if(!(isserver)) exitWith{};
sleep 2;

Grp1 = Creategroup WEST;
_Unit1= "soldierWG" createUnit [getMarkerPos "vulcan_units", Grp1,"unit1 = this", 1, "corporal"];
_Unit2= "soldierWG" createUnit [getMarkerPos "vulcan_units", Grp1,"unit2 = this", 1, "corporal"];

Grp2 = Creategroup WEST;
_Unit3= "soldierWG" createUnit [getMarkerPos "vulcan_units", Grp2,"unit3 = this", 1, "corporal"];
_Unit4= "soldierWG" createUnit [getMarkerPos "vulcan_units", Grp2,"unit4 = this", 1, "corporal"];

Grpt1 = Creategroup WEST;
_Unit5= "soldierWG" createUnit [getMarkerPos "vulcan_units", Grpt1,"unitt1 = this", 1, "corporal"];

Grpt2 = Creategroup WEST;
_Unit6 = "soldierWG" createUnit [getMarkerPos "vulcan_units", Grpt2,"unitt2 = this", 1, "corporal"];

Grpt3 = Creategroup WEST;
_Unit7 = "soldierWG" createUnit [getMarkerPos "vulcan_units", Grpt3,"unitt3 = this", 1, "corporal"];

Grp3 = Creategroup WEST;
_Unit8 = "soldierWG" createUnit [getMarkerPos "vulcan_units", Grp3,"unit8 = this", 1, "corporal"];

sleep 1;

unitt1 setPos [(getPos tower1 select 0),(getPos tower1 select 1),3];
unitt2 setPos [(getPos tower2 select 0),(getPos tower2 select 1),3];
unitt3 setPos [(getPos tower3 select 0),(getPos tower3 select 1),3];
unit8 setPos [(getPos Object57 select 0),(getPos Object57 select 1),3.5];

unitt1 allowFleeing 0;
unitt2 allowFleeing 0;

sleep 2;

unit1 moveinGunner vulcan1;
unit2 moveinDriver vulcan1;
unit3 moveinGunner vulcan2;
unit4 moveinDriver vulcan2;

unit1 allowFleeing 0;
unit2 allowFleeing 0;
unit3 allowFleeing 0;
unit4 allowFleeing 0;
unitt1 allowFleeing 0;
unitt2 allowFleeing 0;
unitt3 allowFleeing 0;


unitt2 setDir 180;
unitt3 setDir 180;

