Zitat von
Walt71
I reached a screenshot Drag error
I've added an additional isNil check (though I have no idea why the script bails out with an undefined error message as the variable is always defined via addAction before the drop script gets called, hopefully addAction isn't broken now).
I hope to release an update tomorrow as I first want to test with the Alpha 3 stable which will be released today (no time today as I won't be at home till tomorrow).
Zitat:
What's new in 2.99r ?
(mission.sqm updated, lots of scripts changed!)
* Fixed: Wrongly initialized island_center variable which caused a script error in fnc getranpointouterair
* Fixed: Missiles were not available again after respawn/layoutgear retrieve
* Fixed: Secondary muzzle magazines (like grenade launcher mag) were not loaded after respawn/layoutgear retrieve
* Changed: Disabled AI building search again (might result in better performance)
* Fixed: Clouds will now hopefully finally show up on clients (and JIP clients too)
* Changed: Disabled side mission 6 (hangar on island) because of the stupid "three different objects for a single hangar" problem of Alpha 3
* Changed: If there are no arty vehicles at base the "Call Artillery" action in the Dom custom action menu won't show up
* Fixed: If an artillery vehicle at base is missing (removed for example) the arifire script won't quit with an error anymore
* Changed: Moved air bonus spawn positions outside of hangars
* Changed: Moved initial player spawn position, respawn position at base, player ammobox and flag into the main airport building
* Fixed: Possible undefined variable error in revive (carryaction)
Xeno