version=12;
class Mission
{
	addOns[]=
	{
		"BWA3_Units",
		"ace_common",
		"ace_optionsmenu",
		"ace_advanced_ballistics",
		"ace_captives",
		"ace_hearing",
		"ace_interaction",
		"ace_map",
		"ace_microdagr",
		"ace_mk6mortar",
		"ace_nametags",
		"ace_finger",
		"ace_respawn",
		"ace_viewdistance",
		"ace_sitting",
		"ace_explosives",
		"ace_weather",
		"ace_winddeflection",
		"ace_zeus",
		"ace_medical",
		"mcc_sandbox",
		"task_force_radio_items",
		"ace_repair",
		"A3_Modules_F_Curator_Intel",
		"aia_chernarus_summer_config",
		"rksl_typhoon_de",
		"HueyPack",
		"BWA3_Factionennek",
		"BWA3_AmmoBoxes",
		"dienstanzug",
		"acr_a3_dingo",
		"CUP_AirVehicles_CH53E",
		"Air_C130J",
		"A3_Soft_F_Gamma_HEMTT",
		"BWA3_Tracked",
		"sfp_hkp9",
		"oh_round_chute",
		"lop_faction_chr_civ",
		"rhs_c_a2port_car",
		"rds_A2_Civilians",
		"rhs_c_troops",
		"rhs_c_a2port_air",
		"lop_faction_cdf",
		"lop_faction_ia",
		"BWA3_Leopard2A6M",
		"BWA3_Puma",
		"BWA3_Tiger",
		"ace_rearm"
	};
	addOnsAuto[]=
	{
		"dienstanzug",
		"ace_common",
		"ace_optionsmenu",
		"ace_advanced_ballistics",
		"ace_captives",
		"ace_hearing",
		"ace_interaction",
		"ace_map",
		"ace_microdagr",
		"ace_mk6mortar",
		"ace_nametags",
		"ace_finger",
		"ace_respawn",
		"ace_viewdistance",
		"ace_sitting",
		"ace_explosives",
		"ace_weather",
		"ace_winddeflection",
		"ace_zeus",
		"ace_medical",
		"BWA3_Units",
		"mcc_sandbox",
		"task_force_radio_items",
		"ace_repair",
		"A3_Modules_F_Curator_Intel",
		"lop_faction_chr_civ",
		"rhs_c_troops",
		"ace_rearm",
		"rksl_typhoon_de",
		"HueyPack",
		"BWA3_Factionennek",
		"BWA3_AmmoBoxes",
		"acr_a3_dingo",
		"CUP_AirVehicles_CH53E",
		"Air_C130J",
		"A3_Soft_F_Gamma_HEMTT",
		"BWA3_Leopard2A6M",
		"BWA3_Puma",
		"sfp_hkp9",
		"oh_round_chute",
		"rhs_c_a2port_car",
		"rds_A2_Civilians",
		"rhs_c_a2port_air",
		"lop_faction_cdf",
		"lop_faction_ia",
		"BWA3_Tiger",
		"aia_chernarus_summer_config"
	};
	randomSeed=9011765;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.25;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.25;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
	class Groups
	{
		items=44;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4734.8516,339,10226.324};
					azimut=429.88901;
					offsetY=0.00164795;
					id=0;
					side="WEST";
					vehicle="Soldat_Dienstanzug_Jeager_23llk";
					player="PLAYER COMMANDER";
					leader=1;
					rank="COLONEL";
					skill=1;
					text="Player21";
					init="removeAllWeapons this;";
					description="Outpost Chef | MCC / Zeus";
					syncId=0;
					synchronizations[]={2};
				};
				class Item1
				{
					position[]={4737.2461,339,10222.982};
					azimut=429.88901;
					offsetY=0.00164795;
					id=1;
					side="WEST";
					vehicle="Soldat_Dienstanzug_Jeager_23llk";
					player="PLAY CDG";
					rank="MAJOR";
					skill=1;
					text="Player22";
					init="removeAllWeapons this;";
					description="Outpost Chef Adjutant | MCC / Zeus";
					syncId=1;
					synchronizations[]={2};
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5037.834,291.51105,10976.638};
					class args
					{
						items=3;
						class Item0
						{
							value="0";
							parentCls="ACE_ModuleCheckPBOs";
							typeName="Action";
						};
						class Item1
						{
							value="0";
							parentCls="ACE_ModuleCheckPBOs";
							typeName="CheckAll";
						};
						class Item2
						{
							value="[]";
							parentCls="ACE_ModuleCheckPBOs";
							typeName="Whitelist";
						};
					};
					id=2;
					side="LOGIC";
					vehicle="ACE_ModuleCheckPBOs";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4670.4448,323.25931,10975.025};
					class args
					{
						items=1;
						class Item0
						{
							value="1";
							parentCls="ACE_moduleAllowConfigExport";
							typeName="allowconfigurationExport";
						};
					};
					id=3;
					side="LOGIC";
					vehicle="ACE_moduleAllowConfigExport";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item3
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5284.9233,281.18042,10972.949};
					class args
					{
						items=10;
						class Item0
						{
							value="1";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="enabled";
						};
						class Item1
						{
							value="1";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="simulateForSnipers";
						};
						class Item2
						{
							value="0";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="simulateForGroupMembers";
						};
						class Item3
						{
							value="0";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="simulateForEveryone";
						};
						class Item4
						{
							value="0";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="disabledInFullAutoMode";
						};
						class Item5
						{
							value="1";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="ammoTemperatureEnabled";
						};
						class Item6
						{
							value="1";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="barrelLengthInfluenceEnabled";
						};
						class Item7
						{
							value="1";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="bulletTraceEnabled";
						};
						class Item8
						{
							value="0";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="simulationInterval";
						};
						class Item9
						{
							value="3000";
							parentCls="ace_advanced_ballistics_ModuleSettings";
							typeName="simulationRadius";
						};
					};
					id=4;
					side="LOGIC";
					vehicle="ace_advanced_ballistics_ModuleSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item4
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5214.0688,280.14767,10972.38};
					class args
					{
						items=2;
						class Item0
						{
							value="1";
							parentCls="ace_captives_moduleSettings";
							typeName="allowHandcuffOwnSide";
						};
						class Item1
						{
							value="1";
							parentCls="ace_captives_moduleSettings";
							typeName="allowSurrender";
						};
					};
					id=5;
					side="LOGIC";
					vehicle="ace_captives_moduleSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item5
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5316.6401,282.18774,10973.877};
					class args
					{
						items=1;
						class Item0
						{
							value="0";
							parentCls="ACE_ModuleHearing";
							typeName="EnableCombatDeafness";
						};
					};
					id=6;
					side="LOGIC";
					vehicle="ACE_ModuleHearing";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item6
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5384.1563,283.43997,10974.49};
					class args
					{
						items=1;
						class Item0
						{
							value="1";
							parentCls="ACE_ModuleInteraction";
							typeName="EnableTeamManagement";
						};
					};
					id=7;
					side="LOGIC";
					vehicle="ACE_ModuleInteraction";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item7
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5485.1689,280.34714,10972.196};
					class args
					{
						items=4;
						class Item0
						{
							value="1";
							parentCls="ACE_ModuleMap";
							typeName="MapIllumination";
						};
						class Item1
						{
							value="1";
							parentCls="ACE_ModuleMap";
							typeName="MapShake";
						};
						class Item2
						{
							value="0";
							parentCls="ACE_ModuleMap";
							typeName="MapLimitZoom";
						};
						class Item3
						{
							value="0";
							parentCls="ACE_ModuleMap";
							typeName="MapShowCursorCoordinates";
						};
					};
					id=8;
					side="LOGIC";
					vehicle="ACE_ModuleMap";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item8
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5407.0928,283.1871,10975.178};
					class args
					{
						items=1;
						class Item0
						{
							value="2";
							parentCls="ace_microdagr_dagrModule";
							typeName="MapDataAvailable";
						};
					};
					id=9;
					side="LOGIC";
					vehicle="ace_microdagr_dagrModule";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item9
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5166.2393,281.21158,10973.859};
					class args
					{
						items=3;
						class Item0
						{
							value="0";
							parentCls="ace_mk6mortar_module";
							typeName="airResistanceEnabled";
						};
						class Item1
						{
							value="0";
							parentCls="ace_mk6mortar_module";
							typeName="allowComputerRangefinder";
						};
						class Item2
						{
							value="1";
							parentCls="ace_mk6mortar_module";
							typeName="allowCompass";
						};
					};
					id=10;
					side="LOGIC";
					vehicle="ace_mk6mortar_module";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item10
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5524.1299,278.51526,10966.401};
					class args
					{
						items=5;
						class Item0
						{
							value="-1";
							parentCls="ACE_ModuleNameTags";
							typeName="showPlayerNames";
						};
						class Item1
						{
							value="5";
							parentCls="ACE_ModuleNameTags";
							typeName="playerNamesViewDistance";
						};
						class Item2
						{
							value="-1";
							parentCls="ACE_ModuleNameTags";
							typeName="showNamesForAI";
						};
						class Item3
						{
							value="-1";
							parentCls="ACE_ModuleNameTags";
							typeName="showVehicleCrewInfo";
						};
						class Item4
						{
							value="0";
							parentCls="ACE_ModuleNameTags";
							typeName="showCursorTagForVehicles";
						};
					};
					id=11;
					side="LOGIC";
					vehicle="ACE_ModuleNameTags";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item11
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5453.2783,281.86597,10973.332};
					class args
					{
						items=2;
						class Item0
						{
							value="1";
							parentCls="ace_finger_moduleSettings";
							typeName="enabled";
						};
						class Item1
						{
							value="4";
							parentCls="ace_finger_moduleSettings";
							typeName="maxRange";
						};
					};
					id=12;
					side="LOGIC";
					vehicle="ace_finger_moduleSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item12
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5119.0425,285.31366,10969.595};
					class args
					{
						items=2;
						class Item0
						{
							value="1";
							parentCls="ACE_ModuleRespawn";
							typeName="SavePreDeathGear";
						};
						class Item1
						{
							value="1";
							parentCls="ACE_ModuleRespawn";
							typeName="RemoveDeadBodiesDisconnected";
						};
					};
					id=13;
					side="LOGIC";
					vehicle="ACE_ModuleRespawn";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item13
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4928.2505,304.06479,10978.776};
					class args
					{
						items=2;
						class Item0
						{
							value="1";
							parentCls="ace_viewdistance_ModuleSettings";
							typeName="moduleViewDistanceEnabled";
						};
						class Item1
						{
							value="7000";
							parentCls="ace_viewdistance_ModuleSettings";
							typeName="moduleViewDistanceLimit";
						};
					};
					id=14;
					side="LOGIC";
					vehicle="ace_viewdistance_ModuleSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item14
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4966.4771,298.80194,10978.316};
					class args
					{
						items=1;
						class Item0
						{
							value="1";
							parentCls="ACE_ModuleSitting";
							typeName="enable";
						};
					};
					id=15;
					side="LOGIC";
					vehicle="ACE_ModuleSitting";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item15
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5005.7603,294.60367,10972.115};
					class args
					{
						items=3;
						class Item0
						{
							value="0";
							parentCls="ACE_ModuleExplosive";
							typeName="RequireSpecialist";
						};
						class Item1
						{
							value="1";
							parentCls="ACE_ModuleExplosive";
							typeName="PunishNonSpecialists";
						};
						class Item2
						{
							value="1";
							parentCls="ACE_ModuleExplosive";
							typeName="ExplodeOnDefuse";
						};
					};
					id=16;
					side="LOGIC";
					vehicle="ACE_ModuleExplosive";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item16
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5081.1431,288.87277,10971.336};
					class args
					{
						items=6;
						class Item0
						{
							value="1";
							parentCls="ace_weather_ModuleSettings";
							typeName="enableServerController";
						};
						class Item1
						{
							value="1";
							parentCls="ace_weather_ModuleSettings";
							typeName="useACEWeather";
						};
						class Item2
						{
							value="1";
							parentCls="ace_weather_ModuleSettings";
							typeName="syncRain";
						};
						class Item3
						{
							value="1";
							parentCls="ace_weather_ModuleSettings";
							typeName="syncWind";
						};
						class Item4
						{
							value="1";
							parentCls="ace_weather_ModuleSettings";
							typeName="syncMisc";
						};
						class Item5
						{
							value="60";
							parentCls="ace_weather_ModuleSettings";
							typeName="serverUpdateInterval";
						};
					};
					id=17;
					side="LOGIC";
					vehicle="ace_weather_ModuleSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item17
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5352.1733,283.16699,10974.179};
					class args
					{
						items=4;
						class Item0
						{
							value="1";
							parentCls="ace_winddeflection_ModuleSettings";
							typeName="enabled";
						};
						class Item1
						{
							value="1";
							parentCls="ace_winddeflection_ModuleSettings";
							typeName="vehicleEnabled";
						};
						class Item2
						{
							value="0.05";
							parentCls="ace_winddeflection_ModuleSettings";
							typeName="simulationInterval";
						};
						class Item3
						{
							value="3000";
							parentCls="ace_winddeflection_ModuleSettings";
							typeName="simulationRadius";
						};
					};
					id=18;
					side="LOGIC";
					vehicle="ace_winddeflection_ModuleSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item18
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5245.9907,280.35501,10972.446};
					class args
					{
						items=5;
						class Item0
						{
							value="0";
							parentCls="ace_zeus_moduleSettings";
							typeName="zeusAscension";
						};
						class Item1
						{
							value="0";
							parentCls="ace_zeus_moduleSettings";
							typeName="zeusBird";
						};
						class Item2
						{
							value="0";
							parentCls="ace_zeus_moduleSettings";
							typeName="remoteWind";
						};
						class Item3
						{
							value="0";
							parentCls="ace_zeus_moduleSettings";
							typeName="radioOrdnance";
						};
						class Item4
						{
							value="0";
							parentCls="ace_zeus_moduleSettings";
							typeName="revealMines";
						};
					};
					id=19;
					side="LOGIC";
					vehicle="ace_zeus_moduleSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item19
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5869.7725,264.28442,10991.916};
					class args
					{
						items=13;
						class Item0
						{
							value="2";
							parentCls="ACE_moduleMedicalSettings";
							typeName="level";
						};
						class Item1
						{
							value="1";
							parentCls="ACE_moduleMedicalSettings";
							typeName="medicSetting";
						};
						class Item2
						{
							value="1";
							parentCls="ACE_moduleMedicalSettings";
							typeName="allowLitterCreation";
						};
						class Item3
						{
							value="1800";
							parentCls="ACE_moduleMedicalSettings";
							typeName="litterCleanUpDelay";
						};
						class Item4
						{
							value="1";
							parentCls="ACE_moduleMedicalSettings";
							typeName="enableScreams";
						};
						class Item5
						{
							value="1";
							parentCls="ACE_moduleMedicalSettings";
							typeName="playerDamageThreshold";
						};
						class Item6
						{
							value="0.3";
							parentCls="ACE_moduleMedicalSettings";
							typeName="AIDamageThreshold";
						};
						class Item7
						{
							value="0";
							parentCls="ACE_moduleMedicalSettings";
							typeName="enableUnconsciousnessAI";
						};
						class Item8
						{
							value="0";
							parentCls="ACE_moduleMedicalSettings";
							typeName="remoteControlledAI";
						};
						class Item9
						{
							value="0";
							parentCls="ACE_moduleMedicalSettings";
							typeName="preventInstaDeath";
						};
						class Item10
						{
							value="1";
							parentCls="ACE_moduleMedicalSettings";
							typeName="bleedingCoefficient";
						};
						class Item11
						{
							value="1";
							parentCls="ACE_moduleMedicalSettings";
							typeName="painCoefficient";
						};
						class Item12
						{
							value="1";
							parentCls="ACE_moduleMedicalSettings";
							typeName="keepLocalSettingsSynced";
						};
					};
					id=20;
					side="LOGIC";
					vehicle="ACE_moduleMedicalSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item20
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5796.3247,266.67212,10981.946};
					class args
					{
						items=3;
						class Item0
						{
							value="1";
							parentCls="ACE_moduleReviveSettings";
							typeName="enableRevive";
						};
						class Item1
						{
							value="6000";
							parentCls="ACE_moduleReviveSettings";
							typeName="maxReviveTime";
						};
						class Item2
						{
							value="-1";
							parentCls="ACE_moduleReviveSettings";
							typeName="amountOfReviveLives";
						};
					};
					id=21;
					side="LOGIC";
					vehicle="ACE_moduleReviveSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item21
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5735.8799,268.79803,10979.404};
					class args
					{
						items=13;
						class Item0
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="enableFor";
						};
						class Item1
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="enableAdvancedWounds";
						};
						class Item2
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="enableVehicleCrashes";
						};
						class Item3
						{
							value="1";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="medicSetting_PAK";
						};
						class Item4
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="consumeItem_PAK";
						};
						class Item5
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="useCondition_PAK";
						};
						class Item6
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="useLocation_PAK";
						};
						class Item7
						{
							value="1";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="medicSetting_SurgicalKit";
						};
						class Item8
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="consumeItem_SurgicalKit";
						};
						class Item9
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="useLocation_SurgicalKit";
						};
						class Item10
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="useCondition_SurgicalKit";
						};
						class Item11
						{
							value="0";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="healHitPointAfterAdvBandage";
						};
						class Item12
						{
							value="1";
							parentCls="ACE_moduleAdvancedMedicalSettings";
							typeName="painIsOnlySuppressed";
						};
					};
					id=22;
					side="LOGIC";
					vehicle="ACE_moduleAdvancedMedicalSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item22
		{
			side="LOGIC";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4103.5425,339,10781.055};
					azimut=182.25514;
					class args
					{
						items=2;
						class Item0
						{
							value="";
							parentCls="ACE_moduleAssignMedicRoles";
							typeName="EnableList";
						};
						class Item1
						{
							value="1";
							parentCls="ACE_moduleAssignMedicRoles";
							typeName="role";
						};
					};
					id=23;
					side="LOGIC";
					vehicle="ACE_moduleAssignMedicRoles";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=2;
					synchronizations[]={5,0,1,4,6,7};
				};
				class Item1
				{
					position[]={4116.9731,339,10774.292};
					class args
					{
						items=2;
						class Item0
						{
							value="";
							parentCls="ACE_moduleAssignMedicVehicle";
							typeName="EnableList";
						};
						class Item1
						{
							value="1";
							parentCls="ACE_moduleAssignMedicVehicle";
							typeName="enabled";
						};
					};
					id=24;
					side="LOGIC";
					vehicle="ACE_moduleAssignMedicVehicle";
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=3;
					synchronizations[]={27,28,29};
				};
			};
		};
		class Item23
		{
			side="WEST";
			class Vehicles
			{
				items=9;
				class Item0
				{
					position[]={4078,339,10801.409};
					azimut=237.783;
					special="NONE";
					id=25;
					side="WEST";
					vehicle="BWA3_TL_Fleck";
					player="PLAY CDG";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					text="Player10";
					init="removeAllWeapons this;";
					syncId=4;
					synchronizations[]={2};
				};
				class Item1
				{
					position[]={4074.3987,339,10802.099};
					azimut=58.304199;
					special="NONE";
					id=26;
					side="WEST";
					vehicle="BWA3_Autorifleman_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player11";
					init="removeAllWeapons this;";
				};
				class Item2
				{
					position[]={4074.6907,339,10801.667};
					azimut=58.304199;
					special="NONE";
					id=27;
					side="WEST";
					vehicle="BWA3_AutoriflemanMG5_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player12";
					init="removeAllWeapons this;";
				};
				class Item3
				{
					position[]={4075.5178,339,10800.423};
					azimut=58.304199;
					special="NONE";
					id=28;
					side="WEST";
					vehicle="BWA3_Grenadier_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player13";
					init="removeAllWeapons this;";
				};
				class Item4
				{
					position[]={4075.9792,339,10799.832};
					azimut=58.304199;
					special="NONE";
					id=29;
					side="WEST";
					vehicle="BWA3_RiflemanAT_Pzf3_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player14";
					init="removeAllWeapons this;";
				};
				class Item5
				{
					position[]={4076.7302,339,10798.92};
					azimut=58.304199;
					special="NONE";
					id=30;
					side="WEST";
					vehicle="BWA3_RiflemanAT_Pzf3_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player15";
					init="removeAllWeapons this;";
				};
				class Item6
				{
					position[]={4077.4529,339,10798.28};
					azimut=58.304199;
					special="NONE";
					id=31;
					side="WEST";
					vehicle="BWA3_CombatLifeSaver_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player16";
					init="removeAllWeapons this;";
					syncId=5;
					synchronizations[]={2};
				};
				class Item7
				{
					position[]={4076.4724,339,10799.411};
					azimut=58.304199;
					special="NONE";
					id=32;
					side="WEST";
					vehicle="BWA3_Marksman_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player17";
					init="removeAllWeapons this;";
				};
				class Item8
				{
					position[]={4075.0251,339,10801.036};
					azimut=58.304199;
					special="NONE";
					id=33;
					side="WEST";
					vehicle="BWA3_Engineer_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player18";
					init="removeAllWeapons this;";
				};
			};
		};
		class Item24
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4831.8589,313.74426,10976.717};
					class args
					{
						items=8;
						class Item0
						{
							value="0.1";
							parentCls="mcc_sandbox_moduleGAIASettings";
							typeName="aiSkillGen";
						};
						class Item1
						{
							value="0.1";
							parentCls="mcc_sandbox_moduleGAIASettings";
							typeName="aiSkillAim";
						};
						class Item2
						{
							value="0.1";
							parentCls="mcc_sandbox_moduleGAIASettings";
							typeName="aiSkillSpot";
						};
						class Item3
						{
							value="0.4";
							parentCls="mcc_sandbox_moduleGAIASettings";
							typeName="aiSkillCommand";
						};
						class Item4
						{
							value="1";
							parentCls="mcc_sandbox_moduleGAIASettings";
							typeName="aiSmoke";
						};
						class Item5
						{
							value="1";
							parentCls="mcc_sandbox_moduleGAIASettings";
							typeName="aiSmokeChance";
						};
						class Item6
						{
							value="3000";
							parentCls="mcc_sandbox_moduleGAIASettings";
							typeName="cacheDistance";
						};
						class Item7
						{
							value="0";
							parentCls="mcc_sandbox_moduleGAIASettings";
							typeName="gaiacontrol";
						};
					};
					id=34;
					side="LOGIC";
					vehicle="mcc_sandbox_moduleGAIASettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item25
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4780.0703,315.51541,10979.92};
					class args
					{
						items=21;
						class Item0
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="t2t";
						};
						class Item1
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="saveGear";
						};
						class Item2
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="messages";
						};
						class Item3
						{
							value="1";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="sync";
						};
						class Item4
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="nameTags";
						};
						class Item5
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="groupMarkers";
						};
						class Item6
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="artilleryComputer";
						};
						class Item7
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="timeAccel";
						};
						class Item8
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="deleteBody";
						};
						class Item9
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="respawnMenu";
						};
						class Item10
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="sqlPDA";
						};
						class Item11
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="commanderConsole";
						};
						class Item12
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="commanderConsoleShowGPS";
						};
						class Item13
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="commanderConsoleWP";
						};
						class Item14
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="commanderConsoleAI";
						};
						class Item15
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="squadDialog";
						};
						class Item16
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="squadDialogPip";
						};
						class Item17
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="logistics";
						};
						class Item18
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="roleSelection";
						};
						class Item19
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="allowKitChange";
						};
						class Item20
						{
							value="0";
							parentCls="mcc_sandbox_moduleMissionSettings";
							typeName="allowRTS";
						};
					};
					id=35;
					side="LOGIC";
					vehicle="mcc_sandbox_moduleMissionSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item26
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4873.9429,309.79883,10981.72};
					class args
					{
						items=8;
						class Item0
						{
							value="0";
							parentCls="mcc_sandbox_moduleCover";
							typeName="actionMenu";
						};
						class Item1
						{
							value="0";
							parentCls="mcc_sandbox_moduleCover";
							typeName="cover";
						};
						class Item2
						{
							value="0";
							parentCls="mcc_sandbox_moduleCover";
							typeName="coverUI";
						};
						class Item3
						{
							value="0";
							parentCls="mcc_sandbox_moduleCover";
							typeName="coverVault";
						};
						class Item4
						{
							value="0";
							parentCls="mcc_sandbox_moduleCover";
							typeName="switchWeapons";
						};
						class Item5
						{
							value="0";
							parentCls="mcc_sandbox_moduleCover";
							typeName="interaction";
						};
						class Item6
						{
							value="0";
							parentCls="mcc_sandbox_moduleCover";
							typeName="interactionUI";
						};
						class Item7
						{
							value="0";
							parentCls="mcc_sandbox_moduleCover";
							typeName="survive";
						};
					};
					id=36;
					side="LOGIC";
					vehicle="mcc_sandbox_moduleCover";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item27
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4733.0098,317.58105,10979.188};
					class args
					{
						items=7;
						class Item0
						{
							value="0";
							parentCls="tfar_ModuleTaskForceRadioEnforceUsage";
							typeName="TeamLeaderRadio";
						};
						class Item1
						{
							value="1";
							parentCls="tfar_ModuleTaskForceRadioEnforceUsage";
							typeName="RiflemanRadio";
						};
						class Item2
						{
							value="7";
							parentCls="tfar_ModuleTaskForceRadioEnforceUsage";
							typeName="terrain_interception_coefficient";
						};
						class Item3
						{
							value="TaskForceRadio";
							parentCls="tfar_ModuleTaskForceRadioEnforceUsage";
							typeName="radio_channel_name";
						};
						class Item4
						{
							value="123";
							parentCls="tfar_ModuleTaskForceRadioEnforceUsage";
							typeName="radio_channel_password";
						};
						class Item5
						{
							value="0";
							parentCls="tfar_ModuleTaskForceRadioEnforceUsage";
							typeName="same_sw_frequencies_for_side";
						};
						class Item6
						{
							value="1";
							parentCls="tfar_ModuleTaskForceRadioEnforceUsage";
							typeName="same_lr_frequencies_for_side";
						};
					};
					id=37;
					side="LOGIC";
					vehicle="tfar_ModuleTaskForceRadioEnforceUsage";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item28
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5632.1924,271.98566,10977.453};
					class args
					{
						items=9;
						class Item0
						{
							value="0";
							parentCls="ACE_moduleRepairSettings";
							typeName="engineerSetting_Repair";
						};
						class Item1
						{
							value="0";
							parentCls="ACE_moduleRepairSettings";
							typeName="engineerSetting_Wheel";
						};
						class Item2
						{
							value="0.6";
							parentCls="ACE_moduleRepairSettings";
							typeName="repairDamageThreshold";
						};
						class Item3
						{
							value="0.4";
							parentCls="ACE_moduleRepairSettings";
							typeName="repairDamageThreshold_Engineer";
						};
						class Item4
						{
							value="0";
							parentCls="ACE_moduleRepairSettings";
							typeName="consumeItem_ToolKit";
						};
						class Item5
						{
							value="0";
							parentCls="ACE_moduleRepairSettings";
							typeName="fullRepairLocation";
						};
						class Item6
						{
							value="0";
							parentCls="ACE_moduleRepairSettings";
							typeName="engineerSetting_fullRepair";
						};
						class Item7
						{
							value="1";
							parentCls="ACE_moduleRepairSettings";
							typeName="addSpareParts";
						};
						class Item8
						{
							value="1";
							parentCls="ACE_moduleRepairSettings";
							typeName="wheelRepairRequiredItems";
						};
					};
					id=38;
					side="LOGIC";
					vehicle="ACE_moduleRepairSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item29
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4610.7109,328.50394,10973.932};
					class args
					{
						items=1;
						class Item0
						{
							value="Bundeswehr ";
							parentCls="ModuleMissionName_F";
							typeName="Name";
						};
					};
					id=39;
					side="LOGIC";
					vehicle="ModuleMissionName_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item30
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4527.6064,339,10696.96};
					azimut=230.76601;
					offsetY=0.00164795;
					id=40;
					side="WEST";
					vehicle="BWA3_Crew_Fleck";
					player="PLAY CDG";
					leader=1;
					skill=1;
					description="Pilot";
				};
			};
		};
		class Item31
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4530.4673,339,10692.342};
					azimut=596.17999;
					offsetY=0.00164795;
					id=41;
					side="WEST";
					vehicle="BWA3_Crew_Fleck";
					player="PLAY CDG";
					leader=1;
					skill=1;
					description="Pilot";
				};
			};
		};
		class Item32
		{
			side="WEST";
			class Vehicles
			{
				items=9;
				class Item0
				{
					position[]={4081.3105,339,10793.757};
					azimut=237.783;
					special="NONE";
					id=42;
					side="WEST";
					vehicle="BWA3_TL_Fleck";
					player="PLAY CDG";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					text="Player10_1";
					init="removeAllWeapons this;";
					syncId=6;
					synchronizations[]={2};
				};
				class Item1
				{
					position[]={4077.7092,339,10794.446};
					azimut=58.304199;
					special="NONE";
					id=43;
					side="WEST";
					vehicle="BWA3_Autorifleman_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player11_1";
					init="removeAllWeapons this;";
				};
				class Item2
				{
					position[]={4078.0012,339,10794.015};
					azimut=58.304199;
					special="NONE";
					id=44;
					side="WEST";
					vehicle="BWA3_AutoriflemanMG5_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player12_1";
					init="removeAllWeapons this;";
				};
				class Item3
				{
					position[]={4078.8284,339,10792.771};
					azimut=58.304199;
					special="NONE";
					id=45;
					side="WEST";
					vehicle="BWA3_Grenadier_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player13_1";
					init="removeAllWeapons this;";
				};
				class Item4
				{
					position[]={4079.2898,339,10792.18};
					azimut=58.304199;
					special="NONE";
					id=46;
					side="WEST";
					vehicle="BWA3_RiflemanAT_Pzf3_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player14_1";
					init="removeAllWeapons this;";
				};
				class Item5
				{
					position[]={4079.9636,339,10791.035};
					azimut=58.304199;
					special="NONE";
					id=47;
					side="WEST";
					vehicle="BWA3_RiflemanAT_Pzf3_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player15_1";
					init="removeAllWeapons this;";
				};
				class Item6
				{
					position[]={4080.4141,339,10790.513};
					azimut=58.304199;
					special="NONE";
					id=48;
					side="WEST";
					vehicle="BWA3_CombatLifeSaver_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player16_1";
					init="removeAllWeapons this;";
					syncId=7;
					synchronizations[]={2};
				};
				class Item7
				{
					position[]={4079.6282,339,10791.584};
					azimut=58.304199;
					special="NONE";
					id=49;
					side="WEST";
					vehicle="BWA3_Marksman_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player17_1";
					init="removeAllWeapons this;";
				};
				class Item8
				{
					position[]={4078.3357,339,10793.384};
					azimut=58.304199;
					special="NONE";
					id=50;
					side="WEST";
					vehicle="BWA3_Engineer_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					text="Player18_1";
					init="removeAllWeapons this;";
				};
			};
		};
		class Item33
		{
			side="LOGIC";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4454.8799,339,10806.537};
					class args
					{
						items=2;
						class Item0
						{
							value="";
							parentCls="ACE_moduleAssignRepairVehicle";
							typeName="EnableList";
						};
						class Item1
						{
							value="1";
							parentCls="ACE_moduleAssignRepairVehicle";
							typeName="role";
						};
					};
					id=51;
					side="LOGIC";
					vehicle="ACE_moduleAssignRepairVehicle";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=8;
					synchronizations[]={33,32,31,34,30};
				};
				class Item1
				{
					position[]={4467.3364,339,10796.23};
					class args
					{
						items=2;
						class Item0
						{
							value="";
							parentCls="ACE_moduleAssignEngineerRoles";
							typeName="EnableList";
						};
						class Item1
						{
							value="1";
							parentCls="ACE_moduleAssignEngineerRoles";
							typeName="role";
						};
					};
					id=52;
					side="LOGIC";
					vehicle="ACE_moduleAssignEngineerRoles";
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=9;
					synchronizations[]={10,11};
				};
			};
		};
		class Item34
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4471.7402,339,10798.374};
					azimut=599.91998;
					offsetY=0.00164795;
					special="NONE";
					id=53;
					side="WEST";
					vehicle="BWA3_Engineer_Fleck";
					player="PLAY CDG";
					leader=1;
					skill=1;
					description="Instandsetzung";
					syncId=10;
					synchronizations[]={9};
				};
				class Item1
				{
					position[]={4473.1333,339,10795.998};
					azimut=599.91998;
					offsetY=0.00164795;
					special="NONE";
					id=54;
					side="WEST";
					vehicle="BWA3_Engineer_Fleck";
					player="PLAY CDG";
					skill=1;
					description="Instandsetzung";
					syncId=11;
					synchronizations[]={9};
				};
			};
		};
		class Item35
		{
			side="WEST";
			class Vehicles
			{
				items=6;
				class Item0
				{
					position[]={4672.6211,339,10451.776};
					azimut=349.582;
					offsetY=0.00164795;
					special="NONE";
					id=55;
					side="WEST";
					vehicle="BWA3_CombatLifeSaver_Fleck";
					player="PLAY CDG";
					leader=1;
					skill=1;
					text="Player30";
					init="removeAllWeapons this;";
					description="Teamleader | Sanitäter [Medic Station]";
					syncId=12;
					synchronizations[]={18};
				};
				class Item1
				{
					position[]={4672.02,338.99936,10449.523};
					azimut=349.582;
					offsetY=0.00164795;
					special="NONE";
					id=56;
					side="WEST";
					vehicle="BWA3_CombatLifeSaver_Fleck";
					player="PLAY CDG";
					skill=1;
					text="Player31";
					init="removeAllWeapons this;";
					description="Sanitäter | Sanitäter [Medic Station]";
					syncId=13;
					synchronizations[]={18};
				};
				class Item2
				{
					position[]={4673.6616,339,10449.861};
					azimut=349.582;
					offsetY=0.00164795;
					special="NONE";
					id=57;
					side="WEST";
					vehicle="BWA3_CombatLifeSaver_Fleck";
					player="PLAY CDG";
					skill=1;
					text="Player32";
					init="removeAllWeapons this;";
					description="Sanitäter | Sanitäter [Medic Station]";
					syncId=14;
					synchronizations[]={18};
				};
				class Item3
				{
					position[]={4675.1235,339,10450.344};
					azimut=349.582;
					offsetY=0.00164795;
					special="NONE";
					id=58;
					side="WEST";
					vehicle="BWA3_CombatLifeSaver_Fleck";
					player="PLAY CDG";
					skill=1;
					text="Player33";
					init="removeAllWeapons this;";
					description="Sanitäter | Sanitäter [Medic Station]";
					syncId=15;
					synchronizations[]={18};
				};
				class Item4
				{
					position[]={4676.1797,339,10450.779};
					azimut=349.582;
					offsetY=0.00164795;
					special="NONE";
					id=59;
					side="WEST";
					vehicle="BWA3_CombatLifeSaver_Fleck";
					player="PLAY CDG";
					skill=1;
					text="Player34";
					init="removeAllWeapons this;";
					description="Sanitäter | Sanitäter [Medic Station]";
					syncId=16;
					synchronizations[]={18};
				};
				class Item5
				{
					position[]={4676.1055,339,10452.245};
					azimut=-30.089399;
					special="NONE";
					id=60;
					side="WEST";
					vehicle="BWA3_CombatLifeSaver_Fleck";
					player="PLAY CDG";
					skill=0.40000001;
					syncId=17;
					synchronizations[]={18};
				};
			};
		};
		class Item36
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4673.1602,339,10456.386};
					azimut=-12.862;
					class args
					{
						items=2;
						class Item0
						{
							value="";
							parentCls="ACE_moduleAssignMedicRoles";
							typeName="EnableList";
						};
						class Item1
						{
							value="2";
							parentCls="ACE_moduleAssignMedicRoles";
							typeName="role";
						};
					};
					id=61;
					side="LOGIC";
					vehicle="ACE_moduleAssignMedicRoles";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=18;
					synchronizations[]={12,17,16,15,14,13};
				};
			};
		};
		class Item37
		{
			side="CIV";
			class Vehicles
			{
				items=3;
				class Item0
				{
					position[]={6046.312,300.98611,7758.2866};
					azimut=598.15002;
					offsetY=0.00164795;
					id=62;
					side="CIV";
					vehicle="LOP_CHR_Civ_Villager_01";
					player="PLAY CDG";
					leader=1;
					skill=1;
					description="Zivilist";
				};
				class Item1
				{
					position[]={6051.1001,300.98999,7762.2881};
					azimut=598.15002;
					offsetY=0.00164795;
					id=63;
					side="CIV";
					vehicle="LOP_CHR_Civ_Doctor_01";
					player="PLAY CDG";
					skill=1;
					description="Arzt Zivil";
					syncId=19;
					synchronizations[]={21};
				};
				class Item2
				{
					position[]={6049.3613,300.98825,7756.8384};
					azimut=598.15002;
					offsetY=0.00164795;
					id=64;
					side="CIV";
					vehicle="LOP_CHR_Civ_Worker_01";
					player="PLAY CDG";
					skill=1;
					description="Zivilist";
				};
			};
		};
		class Item38
		{
			side="CIV";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={6052.6182,300.98999,7760.6777};
					azimut=598.15002;
					offsetY=0.00164795;
					id=65;
					side="CIV";
					vehicle="LOP_CHR_Civ_Doctor_01";
					player="PLAY CDG";
					leader=1;
					skill=1;
					description="Arzt Zivil";
					syncId=20;
					synchronizations[]={21};
				};
				class Item1
				{
					position[]={6050.3203,300.98999,7758.8271};
					azimut=598.15002;
					offsetY=0.00164795;
					id=66;
					side="CIV";
					vehicle="LOP_CHR_Civ_Priest_01";
					player="PLAY CDG";
					skill=1;
					description="Zivilist";
				};
			};
		};
		class Item39
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6047.4263,300.99176,7763.8203};
					azimut=-12.862;
					class args
					{
						items=2;
						class Item0
						{
							value="";
							parentCls="ACE_moduleAssignMedicRoles";
							typeName="EnableList";
						};
						class Item1
						{
							value="2";
							parentCls="ACE_moduleAssignMedicRoles";
							typeName="role";
						};
					};
					id=67;
					side="LOGIC";
					vehicle="ACE_moduleAssignMedicRoles";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=21;
					synchronizations[]={19,20};
				};
			};
		};
		class Item40
		{
			side="EAST";
			class Vehicles
			{
				items=6;
				class Item0
				{
					position[]={12101.093,159,12656.708};
					azimut=11.7204;
					id=68;
					side="EAST";
					vehicle="rhs_msv_emr_officer";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					syncId=22;
					synchronizations[]={26};
				};
				class Item1
				{
					position[]={12103.794,159,12658.2};
					azimut=-171.36763;
					id=69;
					side="EAST";
					vehicle="rhs_msv_emr_machinegunner";
					player="PLAY CDG";
					skill=0.60000002;
				};
				class Item2
				{
					position[]={12102.654,159,12658.428};
					azimut=-171.36763;
					id=70;
					side="EAST";
					vehicle="rhs_msv_emr_grenadier";
					player="PLAY CDG";
					skill=0.60000002;
				};
				class Item3
				{
					position[]={12101.621,159,12658.717};
					azimut=-171.36763;
					id=71;
					side="EAST";
					vehicle="rhs_msv_emr_grenadier_rpg";
					player="PLAY CDG";
					skill=0.60000002;
				};
				class Item4
				{
					position[]={12100.646,159,12659.021};
					azimut=-171.36763;
					id=72;
					side="EAST";
					vehicle="rhs_msv_emr_medic";
					player="PLAY CDG";
					skill=0.60000002;
					syncId=23;
					synchronizations[]={26};
				};
				class Item5
				{
					position[]={12099.62,159,12659.234};
					azimut=-171.36763;
					id=73;
					side="EAST";
					vehicle="rhs_msv_emr_grenadier";
					player="PLAY CDG";
					skill=0.60000002;
				};
			};
		};
		class Item41
		{
			side="EAST";
			class Vehicles
			{
				items=6;
				class Item0
				{
					position[]={12107.843,159,12654.941};
					azimut=11.7204;
					id=74;
					side="EAST";
					vehicle="rhs_msv_emr_officer";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					syncId=24;
					synchronizations[]={26,24};
				};
				class Item1
				{
					position[]={12110.544,159,12656.346};
					azimut=-171.368;
					id=75;
					side="EAST";
					vehicle="rhs_msv_emr_machinegunner";
					player="PLAY CDG";
					skill=0.60000002;
				};
				class Item2
				{
					position[]={12109.404,159,12656.661};
					azimut=-171.368;
					id=76;
					side="EAST";
					vehicle="rhs_msv_emr_grenadier";
					player="PLAY CDG";
					skill=0.60000002;
				};
				class Item3
				{
					position[]={12108.371,159,12656.95};
					azimut=-171.368;
					id=77;
					side="EAST";
					vehicle="rhs_msv_emr_grenadier_rpg";
					player="PLAY CDG";
					skill=0.60000002;
				};
				class Item4
				{
					position[]={12107.331,159,12657.255};
					azimut=-171.368;
					id=78;
					side="EAST";
					vehicle="rhs_msv_emr_medic";
					player="PLAY CDG";
					skill=0.60000002;
					syncId=25;
					synchronizations[]={26};
				};
				class Item5
				{
					position[]={12106.436,159,12657.709};
					azimut=-171.368;
					id=79;
					side="EAST";
					vehicle="rhs_msv_emr_grenadier";
					player="PLAY CDG";
					skill=0.60000002;
				};
			};
		};
		class Item42
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={12110.111,159,12648.244};
					class args
					{
						items=2;
						class Item0
						{
							value="";
							parentCls="ACE_moduleAssignMedicRoles";
							typeName="EnableList";
						};
						class Item1
						{
							value="2";
							parentCls="ACE_moduleAssignMedicRoles";
							typeName="role";
						};
					};
					id=80;
					side="LOGIC";
					vehicle="ACE_moduleAssignMedicRoles";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=26;
					synchronizations[]={25,24,23,22,37,36};
				};
			};
		};
		class Item43
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5572.5908,275.08731,10973.446};
					class args
					{
						items=1;
						class Item0
						{
							value="2";
							parentCls="ACE_moduleRearmSettings";
							typeName="level";
						};
					};
					id=81;
					side="LOGIC";
					vehicle="ACE_moduleRearmSettings";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
	class Vehicles
	{
		items=63;
		class Item0
		{
			position[]={4573.7314,338.98999,10676.396};
			azimut=-121.95506;
			special="NONE";
			id=82;
			side="EMPTY";
			vehicle="rksl_efa_fgr4_de_1";
			skill=0.40000001;
		};
		class Item1
		{
			position[]={4518.7354,338.98999,10780.713};
			azimut=-121.95506;
			special="NONE";
			id=83;
			side="EMPTY";
			vehicle="rksl_efa_fgr4_de_1";
			skill=0.40000001;
		};
		class Item2
		{
			position[]={4656.7383,338.99585,10459.379};
			azimut=504.03275;
			offsetY=0.00164795;
			id=84;
			side="EMPTY";
			vehicle="UH1H_Medevac";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
			syncId=27;
			synchronizations[]={3};
		};
		class Item3
		{
			position[]={4690.8101,338.99103,10454.229};
			azimut=623.15143;
			offsetY=0.00164795;
			id=85;
			side="EMPTY";
			vehicle="Fennek_Flecktarn_san";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
			syncId=28;
			synchronizations[]={3};
		};
		class Item4
		{
			position[]={4664.0361,339,10433.843};
			azimut=241.20886;
			offsetY=0.00164795;
			id=86;
			side="EMPTY";
			vehicle="BWA3_Box_VA";
			leader=1;
			skill=1;
			init=" [""AmmoboxInit"",[this,true]] call BIS_fnc_arsenal";
			description="Outpost Chef | MCC / Zeus";
		};
		class Item5
		{
			position[]={4059.0667,338.99008,10784.608};
			azimut=331.86801;
			offsetY=0.00164795;
			id=87;
			side="EMPTY";
			vehicle="BWA3_Box_VA";
			leader=1;
			skill=1;
			init="this allowDammage false; this addaction [""Open Virtual Arsenal"", { [""Open"",true] call BIS_fnc_arsenal; }]; this addAction [""Sanitaeter werden"", ""scripts\sani.sqf""]; this addAction [""Engineer werden"",""scripts\engi.sqf""];";
			description="Outpost Chef | MCC / Zeus";
		};
		class Item6
		{
			position[]={4076.4739,339,10819.548};
			azimut=502.32922;
			offsetY=0.00164795;
			id=88;
			side="EMPTY";
			vehicle="acr_a3_dingo_gl_wdl";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item7
		{
			position[]={4084.1931,339,10824.979};
			azimut=138.90378;
			offsetY=0.00164795;
			id=89;
			side="EMPTY";
			vehicle="acr_a3_dingo_wdl";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item8
		{
			position[]={4665.4795,338.99783,10441.135};
			azimut=241.20886;
			offsetY=0.00164795;
			id=90;
			side="EMPTY";
			vehicle="ACE_medicalSupplyCrate_advanced";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item9
		{
			position[]={4664.1519,338.99545,10443.412};
			azimut=241.20886;
			offsetY=0.00164795;
			id=91;
			side="EMPTY";
			vehicle="ACE_medicalSupplyCrate_advanced";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item10
		{
			position[]={4650.1514,338.99506,10458.786};
			azimut=241.20886;
			offsetY=0.00164795;
			id=92;
			side="EMPTY";
			vehicle="ACE_medicalSupplyCrate_advanced";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item11
		{
			position[]={4066.3228,338.95282,10782.887};
			azimut=331.86801;
			offsetY=0.00164795;
			id=93;
			side="EMPTY";
			vehicle="ACE_medicalSupplyCrate_advanced";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item12
		{
			position[]={4069.1133,338.9509,10784.337};
			azimut=331.86801;
			offsetY=0.00164795;
			id=94;
			side="EMPTY";
			vehicle="ACE_medicalSupplyCrate_advanced";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item13
		{
			position[]={4072.134,338.95346,10785.882};
			azimut=331.86801;
			offsetY=0.00164795;
			id=95;
			side="EMPTY";
			vehicle="ACE_Box_Misc";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item14
		{
			position[]={4161.4131,339,10768.969};
			azimut=597.94702;
			offsetY=0.00164795;
			id=96;
			side="EMPTY";
			vehicle="CUP_B_CH53E_USMC";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
			syncId=29;
			synchronizations[]={3};
		};
		class Item15
		{
			position[]={4534.3882,339,10697.08};
			azimut=331.86801;
			offsetY=0.00164795;
			id=97;
			side="EMPTY";
			vehicle="BWA3_Box_VA";
			leader=1;
			skill=1;
			init=" [""AmmoboxInit"",[this,true]] call BIS_fnc_arsenal";
			description="Outpost Chef | MCC / Zeus";
		};
		class Item16
		{
			position[]={4883.6533,339,10073.79};
			azimut=596.17999;
			offsetY=0.00164795;
			id=98;
			side="EMPTY";
			vehicle="C130J";
			leader=1;
			skill=1;
			description="Pilot";
		};
		class Item17
		{
			position[]={4859.6504,339,10115.282};
			azimut=596.17999;
			offsetY=0.00164795;
			id=99;
			side="EMPTY";
			vehicle="C130J";
			leader=1;
			skill=1;
			description="Pilot";
		};
		class Item18
		{
			position[]={4830.4072,339,10151.354};
			azimut=596.17999;
			offsetY=0.00164795;
			id=100;
			side="EMPTY";
			vehicle="CUP_B_CH53E_USMC";
			leader=1;
			skill=1;
			description="Pilot";
		};
		class Item19
		{
			position[]={4831.9941,338.99265,10219.146};
			azimut=421.65366;
			offsetY=0.00164795;
			id=101;
			side="EMPTY";
			vehicle="BWA3_Box_VA";
			leader=1;
			skill=1;
			init=" [""AmmoboxInit"",[this,true]] call BIS_fnc_arsenal";
			description="Outpost Chef | MCC / Zeus";
		};
		class Item20
		{
			position[]={4087.4712,339,10827.335};
			azimut=502.32922;
			offsetY=0.00164795;
			id=102;
			side="EMPTY";
			vehicle="acr_a3_dingo_gl_wdl";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item21
		{
			position[]={4090.584,339,10829.893};
			azimut=138.90378;
			offsetY=0.00164795;
			id=103;
			side="EMPTY";
			vehicle="acr_a3_dingo_wdl";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item22
		{
			position[]={4521.7109,339,10705.967};
			azimut=596.61255;
			offsetY=0.00164795;
			id=104;
			side="EMPTY";
			vehicle="Fennek_Flecktarn";
			skill=1;
			description="Outpost Chef Adjutant | MCC / Zeus";
		};
		class Item23
		{
			position[]={4852.3657,338.99982,10229.179};
			azimut=598.15045;
			offsetY=0.00164795;
			id=105;
			side="EMPTY";
			vehicle="Fennek_Flecktarn";
			skill=1;
			description="Outpost Chef Adjutant | MCC / Zeus";
		};
		class Item24
		{
			position[]={4458.6797,338.99652,10821.415};
			azimut=596.25653;
			offsetY=0.00164795;
			special="NONE";
			id=106;
			side="EMPTY";
			vehicle="B_Truck_01_box_F";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
			syncId=30;
			synchronizations[]={8};
		};
		class Item25
		{
			position[]={4464.5786,339,10812.605};
			azimut=599.9198;
			offsetY=0.00164795;
			special="NONE";
			id=107;
			side="EMPTY";
			vehicle="B_Truck_01_Repair_F";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
			syncId=31;
			synchronizations[]={8};
		};
		class Item26
		{
			position[]={4468.2236,339,10807.741};
			azimut=598.1994;
			offsetY=0.00164795;
			special="NONE";
			id=108;
			side="EMPTY";
			vehicle="B_Truck_01_ammo_F";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
			syncId=32;
			synchronizations[]={8};
		};
		class Item27
		{
			position[]={4471.9351,339,10802.962};
			azimut=239.2643;
			offsetY=0.00164795;
			special="NONE";
			id=109;
			side="EMPTY";
			vehicle="B_Truck_01_fuel_F";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
			syncId=33;
			synchronizations[]={8};
		};
		class Item28
		{
			position[]={4461.6699,338.99759,10817.626};
			azimut=599.91998;
			offsetY=0.00164795;
			special="NONE";
			id=110;
			side="EMPTY";
			vehicle="B_Truck_01_medical_F";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
			syncId=34;
			synchronizations[]={8};
		};
		class Item29
		{
			position[]={4479.8311,339,10790.886};
			azimut=331.86801;
			offsetY=0.00164795;
			id=111;
			side="EMPTY";
			vehicle="BWA3_Box_VA";
			leader=1;
			skill=1;
			init="this allowDammage false; this addaction [""Open Virtual Arsenal"", { [""Open"",true] call BIS_fnc_arsenal; }]; this addAction [""Sanitaeter werden"", ""scripts\sani.sqf""]; this addAction [""Engineer werden"",""scripts\engi.sqf""];";
			description="Outpost Chef | MCC / Zeus";
		};
		class Item30
		{
			position[]={4074.0537,338.98416,10769.802};
			azimut=421.89694;
			offsetY=0.00164795;
			special="NONE";
			id=112;
			side="EMPTY";
			vehicle="BWA3_Leopard2A6M_Fleck";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item31
		{
			position[]={4079.395,338.99921,10757.038};
			azimut=419.55161;
			offsetY=0.00164795;
			special="NONE";
			id=113;
			side="EMPTY";
			vehicle="BWA3_Puma_Fleck";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item32
		{
			position[]={4054.26,339.04318,10790.61};
			azimut=421.36057;
			offsetY=0.00164795;
			id=114;
			side="EMPTY";
			vehicle="acr_a3_dingo_gl_wdl";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item33
		{
			position[]={4052.1787,339.07397,10794.771};
			azimut=57.935215;
			offsetY=0.00164795;
			id=115;
			side="EMPTY";
			vehicle="acr_a3_dingo_wdl";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item34
		{
			position[]={4049.5566,339.11038,10799.858};
			azimut=421.8555;
			offsetY=0.00164795;
			special="NONE";
			id=116;
			side="EMPTY";
			vehicle="Fennek_Flecktarn";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item35
		{
			position[]={4080.3438,339,10822.08};
			azimut=499.81613;
			offsetY=0.00164795;
			special="NONE";
			id=117;
			side="EMPTY";
			vehicle="Fennek_Flecktarn";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item36
		{
			position[]={4148.728,339,10796.65};
			azimut=243.80499;
			offsetY=0.00164795;
			special="NONE";
			id=118;
			side="EMPTY";
			vehicle="sfp_hkp9";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item37
		{
			position[]={4137.3506,339,10813.151};
			azimut=244.07639;
			offsetY=0.00164795;
			special="NONE";
			id=119;
			side="EMPTY";
			vehicle="UH1H_Closed";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item38
		{
			position[]={4933.8286,339,9987.3291};
			azimut=243.80499;
			offsetY=0.00164795;
			special="NONE";
			id=120;
			side="EMPTY";
			vehicle="sfp_hkp9";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item39
		{
			position[]={4910.6748,339,10031.753};
			azimut=244.07639;
			offsetY=0.00164795;
			special="NONE";
			id=121;
			side="EMPTY";
			vehicle="UH1H_Closed";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item40
		{
			position[]={4688.9375,338.99304,10457.291};
			azimut=342.03015;
			offsetY=0.00164795;
			id=122;
			side="EMPTY";
			vehicle="ACE_medicalSupplyCrate_advanced";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item41
		{
			position[]={4716.0981,339,10230.986};
			azimut=421.8555;
			offsetY=0.00164795;
			special="NONE";
			id=123;
			side="EMPTY";
			vehicle="Fennek_Flecktarn";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item42
		{
			position[]={4839.6602,338.99988,10222.583};
			azimut=329.23602;
			offsetY=0.00164795;
			special="NONE";
			id=124;
			side="EMPTY";
			vehicle="t10_parachute";
			skill=1;
			description="Sanitäter | Sanitäter [Medic Station]";
		};
		class Item43
		{
			position[]={4855.8115,339,10223.667};
			azimut=598.15002;
			offsetY=0.00164795;
			id=125;
			side="EMPTY";
			vehicle="Fennek_Flecktarn_gmg";
			skill=1;
			description="Outpost Chef Adjutant | MCC / Zeus";
		};
		class Item44
		{
			position[]={4859.7393,339,10217.397};
			azimut=598.15002;
			offsetY=0.00164795;
			id=126;
			side="EMPTY";
			vehicle="Fennek_Flecktarn_mg";
			skill=1;
			description="Outpost Chef Adjutant | MCC / Zeus";
		};
		class Item45
		{
			position[]={6050.3228,300.99289,7768.5566};
			azimut=215.58;
			offsetY=0.00164795;
			id=127;
			side="EMPTY";
			vehicle="BWA3_Box_VA";
			leader=1;
			skill=1;
			init="this allowDammage false; this addaction [""Open Virtual Arsenal"", { [""Open"",true] call BIS_fnc_arsenal; }]; this addAction [""Sanitaeter werden"", ""scripts\sani.sqf""]; this addAction [""Engineer werden"",""scripts\engi.sqf""];l";
			description="Outpost Chef | MCC / Zeus";
			syncId=35;
			synchronizations[]={35};
		};
		class Item46
		{
			position[]={6041.5093,300.98099,7759.2168};
			azimut=312.54346;
			offsetY=0.00164795;
			id=128;
			side="EMPTY";
			vehicle="ACE_medicalSupplyCrate_advanced";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item47
		{
			position[]={6043.5986,300.98746,7762.0063};
			azimut=-50.399006;
			offsetY=0.00164795;
			id=129;
			side="EMPTY";
			vehicle="ACE_medicalSupplyCrate_advanced";
			leader=1;
			skill=1;
			description="Outpost Chef | MCC / Zeus";
		};
		class Item48
		{
			position[]={6039.5781,300.97491,7751.1846};
			azimut=487.60446;
			offsetY=0.00164795;
			id=130;
			side="EMPTY";
			vehicle="RHS_Civ_Truck_02_covered_F";
			leader=1;
			skill=1;
			description="Zivilist";
		};
		class Item49
		{
			position[]={6051.9746,300.98532,7752.0078};
			azimut=394.91281;
			offsetY=0.00164795;
			id=131;
			side="EMPTY";
			vehicle="RDS_Gaz24_Civ_03";
			leader=1;
			skill=1;
			description="Zivilist";
		};
		class Item50
		{
			position[]={12009.809,158.8,12635.142};
			azimut=-339.72897;
			id=132;
			side="EMPTY";
			vehicle="RHS_Su25SM_KH29_vvs";
			skill=0.60000002;
		};
		class Item51
		{
			position[]={12150.739,158.98993,12628.505};
			azimut=-337.8111;
			id=133;
			side="EMPTY";
			vehicle="RHS_Ural_MSV_01";
			skill=0.60000002;
			syncId=36;
			synchronizations[]={26};
		};
		class Item52
		{
			position[]={12088.001,158.8,12641.188};
			azimut=290.50699;
			offsetY=0.00164795;
			id=134;
			side="EMPTY";
			vehicle="BWA3_Box_VA";
			leader=1;
			skill=1;
			init="this allowDammage false; this addaction [""Open Virtual Arsenal"", { [""Open"",true] call BIS_fnc_arsenal; }]; this addAction [""Sanitaeter werden"", ""scripts\sani.sqf""]; this addAction [""Engineer werden"",""scripts\engi.sqf""];";
			description="Outpost Chef | MCC / Zeus";
		};
		class Item53
		{
			position[]={12106.422,158.89999,12630.53};
			azimut=-336.70013;
			id=135;
			side="EMPTY";
			vehicle="LOP_CDF_KAMAZ_Ammo";
			skill=0.60000002;
		};
		class Item54
		{
			position[]={12114.159,158.89999,12628.27};
			azimut=21.681028;
			id=136;
			side="EMPTY";
			vehicle="LOP_IA_HEMTT_Fuel_D";
			skill=0.60000002;
		};
		class Item55
		{
			position[]={12121.426,158.89999,12625.438};
			azimut=20.194702;
			id=137;
			side="EMPTY";
			vehicle="LOP_IA_HEMTT_Ammo_D";
			skill=0.60000002;
		};
		class Item56
		{
			position[]={12128.021,158.89999,12622.159};
			azimut=21.235563;
			id=138;
			side="EMPTY";
			vehicle="LOP_IA_HEMTT_Repair_D";
			skill=0.60000002;
		};
		class Item57
		{
			position[]={12134.003,158.89999,12620.473};
			azimut=16.837835;
			id=139;
			side="EMPTY";
			vehicle="LOP_IA_HEMTT_Medical_D";
			skill=0.60000002;
			syncId=37;
			synchronizations[]={26};
		};
		class Item58
		{
			position[]={12056.574,158.8,12619.341};
			azimut=-339.03488;
			id=140;
			side="EMPTY";
			vehicle="RHS_Su25SM_vvs";
			skill=0.60000002;
		};
		class Item59
		{
			position[]={4347.2939,339,10779.549};
			azimut=-123.04056;
			id=141;
			side="EMPTY";
			vehicle="BWA3_Tiger_Gunpod_FZ";
			skill=0.60000002;
		};
		class Item60
		{
			position[]={4335.1792,339,10797.517};
			azimut=-123.04056;
			id=142;
			side="EMPTY";
			vehicle="BWA3_Tiger_Gunpod_PARS";
			skill=0.60000002;
		};
		class Item61
		{
			position[]={4322.6069,339,10815.47};
			azimut=-123.04056;
			id=143;
			side="EMPTY";
			vehicle="BWA3_Tiger_Gunpod_Heavy";
			skill=0.60000002;
		};
		class Item62
		{
			position[]={4308.8887,339,10834.296};
			azimut=-123.04056;
			id=144;
			side="EMPTY";
			vehicle="BWA3_Tiger_RMK_FZ";
			skill=0.60000002;
		};
	};
	class Markers
	{
		items=22;
		class Item0
		{
			position[]={4098.645,339,10791.139};
			name="respawn_west";
			type="Empty";
			angle=70.743698;
		};
		class Item1
		{
			position[]={4510.0474,339,10734.61};
			name="Alarmrotte der Luftwaffe";
			text="Alarmrotte der Luftwaffe";
			type="b_plane";
			angle=181.6011;
		};
		class Item2
		{
			position[]={4680.0303,339,10437.756};
			name="Sannitaetsdienst";
			text="Sannitaetsdienst";
			type="n_med";
			colorName="ColorBlue";
			angle=90.941757;
		};
		class Item3
		{
			position[]={4059.2549,338.98831,10796.831};
			name="Infanterie";
			text="Infanterie Ausrüstungspunkt";
			type="b_inf";
			colorName="ColorBlue";
			angle=181.601;
		};
		class Item4
		{
			position[]={4890.2461,339,10130.344};
			name="Fallschirmjaeger";
			text="Fallschirmjaeger";
			type="n_plane";
			colorName="ColorBlue";
			angle=181.601;
		};
		class Item5
		{
			position[]={4482.8184,339,10819.206};
			name="Instandsetzung";
			text="Instandsetzung";
			type="b_support";
			angle=181.601;
		};
		class Item6
		{
			position[]={4834.0908,338.99567,10210.75};
			name="Fallschirmjaeger_1";
			text="Fallschirmjaeger Ausrüstungspunkt";
			type="n_plane";
			colorName="ColorBlue";
			angle=181.601;
		};
		class Item7
		{
			position[]={4078.876,338.99701,10765.56};
			name="Infanterie_1";
			text="Infanterie Fuhrpark";
			type="o_armor";
			colorName="ColorBlue";
			angle=181.601;
		};
		class Item8
		{
			position[]={4714.6104,339,10217.384};
			name="Fallschirmjaeger_1_1";
			text="Fuehrungsstab";
			type="o_hq";
			colorName="ColorOrange";
			angle=181.601;
		};
		class Item9
		{
			position[]={4484.8877,339,10514.521};
			name="Bundeswehrposten";
			text="Bundeswehrposten";
			type="flag_Germany";
		};
		class Item10
		{
			position[]={4325.9146,339,10812.574};
			name="Tieger Staffel";
			text="Tieger Staffel";
			type="b_plane";
			angle=58.560413;
		};
		class Item11
		{
			position[]={12899.987,-16.197796,2660.0208};
			name="OPZ: 60";
			text="OPZ: 60";
			type="hd_ambush";
			colorName="ColorBrown";
		};
		class Item12
		{
			position[]={12899.028,0.36360484,2560.8103};
			name="Infanterie: 61";
			text="Infanterie: 61";
			type="hd_ambush";
			colorName="ColorBrown";
		};
		class Item13
		{
			position[]={12899.013,0.16213855,2460.1985};
			name="Sannitaetsdienst: 62";
			text="Sannitaetsdienst: 62";
			type="hd_ambush";
			colorName="ColorBrown";
		};
		class Item14
		{
			position[]={12900.265,-0.011449829,2360.5725};
			name="Instandsetzunge: 63";
			text="Instandsetzunge: 63";
			type="hd_ambush";
			colorName="ColorBrown";
		};
		class Item15
		{
			position[]={12896.682,0.19476838,2263.1848};
			name="Alarmrotte EF2000: 64";
			text="Alarmrotte EF2000: 64";
			type="hd_ambush";
			colorName="ColorBrown";
		};
		class Item16
		{
			position[]={12899.669,0.18098497,2158.6272};
			name="BO-105: 65";
			text="BO-105: 65";
			type="hd_ambush";
			colorName="ColorBrown";
		};
		class Item17
		{
			position[]={12898.91,0.090485886,2061.4045};
			name="Zivil: 123.4 Short";
			text="Zivil: 123.4 Short";
			type="hd_ambush";
			colorName="ColorBrown";
		};
		class Item18
		{
			position[]={6045.4658,300.99939,7772.0498};
			name="Zivil";
			text="Zivil";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorGreen";
			a=100;
			b=100;
		};
		class Item19
		{
			position[]={6053.9238,300.98999,7767.3442};
			name="respawn_civilian";
			type="Empty";
			angle=70.743698;
		};
		class Item20
		{
			position[]={12060.043,158.96635,12707.479};
			name="Stützpunkt";
			text="Stützpunkt";
			type="rhs_flag_Russia";
		};
		class Item21
		{
			position[]={12089.974,158.8,12652.831};
			name="respawn_east";
			type="Empty";
			angle=70.743698;
		};
	};
};
class Intro
{
	addOns[]=
	{
		"aia_chernarus_summer_config"
	};
	addOnsAuto[]=
	{
		"aia_chernarus_summer_config"
	};
	randomSeed=3013274;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.25;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.25;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroWin
{
	addOns[]=
	{
		"aia_chernarus_summer_config"
	};
	addOnsAuto[]=
	{
		"aia_chernarus_summer_config"
	};
	randomSeed=11574133;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.25;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.25;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"aia_chernarus_summer_config"
	};
	addOnsAuto[]=
	{
		"aia_chernarus_summer_config"
	};
	randomSeed=12962741;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.25;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.25;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
