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Alt 31.05.2016, 11:06   #4141 (permalink)
INNOCENT&CLUELESS
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Registriert seit: 16.11.2006
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Zitat:

Immerhin scheint das AI zucken weg zu sein.

Was machen sie stattdessen? Hüpfen?

Gabi:

https://forums.bistudio.com/topic/19...e-a-step-back/
https://forums.bistudio.com/topic/19.../#entry3032680

Zitat:

1.60 is definately a visual disimpreovement. the overall look is bad now just indoors and underwater got an improvement. The textures look graiiny and do not fir the environment anymore, especially laughable with the ghillie suits. Overall the camo effect of uniform does not work well anymore and shadows now are cast to hard and too black even at 12:00 am where there is enough indirect light RL to basically light up any shadow. Objects in the landscape now stick out even more then before.



If get's obvious when you tale a piece of CLoth in MTP or MultiCam in front of the monitor for comparision...the colurs and pattern dotn fit anymore.



Brighter and more vibrant does not mean realistic lighting, and the hard contrast shadows make it all cartoon like.

https://forums.bistudio.com/topic/19.../#entry3032703

Zitat:

The visuals are purely an HDR update. Here's the changes:

(I don't get grainy houses, weirdly)



The HBAO (ambient Occlusion) is set to max black, the new HDR renderer means max black isn't used indoors anymore at daytime. So you get weird shadows when using HBAO (solution: Turn off HBAO, switch to HDAO medium or Off for the time being) - Dev solution would be to adaptively change the HBAO black level based on lighting conditions or globally increase the black level to grey it out.



Midrange texture range was reduced to 1/3rd of before (no idea why)



LOD's are now streamlined, means sometimes you'll get increased pop-ins (but better performance)

HDR is now photo-realistic in terms of light level compression @ daytime. Yaaaaaay.

Colouration is *fixed*, yaaay (no more neon ocean and purple sky)

Sunlight has been tweaked, no more radiant pink fog at sunrise/sunset. (Yaaaay)


Under water (amazing)

Terrain lighting parameters now have much larger impact - so badly configured terrains will look shit until they get patched.



Object lighting parameters (and mismatch between e.g. buildings and terrain lighting parameters) have a larger impact, so differences can look awful if materials are meant to match.





In summary: Lots of aesthetic changes (the new lighting), new bugs associated with them (AO issues mainly for me), mod maps need to be patched like CUP has done in order to make use of the lighting properly. Some performance improvements. Overall a great patch

Holpert wohl noch ein wenig...warten auf 1.61 oder 1.60 hotfix
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Geändert von INNOCENT&CLUELESS (31.05.2016 um 15:24 Uhr).
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