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Alt 23.01.2016, 16:21   #6 (permalink)
Drunken Officer
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Registriert seit: 15.05.2011
Beiträge: 1.109
Standard

Code:
_spawnpos = [player, 90+(random 30), (random 360)] call BIS_fnc_relPos;
GroupOne_X = [_spawnpos , EAST, ["RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow"]] call BIS_fnc_spawnGroup;  
{_x allowfleeing 0} forEach units GroupOne_X;

sleep 40 + (random 20);

_spawnpos = [player, 90+(random 30), (random 360)] call BIS_fnc_relPos;
GroupOne_X = [_spawnpos , EAST, ["RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow"]] call BIS_fnc_spawnGroup;  
{_x allowfleeing 0} forEach units GroupOne_X;
oder

Code:
_spawnpos = [player, 90+(random 30), (random 360)] call BIS_fnc_relPos;
GroupOne_X = [_spawnpos , EAST, ["RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow"]] call BIS_fnc_spawnGroup;  
{_x allowfleeing 0} forEach units GroupOne_X;

waituntil { sleep 1; {alive _x} count units GroupOne_X <= 1};

_spawnpos = [player, 90+(random 30), (random 360)] call BIS_fnc_relPos;
GroupOne_X = [_spawnpos , EAST, ["RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_02_f_1_1slow"]] call BIS_fnc_spawnGroup;  
{_x allowfleeing 0} forEach units GroupOne_X;
oder oder oder
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