I've found out what's causing massive client FPS drops in towns, destroyed buildings.
During a test I placed my client in the middle of the main target and left my PC for an hour. Once I came back client FPS were down to 8-9 FPS, server was still running with 40+ FPS. Some of the buildings nearby were now destroyed (I guess grenades fired at me or arty). AI was still firing at me. So I teleported somewhere else on the island and client FPS went up to about 50 again.
Then I killed all AI units in the town with scripting and teleported back to the same place in the main target. And guess what, client FPS went down to 8-9 again while the server was still running with 40+ FPS.
Server RPT had many of those entries:
Zitat:
Ref to nonnetwork object 4cfd3200# 1847080: barracks_ruins_f.p3d
Ref to nonnetwork object 46ff8800# 1814681: shop_01_v1_ruins_f.p3d
Ref to nonnetwork object 49780800# 1816004: house_big_01_v1_ruins_f.p3d
@[HUD]Dorph
I know that nametags don't work but haven't had any time to check why they suddenly stopped working. But what does not work in my spectating version?
@Anjan-Riot
Dann muss sich was an der Satchel Config im Spiel geändert haben.
Xeno