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#1 (permalink) |
![]() ![]() ![]() ![]() ![]() Registriert seit: 01.07.2006
Ort: Kabul
Alter: 39
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![]() Day & Weather Script by Moerderhoschi Ich habe vor zwei Wochen ein Script geschrieben damit auf allen Clients, auch bei JIP, die selbe Tageszeit sowie Wetter herrscht. Sehr nuetzlich ist dieses Script bei Snipermissionen wo auf allen Clients der selbe Wind ( richtung und staerke) herrscht. Kleine boehen sind noch mit drin im Wind (find ich auch realistischer) aber die Hauptwehrichtung und Staerke bleiben gleich. UPDATE VERISION 1.2 - 01.12.2012
DOWNLOAD: Day&WeahterScript v1.2 Init.sqf Code:
//////////////////////////// // START DAY&WEATHER SCRIPT //////////////////////////// execVM "Day&WheaterScript\DW_init.sqf"; Code:
/*=============================================================================================== Day&Weather Script - by Moerderhoschi Armed-Assault.de Version: 1.2 Date: 30.11.2012 ===============================================================================================*/ ////////////////////////////////////////////////// // DEFINE VARIABLES ////////////////////////////////////////////////// _p1 = 1; _p2 = 1; if (isMultiplayer) then { _p1 = paramsArray select 0; _p2 = paramsArray select 1; }; ////////////////////////////////////////////////// // GLOBAL WIND SETTINGS ////////////////////////////////////////////////// if (isServer) then { if (isNil "MdhDwWx") then { MdhDwWx = (switch (_p2) do { case 1: {(-10+(random 20))}; case 2: {((-0.5)+(random 1))}; case 3: {(-1+(random 2))}; case 4: {(-2.5+(random 5))}; case 5: {(-5+(random 10))}; case 6: {(-10+(random 20))}; }); publicvariable "MdhDwWx"; }; if (isNil "MdhDwWy") then { MdhDwWy = (switch (_p2) do { case 1: {(-10+(random 20))}; case 2: {((-0.5)+(random 1))}; case 3: {(-1+(random 2))}; case 4: {(-2.5+(random 5))}; case 5: {(-5+(random 10))}; case 6: {(-10+(random 20))}; }); publicvariable "MdhDwWy"; }; ////////////////////////////////////////////////// // SERVER DAYTIME SETTINGS ////////////////////////////////////////////////// switch (_p1) do { case 1: {skiptime (ceil random 96)}; case 2: {setDate [2020, 7, 25, 4, 0]}; case 3: {setDate [2020, 7, 25, 5, 0]}; case 4: {setDate [2020, 7, 25, 12, 0]}; case 5: {setDate [2020, 7, 25, 20, 0]}; case 6: {setDate [2020, 7, 25, 1, 0]}; case 7: {setDate [2020, 7, 20, 1, 0]}; }; ////////////////////////////////////////////////// // SERVER WEATHER AND RAIN SETTINGS ////////////////////////////////////////////////// if (isNil "MdhDwAktWeather") then { switch (_p2) do { case 1: {MdhDwAktWeather = random 1}; case 2: {MdhDwAktWeather = 0}; case 3: {MdhDwAktWeather = 0.25}; case 4: {MdhDwAktWeather = 0.5}; case 5: {MdhDwAktWeather = 0.75}; case 6: {MdhDwAktWeather = 1}; }; 0 setOvercast MdhDwAktWeather; 0 setrain MdhDwAktWeather; publicvariable "MdhDwAktWeather"; }; }; ////////////////////////////////////////////////// // WAITUNTIL PLAYER EXISTS ////////////////////////////////////////////////// if (!isDedicated) then { waitUntil {!(isNull player)}; waitUntil {player == player}; waitUntil {!isNil"MdhDwAktWeather"}; }; ////////////////////////////////////////////////// // CLIENT WEATHER SETTINGS ////////////////////////////////////////////////// sleep 1; 0 setOvercast MdhDwAktWeather; sleep 1; ////////////////////////////////////////////////// // CLIENT WETAHER SETTINGS FOR LONG TIME ////////////////////////////////////////////////// 36000 setOvercast MdhDwAktWeather; ////////////////////////////////////////////////// // PERMANENT FORCED CLIENT WIND AND RAIN SETTINGS ////////////////////////////////////////////////// while {!isNil"MdhDwAktWeather"} do { setwind [MdhDwWx,MdhDwWy,true]; 3 setrain MdhDwAktWeather; sleep 1; }; Code:
////////////////////////////////////////////////// // DAY&WEATHER SCRIPT PARAMETERS ////////////////////////////////////////////////// class Params { class DayTime { //paramsArray[0] title = "Time Of Day"; values[] = {1, 2, 3, 4, 5, 6, 7}; texts[] = {"Random", "Early Morning", "Morning", "Noon", "Sundown", "Night with Full Moon", "Dark Night"}; default = 1; }; class Weather { // paramsArray[1] title = "Weather:"; values[] = {1, 2, 3, 4, 5, 6}; texts[] = {"Random", "Clear", "Partly Cloudy", "Cloudy", "Overcast", "Storm"}; default = 1; }; }; Geändert von Moerderhoschi (01.12.2012 um 17:09 Uhr). Grund: update v1.2 |
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#3 (permalink) |
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tja dann können wir das script wohl verwerfen....
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Niemand hat die Absicht eine Tüte zu bauen! ![]() ___<<<A3 Wounding System>>>___ |
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#4 (permalink) |
![]() ![]() ![]() Registriert seit: 26.03.2008
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Mir ist aufgefallen, dass es ArmA anscheinend egal ist, da ein While auch groß geschrieben funktioniert.
Wie das natürlich mit den is Abfragen ist, ka. Ist aber kein guter Programmierstil und in Programmiersprachen wirst du so um die 100 Fehler bekommen. ![]()
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#6 (permalink) |
![]() ![]() Registriert seit: 03.01.2008
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![]() *deleted* Xeno
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In arma everything is made of refined explodium, armored with wet paper towels. Geändert von Xeno (03.01.2014 um 08:31 Uhr). |
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#12 (permalink) |
![]() ![]() Registriert seit: 20.06.2009
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Danke Moerderhoschi
ich wünsche euch einen super schönen zweiten Advent ![]()
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http://dessau-rosslau.square7.ch/ Geändert von TraX (02.12.2012 um 11:18 Uhr). |
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#14 (permalink) |
![]() ![]() Registriert seit: 20.06.2009
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oh
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http://dessau-rosslau.square7.ch/ |
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day, weather, wind |
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