server execVM "briefing.sqf";
setviewDistance 1000;
player setVariable ["BIS_noCoreConversations", true];
0 setOvercast 0.8;

if (isServer) then
{
	tower_1 = False;
	publicVariable "tower_1";
	
	tower_2 = False;
	publicVariable "tower_2";

	su_1 = False;
	publicVariable "su_1";

	su_2 = False;
	publicVariable "su_2";

	su_2 = False;
	publicVariable "su_2";

	mi_1 = False;
	publicVariable "mi_1";

	mi_2 = False;
	publicVariable "mi_2";

	mi_3 = False;
	publicVariable "mi_3";

	truck_1 = False;
	publicVariable "truck_1";

	truck_2 = False;
	publicVariable "truck_2";

	truck_3 = False;
	publicVariable "truck_3";

	tob_1 = False;
	publicVariable "tob_1";

	sub_1 = False;
	publicVariable "sub_1";

	trb_1 = False;
	publicVariable "trb_1";

	mib_1 = False;
	publicVariable "mib_1";

	case_1 = False;
	publicVariable "case_1";

	akte_1 = False;
	publicVariable "akte_1";

	end_1 = False;
	publicVariable "end_1";

	alarm_1 = False;
	publicVariable "alarm_1";



};