27.10.2011, 22:47 | #21 (permalink) |
der mp respawn eventhandler wird bei jedem clienten und auch beim server ausgelöst.
__________________
Niemand hat die Absicht eine Tüte zu bauen! ___<<<A3 Wounding System>>>___ |
|
28.10.2011, 00:35 | #22 (permalink) |
Registriert seit: 05.11.2010
Ort: Schweiz
Beiträge: 297
|
Habe jetzt diesen Code hier genommen (Psycho, Post #17):
Code:
if (isMultiplayer && isDedicated) exitWith {};WaitUntil {!isNull player};player addEventHandler ["Killed", { _unit = _this select 0; private ['_magazines','_weapons','_backpack','_backpackweap','_backpackmags','_unit']; _weapons = weapons _unit; _magazines = magazines _unit; _backpack = if (!isNull unitBackpack _unit) then {typeOf unitBackpack _unit} else {""}; if (_backpack != "") then { _backpackmags = getMagazineCargo unitBackpack _unit; _backpackweap = getWeaponCargo unitBackpack _unit; _unit setVariable ["players_bp_content",[_backpack,_backpackweap,_backpackmags]]; } else { _unit setVariable ["players_bp_content",["","",""]]; }; _items = items player; _unit setVariable ["players_content",[_weapons,_magazines,_items]];}];player addEventHandler ["Respawn", { _unit = _this select 0; private ['_a_stuff','_unit','_a_bp','_bp','_bpw','_bpm','_pi']; removeAllWeapons player; removeAllItems player; if (!isNull unitBackpack _unit) then {removeBackpack _unit}; _a_stuff = _unit getVariable "players_content"; _pw = _a_stuff select 0; _pm = _a_stuff select 1; _pi = _a_stuff select 2; {player addMagazine _x} foreach _pm; {player addWeapon _x} foreach _pw; {if !(player hasWeapon _x) then {player addWeapon _x}} forEach _pi; player selectWeapon (primaryWeapon player); _muzzles = getArray(configFile>>"cfgWeapons" >> primaryWeapon player >> "muzzles"); // Fix for weapons with grenade launcher player selectWeapon (_muzzles select 0); _a_bp = _unit getVariable "players_bp_content"; _bp = _a_bp select 0; if(_bp != "") then { player addBackpack _bp; clearWeaponCargoGlobal (unitBackpack player); clearMagazineCargoGlobal (unitBackpack player); _bpw = _a_bp select 1; _bpm = _a_bp select 2; for "_i" from 0 to (count (_bpm select 0) - 1) do { (unitBackpack player) addMagazineCargoGlobal [(_bpm select 0) select _i,(_bpm select 1) select _i] }; for "_i" from 0 to (count (_bpw select 0) - 1) do { (unitBackpack player) addWeaponCargoGlobal [(_bpw select 0) select _i,(_bpw select 1) select _i] }; };}]; |
Stichworte |
rucksack |
Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1) | |
Themen-Optionen | |
Ansicht | |
|
|
Ähnliche Themen | ||||
Thema | Autor | Forum | Antworten | Letzter Beitrag |
ARMA 2: OA - UAV & ULB mit Terminal Backpack nutzen | pestbeule | Editing & Scripting | 28 | 16.07.2010 22:44 |
UAV Rucksack | todyoungblood | Editing & Scripting | 8 | 16.07.2010 19:24 |