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Xeno
02.08.2008, 20:10
Da der alte Thread durch die Probleme mit dem rosa Riesen nicht mehr vorhanden ist, halt ein neuer.

co30 Domination! One Team 3.05 Mission Pack

co30 Multiplayermission, benötigt ArmA 1.14 oder besser. Lauffähig nur auf dediziertem Server (hosting nicht möglich).

Im Paket sind folgende Missionen enthalten:

- Domination! One Team - Racs
- Domination! One Team - Racs AI
- Domination! One Team - Racs Revive
- Domination! One Team - West
- Domination! One Team - West AI
- Domination! One Team - West Revive
- Domination! One Team - East
- Domination! One Team - East AI
- Domination! One Team - East Revive
- Domination! One Team - West Schmalfelden Editon
- Domination! One Team - West Mando

Als Bonus Missionen noch
- co25 Sahrani Battle v3
- co25 Sahrani Battle v3 Mando
- co30 Hill Defense v1.6
- co32 Returning Home v1.37

Worum geht es in Domination! One Team ?
Nun, man muss verschiedene per Zufall ausgewählte Ziele von Feinden befreien. In Nebenmissionen kann man besseres Gerät als Bonus erhalten.

Features:
- bis zu 21 Hauptziele
- 51 Nebenmissionen bei denen man verschiedene Vehikel erhält (z.B. AH1), wenn man eine Nebenmission erfüllt
- Kleine Hauptziel-Nebenmissionen bei denen man auch Vehikel erhält (z.B. Stryker, usw)
- Zwei Mobile Respawns (MHQ MTW)
- Fast alle Vehikel (außer Panzer) können per Helilift transportiert werden
- Als Fahrer eines mobile Respawns oder Pilot eines Blackhawks kann man Munkisten "droppen"
- Teleport zwischen den mobile Respawns und der Flagge an der Base
- Erstellen von z.B. Motorrädern an den mobile Respawns
- AAHALO Parajump an der Base oder an erledigten Hauptzielen möglich
- Engineers können alle Fahrzeuge/Flugvehikel reparieren und betanken. Desweiteren können sie statische Waffen (wie z.B. D30) auf spezielle Trucks (5to, max. sechs statische Waffen pro LKw) laden und wieder entladen
- Zwei Artillery Operators die Artillerie rufen können und Geiseln befreien können
- MG Gunner können MG Nester aufstellen, Medics Sani Zelte
- Benutzt einige AI Erweiterungen (z.B. AI wirft Rauch, flankiert, Rommels suppression Scripts, etc.)
- Dr. Eyeballs Teamstatus Dialog
- Status Dialog, der neben dem aktuellen Ziel und den Nebenmissionen noch einige Features anbietet, wie Headbug Fix, verstellen der Sichtweite, des Grases, Anzeige von Spieler Markern
- Die Spieler im Team Bravo können über Hindernisse wie z.B. Mauern "klettern"
- Die Anführer von Team Alpha und Team Charlie können per Air Drop Munition, ein Fahrzeug oder ein Artilleriegeschütz anforden
- Wreck Repair Point an der Base. Dort können alle Fahrzeuge/Flugvehikel, die man in einer Nebenmission gewonnen hat und zerstört wurden, per Wreck Heli (Chopper W) hingeflogen werden. Es wird dann ein neues Fahrzeug/Flugvehikel erstellt
- Reload/Repair Points für Fahrzeuge, Helikopter und Flugzeuge an der Base (das Reload Script lädt sämtliche für ArmA erhältlichen Vehikel nach, selbst die, die es noch nicht gibt)
- Der Spieler hat einen Rucksack (backpack), er kann so zwei primäre Waffen mit sich führen
- Der Spieler erhält die Waffe zurück, wenn er sie im Wasser verliert
- Als Tank Commander kann man Rauch werfen (wer DMSmokeGrenadeVB einsetzt, sowohl auf dem Server als auch auf dem Client, kommt in den Genuss, dass die KI nicht mehr durch den Rauch sehen kann)
- Feindliche Truppen versuchen ab und an die Basis zu inflitrieren mit dem Ziel, die Vehikel auf der Base zu sprengen
- In der AI Version kann man auf der Base an einer kleinen Hütte bis zu acht KI Soldaten rekrutieren. Diese springen einem beim Parajump hinterher oder teleportieren mit dem Spieler
- Mando Version mit Mando Missiles
- Revive Versionen
- und vieles, vieles mehr...

Wer alle Features bzw. Änderungen sehen möchte, kann dies entweder im Thread im BI Forum oder auf armaholic tun ( Domination (1 team) pack Co-30 (@) - Files, News, Reviews, Addons, Mods, Missions, Scripts, Videos and more. (http://www.armaholic.com/page.php?id=2316) , leider in Englisch)

Download unter:

Domination! One Team 3.05 Mission Pack (http://www.germany-fun.de/MapDownloads/co30_Domination_OneTeam_3_05.rar)

Ganz wichtig... die Mission kann beliebig verändert werden.

Es ist fast alles in der init.sqf der Mission einstellbar. Dort gibt es x Variablen die nach eigenem Gutdünken und nach eigenen Vorstellungen verändert werden können (egal ob es die Einheiten betrifft die gespawned werden oder was auch immer)

Viel Spaß

Xeno

(http://www.germany-fun.de/MapDownloads/co30_Domination_OneTeam_3_05.rar)

burns
02.08.2008, 20:11
Wenns dieselbe Auskopplung wie im BI Forum ist ham wir das Map Pack sogar schon auf unserem Server.
Wird gern gespielt :)

Xeno
02.08.2008, 20:17
Die 3.05 ist von heute :)

Xeno

burns
02.08.2008, 20:18
Ui, update Time :happy:

INNOCENT&CLUELESS
05.08.2008, 10:02
Engineers können alle Fahrzeuge/Flugvehikel reparieren und betanken. Desweiteren können sie statische Waffen (wie z.B. D30) auf spezielle Trucks (5to, max. sechs statische Waffen pro LKw) laden und wieder entladen

Lecker feature, aber 6 D30 auf einmal ? :(

Xeno
05.08.2008, 14:56
Dafür gibt es extra eine Variable in der init.sqf :)

max_truck_cargo = 6;

Xeno

INNOCENT&CLUELESS
05.08.2008, 20:35
Nee, ist das alte Lied vom fehlenden Cargosystem und den fehlenden Parametern in ArmA:

- Gewicht
(jeder Sektion, damit könnte die physikengine und Cargosystem arbeiten, ermöglicht Kalkulation der Zuladung im Vehicle/unitcargo und damit alle auswirkungen darauf)

- Volumen
(für Gase und Flüssigkeiten)

- Standardisieretes Volumen
(für Festkörper, um Raumverbrauch von kompliziert geformten Körpern anzugeben, Angabe im Transportzustand e.g. Zusammengeklappt)


6xD30 sind halt nicht dasselbe wie 6xAGS17.

Kompromiss: grobe Klassifizierung wie schon oft in crCTI code geschehen und dann:


max_truck_cargo_large_item = 1;
max_truck_cargo_midsize_item = 2;
max_truck_cargo_small_item = 12;

wobei aufsummiert werden muss:

1 xmax_truck_cargo_large_item = 2 x max_truck_cargo_midsize_item = 12 x max_truck_cargo_small_item

d.h. 1 x midsize + 6 x small geht auch.

Oder man geht gleich zu "Standardisieretes Volumen" und legt fest "kleinstes standardisiertes Volumen" ist ein Würfel von 10x10x10cm.
Wichtig! Nur exact diese Würfel können "gescrabbelt" werden beim virtuellen Stapeln von Festkörpern im Laderaum um den realen Raumverlust zu simulieren.
Bei Flüssigkeiten wird einfach das tatsächliche Volumen bei 20 Grad genommen.
Bei Gasen das komprimierte Volumen.


Nächste Grösse wäre 1m x 1m x 1m in dem 1000 von den 10x10x10cm reinpassen.

Eine M2 Gurtbox hätte dann ca. 4 Standardvolumen für die Cargospaceberechnung.

Bei der D30 würde man einfach sagen wir mal 8 1m Würfel annehmen.

Ganz einfach oder?

Solange BIS aber als Normierungsstelle ausfällt und noch nicht einmal die Parameternamen und Ranges definiert hat (selbst wenn diese nicht genutzt werden) ist dies eh Zukunftslose Plackerei

Xeno
05.08.2008, 21:35
Beschwer Dich bei BIS, hier bist Du an der falschen Stelle.

Xeno

.kju
05.08.2008, 22:15
Naja. So n System kann man auch rein per Skript machen (Werte in Arrays speichern oder in mehrere Maps).
Wobei n Ablegen der Werte in der Config durch schöner ist und mit Skripts nur die Berechnung zu machen.

ic3dog
05.08.2008, 22:23
Hört sich gut an, wird auf den Assets inc server mal drauf gepackt...mal sehn was die spieler dazu sagen aber bestimmt wieder grosser andrang

Xeno
17.08.2008, 21:35
Neue Version verfügbar...

co30 Domination! One Team 3.08 Mission Pack

Changelog:
- Berechnung der AirKi positionen gefixt
- Größerer Radius der Luft Patrouillen über den Hauptzielen
- "jumping mobile respawn marker" Bug in den Revive Versionen gefixt
- Die Chance, dass ein feindliches Kampflugzeug über dem Hauptziel auftaucht auf 30 % verringert (stattdessen kommt ein Heli mit MG)
- DMSmokeGrenadeVB Nutzung ausgeweitet (wenn vorhanden)
- Feindliche Artillerie Beobachter schießen Rauch wenn eigene Truppen zu nah sind für einen HE Angriff
- Copy und paste Fehler in d_ltd_weapons_array gefixt
- Respawn am mobile Respawn nicht mehr möglich, wenn der mobile Respawn im Wasser ist
- Der Wreck Chopper ist nun ein FFAR Modell
- Viele interne Änderungen
- usw, usw.

Hinzugekommen sind noch zwei weitere Missionen in dem Mission Pack:

co30 Domination! East Uhao und
co20 High Mountains (Revive)

Download:
Domination 3.08 Mission Pack (http://www.germany-fun.de/MapDownloads/co30_Domination_OneTeam_3_08.rar)

Viel Spaß!

Xeno

Xeno
19.08.2008, 17:51
Bugfix Version verfügbar...

co30 Domination! One Team 3.09 Mission Pack

Changelog:
- Fehler in einem Script gefixt
- Position des Wreck Repair Points in der Mando Version gefixt

Hinzugekommen ist noch eine weitere Mission in dem Mission Pack:

co25 Enemy at the Gates (Corazol)

Download:
Domination 3.09 Mission Pack (http://www.germany-fun.de/MapDownloads/co30_Domination_OneTeam_3_09.rar)

Viel Spaß!

Xeno

burns
19.08.2008, 18:01
Mercí :daumen:

*ArmA.de Stammtisch updated*

Krypto
19.08.2008, 23:53
Hallo !
Die feindliche Luftabwehr erscheint mir am Anfang etwas zu stark. Wenn man den M113, der als mobiler Respawn dient, am Haken hängen hat und vom Flughafen abhebt, kommt auch schon die Meldung "Missile lock" und man ist sofort wieder unten.
Man könnte es so machen, dass die ersten Missionen immer zuerst die feindliche AA auschalten müssen. (Es würde mich aber nicht stören, wenn es so bleibt wie es ist - nur meine Meinung)

"Climb over Obstacle" - also klettern über ein Hindernis ist wirklich eine Super Idee, schade dass es dafür keine Animationen gibt. Derzeit wird die Einheit noch über den Zaun "gebeamt".

Die Revive-Versionen, bei der die anderen Spieler wiederbelebt (Mausradmenü) werden müssen, haben aber wieder sehr gelungene Animationen. Dort kann man auch den Bewusstlosen aus der Gefahrenzone ziehen.

Das feindliche Einheiten mittlerweile ihre Satchels gegen leere Fahrzeuge einsetzen ist bemerkenswert.

Möchte noch einmal hervorheben, dass die KI in dieser Version nicht mehr durch den Rauch hindurchsehen kann.
Dieser Fix sollte in die nächsten Arma-Patches übernommen werden.

Ich glaub, Xeno arbeitet auch noch daran, dass Spieler unter einander Squads bilden können. Als Artillery Operator hatte ich einen anderen Spieler, der sich meiner Gruppe angeschlossen hat - Zufall ? Wäre auch ein nettes Feature.

In der AI-Version kann man sich sein eigenes kleines Fireteam zusammenstellen und die KI folgt wirklich immer überall hin. Egal ob als Fallschirmspringer oder im Teleport zwischen Base und Respawn - es funktioniert ! Interessant zu sehen, wie andere Spieler ihre KIs einsetzen. Man spielt weiterhin zusammen als Team aber jeder ist Leader und hat eine andere Aufgabe. So stelle ich mir Arma2 vor...

Mercí :dance: :juhu::party:

ludwig
23.08.2008, 13:42
Vielen lieben Dank für Deine Mühe Xeno.

:daumen:

Xeno
25.12.2008, 18:58
Ich spar mir mal das Übersetzen :)

New version 3.12 available...

Changelog:

- better handling for adding "Incoming" eventhandler in versions != Mando
- references to arrays do now get removed as soon as possible for better memory handling
- fixed a typo in x_bike.sqf
- added option d_lock_ai_armor, d_lock_ai_car, d_lock_ai_air. If set to true enemy AI vehicles will get locked (default = false)
- wreck markers get now transfered to JIP players
- mash and mg nest markers of disconnected player get now deleted (the abandoned mashes and mg nests too)
- replaced the wreck chopper with the UH60 MG/MI17 MG again. Instead you'll get a welcome message when entering a chopper as pilot that tells you what kind of chopper it is (welcome message can be disabled by setting d_show_chopper_welcome to false in init.sqf).
- added a chopper lift hud (to turn it of set d_show_chopper_hud to false in init.sqf)
- increased the wreck lift height
- fixed a bug in the creation of civilians
- fixed the side missions where you have to rescue civilians and hostages at main targets
- removed more vehicle inits
- removed the "Choose Parachute Location" action from the flag at base again (can still be activated by setting d_para_at_base to true in init.sqf). Makes the MHQ more important again.
- replaced the 5to trucks for the engineers with Warfare salvage trucks
- fixed a bug in the getin handler for the engineer salvage trucks (now only engineers can drive such a truck in versions != AI)
- ammo/humvee drops are more accurate now
- engineers can now analyze a vehicle before repairing/refuelling (they see a hint with the vehicle status and estimated repair time)
- engineers can now only repair and refuel a vehicle once. They have to go back to base to restore their repair and refuel capabilities (if they have a salvage truck near them (< 20 m) then they can repair and refuel more than one vehicle)
- it is now possible to specify more than one type of enemy vehicle that will get spawned. For example, if you want T72 and T90 on enemy side just change the first element of d_veh_a_E from ["T72"] to ["T72","ike_t90shtora"] (randomly chosen which type will spawn)
- added more warfare static weapons
- reworked placing of static weapons from engineer salvage trucks. You now get a preview mode (static object is created with createVehicleLocal) to place the object exactly where you want it.
- removed the "bring back a truck to base" main target mission
- fixed the "kill the officer" main target mission
- fixed a bug where enemy paratroopers could still jump over an allready cleared main target
- if d_arti_check_for_friendlies is set to true in init.sqf (now default) a check for friendlies near the artillery target will be done and no artillery strike will be executed if you fire HE or DPICM
- added a welcome message to some special vehicles (currently mobile respawns and engineer salvage trucks). Can be disabled by setting d_show_vehicle_welcome to false in init.sqf.
- fixed a bug that removed all static objects of the same kind in an engineer truck when one weapon was unloaded
- randomly spawned civilians get now created in some cities, if a player is near that city (busses, cars, pedestrian, disabled by default, you can enable it by setting d_create_civilian to true in init.sqf)
- there's now a support building near jet/chopper service and wreck repair point. If the corresponding building is destroyed, you are not able to service or repair vehicles. Engineers can rebuild the support building (takes some time).
- fixed the position of the player ammobox at base (sometimes it could get moved a few meters away from the correct position)
- fixed a small bug in x_water.sqf
- fixed the name of the recruit hut marker in the AI versions (didn't get drawn)
- added d_no_para_at_all variable in init.sqf. If set to true you want get any parajump flags at cleared main targets and base.
- integrated the uhao version into the base code
- it is now possible to build different versions in one version. For example, change d_version from [] (default version) to ["REVIVE","MANDO"] to get a version with revive and mando stuff
- removed the Team Status action menu entry. You now have a new button in the status dialog (Show Status) for the Team Status Dialog
- added a small map to the Status Dialog. It is now possible to show the main target or sidemission position in that map by clicking on the caption "Main Target:" or "Side Mission:"
- added a dialog with a map control for the parajump feature. The dialog shows up as soon as you choose the "(Choose Parachute Location)" action menu.
- it is now possible to change the number of vehicles/soldiers and groups in init.sqf that get spawned at main targets (maximum number of groups, minimum number of groups that get spawned and the number of vehicles per group)
- ruins of spawned buildings now get correctly deleted after some time
- you have now to solve the main target sidemission also to clear a main target
- added a Warfare depot at base where the player respawns. Makes it a little bit safer now.
- you now have to specify some basic settings (own side for example) in the macro file x_setup.sqf (use setupcopy.bat to copy the file into other mission folders)
- changed the AI recruit hut to Warfare barracks in the AI version
- you now get sidemission bonus vehicles after you've cleared a main target. For resolving a sidemission you get the previous main target bonus vehicles.
- the chance for an enemy counterattack is much higher now if you do not solve sidemissions. This also affects the number of attacking groups and vehicles.
- rewrite of the respawn and teleport dialog, does now get updated every second as long as the dialog is open
- brought back the Two Teams coop version
- fixed a bug in the arrest sidemission
- added terrain slope fix in revive versions
- added Spooners and Lokis cool light effect for radio towers at sidemissions (default turned off, change x_setup.sqf)
- fixed a small bug in the backpack stuff
- updated Dr. Eyeballs TeamStatus Dialog to version 1.3
- fixed remaining bugs
- added settings for ECS client and server
- if you use six_sys_suppression on your server Domination doesn't use its internal suppression scripts (it's the same script from ROMMEL)
- revive call out sounds didn't get played, fixed.
- new Mando missiles 2.35 beta added (tv cameras for attack choppers and planes)
- many internal script changes because of the Two Teams version
- changed the name of the Uhao and Schmalfelden version to co@30... to show that they need extra addons
- added One Team - CSLA
- added One Team - A.C.E.
- and like allways many more things that I've allready forgotten

Other mission changes...
- fixed getin message in Sahrani Battle
- added missing char animation in Sahrani Battle
- EXTRA EXTRA EXTRA NEW bonus missions: co33 Revenge (with revive), co35 Red Alert 1, co35 Red Alert 2 (with revive), co17 Wings of Steel, co18 Southern Comfort (with revive), co18 Green Holidays (with revive) and co16 Leviathan Rising (with revive) EXTRA EXTRA EXTRA
- co20 High Mountains updated
The most important change in this release is that the Two Teams version is back.

Important
If you are still using ArmA version 1.14 you have to dePbo the mission and comment the following line in x_setup.sqf in the main mission folder:

#define __NO_PARABUG_FIX__
It should look then like this:

//#define __NO_PARABUG_FIX__
After you've saved the file run setupcopy.bat once and pack the mission again.

In 1.15 the parachute bug was fixed so it isn't needed any longer.

------------------------------------------------

The package now includes the following missions:

co30 Domination! One Team - West
co30 Domination! One Team - West AI
co30 Domination! One Team - West Revive
co30 Domination! One Team - Racs
co30 Domination! One Team - Racs AI
co30 Domination! One Team - Racs Revive
co30 Domination! One Team - East
co30 Domination! One Team - East AI
co30 Domination! One Team - East Revive
co30 Domination! One Team - West Mando
co@30 Domination! One Team - West Schmalfelden Edition
co@30 Domination! One Team - East Uhao Edition
co@30 Domination! One Team - CSLA
co@30 Domination! One Team - A.C.E.
co30 Domination! Two Teams
co25 Sahrani Battle v3.12
co25 Sahrani Battle v3.12 Mando
co30 Hill Defense 1.61
co32 Returning Home 1.37
co20 High Mountains 1.82
co25 Enemy at the Gates (Corazol)
co33 Revenge 1.16
co16 Leviathan Rising 1.35
co17 Wings of Steele 1.63
co18 Green Holidays 1.03
co18 Southern Comfort 1.42
co35 Red Alert 1.0
co35 Red Alert 2 1.71

New bonus missions:

co33 Revenge (uses Norrins revive and Silolas DAC)
by Xeno

After SLA has driven UN troops out of Sahrani in a blameful battle, US government decided to get the island under control again.
As a result of our hasty abandonment there is still enough of our own military equipment on the island. The first objective is therefore to take back Paraiso airfield, which we used as our basis before we had to leave.
Beside airplanes and helicopters there are other vehicles like tanks too.
Several groups will parajump in the early morning hours near the airport.

co16 Leviathan Rising (uses Norrins revive and Silolas DAC)
by Panzeraufklaerer/Xeno

"Gentleman, we have to destroy a drug cartel today. This criminals took the harbour of Corazol under their control, now they can ship drugs to every point in Sahrani and other Islands. Check your briefing and go for it."

co17 Wings of Steele
by Panzeraufklaerer/Xeno

"We have to destroy several important targets on Sahrani. This is the first step of our invasion: clear the way for our groundtroops and destroy the enemy warmachine."
Mission for pilots and a small specop team.

co18 Green Holidays (uses Norrins revive)
by Many/Xeno

"Welcome in Bagango soldiers!
We are in Sahrani to look for order. But until now, we didn't have anything to do, so we can spend some holidays here
Today a Special Unit is on the way back to our base in Bagango, they were on a Patrol and they got some important information
So if its necessary, you have to help them to get back home, but that shouldnt be a problem
So enjoy the day and have nice holidays here in the Paradise
Good luck."

co18 Southern Comfort (uses Norrins revive and Silolas DAC)
by Xeno

"Today we will land with two groups at the beaches of Southern Sahrani.
Our first goal is it to take Ortego. One team (Alpha) will land near Dolores to get some vehicles"

co35 Red Alert
by Panzeraufklaerer/Xeno

"Our commando units attacked the russian chopperairport on Antigua last night. Our base is now on Antigua and we will destroy some other important targets in north Sahrani from here. We work with our allies together to weak the SLA and their russian allies behind enemy lines.
If we can destroy all targets, we will start an invasion from south Sahrani against the North.
Good luck!!!"

co35 Red Alert 2 (uses Norrins revive)
by Panzeraufklaerer/Xeno

"Enemy invasion!!!
The time of peace is over, enemy troops landed on the shores of Sahrani. We were surprised, but not helpless. Grab your gear and prepare for the battle. We will blow them back into the ocean.
Good luck!!!"


Download:
Domination! 3.12 Mission Pack (http://www.germany-fun.de/Mapdownloads/Domination_3_12.rar)

Not every feature that I wanted to add did make it into this Domination release. Hopefully with ArmA II the AI (and other things) will improve so that the number of enemy AI can be reduced.
That means, this will be the last release for ArmA (I'm impatiently waiting for ArmA II). If there are any serious bugs I'll make a bugfix version.

One more thing:
You don't have to ask me for permission to modify any of the missions or release a modified mission. Simply do it! (You even don't need to mention me anywhere!).
There are more important things in life.

Merry christmas to you all and a happy new year !

Enjoy!
And have fun !!!!!

Xeno

Xeno
26.12.2008, 01:41
Und schon ein Bugfix Release...

Bugfix release 3.14 available...

Changelog:

- fixed stupid copy and paste error
- in the A.C.E. version players didn't respawn with weapons, fixed
- changed the position of the base respawn a little bit
- fixed the position of the ammocrate at base (after some time the ammocrate was placed outside the depot building at the main base, specially in the A.C.E. version)


Download:
Domination! 3.14 Mission Pack (http://www.germany-fun.de/Mapdownloads/Domination_3_14.rar)

Enjoy!

Xeno

ic3dog
26.12.2008, 13:58
Hey Xeno,

erstmal danke für deine D-Maps :daumen:
Wir spielen diese immer gerne in Abwechslung mit Warfare:D
Bei deinem neuem Pack ist ja ne version vür ACE drin, wenn ich mich nicht irre.

Das dumme daran, alle anderen Missis gehen, ausser die CSLA oder die ACE.
CSLA ist leicht erklärt, denn diese MOD und Addons nutzen wir ja nicht auf dem Server.
Bloss bei ACE gehts halt leider auch nicht, Mission ausgewählt, 3 Sek später wieder zurück ins Missions Auswahl Bildschirm zurück geworfen ohne Meldung.

Ich würd ja davon ausgehn dass der Server die Mission nicht im MP ordner hätte, diese ist aber vorhanden.
Arma Version 1.15 wird genutzt, somit erledigt sich das umgescripte wegen den Fallschirm.

Woran könnte es noch liegen....ein Addon nicht vorhanden was ihr bei der Erstellung der Map genutzt haben könntet?:(

*bark*

Xeno
26.12.2008, 14:03
@ACE auf dem Server mitstarten.

Xeno

ic3dog
26.12.2008, 14:07
@ACE auf dem Server mitstarten.

Xeno


Genau meine Rede Xeno, Ace ist im Firedeamon eingetragen...
sorry wenn ich irgendwie nerve

Oder könnten irgendwelche addons probleme verursachen?

Xeno
28.12.2008, 04:41
Genau meine Rede Xeno, Ace ist im Firedeamon eingetragen...
sorry wenn ich irgendwie nerve

Oder könnten irgendwelche addons probleme verursachen?
Irgendwann mal vor 20 Jahren, oder ist es schon länger her das mich mein jeliebtes Faltengebirge geheiratet hat, sachte eben dieses zu mir... Schatz, irgendwann fracht dich mal einer, ob Addons Probleme verursachen.".

Heut muss ich sachen, Sie hat Recht jehabt.

scnr

Xeno

Termi
28.12.2008, 09:57
Kann man das neufassen von Waffen und Mun nicht speichern?
Dann würden nicht immer alle an der Base "Stunden lang" an den Kisten schnuppern und der Chopper auf sie warten müssen. Zu dem nervst es auch ein wenig die suchereich.

Tatsun
28.12.2008, 11:34
Meinst du das man nach seinen dahinscheiden die Waffen verliert ?

Falls ja versuch die neuste Domina ACE 3.14 ;)

Termi
28.12.2008, 12:16
yes das meine ich. Wär nicht schlecht wenn das Geschichte wäre

burns
29.12.2008, 13:25
Domina ACE 3.14 ;)

Da könnts noch eine Rucksack Kiste gebrauchen. Musste gestern nen kleinen Umweg gehen weil ich meinen Medizinmann Turnbeutel in Masbete verlegt hatte und nirgendwo anders mehr einen herbekam :confused:

Xeno
29.12.2008, 14:51
Die Rucksackkiste, Medikiste und HuntIR Kiste stehen auf der Todo Liste. Wäre nett, wenn es bei einem ACE Update auch verschiedene Munkisten für Ost und West gäbe.

Die nette ACE Halo Animation beim Absprung ist bereits eingebaut, sprich das alte AAHalo ersetzt (dafür musste ich extra das entsprechende Addon entpacken um das Script im Addon zu finden, welches gestartet werden muss, damit das ACE Halo auch kommt).

Warte noch auf P85 um dafür auch eine Version zu erstellen, dann gibts neues (und endgültig letztes) Release.

Xeno

Xeno
30.12.2008, 20:34
Kleines Update der A.C.E. Version

Changelog 3.15pre

- changed AAHALO in the A.C.E. version, it now uses ACE Halo
- removed the depot from base, respawn location now surrounded by hesco walls
- merged the ACE changes into the base code
- merged CSLA code into the base code
- added HuntIR, Medical and Rucksack box in ACE version
- in the ACE version you'll see a black screen and don't hear anything when you die until you respawn
- it is now possible to spawn more than one enemy attack plane or chopper that will fly patrol over the main target (d_number_attack_choppers, d_number_attack_planes)
- had to fight against ACE sys wound player respawn handler to fix the teleport after respawn. ACE respawn handler adds an extra second to the respawn delay and allways calls a headbug fix after respawn delay plus extra second (adds again a few seconds)
- it is now possible to create more than one vehicle at a mobile respawn (in the ACE version you can create an ATV and a bicycle)
Download:
co@30 Domination! A.C.E. 3.15pre (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_15pre_West_ACE.Sara.rar)

Xeno

Xeno
31.12.2008, 12:15
Und noch ein kleines Update der A.C.E. Version

This version should fix the "players join as seagull" bug. I've removed the A.C.E. ammocrate and replaced it with standard ArmA crates. They still get filled with all A.C.E. weapons and ammunition but only locally on the client.

Download:
co@30 Domination! A.C.E. 3.15pre2 (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_15pre2_West_ACE.Sara.rar)

Enjoy!

Xeno

burns
31.12.2008, 12:17
Schon gesaugt, thx :daumen:

Test verschieben wir aber auf nächstes Jahr :D

Xeno
31.12.2008, 18:44
Grummel, noch ein A.C.E. Release wegen einem dummen Fehler in A.C.E.

This version fixes the bug that medics or other players couldn't help wounded players.

This is because ace sys network uses onPlayerConnected. If a mission maker uses onPlayerConnected too in his mission it overwrites onPlayerConnected in the addon, means, it can only be used once. As it seems ace sys wound relies on some things that onPlayerConnected in ace sys network uses.
Took me some time to find the heart of the problem.

Download:
co@30 Domination! A.C.E. 3.15pre3 (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_15pre3_West_ACE.Sara.rar)

So, jetzt geh ich feiern, Prost.

Xeno

Xeno
04.01.2009, 18:17
Final 3.15 A.C.E. version available.

Changes since 3.15pre4:

- in the A.C.E. version the artillery operators (Rescue and Rescue2) are only able to call in artillery strikes when they have the AN/PRC-77 radio. Otherwise the action menu entry will get removed
- fixed, the nice A.C.E. vehicle explosion effects didn't work because if a vehicle got destroyed it was deleted immediately and then replaced by a new destroyed vehicle
- reduced the content of the ammo crates, now only west weapons in the A.C.E. version are available. The ammunition for M109 and Javelin is reduced too
- Should be fixed, destroyed Mi17 were lying near Monte Liberacion
All changes since 3.14:

- in the A.C.E. version the artillery operators (Rescue and Rescue2) are only able to call in artillery strikes when they have the AN/PRC-77 radio. Otherwise the action menu entry will get removed
- fixed, the nice A.C.E. vehicle explosion effects didn't work because if a vehicle got destroyed it was deleted immediately and then replaced by a new destroyed vehicle
- reduced the content of the ammo crates, now only west weapons in the A.C.E. version are available. The ammunition for M109 and Javelin is reduced too
- Should be fixed, destroyed Mi17 were lying near Monte Liberacion
- replaced the A.C.E. ammo crates with standard ArmA crates, the ArmA crates get now filled localy with weapons and ammunition on each client
- changed AAHALO in the A.C.E. version, it now uses ACE Halo
- removed the depot from base, respawn location now surrounded by hesco walls
- merged the ACE changes into the base code
- merged CSLA code into the base code
- added HuntIR, Medical and Rucksack box in ACE version
- in the ACE version you'll see a black screen and don't hear anything when you die until you respawn
- it is now possible to spawn more than one enemy attack plane or chopper that will fly patrol over the main target (d_number_attack_choppers, d_number_attack_planes)
- had to fight against ACE sys wound player respawn handler to fix the teleport after respawn. ACE respawn handler adds an extra second to the respawn delay and allways calls a headbug fix after respawn delay plus extra second (adds again a few seconds)
- it is now possible to create more than one vehicle at a mobile respawn (in the ACE version you can create an ATV and a bicycle)
This is only the A.C.E. version. The complete package will be updated when P85 is available.

Download:
co@30 Domination! A.C.E. 3.15 (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_15_West_ACE.Sara.rar)

Enjoy!

Xeno

Termi
04.01.2009, 19:45
Fleissiges Entlein

Xeno
19.01.2009, 21:18
New A.C.E. version 3.20 available

Changes since 3.15:

- complete rewrite of the network code (finally I've found time for this, massive reduction of publicVariables)
- artillery smoke, etc, now uses A.C.E. viewblock in the A.C.E. version
- you now have to get a parachute pack before choosing parajump at the jump flags in the A.C.E. version
- made some enhancement in the call drop code again (hopefully the AI driven choppers will now really come to the drop point)
- added IRStrobe to the crate in the A.C.E. version
- added more radio variants to the artillery operator radio check in the A.C.E. version, calling artillery is now also possible inside vehicles (as long as you are not the driver/pilot)
- in the A.C.E. version Alpha and Charlie team leaders can only call in an air drop if they have a radio
- added M2HB, tripod and magazines into the ammo crate in the ACE version
- added M1014 shotguns in the A.C.E. version
- added SU27 as attack plane in the A.C.E. version
- many, many internal script changes!
Download:
co@30 Domination! A.C.E. 3.20 (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_20_West_ACE.Sara.rar)

Please note that you need A.C.E. public patch 1

This is only the A.C.E. version.
Please test.

Enjoy!

Xeno

Xeno
20.01.2009, 21:42
New A.C.E. version 3.21 available

Changes since 3.20:

- fixed some bugs in the network code, for example not working artillery
- fixed airki, after the first attack planes or choppers got shot down no new ones were created
- fixed some other small glitches


Download:
co@30 Domination! A.C.E. 3.21 (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_21_West_ACE.Sara.rar)

Please note that you need A.C.E. public patch 1

This is only the A.C.E. version.
Please test and report any bugs you find here.

And please be aware... Domination does NOT run hosted. You need to start the mission on a dedicated server !!!!!!!!!!!!!!
Otherwise the host will not see updates during the game.

One more thing... after spawning as a seagull this evening on my own dedicated server while testing alone, I decided to stop working on updating the A.C.E. version (never encountered that before with public beta 1 on my own dedi).

Enjoy!

Xeno

Xeno
22.01.2009, 01:47
New version 3.22 available...

Changelog (changes since 3.14):

- added HeinBlöds code from GDTModTracked. Prevents AI tanks from falling on their top or flying through the air (thanks Hein).
- fixed airki, after the first attack planes or choppers got shot down no new were created
- complete rewrite of the network code (finally I've found time for this, massive reduction of publicVariables)
- artillery smoke, etc, now uses A.C.E. viewblock in the A.C.E. version
- you now have to get a parachute pack before choosing parajump at the jump flags in the A.C.E. version
- made some enhancement in the call drop code again (hopefully the AI driven choppers will now really come to the drop point)
- added IRStrobe to the crate in the A.C.E. version
- added more radio variants to the artillery operator radio check in the A.C.E. version, calling artillery is now also possible inside vehicles (as long as you are not the driver/pilot)
- in the A.C.E. version Alpha and Charlie team leaders can only call in an air drop if they have a radio
- added M2HB, tripod and magazines into the ammo crate in the ACE version
- added M1014 shotguns in the A.C.E. version
- added SU27 as attack plane in the A.C.E. version
- added extra bonus mission co@24 Attack [ACE] (needs FDF_Isle1 aka Podaga, ACE and Queens Gambit, required by Podaga island)
- in the A.C.E. version the artillery operators (Rescue and Rescue2) are only able to call in artillery strikes when they have the AN/PRC-77 radio. Otherwise the action menu entry will get removed
- fixed, the nice A.C.E. vehicle explosion effects didn't work because if a vehicle got destroyed it was deleted immediately and then replaced by a new destroyed vehicle
- reduced the content of the ammo crates, now only west weapons in the A.C.E. version are available. The ammunition for M109 and Javelin is reduced too
- merged the ACE changes into the base code
- merged CSLA code into the base code
- added HuntIR, Medical and Rucksack box in ACE version
- in the ACE version you'll see a black screen and don't hear anything when you die until you respawn
- it is now possible to spawn more than one enemy attack plane or chopper that will fly patrol over the main target (d_number_attack_choppers, d_number_attack_planes)
- it is now possible to create more than one vehicle at a mobile respawn (in the ACE version you can create an ATV and a bicycle)
- replaced the A.C.E. ammo crates with standard ArmA crates to fix the "JIP as seagull" bug, the ArmA crates get now filled locally with weapons and ammunition on each client
- changed AAHALO in the A.C.E. version, it now uses ACE Halo
- removed the depot from base, respawn location now surrounded by hesco walls
- many, many internal script changes!
Important
If you are still using ArmA version 1.14 you have to dePbo the mission and comment the line in x_setup.sqf in the main mission folder that has the define (two underlines before)

NO_PARABUG_FIX__

After you've saved the file run setupcopy.bat once and pack the mission again.

In 1.15 the parachute bug was fixed so it isn't needed any longer.

No Project 85 version yet (still waiting for it).

------------------------------------------------

The package now includes the following missions:

co30 Domination! One Team - West
co30 Domination! One Team - West AI
co30 Domination! One Team - West Revive
co30 Domination! One Team - Racs
co30 Domination! One Team - Racs AI
co30 Domination! One Team - Racs Revive
co30 Domination! One Team - East
co30 Domination! One Team - East AI
co30 Domination! One Team - East Revive
co30 Domination! One Team - West Mando
co@30 Domination! One Team - West Schmalfelden Edition
co@30 Domination! One Team - East Uhao Edition
co@30 Domination! One Team - CSLA
co@30 Domination! One Team - A.C.E.
co30 Domination! Two Teams
co25 Sahrani Battle v3.22
co25 Sahrani Battle v3.22 Mando
co30 Hill Defense 1.61
co32 Returning Home 1.37
co20 High Mountains 1.83
co25 Enemy at the Gates (Corazol)
co33 Revenge 1.17
co16 Leviathan Rising 1.36
co17 Wings of Steele 1.63
co18 Green Holidays 1.03
co18 Southern Comfort 1.43
co35 Red Alert 1.0
co35 Red Alert 2 1.71
co@24 Attack [ACE]

New bonus mission:

co@24 Attack [ACE] (uses Norrins revive and Silolas DAC)
(needs FDF_Isle1 aka Podaga, ACE and Queens Gambit, required by Podaga island)
by Xeno

This is it!
After we have lost east Podaga to the SLA we are now trying to get back in.
Your first task is to clear an old US base that SLA forces seized during their attack.

You will get other objectives during the mission.


Download:
Domination! 3.22 Mission Pack (http://www.germany-fun.de/Mapdownloads/Domination_3_22.rar)

One more thing:
You don't have to ask me for permission to modify any of the missions or release a modified mission. Simply do it! (You even don't need to mention me anywhere!).
There are more important things in life.

And... please use a dedicated server to play the missions. Hosted won't work.

Enjoy!
And have fun !!!!!

Xeno

Xeno
22.01.2009, 22:43
Bugfix release 3.23 available...

Accidentally I've replaced createVehicle with createVehicleLocal that caused a script error in the halo code. Fixed.
Sorry for that.

This will be the last Domination! update. It's time to move along and start with something completely different.

Download:
Domination! 3.23 Mission Pack (http://www.germany-fun.de/Mapdownloads/Domination_3_23.rar)

Enjoy!

Xeno

Xeno
10.02.2009, 02:07
Ja ja, this will be the last...

A.C.E. version needed some updates because of some changed weapon names (and some other stuff), so here is

Domination! A.C.E. version 3.25 available

This is only the A.C.E. version, you need A.C.E. 1.02.

Beside A.C.E. changes I've fixed the annoying wreck markers bug and some other bugs.

Download
Domination! 3.25 A.C.E (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_25_West_ACE.Sara.rar)

Enjoy!

Xeno

Xeno
11.02.2009, 01:16
Again an update to the A.C.E. version, sorry for that.

Domination! A.C.E. version 3.26 available

Changelog:
- Had to disable ACE_Sys_Ruck_SpawnRuckItemsOnDeath, otherwise it didn't allow the player to respawn with a rucksack (got deleted by ace_sys_ruck killed eventhandler before it was possible to save the rucksack into a player weapons array)

This is only the A.C.E. version, you need A.C.E. 1.02.

Download
Domination! 3.26 A.C.E (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_26_West_ACE.Sara.rar)

Enjoy!

Xeno

INNOCENT&CLUELESS
11.02.2009, 10:47
Thx man, domination is one of the very few coop I really like.
Question:

Could we get more defense building like those MG nests, but tied to a pioneer vehicle like in crCTI?

Would be cool to move to the target with a material truck and within a certain range I could set up trenches, sand bag walls, bunkers etc

Cheers

I&C

Crisis
11.02.2009, 11:14
was ist denn mit ner einbindung von diesem cargo-system ? das ist doch schon released.
hat das mal jemand für sich getestet ? xeno ? haste doch bestimmt schon reingeschnuppert, analysiert und qualifiziert ?! :wink:
iB::Topic::RKSL Cargo System - RELEASED! (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=76713)

Xeno
11.02.2009, 17:10
Could we get more defense building like those MG nests, but tied to a pioneer vehicle like in crCTI?

Would be cool to move to the target with a material truck and within a certain range I could set up trenches, sand bag walls, bunkers etc

Außer Bugfixes werd ich in Domina keine Arbeit mehr reinstecken, sorry. Bin bereits an etwas anderem am Arbeiten (steckt allerdings noch in den Kinderschuhen, aber bis A2 ist es ja noch ein wenig hin :D).

was ist denn mit ner einbindung von diesem cargo-system ? das ist doch schon released.
hat das mal jemand für sich getestet ? xeno ? haste doch bestimmt schon reingeschnuppert, analysiert und qualifiziert ?! :wink:
iB::Topic::RKSL Cargo System - RELEASED! (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=76713)
Ich drücke es mal so aus, super gemacht ist das Cargo System schon. Habe nach Release mal ein wenig mit rumgespielt aber es seither nicht mehr angepackt. Eventuell weiß ja irgendwer eine wirkliche sinnvolle Einsatzmöglichkeit für ArmA, mir ist keine eingefallen.

Xeno

INNOCENT&CLUELESS
11.02.2009, 23:11
Außer Bugfixes werd ich in Domina keine Arbeit mehr reinstecken, sorry.

Ooooooooooooooooooooooooooooch!!!:(:(:(:(


Bin bereits an etwas anderem am Arbeiten (steckt allerdings noch in den Kinderschuhen, aber bis A2 ist es ja noch ein wenig hin :D).

Geil, etwa den mittlerweile übel verhunzten crCTI code völlig neu schreiben?

Danke vorab!

Xeno
12.02.2009, 00:11
Geil, etwa den mittlerweile übel verhunzten crCTI code völlig neu schreiben?

Pssst, verrat es keinem, um CTI mach ich einen Bogen wie der Teufel um das Weihwasser, ich kann absolut nicht warm werden damit :). Jegliche CTI Versuche meinerseits sind immer nach wenigen Minuten abgebrochen worden.
Aber bitte wirklich keinem weitersagen.

Xeno

Xeno
17.02.2009, 00:10
And an A.C.E. update again...

Domination! A.C.E. version 3.27 available

Changelog:
- added support for the new weapon on back feature introduced in 1.04, if the player respawns he doesn't loose the weapon on back
- added KA52
- replaced all SoldierESaboteur* with A.C.E. Spetznas units
- some small bugfixes

This is only the A.C.E. version, you need A.C.E. 1.04.

Download
Domination! 3.27 A.C.E (http://www.germany-fun.de/MapDownloads/co@30_Domination_3_27_West_ACE.Sara.rar)

Enjoy!

Xeno

[GNC]Lord-MDB
18.02.2009, 18:37
gibt die 3.27 auch ohne ACE ?

Xeno
18.02.2009, 18:47
Lord-MDB;216973']gibt die 3.27 auch ohne ACE ?

Nein.

Aber...
entpacke einfach die letzte normale Version mit einem dePBO Tool (kegetys z.B.).
Lösche alles bis auf die mission.sqm in dem entpackten Ordner.
Dann kopiere alles bis auf die mission.sqm der A.C.E. Version in das andere Verzeichnis.
x_setup.sqf im Missionshauptordner anpassen und einmal setupcopy.bat ausführen.
Wieder zu einem pbo packen und schon hast Du eine normale Version auf dem Stand der letzten aktuellen A.C.E. Version (ok, die 3.23 in mission.sqm noch per Text Editor in 3.27 umändern).

Einfach, oder ? :)

Xeno

Crisis
20.02.2009, 18:55
it seems that there are no AA weapons in the dropped ammobox. or is this intentional ?

Xeno
20.02.2009, 19:16
it seems that there are no AA weapons in the dropped ammobox. or is this intentional ?
Das ist dem Zufall überlassen ob da welche drin sind oder nicht (allerdings nur Clientseitig)

Xeno

Xeno
21.02.2009, 01:58
Bugfix release 3.28 available

This release has all bugs fixed that I've found while playing the various A.C.E. versions. But compared to the latest A.C.E. 3.27 version there are some more bugs fixed.

Just before you wonder, there is no updated A.C.E. version 3.28 in this release. As I allready wrote I'll not update that version anymore. So you will only find all other versions.

Download
Domination! 3.28 Mission Pack (http://www.germany-fun.de/MapDownloads/Domination_3_28.rar)

Edit: Forgot to mention...
You don't have to ask me for permission to modify any of the missions or release a modified mission. Simply do it! (You even don't need to mention me anywhere!;).
There are more important things in life.

Enjoy!

Xeno

Kochleffel
23.02.2009, 18:23
Wieso ist in der ACE Version eig. kein Fallschirmsprung vorhanden?

und, 2 der hubschrauber spawnen nach 5 sek wieder wegg wenn ich den abstell sammt ammobox.

kannst du mir sagen wo sich das ändern lässt oder n update machen?

Crisis
23.02.2009, 21:42
hö ? fallschrimsprung ist sehr wohl enthalten. musst nur vorm springen nen parachute pack aufnehmen. wird an der fahne offeriert.

Kochleffel
24.02.2009, 00:55
also entweder sind wir zu blöde im Clan aber selbst da kommt das auswahlmenü net...

Crisis
24.02.2009, 09:54
welche version spielt ihr denn ? aus diesem 3.28er mission downloadpack? da sind keine ACE versionen drin. die letzte gültige version MIT ACE ist die 3.27.
andere 3.28er versionen sind alle ohne ACE. und die 3.27 funzt prächtig. und nur wo ACE dran steht ist auch ACE drin. ;)
bei diesem dominationwust aufm server kann man schonmal die falsche ausm konglomerat picken. die ACE domination steht meist isoliert. nicht mit co30.... sondern co@30 ACE ...
wenns kein versehen war, weiß ich auch nicht weiter.

Kochleffel
24.02.2009, 14:12
also n chinook steht rum und n T90 haben wir schon gekapert...

schau doch einfach mal auf dem DAO Clanserver ACE vorbei...

da läuft die map.

Xeno
24.02.2009, 15:08
@Kochleffel...
Erstens, ich finde keinen Server der sich DAO nennt.

Zweitens, Ihr spielt wirklich auf einem dedicated Server und nicht auf einem gehosteten System ?

Drittens, wenn Ihr 1.15 benutzt, habt Ihr den beta Ordner auf dem Server mit eingebunden ?

Viertens, in allen Versionen außer den AI Versionen gibts an der Base Flagge keinen Fallschirmsprung mehr.

Wie Crisis schon sagte, die letzte Atze Version ist 3.27 und die funktioniert einwandfrei (außer das da viel zu viele AT Raketen in der Box sind, aber das ist eine andere Geschichte).

Xeno

Kochleffel
24.02.2009, 15:56
also n DAO Clanserver gibts, sogar 2stk.

und was meinst du mit dedicated server?


http://upload.kochleffel.de/upload/images/files/83d6bfa111a2759/tn_JDpeyf6rSv.jpg (http://upload.kochleffel.de/upload/file.php?id=83d6bfa111a2759)

Xeno
24.02.2009, 16:22
@Kochleffel
Laut Bild benutzt Ihr zwei dedicated Server 1.14 (Win 2008 Server oder einfach nur Vista ? 100/100 Server ? Warum kein 1.15beta wenn man schon Win benutzt ? 1.15beta hat drei arge Server Crash Bugs gefixt).

Ihr solltet ganz dringend mal an Euren Ports arbeiten.

Port 2302 für den ersten Server und Port 2303 für den zweiten ist keine gute Idee, da ein ArmA Server bereits 3 Ports belegt (UDP). Bin nicht zu Hause und kann daher nicht nachsehen, aber 2303 ist bereits durch den ersten Server belegt afair.

Startet Ihr beide Server aus dem gleichen ArmA Verzeichnis ?
Wenn ja, sollte man nicht tun und ein zweites ArmA Verzeichnis anlegen.

Xeno

Kochleffel
24.02.2009, 16:32
der 2. läuft nur grad testweise...

das mit dem Beta werd ich nachholen danke.

aber eben das falliproblem und heliwegspawnproblem nerft mich doch sehr.
hab dich mal im ICQ geaddet falls du lust und zeit hast.

Xeno
24.02.2009, 16:38
aber eben das falliproblem und heliwegspawnproblem nerft mich doch sehr.
hab dich mal im ICQ geaddet falls du lust und zeit hast.
Wie gesagt, welches Problem auch immer Ihr habt, es liegt definitv nicht an der Mission.

Wir haben bereits mit 20-30 Spielern gespielt und es gab keine Probleme dieser Art (ich spreche von 3.27 Atze, bei anderen Servern ebenso keine Probleme).

ICQ ist nicht im Moment, bin für einige Tage nicht zu Hause.

Xeno

Kochleffel
24.02.2009, 16:55
ok,

evtl. auch ein Clientproblem...

weil bei uns hat jeder die selbe und alles auf 1.14...

Xeno
18.03.2009, 22:58
Though I allways say no new version anymore... but...

New version 3.50 available...

What's new (overview) ?

All A.C.E. missions including the ones released as a standalone package are now part of the Domination mission pack again.
New Domination! A.C.E. East and... tata... ranked versions.
Many things changed... but take a look at the small changelog yourself.

(Small) Changelog:

- dropping an ammobox from a chopper or mhq is now only possible if you've loaded one into the chopper or mhq
(load it at ammo point at base or load a dropped one again into the vehicle, though you have to wait about 5 minutes
before you can drop or load a box from/to the same vehicle again)

- added a dialog for the MHQs and the lift choppers (action menu "MHQ Menu" and "Chopper Menu").
It will let you create a vehicle or teleport from MHQs and gives you the possibility to drop and load an ammocrate if you
are the driver/pilot (all others can see if an ammocrate is loaded). Reduces the number of action menu entries for these vehicles.

- fixed the annoying "can't get anything out of an ammobox" bug. Ammoboxes are now handled locally on each client

- splitted init.sqf in 5 files. You have to edit init.sqf and the i_* files, too

- sidemissions are now easier to add, see x_missions folder, I've included a small howto in that folder (hopefully easier),
still WIP)

- artillery can now fire more than one salvoe but it will take some time before the first shell hits the target
(somehow more realistic, flight time, reload time, etc, for salvoes the artillery reload time can also be changed,
d_arti_reload_time in i_common.sqf)

- time until artillery is available again depends on the number of salvoes fired

- players can now see the artillery messages only if they are about 15 m away from an artillery operator.

- artillery operators now have to be max. 500 m away from the artillery target
("line of sight", default 500 m, can be changed in i_common.sqf, d_arti_operator_max_dist) otherwise no artillery
strike will be executed, you'll see a yellow diagonal marker which indicates the max distance.

- same for players that are able to call in an air drop, they have to be 500 m near the drop point to call in a drop,
you'll see a yellow diagonal marker which indicates the max distance.
("line of sight", default 500 m, can be changed in i_common.sqf, d_drop_max_dist)

- enemy troops will now recapture allready taken towns (totally random which town and when).
Does only work if there are human players on the server. Mission won't end if those towns don't get captured again by
the players.

- chance for a main target counterattack is now down to 10% and it doesn't depend on the number of resolved sidemissions
anymore (got sick of it)

- rebuilding a wreck at a wreck repair point will now take some more time (depends on the type of vehicle, plane,
helicopter, other)

- changed HALO jump height from 888m to 8888m. It'll now take some time to reach the ground making players think twice
about not moving a MHQ to the next target (HALO height can be changed in i_common.sqf, d_halo_height)

- instead of HALO jump flags that get created at a main target once it's cleared you can now also change it to create
a vehicle, no HALO parajump will be available then, instead the player will be put into a vehicle. Simply change
d_jumpflag_vec in i_common.sqf and add the vehicle you want, for example: d_jumpflag_vec = "UAZ";.
Default is still HALO jump.

- players get kicked out of air vehicles (bonus vehicles for sidemissions or main targets) for the first 30 minutes
when they join (true for all players, even those that joined at mission start). This will prevent players to havoc
those vehicles that others have won when they join later during the mission. Can be turned of by setting
d_player_air_autokick to 0 in i_common.sqf (if for example ArmA crashes in the first 30 minutes after joining the
mission that time will get subtracted from the 30 minutes so you don't have to start all over again).
You'll get a message displayed if the 30 minutes are over.

- because of adding the above... the player score gets saved when a player leaves and if he joins again later he will
get the same score as before. Players that kill other players will be punished by adding a -10 score, if you die your
score drops -1. Your rank gets updated similiar to the score in Evolution (in the status dialog you will see your
current rank in the middle of the dialog)

- reinforcements at main targets will now only start to occur if players were detected by the enemy, a message gets displayed.

- admins can now specify the order of main targets (predefined routes) in the server lobby (random targets are still available,
ordered routes are only available on Sahrani).
("Random 1-21","South Route","North West Route","North Middle Route","North East Route","Complete, ordered")

- teleport back to base disabled. You can now only teleport to mobile respawn one and two (if the player dies he
can still respawn at base)

- you can turn off player marker names (shown on map if enabled). Simply set d_show_player_marker_names to false
in i_client.sqf. Direction indication for markers (vehicle markers, playermarkers) can be turned off completely.
d_p_marker_dirs and d_v_marker_dirs in i_client.sqf. You can also specify which player markers get used, change
d_p_marker in i_client.sqf

- instead of 28 scripts running for boat respawn there's now only one script that handles the respawn of all 28 boats.
Same for all your choppers, MHQ and trucks at base. Means, instead of 45 scripts that were running now only 3 scripts
are responsible for vehicle respawn.

- fixed, now only engineers can board the Salvage trucks (in AI version still everybody can get in)

- changed markers, a lot warfare markers get used now

- fixed, when one of the warfare aircraft factories at base were destroyed new JIP engineers couldn't rebuild a
destroyed factory

- fixed, in all normal versions (means all version != A.C.E.) artillery operators didn't have the "Call Artillery"
action menu entry after respawn anymore (forgot to include x_macros.sqf in x_playerspawn.sqf)

- new enemy air attack planes and choppers will now only show up over main targets if players were spotted and the
radio tower at a main target is not down.
(choppers and planes that were allready over a main target will still progress to the next main target, kind of
following the players). Illumination at night at main targets will only start if players were spotted.

- added experimental air taxi support in the AI version (though not fully tested). It uses mando heliroute. A chopper
will come to your position, waits until the player has boarded and flys back to base (available via radio).

- added Domination! A.C.E. East version

- added ranked versions, somehow like in Evolution (A.C.E., West, East, RACS). Though you can setup the points
a player gets, looses or needs for a promotion for allmost everything (see i_client.sqf at the bottom of the file)

- fixed rescue prisoners sidemissions

- changed lifting code, midair collisions shouldn't occur anymore

- removed vehicle HUD in A.C.E. versions from tanks and strykers. Interferes with digital compass in 1.06

- jet service/reload only triggers if the speed of the plane is below 10 km/h

- enemy choppers that drop paratroopers don't get deleted immediately anymore when hit or destroyed

- changed all special player variables like d_artillery from class based to slot based (instead of d_artillery = ["OfficerW"];
use d_can_use_artillery = ["RESCUE","RESCUE2"])

- if parajump at base is enabled it is now possible to time limit the parajump (d_para_timer_base)

- changed respawn position at MHQs

- it is now possible to create an A.C.E. AI version just by changing parameters in x_setup.sqf
(AI will follow you when parajumping or teleporting)

- teamkillers will loose 10 score points (in every version) and a message will show up on all clients announcing the killer

- instead of creating ranom units in a group (could happen that you had to fight against a group of medics) groups are
now spawned with the same units everytime. Which groups gets spawned is still random

- lifting capability can be removed from the four choppers at base now without loosing the ability to load ammo boxes

- creating a vehicle at an MHQ is still possible, but you have to wait some time before you can create a new one
(adjustable in i_common.sqf, d_remove_mhq_vec_time, default 1800 seconds = 30 minutes)

- added new A.C.E. weapons and vehicles

- A.C.E. missions released as a standalone package are now part of the complete Domination! package again

- A.C.E.ified revive scripts in the A.C.E. missions that use revive

- many internal scripts changed, much new stuff added.
For example, boolean variables are no longer being transfered packed into an array to a new connecting player in
onPlayerConnected but get converted into a bit array which itself gets converted into an integer number. So instead
of sending 17 variables (default version, TT 25) over the network when a player connects only one integer variable
gets transfered

- fixed many more remaining bugs

- etc., etc., etc.
------------------------------------------------

The package now includes the following missions (40):

co30 Domination! One Team - West
co30 Domination! One Team - West AI
co30 Domination! One Team - West Revive
co30 Domination! One Team - West Ranked
co30 Domination! One Team - Racs
co30 Domination! One Team - Racs AI
co30 Domination! One Team - Racs Revive
co30 Domination! One Team - Racs Ranked
co30 Domination! One Team - East
co30 Domination! One Team - East AI
co30 Domination! One Team - East Revive
co30 Domination! One Team - East Ranked
co30 Domination! One Team - West Mando
co@30 Domination! One Team - West Schmalfelden Edition
co@30 Domination! One Team - East Uhao Edition
co@30 Domination! One Team - CSLA
co@30 Domination! One Team - A.C.E.
co@30 Domination! One Team - A.C.E. East
co@30 Domination! One Team - A.C.E. Ranked
co30 Domination! Two Teams
co25 Sahrani Battle v3.22
co25 Sahrani Battle v3.22 Mando
co30 Hill Defense 1.61
co32 Returning Home 1.37
co20 High Mountains 1.83
co25 Enemy at the Gates (Corazol)
co33 Revenge 1.17
co16 Leviathan Rising 1.36
co17 Wings of Steele 1.63
co18 Green Holidays 1.03
co18 Southern Comfort 1.43
co35 Red Alert 1.0
co35 Red Alert 2 1.71
co@24 Attack [ACE] 1.75 (needs QG for Podaga island from FDF)
co@24 Attack [ACE] 1.75 Revive (needs QG for Podaga island from FDF)
co@20 Big Chance 1.88 [ACE] (QG for Podaga island from FDF)
co@20 Big Chance 1.88 [ACE] Revive (QG for Podaga island from FDF)
co@20 High Mountains 1.84 [ACE] Revive
co@33 Revenge 1.22 [ACE] Revive
co@25 Battle for Avgani 1.06X [ACE] (needs Avgani)

------------------------------------------------

Please be aware that you need A.C.E. 1.06 for the A.C.E. version now!

If somebody is more talented in making dialogs than me, please go ahead and change them (making dialogs is one of
the most frustrating editing parts in ArmA, I often want to throw my keyboard out of the window when ArmA crashes again
because of a missing semicolon in the dialog config or something else. It would be easier for me to convert Excel or Word
to ArmA script than dealing with dialogs :)... just kidding)

Domination! is now a project over at dev-heaven.net. Feel free to join and help developing it !!!!!!!!

Please report bugs there using the bug tracker or if you want new features add them there too (Tickets).

It's up to you where the journey is going (let's call it a community project)... so get involved.

And finally...

Download (now as 7z, much,much smaller):

Domination! 3.50 Mission Pack (http://dev-heaven.net/projects/list_files/domination)

One more thing:
You don't have to ask me for permission to modify any of the missions or release a modified mission. Simply do it! (You don't even need to

mention me anywhere!).
There are more important things in life.

And... please use a dedicated server to play the missions. Hosted won't work.



Enjoy!
And have fun !!!!!

Xeno

Kochleffel
19.03.2009, 15:53
Fett Fett!!!

hast du auch ne ACE East AI ?

Xeno
19.03.2009, 21:22
Bugfix Release 3.51 available...

Shortly after the 3.50 release a bugfix release was necessary.

A bug in one of the sidemission files led to a server crash (nested #ifdefs).

Changelog:

* fixed nasty bug in x_sideprisoners.sqf which led to a server crash
* CarlGustaffa added support for statics to use vehicle hud and direction indication
* clients are not sending their score every two seconds to the server anymore (server can handle it itself)
* removed more unit types that can get spawned (hopefully solves performance problems)


Sorry for that.

Download:
Domination! 3.51 Mission Pack (http://dev-heaven.net/projects/list_files/domination)



Please report any bugs that you find at Domination - Overview - DH: Development Unraveled (http://dev-heaven.net/projects/show/domination) (file a ticket).


@Kochleffel...
Mach Dir selber eine ;)
Mission entpacken, in x_setup.sqf #define __AI__ auskommentieren (sprich die // entfernen), setupcopy.bat einmal ausführen, Mission wieder packen. Dann sollte da auch eine A.C.E. East AI sein (am besten noch den Namen im Editor oder direkt per Texteditor in der mission.sqm ändern).


Enjoy!
And have fun !!!!

Xeno

Xeno
20.03.2009, 20:53
Bugfix Release 3.52 available...

And yet another bugfix release.

Somehow storing points from players who disconnected got lost between 3.50 and 3.51.
It's back!

If no real show stoppers show up that will be the last bugfix release before the next version 3.60.

Sorry for again.

Download:
Domination! 3.52 Mission Pack (http://dev-heaven.net/projects/list_files/domination)



Please report any bugs that you find at Domination - Overview - DH: Development Unraveled (http://dev-heaven.net/projects/show/domination) (file a ticket).



Enjoy!
And have fun !!!!

Xeno

Kochleffel
20.03.2009, 22:12
Also ich muss schon sagen,

Xeno ist wohl mit abstand der mission bauer den ich kenn der sehr akuell arbeitet und immer wieder neue relaise bringt, vorallem er weiß was er tut,

ich schreib ihn im ICQ an er sagt er hat keine zeit aber kann mir sagen in welcher datei und welcher zeile!

einmal 100pkt. an Xeno für eine solch gute arbeit ich sag nur weiter so!

Xeno
20.04.2009, 19:43
And finally...

New version 3.60 available...




fixed bug in sidemission 5 (spawn was used instead of call to get the result of a function, doesn't work)
fixed missing addAction command for choppers in TT version
added some experimental code that gives artillery operators points if they kill enemy ai with a strike
changed initial placing of units and reworked random position generator
added more nil checks for d_sm_p_pos (it could happen that a JIP player got an error message in x_sidemissionwinner.sqf)
fixed copy and paste error in x_vrespawn2.sqf (Truck5tRefuel) and added a variable in i_common.sqf to change those trucks (d_own_trucks)
removed airdefense and replaced it with isledefense. Instead some static Shilkas/Vulcans there are now patrols driving around the island, attacking players when they find them
replaced a last remaining bmp string with APC string in secondary target information
all repair stations ("Land_repair_center") can now repair vehicles if the player is the driver of a damaged vehicle (choppers/planes get repaired if the player is about 15 m over a repair station, can be disabled)
fixed typo in d_allmen_W (it's SoldierWMedic not SodlierWMedic)
added code for ranked AI versions that gives the players points when an AI of his group kills an enemy AI unit
added some checks here and there that turns off vehicle engine if a player enters a vehicle, gets kicked out but started the engine.
fixed typo in beam_tele.sqf (missing =) in Revive version
added removed civilian code again (disabled by default, eats up to much performance)
time until the next sidemission gets created now depends on the number of players (can be changed in i_server.sqf, d_time_until_next_sidemission)
reworked complete code for removing placed mashes/mg nests and markers of leaving players (not running in a loop anymore, gets handled in onPlayerDisconnected now- )
fixed placing of ammoboxes dropped by air drop
!!!!!!!! as really nobody seems to read what I write when a new Domination version gets released, really nobody, Domination should now also run in a hosted environment. Though I do not promise anything, some things might still only run on a real dedicated server.
(STOP PLAYING HOSTED. You can run arma_server.exe on your own machine side by side with ArmA. If ArmA crashes you can connect again, if the same happens hosted and you are the host, everything is gone).
fixed a typo in ranked x_weaponcargor.sqf (normal version)
fixed flanking code (now really works, scary)
fixed, max arti distance gets now computed correctly
added two new sidemissions where you have to rescue pilots (enemy AI also try to get to the crash site, they will arive after some time and probably kill the pilots)
some kind of state machine is now running for each AI group, handling patrolling and group behaviour when an enemy is near the group (flanking, etc)
in the A.C.E. version engineers do need a rucksack now to repair/analyze and refuel vehicles.
added a settings dialog where you can change viewdistance, gras layer and player markers and which also shows mission settings (including points for ranks). It can be accessed from the show status dialog ("Settings" button).
fixed, JIP players will see the ruins of the support buildings now (if destroyed)
fixed, no to backback action menu if the player has no primary weapon
fixed, swapping the primary weapon from the backpack and getting killed resulted in a respawn without a primary weapon
fixed, if starting without a primary weapon backpack didn't work correctly
changed, use displayname in action menu instead of type name for backpack weapons
changed, if an armored enemy vehicle gets hit it spawns smoke (if available) and trys to hide somewhere.
changed, start point of base infiltration troops can be about 800 m away from the base now.
added correct soldier types for recruiting AI in the A.C.E. AI version
added ACE Map support (default: disabled). If enabled you'll need an ACE map for various things (like calling arti, air drop, etc)
attached vehicles get moved behind a lift chopper (should finally fix the annoying midair crashes, thanks to CarlGustaffa)
engineers tried to cheat in the ranked version by repairing vehicles in the base again and again, not possible anymore
implemented improved flare artillery from CarlGustaffa
added A.C.E. East Ranked version
updated some of the bonus missions
and so on and so on


------------------------------------------------

The package now includes the following missions (41):

co30 Domination! One Team - West
co30 Domination! One Team - West AI
co30 Domination! One Team - West Revive
co30 Domination! One Team - West Ranked
co30 Domination! One Team - Racs
co30 Domination! One Team - Racs AI
co30 Domination! One Team - Racs Revive
co30 Domination! One Team - Racs Ranked
co30 Domination! One Team - East
co30 Domination! One Team - East AI
co30 Domination! One Team - East Revive
co30 Domination! One Team - East Ranked
co30 Domination! One Team - West Mando
co@30 Domination! One Team - West Schmalfelden Edition
co@30 Domination! One Team - East Uhao Edition
co@30 Domination! One Team - CSLA
co@30 Domination! One Team - A.C.E.
co@30 Domination! One Team - A.C.E. East
co@30 Domination! One Team - A.C.E. Ranked
co@30 Domination! One Team - A.C.E. East Ranked
co30 Domination! Two Teams
co25 Sahrani Battle v3.22
co25 Sahrani Battle v3.22 Mando
co30 Hill Defense 1.61
co32 Returning Home 1.37
co20 High Mountains 1.83
co25 Enemy at the Gates (Corazol)
co33 Revenge 1.17
co16 Leviathan Rising 1.36
co17 Wings of Steele 1.63
co18 Green Holidays 1.03
co18 Southern Comfort 1.43
co35 Red Alert 1.0
co35 Red Alert 2 1.71
co@24 Attack [ACE] 1.75 (needs QG for Podaga island from FDF)
co@24 Attack [ACE] 1.75 Revive (needs QG for Podaga island from FDF)
co@20 Big Chance 1.89 [ACE] (QG for Podaga island from FDF)
co@20 Big Chance 1.89 [ACE] Revive (QG for Podaga island from FDF)
co@20 High Mountains 1.86 [ACE] Revive
co@33 Revenge 1.23 [ACE] Revive
co@25 Battle for Avgani 1.07X [ACE] (needs Avgani)

------------------------------------------------

Be aware that you need A.C.E 1.07 for the A.C.E. version now !!!


Domination! is now a project over at dev-heaven.net. Feel free to join and help developing it !!!!!!!!

Please report bugs there using the bug tracker or if you want new features add them there too (Tickets).

It's up to you where the journey is going (let's call it a community project)... so get involved.


Download (now as 7z, much,much smaller):

Domination! 3.60 Mission Pack (http://dev-heaven.net/projects/list_files/domination)


One more thing:
You don't have to ask me for permission to modify any of the missions or release a modified mission. Simply do it! (You don't even need to mention me anywhere!).
There are more important things in life.


Enjoy!
And have fun !!!!!

Xeno

Xeno
21.04.2009, 23:50
Shortly after the 3.60 release a bugfix release was necessary (server rpt was full of error messages).

Changelog:


fixed server RPT errors introduced in 3.60 (Bug #1060)
fixed some rpt warnings in some bonus missions (Bug #1046)
fixed a typo in air taxi (Bug #1047)
fixed position of air dropped objects (Bug #1054)

Download:
Domination! 3.61 Bugfix Release (http://dev-heaven.net/projects/list_files/domination)

Sorry for that (like allways )

Enjoy!!!

Xeno

Dr.Pulp
28.04.2009, 10:54
Schönes Mappack!
Sind bisher zwar erst dazu gekommen 2 Missionen daraus anzutesten, aber die haben uns schon richtig gut gefallen! (ACE Domination + High Mountain).
Jetzt haben wir auch FDF mit aufm Server und ich bin schon gespannt auf die Missionen auf den FDF Inseln :)

yannick06
09.05.2009, 09:45
ich würde gerne die domination mal auf der neuen everon 2.0 insel sehen. nach einem kurzem blick in den code siehd dies doch für den normalo bürger recht komplex aus.

soweit ich es verstanden habe, wird über eine ausgelagerte positionsbeschreibung die ziele definiert.

ich bräuchte dennoch mal konkrete hilfe, in welchen dateien anpassungen notwendig sind.

hoffe auf unterstützung.

danke im vorraus.

Xeno
09.05.2009, 14:19
Alles was im Editor zu finden ist auf Everon rüberziehen und dann alle Positionen in den i_xxx.sqf Files im Missionshauptverzeichnis updaten.

Weiterhin die Sidemissions ebenfalls updaten (Positionen, Text, etc).
Im x_missions Verzeichnis siehst Du, wie das für Schmalfelden und Uhao funktioniert.

Mehr ist nicht nötig, der Rest funktioniert von ganz alleine.

Eine Möglichkeit eine Position zu bekommen:

Erstelle einen Auslöser, Bedingung: true
Aktivierung:

handle = [] spawn {while {true} do {player sideChat format ["pos: %1, dir: %2", position player, direction player];sleep 1.012}}


Xeno

yannick06
09.05.2009, 19:37
prima, klappt alles. ich mach mich mal ans werk.

danke.

.kju
09.05.2009, 21:06
thumbs up!

yannick06
12.05.2009, 01:03
So,

eine erste Version der Domination 3.61 Everon West basierend auf dem Schmalfelden Template kann nun getestet werden.

Benötigte Addons: Everon 2.0 (http://www.armaholic.com/page.php?id=1360)
Optional: Woodland Replacement Pack (http://www.armaholic.com/page.php?id=3914)

Viel Spass bei den letzten Stunden bis ArmA 2 Release.

Xeno
12.05.2009, 01:37
Ging ja richtig fix :)

Xeno

.kju
13.05.2009, 07:30
Merce! :daumen:

Xeno
18.05.2009, 12:15
New version 3.70 available...

This is the last release for ArmA!

The main focus for this release was to fix as much bugs as possible and optimize performance (specially for persistent servers).




Fixed copy and paste error in x_setupplayer.sqf, error message when setting a chopper to 2
Fixed copy and paste error in x_arifire2.sqf
Players don't loose a point in the ranked version now if they die (default now)
If a player gets killed by another player no need to check for the side of the killer (non TT versions)
Fixed, transporting other players gives the driver/pilot now actually points in the ranked version. It doesn't matter at which point on the map a unit enters the vehicle, only the transport distance counts.
Added pre 3.50 handling of ammoboxes (dropping from MHQ or chopper) again as an option
If a wreck doesn't reach the wreck point because the lift chopper got shot or the pilot released the wreck a new wreck marker at the current position gets created now
Added enhanced player markers support. It's now possible to show the marker with name, without name, with role and health of the unit.
Fixed, place base marker at correct position
Replaced the building in side mission 4 in the Uhao version with a lighthouse (was an object from editor update)
Fixed typos in Uhao sidemission four
Corrected direction display for static weapons
Fixed, reduced unit placement radius from 50 m to 0 m on top of Pico de Perez
Added markers for player AI in the AI version
Respawn any of the inital base vehicles when they land beyond the defined map area (after 10 minutes)
Don't display a killed by message and don't subtract points if a player chooses ESC->Respawn
Remove and recreate stuck island defense groups
All looping server scripts will now stop if all players left the server (persistent)
Rewrote group state machine, more performance friendly now
Somehow ArmA updates broke climb over obstacle, fixed
Added turret fix for reload script from zGuba
Many, many, many other small fixes and optimizations
and so on and so on


------------------------------------------------

The package includes the following missions (41):

co30 Domination! One Team - West
co30 Domination! One Team - West AI
co30 Domination! One Team - West Revive
co30 Domination! One Team - West Ranked
co30 Domination! One Team - Racs
co30 Domination! One Team - Racs AI
co30 Domination! One Team - Racs Revive
co30 Domination! One Team - Racs Ranked
co30 Domination! One Team - East
co30 Domination! One Team - East AI
co30 Domination! One Team - East Revive
co30 Domination! One Team - East Ranked
co30 Domination! One Team - West Mando
co@30 Domination! One Team - West Schmalfelden Edition
co@30 Domination! One Team - East Uhao Edition
co@30 Domination! One Team - CSLA
co@30 Domination! One Team - A.C.E.
co@30 Domination! One Team - A.C.E. East
co@30 Domination! One Team - A.C.E. Ranked
co@30 Domination! One Team - A.C.E. East Ranked
co30 Domination! Two Teams
co25 Sahrani Battle v3.22
co25 Sahrani Battle v3.22 Mando
co30 Hill Defense 1.61
co32 Returning Home 1.37
co20 High Mountains 1.83
co25 Enemy at the Gates (Corazol)
co33 Revenge 1.17
co16 Leviathan Rising 1.36
co17 Wings of Steele 1.63
co18 Green Holidays 1.03
co18 Southern Comfort 1.43
co35 Red Alert 1.0
co35 Red Alert 2 1.71
co@24 Attack [ACE] 1.75 (needs QG for Podaga island from FDF)
co@24 Attack [ACE] 1.75 Revive (needs QG for Podaga island from FDF)
co@20 Big Chance 1.89 [ACE] (QG for Podaga island from FDF)
co@20 Big Chance 1.89 [ACE] Revive (QG for Podaga island from FDF)
co@20 High Mountains 1.86 [ACE] Revive
co@33 Revenge 1.24 [ACE] Revive
co@25 Battle for Avgani 1.07X [ACE] (needs Avgani)

------------------------------------------------

Be aware that you need A.C.E 1.08 for the A.C.E. version now !!!


Domination! is now a project over at dev-heaven.net. Feel free to join and help developing it !!!!!!!!

Please report bugs there using the bug tracker or if you want new features add them there too (Tickets).

It's up to you where the journey is going (let's call it a community project)... so get involved.


Download (now as 7z, much,much smaller):

Domination! 3.70 Mission Pack (http://dev-heaven.net/projects/list_files/domination)


One more thing:
You don't have to ask me for permission to modify any of the missions or release a modified mission. Simply do it! (You don't even need to mention me anywhere!).
There are more important things in life.


Enjoy!
And have fun !!!!!

Xeno

[GNC]Lord-MDB
17.04.2010, 23:14
Was muss man in der ACE Domi an Ausrüstung mitnehmen damit man in Feld Fahrzeuge Repaieren kann,bei der normalen Doni reicht es den Solt auszuwähle in der ACE Domi nicht.

wArDoG81
08.10.2010, 00:50
Kann keines der Versionen downloaden...mir wird gesagt ich wäre nicht berechtigt dazu!

hate78
13.09.2011, 11:32
Geht mir ähnlich;( Ich habe aber einen Link gefunden:

Armaholic - Hotlinking (http://www.armaholic.net/argentina/scenarios/mission_packs/Domination_3_70.7z)