Code:
_spawnpos = [player, 90+(random 30), (random 360)] call BIS_fnc_relPos;
GroupOne_X = [_spawnpos , EAST, ["RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow"]] call BIS_fnc_spawnGroup;
{_x allowfleeing 0} forEach units GroupOne_X;
sleep 40 + (random 20);
_spawnpos = [player, 90+(random 30), (random 360)] call BIS_fnc_relPos;
GroupOne_X = [_spawnpos , EAST, ["RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow"]] call BIS_fnc_spawnGroup;
{_x allowfleeing 0} forEach units GroupOne_X;
oder
Code:
_spawnpos = [player, 90+(random 30), (random 360)] call BIS_fnc_relPos;
GroupOne_X = [_spawnpos , EAST, ["RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow"]] call BIS_fnc_spawnGroup;
{_x allowfleeing 0} forEach units GroupOne_X;
waituntil { sleep 1; {alive _x} count units GroupOne_X <= 1};
_spawnpos = [player, 90+(random 30), (random 360)] call BIS_fnc_relPos;
GroupOne_X = [_spawnpos , EAST, ["RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow"]] call BIS_fnc_spawnGroup;
{_x allowfleeing 0} forEach units GroupOne_X;
oder oder oder