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Cyclone83
04.10.2008, 21:57
Hi Jungs,

Ich mach´s mal kurz und knackig:
Ich hab mir aus diversem BW Stuff ne kleine BW MOD gebastelt.
Die Config der VX_FleckcaWod BW Units sieht folgendermaßen aus:

class CfgPatches
{
class VX_FleckcaWod
{
units[] = { "BW_SoldierWB","BW_SoldierWG","BW_SoldierWMedic","BW_SoldierWAR",
"BW_SoldierWMG","BW_SoldierWAT","BW_SoldierWAA","BW_SoldierWSniper",
"BW_SoldierWSaboteurPipe","BW_SoldierWSaboteurPipe_mp5","BW_SoldierWSaboteurPipe2",
"BW_SoldierWSaboteurRecon","BW_SoldierWSaboteurAssault",
"BW_SoldierWSaboteurMarksman","BW_SoldierWMiner",
"BW_SquadLeaderW","BW_TeamLeaderW","BW_OfficerW","BW_SoldierWPilot",
"BW_SoldierWCrew"
};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons[] = {"CAData","CACharacters","CAWeapons"};
};
};

class CfgVehicleClasses
{
class BW_Fleck
{
displayName = "BW (Flecktarn)";
};
};


class CfgVehicles
{
/*extern*/ class SoldierWB;
class BW_SoldierWB: SoldierWB
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Rifleman";
};
/*extern*/ class SoldierWG;
class BW_SoldierWG: SoldierWG
{
model = "\VX_FleckcaWod\us_soldier_g";
weapons[] = {"VIL_UZI", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Grenadier";
};
/*extern*/ class SoldierWMedic;
class BW_SoldierWMedic: SoldierWMedic
{
model = "\VX_FleckcaWod\us_soldier_medic";
weapons[] = {"VIL_UZI_2", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Medic ";
};
/*extern*/ class SoldierWAR;
class BW_SoldierWAR: SoldierWAR
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"TU_G3A3", "VIL_P8", "Throw", "Put"};
magazines[] = {"TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Automatic Rifleman (G3A3)";
};
/*extern*/ class SoldierWMG;
class BW_SoldierWMG: SoldierWMG
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"VIL_MG36A", "LLW_PzFst3", "Throw", "Put"};
magazines[] = {"VIL_100rnd_556x45_MG36", "VIL_100rnd_556x45_MG36", "VIL_100rnd_556x45_MG36", "LLW_PzF_3, "LLW_PzF_3", "LLW_PzF_3"};
vehicleClass = "BW_Fleck";
displayName = "BW MachinegunnerMG36";
};
/*extern*/ class SoldierWAT;
class BW_SoldierWAT: SoldierWAT
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"VIL_MG3", "VIL_P8", "Throw", "Put"};
magazines[] = {"vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3","vil_120Rnd_762x51_Mg3", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9"};
vehicleClass = "BW_Fleck";
displayName = "BW MachinegunnerMG3";
};
/*extern*/ class SoldierWAA;
class BW_SoldierWAA: SoldierWAA
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"TU_G3A3ZF", "VIL_P8", "Stinger", "Throw", "Put"};
magazines[] = {"TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3","TU_HKG3A3", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "Stinger"};
vehicleClass = "BW_Fleck";
displayName = "BW G3 Sniper";
};
/*extern*/ class SoldierWSniper;
class BW_SoldierWSniper: SoldierWSniper
{
model = "\VX_FleckcaWod\us_soldier_sniper";
weapons[] = {"AS_G22", "VIL_P8", "Throw", "Put"};
magazines[] = {"5xAS_300win", "5xAS_300win", "5xAS_300win", "5xAS_300win","5xAS_300win", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "Stinger"};
vehicleClass = "BW_Fleck";
displayName = "BW Sniper";
};
/*extern*/ class SoldierWSaboteurPipe;
class BW_SoldierWSaboteurPipe: SoldierWSaboteurPipe
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"VIL_STG_44", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_30Rnd_Kurtz_STG", "VIL_30Rnd_Kurtz_STG", "VIL_30Rnd_Kurtz_STG", "VIL_30Rnd_Kurtz_STG", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW KSK (STG 44)";
};
/*extern*/ class SoldierWSaboteurPipe2;
class BW_SoldierWSaboteurPipe2: SoldierWSaboteurPipe2
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"VIL_MG4259", "VIL_P8", "Throw", "Put"};
magazines[] = {"vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW MachinegunnerMG42";
};
/*extern*/ class SoldierWSaboteurRecon;
class BW_SoldierWSaboteurRecon: SoldierWSaboteurRecon
{
model = "\VX_FleckcaWod\us_soldier_g";
weapons[] = {"llw_l16", "VIL_P8", "Throw", "Put"};
magazines[] = {"llw_l16", "llw_l16_charge4", "llw_l16_charge4", "llw_l16_charge4", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW Recon Soldier";
};
/*extern*/ class SoldierWSaboteurAssault;
class BW_SoldierWSaboteurAssault: SoldierWSaboteurAssault
{
model = "\VX_FleckcaWod\us_soldier_g";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW Assault Soldier";
};
/*extern*/ class SoldierWSaboteurMarksman;
class BW_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"TU_G3A3", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW Marksman";
};
/*extern*/ class SoldierWMiner;
class BW_SoldierWMiner: SoldierWMiner
{
model = "\VX_FleckcaWod\us_soldier_g";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "Mine", "Mine", "Mine"};
vehicleClass = "BW_Fleck";
displayName = "BW Engineer";
};
/*extern*/ class SquadLeaderW;
class BW_SquadLeaderW: SquadLeaderW
{
model = "\VX_FleckcaWod\us_soldier_sqleader";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Squad Leader";
};
/*extern*/ class TeamLeaderW;
class BW_TeamLeaderW: TeamLeaderW
{
model = "\VX_FleckcaWod\us_soldier_teamlead";
weapons[] = {"TU_G3A3", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Team Leader";
};
/*extern*/ class OfficerW;
class BW_OfficerW: OfficerW
{
model = "\VX_FleckcaWod\us_soldier_officer";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Officer";
};
/*extern*/ class SoldierWPilot;
class BW_SoldierWPilot: SoldierWPilot
{
model = "\VX_FleckcaWod\us_soldier_pilot";
weapons[] = {"VIL_MP5A4", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9"};
vehicleClass = "BW_Fleck";
displayName = "BW Pilot";
};
/*extern*/ class SoldierWCrew;
class BW_SoldierWCrew: SoldierWCrew
{
model = "\VX_FleckcaWod\us_soldier_crew";
weapons[] = {"VIL_MP5A4", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9"};
vehicleClass = "BW_Fleck";
displayName = "BW Crew";
};


};


class CfgGroups
{
class West
{
name="West";
class BW_Fleck
{
name="Bundeswehr";
class BW_Asquad
{
name="BW Assault Team";
class Unit0
{
name="1";
side="1";
vehicle="BW_SquadLeaderW";
rank="CAPTAIN";
position[]={0,5,0};
};
class Unit1
{
name="2";
side="1";
vehicle="BW_SoldierWB";
rank="Private";
position[]={-10,0,0};
};
class Unit2
{
name="3";
side="1";
vehicle="BW_SoldierWB";
rank="PRIVATE";
position[]={10,0,0};
};
class Unit3
{
name="4";
side="1";
vehicle="BW_SoldierWG";
rank="CORPORAL";
position[]={15,0,0};
};
class Unit4
{
name="5";
side="1";
vehicle="BW_SoldierWMedic";
rank="CORPORAL";
position[]={-15,0,0};
};
class Unit5
{
name="6";
side="1";
vehicle="BW_SoldierWAR";
rank="PRIVATE";
position[]={20,0,0};
};
class Unit6
{
name="7";
side="1";
vehicle="BW_SoldierWMG";
rank="PRIVATE";
position[]={-20,0,0};
};
class Unit7
{
name="8";
side="1";
vehicle="BW_SoldierWAT";
rank="PRIVATE";
position[]={25,0,0};
};
class Unit8
{
name="9";
side="1";
vehicle="BW_SoldierWAA";
rank="PRIVATE";
position[]={-25,0,0};
};
class Unit9
{
name="10";
side="1";
vehicle="BW_SoldierWSniper";
rank="CORPORAL";
position[]={30,0,0};
};
class Unit10
{
name="11";
side="1";
vehicle="BW_SoldierWSaboteurAssault";
rank="CAPTAIN";
position[]={-30,0,0};
};
class Unit11
{
name="12";
side="1";
vehicle="BW_SoldierWSaboteurPipe2";
rank="CAPTAIN";
position[]={35,0,0};
};
class Unit12
{
name="13";
side="1";
vehicle="BW_SoldierWSaboteurPipe";
rank="CAPTAIN";
position[]={-35,0,0};
};
class Unit13
{
name="14";
side="1";
vehicle="BW_SoldierWSaboteurMarksman";
rank="CAPTAIN";
position[]={40,0,0};
};
class Unit14
{
name="15";
side="1";
vehicle="BW_SoldierWMiner";
rank="CAPTAIN";
position[]={-40,0,0};
};
class Unit15
{
name="16";
side="1";
vehicle="BW_SoldierWMiner";
rank="CAPTAIN";
position[]={50,0,0};
};
class Unit16
{
name="17";
side="1";
vehicle="BW_TeamLeaderW";
rank="CAPTAIN";
position[]={-50,0,0};
};
class Unit17
{
name="18";
side="1";
vehicle="BW_OfficerW";
rank="CAPTAIN";
position[]={60,0,0};
};
class Unit18
{
name="19";
side="1";
vehicle="BW_SoldierWCrew";
rank="CAPTAIN";
position[]={-60,0,0};
};
};
class BW_Asquad2
{
name="BW KSK Team";
class Unit0
{
name="1";
side="1";
vehicle="BW_SoldierWSaboteurAssault";
rank="CAPTAIN";
position[]={0,5,0};
};
class Unit1
{
name="2";
side="1";
vehicle="BW_SoldierWSniper";
rank="Private";
position[]={-10,0,0};
};
class Unit2
{
name="3";
side="1";
vehicle="BW_SoldierWSaboteurPipe2";
rank="PRIVATE";
position[]={10,0,0};
};
class Unit3
{
name="4";
side="1";
vehicle="BW_SoldierWSaboteurPipe";
rank="CORPORAL";
position[]={15,0,0};
};
class Unit4
{
name="5";
side="1";
vehicle="BW_SoldierWSaboteurMarksman";
rank="CORPORAL";
position[]={-15,0,0};
};


Beim starten kommt immer die Fehlermeldung:
" File VX_FleckcaWod\config.cpp, line 70: Config: 'L' encountered instead of ',' "

Bräuchte bitte dringend die Lösung für die Ursache dieses Problems!
Vielen Dank schon mal,
LG Phil

i0n0s
04.10.2008, 22:09
"LLW_PzF_3,

Cyclone83
04.10.2008, 23:02
Danke für die schnelle Antwort :daumen:
Leider kommt die selbe Fehlermeldung immer noch :(
Die betroffene Zeile sieht jetzt so aus:
weapons[] = {"VIL_MG36A", "LLW_PzF_3", "Throw", "Put"};
magazines[] = {"VIL_100rnd_556x45_MG36", "VIL_100rnd_556x45_MG36", "VIL_100rnd_556x45_MG36", "LLW_PzF_3, "LLW_PzF_3", "LLW_PzF_3"};

Gruß von Tante Edit:
Hab jetz mal NUR die Munnition für die PzF rausgelassen und siehe da, das Spiel läd.
Jetzt lautet natürlich die Frage der Stunde, wie denn die richtige Munnitionsbezeichnung für die PzF 3 ist?

i0n0s
04.10.2008, 23:14
Soll ich meinen Beitrag nochmal kopieren oder einfach nur fragen was du geändert hast? Der fehlerhafte Eintrag ist noch immer da.

burns
04.10.2008, 23:14
haa haa *mit finger auf cyclone zeig*

:zahn:

Cyclone83
04.10.2008, 23:36
:rolleyes: Lesen, denken, posten.....
Schau mal oben in der Config, da hatte ich LLW_PzFst3 stehen. Danach hab ich auf i0n0s´s Anraten die Init in "LLW_PzF_3", geändert, OHNE ERFOLG!

Allerdings hab ich den Fehler soweit gefunden, es lag nämlich an der falschen Munitionsbezeichnung und nicht etwar an der Waffenbezeichnung^^
Diese muss korrekter Weise lauten: "LLW_Bullet_PzF_3"

Mit der Unit selbst gibt´s allerdings noch Probleme, da diese als USler und nicht als BW Flecktarn dargestellt wird :(

burns
04.10.2008, 23:40
haaa...ist mir grad alles sowas von egal :zahn: *prost*



Um dem Post was sinnvolles beizufügen:

Config errors kriegt man nur wenn man was versaut hat.
Ergo: du hast was versaut.


Hab auffn .1 Blick zwar au nix finden können, aber es bleibt wie es war .. oder so


@US Einheit ? flecktarn = false: vergessen replacement zu laden? :komisch:

i0n0s
04.10.2008, 23:49
Der Fehler war das fehlende " in dem Code:
"LLW_PzF_3,Deshalb habe ich es geschrieben, weil ein " vor dem Komma gefehlt hat. Im deinem 2. Posting ist der Fehler ebenso enthalten.
Und genau dieser Fehler war für die Fehlermeldung "File VX_FleckcaWod\config.cpp, line 70: Config: 'L' encountered instead of ',' " verantwortlich.

burns
04.10.2008, 23:52
Siehsde, er hat Driss jebaut :D

Bei sowas empfiehlt sich armaedit von ...blabla irgendwem, das Tool zeigt jedenfalls per verschiedenen Farben an ob man die Klammern richtig hat oder nit.

Ich nutz´s nit, deshalb fehlen mir auch schon mehr Haare als wie nötig :confused:

Cyclone83
05.10.2008, 02:12
Sorry, seh´s jetz auch grad LOL :D
Naja, is mein erster Versuch an Arma was zu editieren, und bei dem ganzen Klammern, Apostrophen und Kommas kann man schon mal den Überblick verlieren ;)

Zu dem Soldaten selbst: Bei Model is doch der richtige Verweis? Könntest Du das n bischen expliziter erörtern? Thx

i0n0s
05.10.2008, 02:48
model = "\VX_FleckcaWod\us_soldier_b"
verweißt doch auf die US-Soldaten. Sollten das nicht BWler sein? Wenn nicht poste mal einen Soldaten der Config von VX_FleckcaWod

Cyclone83
05.10.2008, 15:06
Naja, die BWler basieren ja auf den USlern, sind ja im Groben nur retexturiert. Wie Du in der Config oben siehst (dies ist übrigens die Config für die VX_FleckcaWod Soldaten), wird dieses Model bei sämtlichen Soldaten verwendet und funktioniert auch, nur eben offenbar nicht in Kombination mit der Panzerfaust.... und der Panzerfaust config kann ich die Unitzugehörigkeit nicht umschreiben, da dort nur eine config.bin Datei vorhanden ist :(