Einzelnen Beitrag anzeigen
Alt 08.12.2015, 16:42   #3536 (permalink)
Redfox
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Registriert seit: 06.02.2008
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Bugs fixen, Bugs fixen, Bugs fixen:
Zitat:

DATA
Known Issue: Script error during the start of the game
Fixed: Not possible to get through narrow doors with a launcher equipped
Fixed: Wrong link to a particle class
Fixed: Excessive camera shake in UAV sensors
Fixed: Function BIS_fnc_objectVar now generates vehicleVarName and global variable according to a more generic template; prefix changed from #obj to bis_o
Added: Pressing Ctrl+Shift+C when a class list is active in the config viewer will now copy all class names within the selected container
Fixed: In MP Bootcamp, Achievement Star Recruit unlocked even when failing the objectives to unlock it
Fixed: In MP Bootcamp, players were unable to pick up magazines from an ammo box at the firing range
Fixed: In MP Bootcamp, players could constantly be aborting the infantry obstacle course
Fixed: In MP Bootcamp, the convoy progress bar does not work properly
Fixed: Occasional script errors when placing Punishment / Hint Zeus modules
Fixed: Magazines of Mk200 and Zafir were not shown during reload
Tweaked: PDW optics position to avoid some types of clothing from clipping into view
Fixed: Function BIS_fnc_deleteTask now properly deletes variables holding the task-related data
Fixed: Function BIS_fnc_taskExists now correctly returns false for tasks that have been deleted

Revive
Tweaked: The scripted Revive system will properly shutdown if the 'Revive' respawn template is not detected

End Game
Tweaked: Dynamic Groups optimized
Tweaked: Upload start sequence improvements
Added: Ability to skip to desired stage for debug purposes
Fixed: Issues when multiple upload points were near each other
Tweaked: End Game system optimizations
Fixed: Unlimited number of characters when creating a group name in Dynamic Groups
Tweaked: Object compositions in End Game

Eden Editor
Added: The Time of Day scenario attribute is now using a unified time slider
Added: Meta-information for attributes; helps with the export to Wiki
Added: Map textures can now be toggled by a Ctrl+T shortcut
Tweaked: Character SP and MP control are now set by checkboxes, not text options
Added: Tooltips for some attributes
Added: Remaining object attribute tooltips

Spectator
Tweaked: Replaced old Spectator scripts with the new EGSpectator
Added: BIS_fnc_getName function that avoids reading the name of a dead character
Added: BIS_fnc_getNetMode function which returns a String with the current net mode
Added: EGSpectatorCommonDefines.inc, which includes all Spectator-related definitions
Tweaked: Spectator framework optimizations
Tweaked: Spectator interface improvements
Added: Spectator icons flashing upon firing
Fixed: Debriefing present when ending a preview as Spectator in Eden Editor
Fixed: Error in BIS_fnc_EGObjectiveVisualizer in the End Game Feres scenario

ENGINE
Added: New mission event - Killed
Fixed: WeaponDisassembled event on remote objects
Fixed: Linux build
Tweaked: Moved "select" and "leader" icon dependency from difficulty hud[] (i.e. "Extended HUD Info") to hudGroupInfo[] ("HUD Show Group")
Fixed: Experimental fix for LoadObject-related crashes
Fixed: Loading job destruction - possible CTD

Eden Editor
Added: Icons and better tooltips for the history list (generally finishing the history list)
Fixed: The context menu in the save / load dialog no longer shows unavailable entries
Fixed: It is now not possible to OK the dialog for a new folder without naming it
Fixed: Mouse wheel is working again when the Copy Terrain setting is disabled in 3DEN preferences
Fixed: Possible CTD when creating a vehicle with a non-existing crew configured inside
Tweaked: Intel time is now stored in a slider instead of 2 edit boxes
Added: Multiline tooltip support for the attribute window

LAUNCHER
Tweaked: The Unusual process exit and troubleshooting windows now have the main windows as their owner
Added: An ability to copy the contents of custom message boxes onto the Clipboard using the keyboard shortcut Ctrl+C

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