Vorgestern in einer CTF Mission gesehen, ist allerdings noch .sqs
Code:
; Snowing script v1.0 by Kegetys <Kegetys@raketti.net>
; http://www.ofp.kege.cjb.net
;
; For Winter Nogojev
;
;he snow script was written by Kegetys, and produces a snow effect. Usage:
;[density] exec "snow.sqs"
;...where density is the density of snow you want (I use 25 for light snow).
;
;
; where density is the density of the snowing. If density is not specified a default of 5 is used.
; Note that the maximum working density is relative to the FPS.
;
_velocity = [0,0,-0.61]
_density = 5
? count _this > 0 : _density = _this select 0
keepsnowing = true
#Begin
~0.001
_spawnDist = 35
_spawnHeight = 15
_foo = 0
#luup
_posDrop = [(getpos player select 0)-_spawnDist+(random (_spawnDist*2)), (getpos player select 1)-_spawnDist+(random (_spawnDist*2)), (getpos player select 2)+_spawnHeight]
_posDrop = [(_posDrop select 0)+((velocity vehicle player select 0)*5),(_posDrop select 1)+((velocity vehicle player select 1)*5),_posDrop select 2]
drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _posDrop, _velocity, 1, 0.000001, 0.000, 1.4, [0.06,0.06], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,1,0,1,0,1], 0.2, 1.2, "", "", ""]
_foo = _foo + 1
? _foo < _density : goto "luup"
? keepsnowing: goto "Begin"