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Sgt. Macro
01.05.2012, 15:39
Ich bin grad dabei mir eine eigene Kampagne zu erstellen, zwar noch nicht fertig, aber ich wollte schon mal wissen wie die description.ext bei der Kampagne aussehen sollte

Kann mir einer helfen?

Sgt. Macro
03.05.2012, 20:22
weiß keiner was ich meine, oder warum antwortet keiner??? :(

Moerderhoschi
03.05.2012, 20:33
Description.ext aus der \ArmA 2\AddOns\missions\ca\missions\campaign\

Campaign_Description.ext (http://community.bistudio.com/wiki/Campaign_Description.ext)

class CfgIdentities {};

class CfgSounds
{};

class MissionDefault
{
lives = -1;

lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
};

class Campaign
{
name = $STR_camapign_name;
firstBattle = Beginning;

class Beginning
{
name = "The Beginning";
cutscene =;
firstMission = C0;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;

class C0: MissionDefault
{
end1 = C1;
end2 = C0;
end3 = C0;
end4 = C0;
end5 = C0;
end6 = C0;
lost = C0;
template = C0_FirstToFight.Utes;
};

class C1: MissionDefault
{
end1 = I1;
end2 = I1;
end3 = C1;
end4 = C1;
end5 = I1;
end6 = C1;
lost = C1;
template = C1_IntoTheStorm.Chernarus;
};

class I1: MissionDefault
{
end1 = C2;
end2 = I1;
end3 = I1;
end4 = I1;
end5 = I1;
end6 = I1;
lost = I1;
template = I1_AmphibiousAssault.Chernarus;
};

class C2: MissionDefault
{
end1 = C2B;
end2 = C2B;
end3 = C2B;
end4 = C2;
end5 = ;
end6 = C2;
lost = C2;
template = C2_HarvestRed.Chernarus;
};

class C2B: MissionDefault
{
end1 = I2;
end2 = I2;
end3 = I2;
end4 = C2B;
end5 = C2B;
end6 = C2B;
lost = C2B;
template = C2B_RazorTwo.Chernarus;
};

class I2: MissionDefault
{
end1 = C3;
end2 = I2;
end3 = I2;
end4 = I2;
end5 = I2;
end6 = I2;
lost = I2;
template = I2_OneWeekLater.Chernarus;
};

class C3: MissionDefault
{
end1 = C4;
end2 = C4;
end3 = C3;
end4 = C3;
end5 = C4;
end6 = C4;
lost = C3;
template = C3_Manhattan.Chernarus;
};

class C4: MissionDefault
{
end1 = C5;
end2 = I3;
end3 = C4;
end4 = C4;
end5 = C4;
end6 = C4;
lost = C4;
template = C4_BitterChill.Chernarus;
};

class I3: MissionDefault
{
end1 = C5B;
end2 = I3;
end3 = I3;
end4 = I3;
end5 = I3;
end6 = I3;
lost = I3;
template = I3_DelayingTheBear.Chernarus;
};


class C5: MissionDefault
{
end1 = C6;
end2 = C6B;
end3 = C6;
end4 = C6;
end5 = C7C;
end6 = C5;
lost = C5;
template = C5_Badlands.Chernarus;
};

class C5B: MissionDefault
{
end1 = C6;
end2 = C6B;
end3 = C6;
end4 = C6;
end5 = C7C;
end6 = C5;
lost = C5;
template = C5B_Badlands.Chernarus;
};

class C6B: MissionDefault
{
end1 = C7A;
end2 = C7B;
end3 = C7C;
end4 = C7D;
end5 = C6;
end6 = C7EF;
lost = C6;
template = C6B_DogsOfWar.Chernarus;
};

class C6: MissionDefault
{
end1 = C7A;
end2 = C7B;
end3 = C7C;
end4 = C7D;
end5 = C6;
end6 = C7EF;
lost = C6;
template = C6_DogsOfWar.Chernarus;
};

class C7A: MissionDefault
{
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;
template = C7A_WarThatNeverWas.Utes;
};

class C7B: MissionDefault
{
end1 = ;
end2 = C7B;
end3 = C7B;
end4 = C7B;
end5 = C7B;
end6 = C7B;
lost = C7B;
template = C7B_SettingSail.Chernarus;
};

class C7C: MissionDefault
{
end1 = ;
end2 = C7C;
end3 = C7C;
end4 = C7C;
end5 = C7C;
end6 = C7C;
lost = C7C;
template = C7C_MissingInAction.Chernarus;
};

class C7D: MissionDefault
{
end1 = ;
end2 = C7D;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = C7D;
template = C7D_EndOfAllThings.Chernarus;
};

class C7EF: MissionDefault
{
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = C7EF;
lost = C7EF;
template = C7EF.Chernarus;
};
};
};

class Awards {};

class Penalties {};

Sgt. Macro
04.05.2012, 13:42
Ok, danke!
Ich setzt das mal so um das es für meine Kampagne passt sobald sie fertig ist
und falls ich nochmal probleme habe, melde ich mich:)