Einzelnen Beitrag anzeigen
Alt 14.10.2012, 10:47   #77 (permalink)
Sickboy6
Newbie
 
Registriert seit: 14.10.2012
Beiträge: 2
Standard

Hi and welcome to the "Updater scene".
It's always great to see new people taking it on.

I would like to point out a few things though:
  • Your comparision with SIX Updater - which takes on a lot more than just updating a few addons - on memory usage etc seems unfair. Unless you disable Multiplayer option, and thus the server browser. But also for initial start comparison, there is retrieval of mod information from the API, and pinging of all the mirrors available in our network. So it is obvious why that takes longer (that is aside from the fact that it is not very well optimized, admittedly)
  • Why is there no comparison to the newer SIX Launcher, or newest Play withSIX? SIX Updater development has stopped for nearly a year already. The new projects perform much better.
  • Our network is heavily used, not sure if you used that in the comparison. Also it performs best if the mirrors were successfully prioritized by Ping. In any case, our mirror load would have impact on the results, unless you used a custom repo for the tests.
  • Transfer threads (connections) are capped to 6 maximum concurrent to limit load on our network, and many mirrors have individual connection caps.
  • Play withSIX is currently under active development and will take on many of the advanced SIX Updater features in the near future as well. But more importantly, for the past weeks major refactoring has taken place for performance improvements across the board. Much IronRuby code has been replaced by native C#.
    This build will be released any day now.

Lastly if especially Performance is your main concern, you will find that upcoming PwS build will be very acceptable. Perhaps cooperation could be beneficial.

I'm available on Skype, and Connect withSIX, but otherwise we can maybe initiate contact through PM.

Good luck and enjoy!

Geändert von Sickboy6 (14.10.2012 um 11:38 Uhr).
Sickboy6 ist offline