Toshi
16.05.2014, 22:25
Hallo betreibe seid einiger Zeit mehrere Arma 3 Server.
Mein Problem ist das bei einer Spielerzahl von 47 Spielern mein Arma Server abstürzt.
Map Altis Life
Server:
2x CPU Intel® Xeon® Processor E5-2643
RAM 32 GB DDR3
HD 2x 1TB Read 0
LAN 100 Mbit
SYSTEM Microsoft Windows Server 2008 Enterprise 32 BIT
Ich denke das ist für einen Arma 3 Server mehr als ausreichend.
Arma 3 Monitor
AIL: 166
AIR 1
Player: 40
FPS: 12
CPS: 11
MEM: 1597
NTI: 180
NTO: 1984
DIR: 0,0
Der Ama 3 Server lastet den ersten CPU Kern zu 100% aus die weitern kaum.
Server.cfg
/
// More information at: http://community.bistudio.com/wiki/server.cfg
//
// GLOBAL SETTINGS
hostname = "[GER] ALTIS LIFE SERVER [2] I HOUSING I 1000000 START I CLANSTYLEZ.EU"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma3pc.master.gamespy.com";
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"unsere Server IP´s",
"",
"findet Ihr auf Clanstylez.eu",
"",
"TS: ts.clanstylez.eu",
"",
"Bewerbung als COP bitte auf unserer Hompage ClanStylez.eu",
"",
"Mit den Helikopter landet Ihr in Kavala auf den in der Map eingezeichneten Landeplatz",
"",
"KAVALA IST SAVE ZONE",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<"
};
motdInterval = 10; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
// VOTING
voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 5; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
regularcheck="";
// MISSIONS CYCLE
class Missions {
class ARMA3 {
template = clanstylez.Altis;
difficulty = "Regular";
};
};
steamport=30010;
steamqueryport=30011;
Basic.cfg
MinBandwidth=71457280;
MaxBandwidth=322428800;
MaxMsgSend = 1024;
MaxSizeGuaranteed = 1024;
MaxSizeNonguaranteed = 512;
MinErrorToSend = 0.020000001;
MinErrorToSendNear=0.0200000
Startparameter:
rma3server.exe -mod=@Arma2NET;@life_server;@ASM; -ip=176.9.3.151 -port=2302 -maxMem=8192 -noCB -noSplash -exThreads=1 -profiles=config -config=server.cfg -cfg=basic.cfg -name=arma3 -nologs
habe auch schon andere Startparameter versucht.
Hat jemand eine lösung für mein Problem?
Mein Problem ist das bei einer Spielerzahl von 47 Spielern mein Arma Server abstürzt.
Map Altis Life
Server:
2x CPU Intel® Xeon® Processor E5-2643
RAM 32 GB DDR3
HD 2x 1TB Read 0
LAN 100 Mbit
SYSTEM Microsoft Windows Server 2008 Enterprise 32 BIT
Ich denke das ist für einen Arma 3 Server mehr als ausreichend.
Arma 3 Monitor
AIL: 166
AIR 1
Player: 40
FPS: 12
CPS: 11
MEM: 1597
NTI: 180
NTO: 1984
DIR: 0,0
Der Ama 3 Server lastet den ersten CPU Kern zu 100% aus die weitern kaum.
Server.cfg
/
// More information at: http://community.bistudio.com/wiki/server.cfg
//
// GLOBAL SETTINGS
hostname = "[GER] ALTIS LIFE SERVER [2] I HOUSING I 1000000 START I CLANSTYLEZ.EU"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma3pc.master.gamespy.com";
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"unsere Server IP´s",
"",
"findet Ihr auf Clanstylez.eu",
"",
"TS: ts.clanstylez.eu",
"",
"Bewerbung als COP bitte auf unserer Hompage ClanStylez.eu",
"",
"Mit den Helikopter landet Ihr in Kavala auf den in der Map eingezeichneten Landeplatz",
"",
"KAVALA IST SAVE ZONE",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<",
">>JEDER RDM IN KAVALA WIRD GEBANNT<<"
};
motdInterval = 10; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
// VOTING
voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 5; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
regularcheck="";
// MISSIONS CYCLE
class Missions {
class ARMA3 {
template = clanstylez.Altis;
difficulty = "Regular";
};
};
steamport=30010;
steamqueryport=30011;
Basic.cfg
MinBandwidth=71457280;
MaxBandwidth=322428800;
MaxMsgSend = 1024;
MaxSizeGuaranteed = 1024;
MaxSizeNonguaranteed = 512;
MinErrorToSend = 0.020000001;
MinErrorToSendNear=0.0200000
Startparameter:
rma3server.exe -mod=@Arma2NET;@life_server;@ASM; -ip=176.9.3.151 -port=2302 -maxMem=8192 -noCB -noSplash -exThreads=1 -profiles=config -config=server.cfg -cfg=basic.cfg -name=arma3 -nologs
habe auch schon andere Startparameter versucht.
Hat jemand eine lösung für mein Problem?