So hab die event handlers in den req. addons dazugepackt und aus _this (_this select 0) gemacht allerdings läuft das alles noch ins leere was fehlt noch?
Code:
#include "basicdefines.hpp"
#include "CrewAnimations.hpp"
class CfgPatches
{
class CAWheeled
{
units[] =
{
"HAP_SF_HMMWV50"
};
weapons[] = {};
requiredVersion = 0.10;
requiredAddons[] = {
CAData,CACharacters,CAWeapons,CASounds,CA_Anims_Char,
CAweapons3_aks74pso,CAweapons3_ksvk,CAweapons3_m107, [COLOR=Red]Extended_EventHandlers[/COLOR]
};
};
};
[COLOR=Red]class EXtended_Init_EventHandlers {
class HAP_SF_Hummer {
HAP_SF_Hummer_Init = "(_this select 0) AddAction [""SmokeScreen"",""Scripts\SmokeScreen.sqs""]";
};
};[/COLOR]
#define mag_xx(a,b) class _xx_##a {magazine = a; count = b;}
#define weap_xx(a,b) class _xx_##a {weapon = a; count = b;}
#define DefaultWestMagazines(x) \
class TransportMagazines \
{ \
mag_xx(30Rnd_556x45_Stanag,30*x); \
mag_xx(200Rnd_556x45_M249,5*x); \
mag_xx(HandGrenadeTimed,10*x); \
mag_xx(5Rnd_762x51_M24,10*x); \
mag_xx(15rnd_9x19_M9,15*x); \
mag_xx(10Rnd_127x99_m107,10*x); \
mag_xx(M136,3*x); \
mag_xx(1Rnd_HE_M203,3*x); \
mag_xx(FlareWhite_M203,3*x); \
mag_xx(FlareGreen_M203,3*x); \
mag_xx(FlareRed_M203,3*x); \
mag_xx(FlareYellow_M203,3*x); \
mag_xx(SmokeShell,3*x); \
mag_xx(SmokeShellRed,3*x); \
mag_xx(SmokeShellGreen,3*x); \
};
#define DefaultEastMagazines(x) \
class TransportMagazines \
{ \
mag_xx(30Rnd_545x39_AK,30*x); \
mag_xx(100Rnd_762x54_PK,5*x); \
mag_xx(8Rnd_9x18_Makarov,20*x); \
mag_xx(HandGrenade,10*x); \
mag_xx(10Rnd_762x54_SVD,10*x); \
mag_xx(5Rnd_127x108_KSVK,10*x); \
mag_xx(PG7VR,3*x); \
mag_xx(1Rnd_HE_GP25,3*x); \
mag_xx(FlareWhite_GP25,3*x); \
mag_xx(FlareGreen_GP25,3*x); \
mag_xx(FlareRed_GP25,3*x); \
mag_xx(FlareYellow_GP25,3*x); \
mag_xx(SmokeShell,3*x); \
mag_xx(SmokeShellRed,3*x); \
mag_xx(SmokeShellGreen,3*x); \
};
class CfgVehicles
{
class Land;
class LandVehicle : Land
{
class NewTurret;
class ViewPilot;
};
class Car: LandVehicle
{
// class PlateInfos {name="spz"; /*font<=fontPlate;*/ color[]={0,0,0,0.75};}
class HitEngine {armor=0.4;material=60;name="motor";visual="motor";passThrough=1;};
class HitRGlass {armor=0.3;material=-1;name="sklo predni P";passThrough=0;};
class HitLGlass {armor=0.3;material=-1;name="sklo predni L";passThrough=0;};
class HitBody {armor=1;material=51;name="NEkaroserie";visual="karoserie";passThrough=1;}; //disabled points from models
class HitFuel {armor=0.3;material=51;name="palivo";passThrough=1;};
class HitLFWheel {armor=0.15;material=-1;name="Levy predni tlumic";visual="Levy predni";passThrough=0;};
class HitRFWheel {armor=0.15;material=-1;name="Pravy predni tlumic";visual="Pravy predni";passThrough=0;};
class HitLF2Wheel {armor=0.15;material=-1;name="Levy dalsi tlumic";visual="Levy dalsi";passThrough=0;};
class HitRF2Wheel {armor=0.15;material=-1;name="Pravy dalsi tlumic";visual="Pravy dalsi";passThrough=0;};
class HitLMWheel {armor=0.15;material=-1;name="Levy prostredni tlumic";visual="Levy prostredni";passThrough=0;};
class HitRMWheel {armor=0.15;material=-1;name="Pravy prostredni tlumic";visual="Pravy prostredni";passThrough=0;};
class HitLBWheel {armor=0.15;material=-1;name="Levy zadni tlumic";visual="Levy zadni";passThrough=0;};
class HitRBWheel {armor=0.15;material=-1;name="Pravy zadni tlumic";visual="Pravy zadni";passThrough=0;};
dammageHalf[]=
{
"\ca\wheeled\data\jepp4x4_glass.paa","\ca\wheeled\data\jepp4x4_glassB.paa",
"\ca\wheeled\data\jeep_kab_sklo1.paa","\ca\wheeled\data\jeep_kab_sklo1B.paa",
"\ca\wheeled\data\jeep_kab_sklo2.paa","\ca\wheeled\data\jeep_kab_sklo2B.paa",
"\ca\wheeled\data\scud_sklo.paa","\ca\wheeled\data\scud_skloB.paa",
"\ca\wheeled\data\scud_sklo2.paa","\ca\wheeled\data\scud_sklo2B.paa",
"\ca\wheeled\data\scud_sklo3.paa","\ca\wheeled\data\scud_sklo3B.paa",
"\ca\wheeled\data\scud_sklo4.paa","\ca\wheeled\data\scud_sklo4B.paa"
};
dammageFull[]=
{
"\ca\wheeled\data\jepp4x4_glass.paa","\ca\wheeled\data\jepp4x4_glassB.paa",
"\ca\wheeled\data\jeep_kab_sklo1.paa","\ca\wheeled\data\jeep_kab_sklo1B.paa",
"\ca\wheeled\data\jeep_kab_sklo2.paa","\ca\wheeled\data\jeep_kab_sklo2B.paa",
"\ca\wheeled\data\scud_sklo.paa","\ca\wheeled\data\scud_skloB.paa",
"\ca\wheeled\data\scud_sklo2.paa","\ca\wheeled\data\scud_sklo2B.paa",
"\ca\wheeled\data\scud_sklo3.paa","\ca\wheeled\data\scud_sklo3B.paa",
"\ca\wheeled\data\scud_sklo4.paa","\ca\wheeled\data\scud_sklo4B.paa"
};
getInAction = GetInMedium;
getOutAction = GetOutMedium;
weapons[]={CarHorn};
hasGunner = 0;
gunnerHasFlares = false;
class Turrets
{
class MainTurret : NewTurret
{
outGunnerMayFire = 1;
memoryPointGun = "machinegun";
body = "";
gun = "";
gunnerAction = "ManActTestDriverOut";
gunBeg = "usti hlavne"; //gunBeg = endpoint of the gun
gunEnd = "konec hlavne"; //gunEnd = chamber of the gun
soundServo[]={\ca\wheeled\Data\Sound\servo3, db-50, 1.0};
minElev = -5; maxElev = +40;
minTurn = -360; maxTurn = +360;
gunnerOpticsModel = "\ca\weapons\optika_empty";
hasGunner= 0;
gunnerForceOptics = 0;
startEngine = 0;
class HitTurret {armor=0.8;material=51;name="vez";visual="vez";passThrough=0;};
class HitGun {armor=0.4;material=52;name="zbran";visual="zbran";passThrough=0;};
castGunnerShadow = false;
class ViewOptics
{
initAngleX=0; minAngleX=-30; maxAngleX=+30;
initAngleY=0; minAngleY=-100; maxAngleY=+100;
initFov=0.42; minFov=0.22; maxFov=0.64;
};
class ViewGunner
{
initAngleX=5; minAngleX=-30; maxAngleX=+30;
initAngleY=0; minAngleY=0; maxAngleY=0;
initFov=0.42; minFov=0.22; maxFov=0.95;
};
};
};
soundEngine[] = {"\ca\wheeled\Data\Sound\mediumcar", db-60, 2.0};
soundEnviron[] = {"\ca\wheeled\Data\Sound\noise", db-65, 0.25};
soundCrash[] = {"\ca\wheeled\Data\Sound\crash2", db-10, 1};
soundGear[] = {"\ca\wheeled\Data\Sound\shifter_v3", db-75, 1};
supplyRadius = 1.2;
driverAction = "ManActTestDriver";
cargoAction[]= {"ManActTestDriver"};
hideUnitInfo=false;
class Exhausts;
castDriverShadow = false;
castCargoShadow = false;
};
class Truck: Car
{
nameSound="truck";
supplyRadius = 2.5;
threat[]={0.0, 0.0, 0.0};
};
//west cars
class HMMWV50: Car
{
scope = public;
Model = "\ca\wheeled\HMMWV50";
Picture="\Ca\wheeled\data\ico\HMMWV50_CA.paa";
Icon="\Ca\wheeled\data\map_ico\icomap_hmwv50_CA.paa";
mapSize = 8;
displayName = $STR_DN_HMMWV50;
side = TWest;
crew= SoldierWB;
nameSound="humvee";
weapons[]={};
magazines[]={};
armor = 40;
damageResistance = 0.00562;
enableGPS = true;
type=VArmor;
cost=100000;
armorGlass=0.5;
armorWheels=0.1;
soundEngine[]={\ca\wheeled\Data\Sound\Humvee_Loop2,db0,0.7};
soundGetIn[]={\ca\wheeled\Data\Sound\Humvee_doors,db-20,1};
soundGetOut[]={\ca\wheeled\Data\Sound\Humvee_doors,db-20,1};
soundGear[]={\ca\wheeled\Data\Sound\shifter_v3,db-90,1};
soundServo[]={\ca\wheeled\Data\Sound\servo3, db-40, 1.0};
typicalCargo[]={SoldierWB, SoldierWB, SoldierWAT, SoldierWBOfficer};
transportSoldier = 3; //driver, gunner + 3 cargo
class Library {libTextDesc = $STR_LIB_HMMWV;};
hasGunner = true;
castDriverShadow = false;
driverIsCommander = true;
driverAction = HMMWV_Driver;
cargoAction[] = {HMMWV_Cargo01,HMMWV_Cargo01,UAZ_Cargo01};
canLock = LockNo;
unitInfoType = UnitInfoShip;
threat[]={1, 0.1, 0.4};
class AnimationSources
{
class belt_rotation
{
source="reload";
weapon="M2";
};
};
class Turrets: Turrets
{
class MainTurret : MainTurret
{
body = "mainTurret";
gun = "mainGun";
hasGunner= 1;
weapons[] = {M2};
magazines[] = {100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2};
soundServo[]={\ca\wheeled\Data\Sound\servo3, db-75, 0.9};
minElev = -25; maxElev = +60;
gunnerAction = HMMWV_Gunner01;
// used for sound occlusions as well
viewGunnerInExternal=true;
castGunnerShadow = 1;
};
};
class HitLFWheel {armor=0.38;material=-1;name="Levy predni tlumic";visual="Levy predni";passThrough=0;};
class HitRFWheel {armor=0.38;material=-1;name="Pravy predni tlumic";visual="Pravy predni";passThrough=0;};
class HitLBWheel {armor=0.38;material=-1;name="Levy zadni tlumic";visual="Levy zadni";passThrough=0;};
class HitRBWheel {armor=0.38;material=-1;name="Pravy zadni tlumic";visual="Pravy zadni";passThrough=0;};
dammageHalf[] =
{
"\ca\wheeled\data\HMMWV_glass_CA.paa","\ca\wheeled\data\HMMWV_glassbr1_CA.paa",
"\ca\wheeled\data\HMMWV_glass_CA.paa","\ca\wheeled\data\HMMWV_glassbr1_CA.paa"
};
dammageFull[] =
{
"\ca\wheeled\data\HMMWV_glass_CA.paa","\ca\wheeled\data\HMMWV_glassbr2_CA.paa",
"\ca\wheeled\data\HMMWV_glass_CA.paa","\ca\wheeled\data\HMMWV_glassbr2_CA.paa"
};
class Damage
{
tex[]={};
mat[]={
"ca\wheeled\data\hmmwv_regular_1.rvmat",
"ca\wheeled\data\hmmwv_regular_1.rvmat",
"ca\wheeled\data\hmmwv_regular_1_destruct.rvmat",
"ca\wheeled\data\hmmwv_hood.rvmat",
"ca\wheeled\data\hmmwv_hood.rvmat",
"ca\wheeled\data\hmmwv_hood_destruct.rvmat",
"ca\wheeled\data\hmmwv_details.rvmat",
"ca\wheeled\data\hmmwv_details.rvmat",
"ca\wheeled\data\hmmwv_details_destruct.rvmat",
"ca\wheeled\data\hmmwv_body.rvmat",
"ca\wheeled\data\hmmwv_body.rvmat",
"ca\wheeled\data\hmmwv_body_destruct.rvmat",
"ca\weapons\data\m2.rvmat",
"ca\weapons\data\m2.rvmat",
"ca\weapons\data\m2_destruct.rvmat",
"ca\tracked\data\detailmapy\m1abrams_mg_mount.rvmat",
"ca\tracked\data\detailmapy\m1abrams_mg_mount.rvmat",
"ca\tracked\data\detailmapy\m1abrams_mg_mount_destruct.rvmat",
"ca\wheeled\data\hmmwv_clocks.rvmat",
"ca\wheeled\data\hmmwv_clocks.rvmat",
"ca\wheeled\data\hmmwv_clocks_destruct.rvmat"
};
};
};
class HAP_SF_HMMWV50: HMMWV50
{
scope = public;
Model = "\HAP_SF_Hummer\HAP_SF_HMMWV";
Picture="\Ca\wheeled\data\ico\HMMWV50_CA.paa";
Icon="\Ca\wheeled\data\map_ico\icomap_hmwv50_CA.paa";
mapSize = 8;
displayName = "SF HMMWV";
side = TWest;
crew= SoldierWSaboteurAssault;
nameSound="humvee";
weapons[]={};
magazines[]={};
armor = 40;
damageResistance = 0.00562;
enableGPS = true;
type=VArmor;
cost=100000;
armorGlass=0.5;
armorWheels=0.1;
soundEngine[]={\ca\wheeled\Data\Sound\Humvee_Loop2,db0,0.7};
soundGetIn[]={\ca\wheeled\Data\Sound\Humvee_doors,db-20,1};
soundGetOut[]={\ca\wheeled\Data\Sound\Humvee_doors,db-20,1};
soundGear[]={\ca\wheeled\Data\Sound\shifter_v3,db-90,1};
soundServo[]={\ca\wheeled\Data\Sound\servo3, db-40, 1.0};
typicalCargo[]={SoldierWB, SoldierWB, SoldierWAT, SoldierWBOfficer};
transportSoldier = 3; //driver, gunner + 3 cargo
class Library {libTextDesc = $STR_LIB_HMMWV;};
transportMaxMagazines=150;
transportMaxWeapons=30;
class TransportWeapons
{
class _xx_Laserdesignator
{
weapon = "Laserdesignator";
count = 1;
};
class _xx_M136
{
weapon = "M136";
count = 2;
};
class _xx_NVGoggles
{
weapon = "NVGoggles";
count = 4;
};
class _xx_Binocular
{
weapon = "Binocular";
count = 1;
};
class _xx_Javelin
{
weapon = "Javelin";
count = 1;
};
};
class TransportMagazines
{
class _xx_30Rnd_556x45_Stanag
{
magazine = "30Rnd_556x45_Stanag";
count = "30*1";
};
class _xx_200Rnd_556x45_M249
{
magazine = "200Rnd_556x45_M249";
count = "5*1";
};
class _xx_HandGrenadeTimed
{
magazine = "HandGrenadeTimed";
count = "10*1";
};
class _xx_100Rnd_762x51_M240
{
magazine = "100Rnd_762x51_M240";
count = "10*1";
};
class _xx_M136
{
magazine = "M136";
count = "6*1";
};
class _xx_1Rnd_HE_M203
{
magazine = "1Rnd_HE_M203";
count = "4*1";
};
class _xx_Laserbatteries
{
magazine = "Laserbatteries";
count = "1*1";
};
class _xx_OPK_Pipebomb
{
magazine = "Pipebomb";
count = "4*1";
};
class _xx_Javelin
{
magazine = "Javelin";
count = "2*1";
};
};
hasGunner = true;
castDriverShadow = false;
driverIsCommander = true;
driverAction = HMMWV_Driver;
cargoAction[] = {HMMWV_Cargo01,HMMWV_Cargo01,UAZ_Cargo01};
canLock = LockNo;
unitInfoType = UnitInfoShip;
threat[]={1, 0.1, 0.4};
class AnimationSources
{
class belt_rotation
{
source="reload";
weapon="M2";
};
};
class Turrets: Turrets
{
class MainTurret : MainTurret
{
body = "mainTurret";
gun = "mainGun";
hasGunner= 1;
weapons[] = {M2};
magazines[] = {100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2,100Rnd_127x99_M2};
soundServo[]={\ca\wheeled\Data\Sound\servo3, db-75, 0.9};
minElev = -25; maxElev = +60;
gunnerAction = HMMWV_Gunner01;
// used for sound occlusions as well
viewGunnerInExternal=true;
castGunnerShadow = 1;
};
};
class HitLFWheel {armor=0.38;material=-1;name="Levy predni tlumic";visual="Levy predni";passThrough=0;};
class HitRFWheel {armor=0.38;material=-1;name="Pravy predni tlumic";visual="Pravy predni";passThrough=0;};
class HitLBWheel {armor=0.38;material=-1;name="Levy zadni tlumic";visual="Levy zadni";passThrough=0;};
class HitRBWheel {armor=0.38;material=-1;name="Pravy zadni tlumic";visual="Pravy zadni";passThrough=0;};
dammageHalf[] =
{
"\ca\wheeled\data\HMMWV_glass_CA.paa","\ca\wheeled\data\HMMWV_glassbr1_CA.paa",
"\ca\wheeled\data\HMMWV_glass_CA.paa","\ca\wheeled\data\HMMWV_glassbr1_CA.paa"
};
dammageFull[] =
{
"\ca\wheeled\data\HMMWV_glass_CA.paa","\ca\wheeled\data\HMMWV_glassbr2_CA.paa",
"\ca\wheeled\data\HMMWV_glass_CA.paa","\ca\wheeled\data\HMMWV_glassbr2_CA.paa"
};
class Damage
{
tex[]={};
mat[]={
"ca\wheeled\data\hmmwv_regular_1.rvmat",
"ca\wheeled\data\hmmwv_regular_1.rvmat",
"ca\wheeled\data\hmmwv_regular_1_destruct.rvmat",
"ca\wheeled\data\hmmwv_hood.rvmat",
"ca\wheeled\data\hmmwv_hood.rvmat",
"ca\wheeled\data\hmmwv_hood_destruct.rvmat",
"ca\wheeled\data\hmmwv_details.rvmat",
"ca\wheeled\data\hmmwv_details.rvmat",
"ca\wheeled\data\hmmwv_details_destruct.rvmat",
"ca\wheeled\data\hmmwv_body.rvmat",
"ca\wheeled\data\hmmwv_body.rvmat",
"ca\wheeled\data\hmmwv_body_destruct.rvmat",
"ca\weapons\data\m2.rvmat",
"ca\weapons\data\m2.rvmat",
"ca\weapons\data\m2_destruct.rvmat",
"ca\tracked\data\detailmapy\m1abrams_mg_mount.rvmat",
"ca\tracked\data\detailmapy\m1abrams_mg_mount.rvmat",
"ca\tracked\data\detailmapy\m1abrams_mg_mount_destruct.rvmat",
"ca\wheeled\data\hmmwv_clocks.rvmat",
"ca\wheeled\data\hmmwv_clocks.rvmat",
"ca\wheeled\data\hmmwv_clocks_destruct.rvmat"
};
};
};
};
class CfgDestroy
{
access = ReadAndCreate;
class EngineHit
{
sound[]={\ca\wheeled\Data\Sound\fuel_explosion,db20,1};
};
};
class CfgNonAIVehicles
{
class ProxyFlag;
class ProxyWeapon;
class ProxyFlag_Auto: ProxyFlag {model = "\ca\wheeled\flag_auto";}
class ProxyFlag_Alone: ProxyFlag {model = "\ca\wheeled\flag_Alone";}
};