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Alt 29.07.2022, 13:52   #67 (permalink)
modEmMaik
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Registriert seit: 09.01.2008
Beiträge: 1.599
Icon6 Converted ArmA strykers

Ich habe mich die letzte Zeit mal mit MCAR gespielt....


daher hier mal ein paar "high-poly" Addons:


DL-Link Mediafire modem strykers RC1




Zitat:

Modem's converted ARMA1/ARMA2 Stryker

Licenses:
ARMA PUBLIC LICENSE (2/12/2013)

required OFP-Version: 1.99
required addons: MCAR_engine 0.90+ ( https://www.ofpec.com/addons_depot/i...details&id=131 )

mission addon name: modem_stryicv
mission patch name: MODEM_STRYK
Mission editor's container: "STRYKER ICV MK19 / Armored / West
weapons: "mm_StryMK19"
magazines: 4x"mm_StryMK19"

mission addon name: modem_stryicv2
mission patch name: MODEM_STRYK
Mission editor's container: "STRYKER ICV M2 / Armored / West
weapons: "Browning"
magazines: "Browning"

mission addon name: modem_strytow
mission patch name: MODEM_STRYK
Mission editor's container: "STRYKER TOW / Armored / West
weapons: "mcar_mmstryLauncher"
magazines: 5x"mcar_mmstryLauncher"

mission addon name: modem_strymgs
mission patch name: MODEM_STRYK
Mission editor's container: "STRYKER MGS / Armored / West
weapons: "mcar_mm_smgsLauncher","mm_StryBrowning"
magazines: "mcar_mm_smgsLauncher","mm_StryBrowning"

Changes & Fixes:
- None

Features:
STRYKER ICV MK19:
- MK19 defined in COMBAT! style (kudos to COMBAT! team for their work)
STRYKER TOW + MGS
- Cargo defined on commanders position, as at least one cargo is required for MCAR_engine
- Commander position included in model, but not activated
- TOW and MGS are MCAR launchers
- TOW perfroms top attact / MCAR is based on simple homing guidance
- MCAR simple homing guidance was modified to avoid "division by zero" issue on ATAN2 function.
- MGS maingun recoil and rebounce based on scripts
- Example on High-Poly model import to OFP (ICV and TOW from A1 / MGS from A2 Samples)
- Example on "Gunner LOD simulation" via character resize by RTM-Animation (gnomization)
- Hardened wheels
- Damage texture
- Reduced number of visual LODs in style of STGNs M1Abrams release
- MLOD included in pbo for blueprint checks
- Enabled to change seat position
- Simulation of driver hatch for AI-Support in tank-style (AI turn out on CARELESS / AWARE)

Issues:
- Gunner not visible in cargo due to gnomization
- Gunner's turn-in is to turnin on scope sight, while turn-out is cargo view
- Basic damage texture
- Drivers keep their command on seat-change (!)
- As gunner cannot be commanded by commander position, I ommitted the commander position in config. You may reactivate this on your own config, if you like.
- Rebounce script required to apply velocity in order to activate the dampers
- Implementation is ready for registered kills, but I deactivated this on issues in urban terrain (killing bullet likely blocked by obstacles on fast moving targets).

MPMissions (copy this to MPMissions folder and activate it via local Multiplayer game)
- CRCTI kolgujev based on crcti_1.0_@bis_res0.7.2 including strykers for west side

I noticed some wheeled armor releases lately, that tried to cope with the single cargo LOD effect.
"Car" simulation seems to enable a single cargo LOD only, preventing any cargo LOD separation for driver / gunner / driver.
This model is an example to "simulate" a separate cargo LOD by reduction of model size and RTM animation.
The gunner's cargo view is based on a 1:5 model that includes a gunner RTM-animation that causes a 1:100 size reduction of gunner proxy.
This model in included in otochlaven and otocvez to enable direct gunsight including a cargo model.
I hope some addon creators might find this example usefull, so the MLOD is included in the PBO.

Credits to:
COMBAT! and Psychic Productions team for their hard work
Cleanrock for CRCTI
Burns, WGL.Q, Serclaes, Sauerbraten, [GLT]Sarge and King Homer @hx3.de for their support and material
FAB fabrice823 for his tutorials
WGL mod team (http://www.moddb.com/mods/wargames) for their great mod
ACE team (http://ace3mod.com/), successors of the former WGL team
BI (https://www.bistudio.com/) for their sample models
Wikipedia Project (en.wikipedia.org) for additional information

have fun and good luck,
modEmMaik

p.s.:
I will not take any responsibility for crashed harddisks, sleepless nights, problems with your boy/girlfriend.
If the included content does not match your expected quality, use the "delete"-feature provided with your operating system...

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