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Alt 03.12.2011, 09:12   #1 (permalink)
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Registriert seit: 11.08.2004
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Standard 1.60 rc

Der erste Release Candiate (RC) für 1.60 ist raus !
Dies ist noch nicht der finale 1.60 Patch!

Zitat:

HOW TO INSTALL THE PATCH
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.11.
* ARMA 2 BAF 1.00 to 1.03 if necessary.
* ARMA 2 PMC 1.00 to 1.02 if necessary.


Changelog:
v1.60
Arma 2: Operation Arrowhead / Combined Operations Engine
* New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
* Fixed: "Direct" chat sometimes not working (ARMA2 Community Issue Tracker - Bug #26422: Bad radio channel - regression? - DH: (ARMA) Development Unraveled)
* Fixed: Dead body temperature was not saved (ARMA2 Community Issue Tracker - Bug #25466: Dead body temperature state changes to hot after save&load - DH: (ARMA) Development Unraveled)
* MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (ARMA2 Community Issue Tracker - Bug #26408: Signatures v2 timeout issues - DH: (ARMA) Development Unraveled)
* Fixed: Massive network traffic optimization during Join in Progress (ARMA2 Community Issue Tracker - Bug #26408: Signatures v2 timeout issues - DH: (ARMA) Development Unraveled)
* Fixed: Searchlight turning itself off for non-server clients (ARMA2 Community Issue Tracker - Bug #4449: Searchlight turning itself off for non-server clients - DH: (ARMA) Development Unraveled)
* Fixed: Action taking magazine from a backback has sometimes failed (ARMA2 Community Issue Tracker - Bug #25927: TakeMagazine subtracts magazine from backpack but does not add to units inventory - DH: (ARMA) Development Unraveled)
* Fixed: Gamespy Server signature list contains often twice "bi" (ARMA2 Community Issue Tracker - Bug #23752: Gamespy Server signature list contains often twice "bi" - DH: (ARMA) Development Unraveled)
* Improved: MP: Diary statistics not available in MP when NetStats is disabled (ARMA2 Community Issue Tracker - Feature #26435: Add the option to disable kill statistics on the map screen - DH: (ARMA) Development Unraveled)
* Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
* Fixed: Issues with v2 signatures - causing random check to fail (ARMA2 Community Issue Tracker - Bug #26323: Issues with v2 signatures - causing random pbo's / files in pbo's to fail - DH: (ARMA) Development Unraveled)
* Changed: AI gunner is no longer firing at friendly units when ordered to target them.
* Fixed: Locked MP role slots after BattlEye kick.
* Fixed: MP: Countermeasures released automatically for a player commanded tank (ARMA2 Community Issue Tracker - Bug #17458: Tank Smoke launchers auto dispense smoke upon engaged - In multiplayer even when player is commander, and multiplied * amount of players. Causing major lag/desync, and crashes. - DH: (ARMA) Development Unra)
* Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
* Fixed: MP: Loosing gear due to water no longer multiplied for each player (ARMA2 Community Issue Tracker - Bug #26162: Loosing gear due to water (in/near water) will multiply times the amount of players in MP - DH: (ARMA) Development Unraveled)
* Improved thermal imaging for models with no TI data (ARMA2 Community Issue Tracker - Feature #16673: Reduce the default thermal intensity for vehicles without a heatmap. - DH: (ARMA) Development Unraveled)
* Fixed: Server response unreliable with long keys (e.g. mod lists) (ARMA2 Community Issue Tracker - Bug #23389: Gamespy multi-packet issue with server-info field values that individually exceed a single packet - DH: (ARMA) Development Unraveled)
* Fixed: Soldier running instead of crawling through holes (ARMA2 Community Issue Tracker - Bug #25348: Soldier walking/running instead of crawling through holes - DH: (ARMA) Development Unraveled)
* Fixed: AI without weapon stuck when crouched (ARMA2 Community Issue Tracker - Bug #16229: AI without weapon gets stuck when ordered to move crouched - DH: (ARMA) Development Unraveled)
* Prevent crouched AI from sprinting (ARMA2 Community Issue Tracker - Bug #24405: AI with a rifle moves very strange while crouch. - DH: (ARMA) Development Unraveled)
* New: A command line argument -par=filename can be specified to provide a parameter file (ARMA2 Community Issue Tracker - Feature #26103: Add dedicated server parameters config file - DH: (ARMA) Development Unraveled)
* New: Window title includes player name when running windowed to make testing with multiple instances easier.
* Fixed: Tanks were not damaged under water when fps was very high (ARMA2 Community Issue Tracker - Bug #25835: Tracked Vehicles can drive underwater. - DH: (ARMA) Development Unraveled)
* Improved: Improved AI/autopilot landing abilities (ARMA2 Community Issue Tracker - Bug #25419: Using autopilot landing using SU34 causes damage to the plane - DH: (ARMA) Development Unraveled)
* Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (ARMA2 Community Issue Tracker - Bug #25768: In OA SP E04: Jackal, until you kill many patrols of the base the alarm won't work when play with beta patch. - DH: (ARMA) Development Unraveled)
* Fixed: AI sometimes has forgotten a recently seen kill (ARMA2 Community Issue Tracker - Bug #25768: In OA SP E04: Jackal, until you kill many patrols of the base the alarm won't work when play with beta patch. - DH: (ARMA) Development Unraveled) (result of ARMA2 Community Issue Tracker - Bug #2067: Killing a UNAWARE AI unit instantly gives knowledge of the approximate shooter position to his groupies, even if they are 10km. away - DH: (ARMA) Development Unraveled)
* New: Custom memory allocator support (http://community.bistudio.com/wiki/A...mory_Allocator)
* Fixed: Shadows were not cast on on-surface objects, like helipads.
* Changed: attachTo with the same object no longer resets attached object orientation (ARMA2 Community Issue Tracker - Bug #25272: AttachTo+SetDir combination broken in MP - DH: (ARMA) Development Unraveled)
* Fixed: There was no debriefing after MP game ends after saving the game.
* Fixed: MP: Bullet tracers of remote vehicles not reliable (ARMA2 Community Issue Tracker - Bug #25601: [1.60 beta only] Tracers are no longer visible when directly towards or away from the player perspective. - DH: (ARMA) Development Unraveled).
* Fixed: SaveVar did not work in MP Campaign.
* New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
* Fixed: Crash or game corruption when loading a game with clients already connected (ARMA2 Community Issue Tracker - Bug #24676: [84689] CTD after load LAN multiplayer savegame - DH: (ARMA) Development Unraveled)
* New: Server admin can check build numbers of clients using #userlist.
* Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
* Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
* Fixed: Reassign allowed clients to use a role reserved for a host.
* Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
* Fixed: Remote units init event handle is no longer run before fully initialized (ARMA2 Community Issue Tracker - Bug #25225: Man-based units run Config init eventhandler too soon - DH: (ARMA) Development Unraveled)
* Changed: Init handlers executed immediately, not queued for later execution like other events.
* Changed: MP: Units are no longer moved to a new group when they timeout getin (ARMA2 Community Issue Tracker - Bug #25095: JIP client groups become invalidated - DH: (ARMA) Development Unraveled)
* Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (ARMA2 Community Issue Tracker - Bug #25266: AI makes excessive use of binoculars since 1.60 beta - DH: (ARMA) Development Unraveled)
* Fixed: Bullets damage reduced too much over distance (ARMA2 Community Issue Tracker - Bug #11479: Bullets do not enough damage over distance - DH: (ARMA) Development Unraveled)
* Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (ARMA2 Community Issue Tracker - Bug #16261: onPlayerDisconnected causes server to exit with ErrorMessage when player leave the server after mission end. - DH: (ARMA) Development Unraveled)
* New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
* Fixed: in config parameter initTurn in turrets work again
* Improved: Direct damage is no longer artificaly reduced for lying soldiers (ARMA2 Community Issue Tracker - Bug #20441: Units when prone take only halve the damage - DH: (ARMA) Development Unraveled)
* Optimized: Unknown targets no longer saved, significantly reducing savegame size.
* Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
* Fixed: Group names were not reused after deleteGroup (ARMA2 Community Issue Tracker - Bug #11483: group with a dead member cannot be re-allocated if another group is created before the dead member is removed automatically - DH: (ARMA) Development Unraveled)
* Improved: AI smarter in using binoculars.
* Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (ARMA2 Community Issue Tracker - Bug #25230: A.I. sees through walls - DH: (ARMA) Development Unraveled)
* Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (ARMA2 Community Issue Tracker - Bug #14766: Eventhandler initialization order changed in 1.55 Beta - DH: (ARMA) Development Unraveled)
* Fixed: script command FOR (BASIC) can use capital characters in variable
* Optimized: MP: Improved server performance in complex missions.
* Optimized: MP: Reduced number of messages send during JIP to complex missions.
* Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
* Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
* Fixed: MP game crashed after loading a save from a complex mission (ARMA2 Community Issue Tracker - Bug #24676: [84689] CTD after load LAN multiplayer savegame - DH: (ARMA) Development Unraveled)
* Fixed: AI was often not watching unidentified targets (causing ARMA2 Community Issue Tracker - Bug #24631: Reveal is very Baised - DH: (ARMA) Development Unraveled)
* Fixed: turret tug after crew turn-in
* Improved: loading of binarized bikb files now supported.
* Improved: MP: Remote units should move a lot smoother.
* Fixed: DisableSerialization breaks spawn script variables after Load.
* New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
* Optimized: MP: Reduced bandwidth used by standing AI soldiers.
* Fixed: MP: Remote units jumping back when stopping (ARMA2 Community Issue Tracker - Bug #24034: Remote objects in MP jump back when stopping - DH: (ARMA) Development Unraveled)
* Fixed: MP: Reduced bandwith usage in missions with many soldiers.
* Improved: Better error message shown when memory allocation fails because of too small page file.
* Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
* Fixed: Weapons on pylons changed positions after fireAtTarget (ARMA2 Community Issue Tracker - Bug #24046: fireAtTarget used in planes causes the redistribution of remaining ordenance - DH: (ARMA) Development Unraveled)
* Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
* Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
* Fixed: Possible crash after calling joinSilent and deleteVehicle.
* Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
* Fixed: AI not engagign through glass and other penetrable surfaces (ARMA2 Community Issue Tracker - Bug #4438: AI will not engage through buildings' glass - DH: (ARMA) Development Unraveled).
* Fixed: Lipsync for radio not working.
* Fixed: AI no longer seeing through dense grass (ARMA2 Community Issue Tracker - Bug #5785: AI view not obstructed by grass layer - DH: (ARMA) Development Unraveled)
* Fixed: Attached objects no longer causing slow car movement.
* Improved: AI skill settings in difficulty options easier to use.
* Improved: Soldier movement more natural when doing "scan horizon".
* Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (ARMA2 Community Issue Tracker - Bug #23160: DCFire is added to the _queue of the danger FSM for several seconds no matter the bullet lifetime. - DH: (ARMA) Development Unraveled)
* Fixed: AI units often not engaging close enemies (ARMA2 Community Issue Tracker - Bug #18951: AI infantry moving to the next cover ignores a new threat - DH: (ARMA) Development Unraveled, ARMA2 Community Issue Tracker - Bug #22935: CAN FIRE event reporting broken within danger.fsm + possibly related issue with AI target prioritization - DH: (ARMA) Development Unraveled)
* New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
* Fixed: Most units had maximum skill, ignoring values set in the mission (ARMA2 Community Issue Tracker - Bug #4483: AI shooting accuracy: unit SKILL value has negligible effect on shooting accuracy - DH: (ARMA) Development Unraveled)
* Fixed: More space for GameSpy QR2 signature key answer.
* Fixed: low game fps causing innacurate AI weapon aiming (see also ARMA2 Community Issue Tracker - Bug #22974: AI Infantry can't shoot very well - DH: (ARMA) Development Unraveled)
* Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
* Fixed: tugging tracks on tanks
* Fixed: AI units no longer firing at empty enemy vehicles (ARMA2 Community Issue Tracker - Bug #5183: AI does not ever stop firing at empty vehicles - DH: (ARMA) Development Unraveled)
* Fixed: Walking no longer causes prone-style recoil to be used. (ARMA2 Community Issue Tracker - Bug #22828: All weapons have no recoil when moving and shooting - DH: (ARMA) Development Unraveled)
* Fixed: AI no longer considering a car horn as a threat.
* Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (ARMA2 Community Issue Tracker - Bug #7578: Aircraft AI should not use AA missiles for ground attacks - DH: (ARMA) Development Unraveled)
* Fixed: Enemy fire no longer reported by units which cannot be aware of it.
* Fixed: Units equipped with NVG no longer turn on the flashlights on their own (ARMA2 Community Issue Tracker - Bug #13041: [OA] AI refuse to turn off their flashlights - DH: (ARMA) Development Unraveled)
* Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (ARMA2 Community Issue Tracker - Bug #6638: Fix SetMimic command - DH: (ARMA) Development Unraveled)
* Improved: AI considering threats uphill from it a bit more when planning a path.
* Fixed: Object variable space was not cleared reset between missions (ARMA2 Community Issue Tracker - Bug #13620: variable-space from (world) objects doesn't get cleaned... ever :/ - DH: (ARMA) Development Unraveled)
* Fixed: Sky sometimes changing abruptly (ARMA2 Community Issue Tracker - Bug #8072: Sky texture change abrupt between 2 different textures - DH: (ARMA) Development Unraveled)
* Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
* Fixed: AI vehicles could spot previously known targets even out of their visual cone (ARMA2 Community Issue Tracker - Bug #18846: AI vehicles have 360 field of vision when tracking a target - DH: (ARMA) Development Unraveled)
* Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
* Fixed: Signature checking of BAF/PMC addons.
* New: Command line option -nosound to run the game without accessing audio devices.
* Optimized: Some background file operations are faster, esp. with low fps (should fix ARMA2 Community Issue Tracker - Bug #22227: Laggy character animations during cutscenes at low FPS - DH: (ARMA) Development Unraveled)
* Optimized: Visual state interpolation fully enabled. (Experimental betas - Interpolating the future)
* Fixed: Weapons no leaving hands while turning when prone
* Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
* Improved: AI helicopter attempt to land when hit during an attach run.
* Fixed: Crash opportunity when camera object was deleted.
* Improved: AI landing more reliable with broken back rotor.
* New: AI FSMs can be disabled using unit disableAI "FSM".
* Fixed: AI road vehicle avoidance improved.
* Fixed: PMC videos flashing (since 80298).
* Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
* Fixed: No longer display names of buildings hidden by accuracy (ARMA2 Community Issue Tracker - Bug #20503: Engine does not honor accuracy= for embedded wrp models - DH: (ARMA) Development Unraveled)
* Fixed: Occasional fps drop when AI was getting in a vehicle.
* Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
* Fixed: AI planes were climing/diving wildly during formation flying.
* Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
* Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (ARMA2 Community Issue Tracker - Bug #2314: Airplane rotation speed multiplied by each action key pressed - DH: (ARMA) Development Unraveled)
* Optimized: Reduced frame rate drops caused by texture loading (ARMA2 Community Issue Tracker - Bug #14397: [OA] Stuttering in cities and even small villages - DH: (ARMA) Development Unraveled)
* New: Mods can be configured using Windows Registry.
* Fixed: AI warping at distance in singleplayer (ARMA2 Community Issue Tracker - Bug #1915: AI warping - especially at distance. - DH: (ARMA) Development Unraveled)
* New: parameter "angle" for reflectors
* Fixed: Possible freeze after alt-tab in window mode.
* New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
* Fixed: Airplane sometimes crashed after landing autopilot was activated.
* Fixed: Crash when assembling GMG, L2A1 crew served weapons.
* New: AI able to STOL on runways shorter than 500 m.
* Impoved: Aircraft can be placed on carrier deck in the editor.


Arma 2: Operation Arrowhead Missions
* Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (ARMA2 Community Issue Tracker - Bug #11778: [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD - DH: (ARMA) Development Unraveled)
* Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (ARMA2 Community Issue Tracker - Bug #16362: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first - DH: (ARMA) Development Unraveled)

Arma 2 Missions
* Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(ARMA2 Community Issue Tracker - Bug #18658: [HR] Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever - DH: (ARMA) Development Unraveled)
* Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(ARMA2 Community Issue Tracker - Bug #25560: [HR] Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it. - DH: (ARMA) Development Unraveled)
* Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (ARMA2 Community Issue Tracker - Bug #20154: [HR] Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map - DH: (ARMA) Development Unraveled)
* Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (ARMA2 Community Issue Tracker - Bug #12265: [HR] Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter - DH: (ARMA) Development Unraveled)
* Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (ARMA2 Community Issue Tracker - Bug #15537: [HR] Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice - DH: (ARMA) Development Unraveled)
* Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (ARMA2 Community Issue Tracker - Bug #13113: [HR] Delaying the Bear mission subtitle texts and dialog voices in wrong order - DH: (ARMA) Development Unraveled)
* Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (ARMA2 Community Issue Tracker - Bug #18503: [HR] War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] - DH: (ARMA) Development Unraveled)
* Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (ARMA2 Community Issue Tracker - Bug #18504: [HR] War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync - DH: (ARMA) Development Unraveled)
* Fixed: Only first end condition ends Freedom Fighters scenario (ARMA2 Community Issue Tracker - Bug #18491: Only first end condition ends Freedom Fighters scenario - DH: (ARMA) Development Unraveled)
* Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (ARMA2 Community Issue Tracker - Bug #25631: [HR] Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport - DH: (ARMA) Development Unraveled)
* Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (ARMA2 Community Issue Tracker - Bug #25632: [HR] Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport - DH: (ARMA) Development Unraveled)
* Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (ARMA2 Community Issue Tracker - Bug #25629: [HR] Dogs Of War mission GPS COORDS 075101 important POW killed by NAPA supply trucks - DH: (ARMA) Development Unraveled)
* Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (ARMA2 Community Issue Tracker - Bug #25634: [HR] Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard - DH: (ARMA) Development Unraveled)
* Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (ARMA2 Community Issue Tracker - Bug #25633: [HR] First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 - DH: (ARMA) Development Unraveled)

Arma 2: British Armed Forces Data
* Improved: Removed AI burst mode from cannon in FV510.
* Improved: dampers behavior of FV510.
* Improved: AS50 sniper rifle, removed burst mode.
* Fixed: Shadow lod artifact on Jackal.
* Fixed: ARMA2 Community Issue Tracker - Bug #13513: BAF medic backpack missing texture in low LOD (woodland camo) - DH: (ARMA) Development Unraveled - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d

Arma 2 Data
* Fixed: Stones in Takinstan are no longer destructible.
* Improved: AI driving ability with track vehicles.

Download:Armaholic - Official patches - ARMA 2: Combined Operations/Operation Arrowhead/Reinforcements Patch 1.60

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Geändert von Xeno (03.12.2011 um 18:09 Uhr).
Dieter66 ist offline   Mit Zitat antworten
Alt 03.12.2011, 10:25   #2 (permalink)
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a) Wurde es hier schon gepostet. Es ist also kein neuer Thread nötig.

b) Ist es nicht der FINAL Patch, sondern "nur" ein Release Candidate! Also kein Grund vor Freude im Dreieck zu springen. Der Final Patch soll erst nächste Woche kommen... steht aber auch im BIS Forum...

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Alt 03.12.2011, 12:58   #3 (permalink)
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Sorry, hatte nix mit 1.60 gesehen.
Wenns so ist, dann bitte schließen.
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Dieter66 ist offline   Mit Zitat antworten
Alt 03.12.2011, 13:07   #4 (permalink)
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Mit dem Release Candidate könnte das Thema mit den Betas aber auch geschlossen werden.
Dieser Patch soll, wenn keine Probleme mehr aufkommen, als Version 1.6 heraus gegeben werden.
Also bitte fleissig testen und Probleme melden !

Zitat von Krypto Beitrag anzeigen

Hier mal eine maschinelle Google online-Übersetzung von der wirklich sehr langen Liste:
Arma 2:OA 1.60 Release Candidate (Google Übersetzer)

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Alt 03.12.2011, 13:55   #5 (permalink)
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Zitat:

Beware: there was alredy identified a problem with the RC which can cause decreased performance, esp. with Vista or Windows XP OS. The "dll" folder, which should be located in the same folder as the game executable, is missing in the distribution. As a temprary workaround, until we release a new RC, you can either use the public beta with conjunction with this RC, or you can copy the dll folder from the beta from Expansion\beta to the game directory.

Maruk
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Fogu ist offline   Mit Zitat antworten
Alt 03.12.2011, 14:03   #6 (permalink)
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...das dazu...

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Alt 03.12.2011, 15:53   #8 (permalink)
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Zitat von Krypto Beitrag anzeigen

Mit dem Release Candidate könnte das Thema mit den Betas aber auch geschlossen werden.[...]

Weshalb dieses? Meinste danach gibt's keine Betas mehr?!
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Alt 03.12.2011, 17:08   #9 (permalink)
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Also handelt handelt jetzt der Thread über RC1.60 von den Betas ?
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Alt 03.12.2011, 17:38   #10 (permalink)
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Es gibt halt Beta Pachtes, Full Patches und eben auch RC Release Candidate Patches.

Also warum einen der beiden Threads zu machen?
AHTNTEPPOP ist offline   Mit Zitat antworten
Alt 11.12.2011, 13:41   #11 (permalink)
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RC2 ist schon verpupt in der installation, RC3 angekündigt.....warten wir mal ab wann es den ersten RC gibt der es schafft sich einfach nur fehlerfrei zu installieren.
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Alt 11.12.2011, 16:01   #12 (permalink)
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Bei mir hat er schon fehlerfrei installiert. War ja nun auch nicht bei jeden. Das es eine RC3 gibt war schon vor RC2 klar. Wieviel RC's wollen die eigentlich machen?
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Arma 3 Dev" so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it." so Arbeitet man
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Alt 12.12.2011, 07:28   #13 (permalink)
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Zitat von TeilX Beitrag anzeigen

Bei mir hat er schon fehlerfrei installiert. War ja nun auch nicht bei jeden. Das es eine RC3 gibt war schon vor RC2 klar. Wieviel RC's wollen die eigentlich machen?


Also für mich ist ein RC etwas, dass bei (fast) allen problemlos installiert und man nach den letzten Bugs wühlt.

Die BIS RCs installieren nicht mal fehlerfrei und fette Bugs bleiben mit Ansage drin .

Ich musste tatsächlich die readme genau durchlesen und dann die TTs um die wenigen Dinge, die gefixt sein sollen herauszubekommen. Getestet habe ich den RC noch nicht, mach ich erst wenn RC3 bei genügend Leuten problemlos installiert. Einen Teil habe ich ja schon mit den betas getestet.

Und wenn ich im BiFo lese dass Tanks immer noch bei Kollision gen Himmel entschwinden.......dann wundert mich eigentlich nur noch dass sich dort tatsächlich Leute darüber noch wundern.
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Alt 12.12.2011, 07:33   #14 (permalink)
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WickerMan eine Nachricht über ICQ schicken
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Selbst wenn, man spielt bei diversen Events mit, und da ist es gift, einen RC zu installieren!

Oder man nimmt in kauf, mehrere Wochen nicht mehr mitspielen zu können......

Hinzu kommt die kuriose Installationsanleitung für die kein Win7 nutzen!
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Alt 12.12.2011, 07:51   #15 (permalink)
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Zitat von WickerMan Beitrag anzeigen

Selbst wenn, man spielt bei diversen Events mit, und da ist es gift, einen RC zu installieren!

Warum ?

Einfach eine 1.59 Beta installieren und die starten und schon kann man zusammen mit den Daten von der 1.60 RC auf einem 1.59 Server connecten...

Xeno
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Alt 12.12.2011, 09:19   #16 (permalink)
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oder man kopiert sich seinen arma ordner vorm patchen und kann danach 1.59 oder 1.60rc starten
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Alt 12.12.2011, 11:05   #17 (permalink)
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Zitat von piTu Beitrag anzeigen

oder man kopiert sich seinen arma ordner vorm patchen und kann danach 1.59 oder 1.60rc starten

Viiiieeeel zu einfach


Also ich hab den RC2...problemlos installiert und läuft gut. Paar Bugs hats immer noch..aber is ja auch ArmA, wa?
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Alt 12.12.2011, 20:02   #18 (permalink)
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Beim 1.60 RC2 steht dabei das ich wenn der full kommt Arma neu installieren muss.

Ist das beim RC1 auch schon der Fall?
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Alt 12.12.2011, 20:21   #19 (permalink)
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@Cruise, keine Ahnung.

Wenn Du auf Nummer Sicher gehen willst mache Dir eine Sicherungskopie von Deinem A2 Ordner.

Glaube aber mich daran erinnern zu können das iwer von BIS geschrieben hat das 1.60 Full auch über die RCs zu installieren sein wird. Aber keine Garantie.

Xeno
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Alt 12.12.2011, 23:56   #20 (permalink)
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Bei BIS ist nix garantiert! Backups sind Pflicht, ansonsten ist das Geheule hinterher wieder riesengroß...
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1.60rc patch, viva la beta


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