Einzelnen Beitrag anzeigen
Alt 04.01.2014, 18:44   #11 (permalink)
Jekko
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Registriert seit: 07.08.2009
Ort: Niedersachsen
Alter: 58
Beiträge: 426
Standard

Hab sie gelöscht, aber hier die mit farooq's revive:
Code:
//Description.ext

class Header
{    
    
    gameType = Coop;
    minPlayers = 1;
    maxPlayers = 14;
};
onLoadMission = "Farooq's Revive + VAS";
OnLoadMissionTime = TRUE;
author="Jekko";
OnLoadName = "COOP-14 F-54";
loadScreen = "f54.jpg"; // Preview picture


//VirtualAmmoBox
#include "VAS\menu.hpp"
class CfgFunctions
{
    #include "VAS\cfgfunctions.hpp"
};


//Allgemein
disabledAI = 1;
//joinUnassigned = 0; //aktiviert um Joinen zu erzwingen
showGPS=1;

//Respawn

//Respawn = 3;
//RespawnDelay = 4;
//RespawnDialog = 1;
//respawnTemplates[] = {"MenuPosition"};


//Musik
class cfgSounds
{
    sounds[]= {uwe};

    class uwe
    {
        name="uwe";
        sound[]= {\sound\uwe.ogg,db+0,1.0};
        titles[]={};
    };
};
farooq hatte ich natürlich rausgenommen und deinen Teil eingefügt.

das hier:
Code:
//--------------------------------------------------------------
//------------------------AIS INJURY----------------------------
//--------------------------------------------------------------
//#include "ais_injury\dialogs\rscBasicDefinesAIS.hpp"
class RscTitles {
    #include "ais_injury\dialogs\rscTitlesAIS.hpp"
};
class CfgFunctions {
    #include "ais_injury\cfgFunctionsAIS.hpp"
};
//--------------------------------------------------------------
und in der init:
Code:
//by psycho
["%1 --- Executing TcB AIS init.sqf",diag_ticktime] call BIS_fnc_logFormat;
enableSaving [false,false];
enableTeamswitch false;




// TcB AIS Wounding System --------------------------------------------------------------------------
if (!isDedicated) then {
    TCB_AIS_PATH = "ais_injury\";
    {[_x] execVM (TCB_AIS_PATH+"init_ais.sqf")} forEach (if (isMultiplayer) then {playableUnits} else {switchableUnits});        // execute for every playable unit
    
    //{[_x] execVM (TCB_AIS_PATH+"init_ais.sqf")} forEach (units group player);                                                    // only own group - you cant help strange group members
    
    //{[_x] execVM (TCB_AIS_PATH+"init_ais.sqf")} forEach [p1,p2,p3,p4,p5];                                                        // only some defined units
};
// --------------------------------------------------------------------------------------------------------------
eingefügt. Hilfeeee!
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