#Start

_Unit = _this select 0

_Anim = ["ActsPercMstpSnonWnonDnon_DancingDuoIvan", "ActsPercMstpSnonWnonDnon_DancingDuoStefan", "ActsPercMstpSnonWnonDnon_DancingStefan"];

_Unit playMove ( _Anim select floor(random((count _Anim) -0.5 )));

_Unit addEventHandler ["AnimDone", {_Unit switchMove ( _Anim select floor(random((count _Anim) -0.5 )))}];

_Unit disableAI "Anim"

~(Random 120)

_Unit enableAI "Anim"


? ! _Unit alive:exit

goto "Start"

exit;
//ActsPercMstpSnonWnonDnon_DancingDuoIvan
//ActsPercMstpSnonWnonDnon_DancingDuoStefan
//ActsPercMstpSnonWnonDnon_DancingStefan