@Walt71
Go to the mission folder in x_init\fn_preinit.sqf and search for: GVAR(helilift1_types)
and take a look on:
PHP-Code:
__OWN_SIDE_BLUFOR__
case (__A3Ver): {
["B_MRAP_01_F","B_MRAP_01_gmg_F","B_MRAP_01_hmg_F","B_Truck_01_transport_F","B_Truck_01_covered_F","I_MRAP_03_F","I_MRAP_03_hmg_F","I_MRAP_03_gmg_F","B_APC_Wheeled_01_cannon_F","B_APC_Tracked_01_rcws_F","B_Boat_Armed_01_minigun_F","B_SDV_01_F"]
Enter there the classnames you want to be liftable.
If you want to lift boats then you have to do a littlebit more.
Go to x_client\x_helilifts.sqf and seach for: _nobjects
and add the class "ship" like that:
PHP-Code:
_nobjects = nearestObjects [(position _vehicle), ["LandVehicle","Air","Ship"], 40];
Then in the same file search for: _fuelloss
and add this to the code:
PHP-Code:
case (_nearest isKindOf "Ship"): {0.0006};
like that:
PHP-Code:
_fuelloss = switch (true) do {
case (_nearest isKindOf "Wheeled_APC"): {0.0003};
case (_nearest isKindOf "Car" || {_nearest isKindOf "Car_F"}): {0.0002};
case (_nearest isKindOf "Air"): {0.0004};
case (_nearest isKindOf "TANK"): {0.0006};
case (_nearest isKindOf "Ship"): {0.0006};
default {0.0001};
};
After that we have to modify another file in
x_client\x_f\fn_chop_hudsp.sqf
seach for: _nobjects
and add the class "ship" like that:
PHP-Code:
_nobjects = nearestObjects [_vec, ["LandVehicle","Air","Ship"], _search_height];
Hope that helps
Regards
anjan