Zitat von
Tankbuster#
I've been saying for weeks (since you said about the duplicate ruins and the real model being moved underground) that it's to do with ruined buildings. Since we found that FPS drops are often linked to artillery strikes in towns.
The funny thing about my test today was that there were just a few buildings (probably 4 or 5) destroyed (first AO). And at least one ruin type causes a drop to FPS below 10 (or massive client FPS drop). So it's not even the number of destroyed buildings which causes the problem but probably a specific type. What's funny is that there was nothing in the client RPT but only the server RPT contained those Ref to nonnetwork messages.
Anyway, still doesn't solve the problem that more players cause massive Server FPS drops. Because what I wrote about was just a client problem while the server was running with high FPS.
Xeno