistan\data\texheaders.bin" Added texture headers from file "ca\takistan\data\layers\texheaders.bin" Added texture headers from file "ca\tracked_e\texheaders.bin" Added texture headers from file "ca\weapons_e\texheaders.bin" Added texture headers from file "ca\wheeled_e\texheaders.bin" Added texture headers from file "ca\zargabad\texheaders.bin" Checking texture headers done - ok = 5591, failed = 0, patched = 0. Exe version: 1.52.71816 [72,35.053,0,"XEH: PreInit Started"] [72,35.285,0,"MISSINIT","intro","Desert_E",false,true,false] [72,40.163,0,"XEH: PreInit Finished"] Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 [72,8.00801,"0:00:38,376","0:00:00,000","x\acre\addons\sys_io\XEH_preInit.sqf",":",28,"Initializing: acre_sys_io version: 0.1.1.1"] [72,8.00801,"0:00:38,926","0:00:00,000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",5,"Initializing: ace_sys_eject version: 1.5.0.380"] [72,8.00801,"0:00:38,998","0:00:00,000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",381,"Exiting FUNC(ChuteSteer): _jumper=any"] [80,53.989,0,"XEH: PostInit Started"] [127,56.457,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex"],[[[0,5,1,112],-1],[[1,5,0,380],-1],[[1,5,0,257],-1]],[[0,0,0],0]]] [137,57.013,0,"CBA_VERSIONING_SERVER",["#CBA_HASH#",["cba","ace","acex"],[[[0,5,1,112],-1],[[1,5,0,380],-1],[[1,5,0,257],-1]],[[0,0,0],0]]] [140,57.209,0,"XEH: PostInit Finished"] Cannot find a sound file x\acex_sm\addons\s_wep_sniper\m110_reload.wss [8348,245.519,0,"XEH: PreInit Started"] [8348,245.625,0,"MISSINIT","co@30_Domination_2_22A2_West_R_ACE_OA","Takistan",true,false,false] [8348,249.144,0,"XEH: PreInit Finished"] "############################# co@30_Domination_2_22A2_West_R_ACE_OA #############################" [8348,9.7561,"0:04:07,788","0:00:00,000","x\acre\addons\sys_io\XEH_preInit.sqf",":",28,"Initializing: acre_sys_io version: 0.1.1.1"] [8348,9.7561,"0:04:08,216","0:00:00,000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",5,"Initializing: ace_sys_eject version: 1.5.0.380"] [8348,9.7561,"0:04:08,274","0:00:00,000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",381,"Exiting FUNC(ChuteSteer): _jumper=any"] [8355,260.17,0,"XEH: PostInit Started"] Cannot use magazine 100Rnd_556x45_M249 in muzzle NVGoggles Cannot use magazine HandGrenade_West in muzzle SmokeShellMuzzle Cannot use magazine 100Rnd_556x45_M249 in muzzle NVGoggles Cannot use magazine HandGrenade_West in muzzle SmokeShellMuzzle Cannot use magazine 100Rnd_556x45_M249 in muzzle NVGoggles Cannot use magazine HandGrenade_West in muzzle SmokeShellMuzzle Cannot use magazine 100Rnd_556x45_M249 in muzzle NVGoggles Cannot use magazine HandGrenade_West in muzzle SmokeShellMuzzle [8425,266.536,2.236,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex"],[[[0,5,1,112],-1],[[1,5,0,380],-1],[[1,5,0,257],-1]],[[0,0,0],0]]] Cannot find a sound file x\acex_sm\addons\s_wep_sniper\m110_reload.wss [8429,267.019,2.626,"CBA_VERSIONING_SERVER",["#CBA_HASH#",["cba_oa","cba","ace","acex"],[[[0,5,1,0],-1],[[0,5,1,112],-1],[[1,5,0,380],-1],[[1,5,0,257],-1]],[[0,0,0],0]]] 0:04:27,055 (0:00:02,626) cba_versioning - cba_oa - Version Mismatch! (Machine: delta_1 (=NAG=Anemia) version: [[0,0,0],0], serverVersion: [[0,5,1,0],-1], Level: 4) 0:04:27,145 (0:00:02,726) versioning - cba_oa_main - Not running! (Machine: delta_1 (=NAG=Anemia)) You are missing the following mod: cba_oa_main Cannot find a sound file x\acex_sm\addons\s_wep_sniper\m110_reload.wss Cannot find a sound file x\acex_sm\addons\s_wep_sniper\m110_reload.wss [8478,271.412,6.827,"XEH: PostInit Finished"] Cannot load sound 'ca\missions\sounds\info.wss' 0:04:51,991 (26.095) [x\ace\addons\settings\outdated.sqf:37] -ERROR- ERROR Veraltet: userconfig\ace\ace_keys.hpp Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss' Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss' Ref to nonnetwork object 2c836000# 439239: protectionzone.p3d Ref to nonnetwork object 2c836000# 439239: protectionzone.p3d Ref to nonnetwork object 2c836000# 439239: protectionzone.p3d |
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#4 (permalink) |
![]() ![]() ![]() Registriert seit: 26.03.2008
Beiträge: 2.822
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Weiß ich nicht. Ich denke es reicht, wenn der Patch auf dem Client installiert ist.
Ich hatte seit dem Patch keinen einzigen Freeze mehr bei der Munitionskiste. Und wieso ist der Thread eigentlich bei Mods & Addons?
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#7 (permalink) |
![]() Registriert seit: 27.12.2006
Beiträge: 655
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Also, ich hab das selbe Problem und ich finde keinen client Beta patch ür OA
Hoffe das bald die Missionsbauer das umändern.. nur diesen hier: Operation Arrowhead - Linux Standalone Server 1.52 BETA (build 7900) | Downloads | Armed-Assault.de |
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#8 (permalink) |
![]() ![]() ![]() Registriert seit: 26.03.2008
Beiträge: 2.822
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Beta Patches gibt es hier: Beta patch
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Thema | Autor | Forum | Antworten | Letzter Beitrag |
Ultimative Waffenkiste | Moerderhoschi | Editing & Scripting | 13 | 08.08.2012 15:08 |