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Alt 04.12.2013, 11:07   #907 (permalink)
Xeno
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Registriert seit: 03.01.2008
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I've found out what's causing massive client FPS drops in towns, destroyed buildings.

During a test I placed my client in the middle of the main target and left my PC for an hour. Once I came back client FPS were down to 8-9 FPS, server was still running with 40+ FPS. Some of the buildings nearby were now destroyed (I guess grenades fired at me or arty). AI was still firing at me. So I teleported somewhere else on the island and client FPS went up to about 50 again.
Then I killed all AI units in the town with scripting and teleported back to the same place in the main target. And guess what, client FPS went down to 8-9 again while the server was still running with 40+ FPS.

Server RPT had many of those entries:
Zitat:

Ref to nonnetwork object 4cfd3200# 1847080: barracks_ruins_f.p3d
Ref to nonnetwork object 46ff8800# 1814681: shop_01_v1_ruins_f.p3d
Ref to nonnetwork object 49780800# 1816004: house_big_01_v1_ruins_f.p3d

@[HUD]Dorph
I know that nametags don't work but haven't had any time to check why they suddenly stopped working. But what does not work in my spectating version?

@Anjan-Riot
Dann muss sich was an der Satchel Config im Spiel geändert haben.

Xeno
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Geändert von Xeno (04.12.2013 um 11:10 Uhr).
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