tonkgul
27.06.2014, 14:54
Hallo!
Ich habe ein script das abfragen soll ob eine einheit tot ist geht soweit ganz gut nur Klappt es mit der ausrüstung zuweisen nicht
Meine alte version
while {true} do {
if (!alive player) then {
titletext ["Wait for Respawn", "BLACK", 0];
sleep 10;
player addmagazine "16Rnd_9x21_Mag";
player addweapon "hgun_Rook40_F";
player additem "firstaidkit";
Hunger = 100;
Thirsty = 100;
titletext ["", "BLACK IN", 5];
};
sleep 1;
};
Klappt,
meine Neue version
while {true} do {
if ((!alive player) && (rating player < 1500) && (rating player < -2999)) then {
titletext ["Wait for Respawn", "BLACK", 0];
sleep 10;
player addmagazine "16Rnd_9x21_Mag";
player addweapon "hgun_Rook40_F";
player additem "firstaidkit";
Hunger = 100;
Thirsty = 100;
titletext ["", "BLACK IN", 5];
};
if ((!alive player) && (rating player > 1500)) then {
titletext ["Wait for Respawn", "BLACK", 0];
sleep1 10;
removeheadgear player;
removeuniform player;
player addmagazine "6Rnd_45ACP_Cylinder";
player addweapon "hgun_Pistol_heavy_02_F";
player addheadgear ""H_Cap_headphones"";
player addvest "V_PlateCarrier1_blk";
player adduniform "U_I_G_Story_Protagonist_F";
player additem "firstaidkit";
player additem "firstaidkit";
Hunger = 100;
Thirsty = 100;
titletext ["", "BLACK IN", 5];
};
if ((!alive player) && (rating player > -2999)) then {
titletext ["Wait for Respawn", "BLACK", 0];
sleep 10;
removeheadgear player;
removeuniform player;
player addmagazine "16Rnd_9x21_Mag";
player addweapon "hgun_P07_snds_F";
player addheadgear "H_Shemag_olive";
player adduniform "U_O_GhillieSuit";
player addvest "V_Chestrig_khk";
Hunger = 100;
Thirsty = 100;
titletext ["", "BLACK IN", 5];
};
sleep 1;
};
In der Neuen version soll Beim tot einer spielbaren einheit abgefragt Werden welches rating er hat um die dem endsprächende ausrüstung zuzufügen.
Leider bekomme ich GARKEINE ausrüstung mehr...
Seht ihr da einen fehler?
Ich habe ein script das abfragen soll ob eine einheit tot ist geht soweit ganz gut nur Klappt es mit der ausrüstung zuweisen nicht
Meine alte version
while {true} do {
if (!alive player) then {
titletext ["Wait for Respawn", "BLACK", 0];
sleep 10;
player addmagazine "16Rnd_9x21_Mag";
player addweapon "hgun_Rook40_F";
player additem "firstaidkit";
Hunger = 100;
Thirsty = 100;
titletext ["", "BLACK IN", 5];
};
sleep 1;
};
Klappt,
meine Neue version
while {true} do {
if ((!alive player) && (rating player < 1500) && (rating player < -2999)) then {
titletext ["Wait for Respawn", "BLACK", 0];
sleep 10;
player addmagazine "16Rnd_9x21_Mag";
player addweapon "hgun_Rook40_F";
player additem "firstaidkit";
Hunger = 100;
Thirsty = 100;
titletext ["", "BLACK IN", 5];
};
if ((!alive player) && (rating player > 1500)) then {
titletext ["Wait for Respawn", "BLACK", 0];
sleep1 10;
removeheadgear player;
removeuniform player;
player addmagazine "6Rnd_45ACP_Cylinder";
player addweapon "hgun_Pistol_heavy_02_F";
player addheadgear ""H_Cap_headphones"";
player addvest "V_PlateCarrier1_blk";
player adduniform "U_I_G_Story_Protagonist_F";
player additem "firstaidkit";
player additem "firstaidkit";
Hunger = 100;
Thirsty = 100;
titletext ["", "BLACK IN", 5];
};
if ((!alive player) && (rating player > -2999)) then {
titletext ["Wait for Respawn", "BLACK", 0];
sleep 10;
removeheadgear player;
removeuniform player;
player addmagazine "16Rnd_9x21_Mag";
player addweapon "hgun_P07_snds_F";
player addheadgear "H_Shemag_olive";
player adduniform "U_O_GhillieSuit";
player addvest "V_Chestrig_khk";
Hunger = 100;
Thirsty = 100;
titletext ["", "BLACK IN", 5];
};
sleep 1;
};
In der Neuen version soll Beim tot einer spielbaren einheit abgefragt Werden welches rating er hat um die dem endsprächende ausrüstung zuzufügen.
Leider bekomme ich GARKEINE ausrüstung mehr...
Seht ihr da einen fehler?