Einzelnen Beitrag anzeigen
Alt 03.11.2013, 10:26   #877 (permalink)
Xeno
10 Jahre hx3
5000 Beiträge
 
Benutzerbild von Xeno
 
Registriert seit: 03.01.2008
Alter: 84
Beiträge: 6.552
Standard

Download 2.99r

Please note that the "Ref to nonnetwork object NOID bla bla" RPT error messages and players and AI sometimes losing their uniforms are both YAABs.
All in all the performance of the game dropped yet again after the last "stable" update.

While clouds are now working the weather is still not correctly synchronized (old Arma problem). It might rain on one client but not on a second client (though it doesn't matter, rain has no negative or positive influence on gameplay anyway).

Zitat:

What's new in 2.99r ?
(mission.sqm updated, lots of scripts changed!)

* Fixed: Wrongly initialized island_center variable which caused a script error in fnc getranpointouterair
* Fixed: Missiles were not available again after respawn/layoutgear retrieve
* Fixed: Secondary muzzle magazines (like grenade launcher mag) were not loaded after respawn/layoutgear retrieve
* Changed: Disabled AI building search again (might result in better performance)
* Fixed: Clouds will now hopefully finally show up on clients (and JIP clients too)
* Changed: Disabled side mission 6 (hangar on island) because of the stupid "three different objects for a single hangar" problem of Alpha 3
* Changed: If there are no arty vehicles at base the "Call Artillery" action in the Dom custom action menu won't show up
* Fixed: If an artillery vehicle at base is missing (removed for example) the arifire script won't quit with an error anymore
* Changed: Moved air bonus spawn positions outside of hangars
* Changed: Moved initial player spawn position, respawn position at base, player ammobox and flag into the main airport building
* Fixed: Possible undefined variable error in revive (carryaction)
* Fixed: Better position checking in artillery dialog (not using the hidden arty object anymore because object positions are not always updated immediately on clients in MP)
* Changed: Replaced flag at base with altis whiteboard

Hopefully everything works, haven't had much time to test.

Edit: Another problem is that after the latest stable update of the game ammo boxes transport capacity seems to be lower than before and changing a weapon results in the weapon lying on or near the box on the ground instead of beeing put back into the box (Domina deletes those weapons automatically after some time if no player is around).

Edit2: I'm taking a break from Arma now until BI puts more effort and manpower into the MP part of the game (though I doubt that will happen anytime soon if at all for Alpha 3). Every patch breaks something MP related or adds new MP bugs. Old/older MP bugs are never fixed (artillery still has no visual effects when fired from the server with doArtilleryFire, just as a really simple example, let alone HC and loopback mode).

Xeno
__________________
In arma everything is made of refined explodium, armored with wet paper towels.

Geändert von Xeno (03.11.2013 um 10:59 Uhr).
Xeno ist offline