Einzelnen Beitrag anzeigen
Alt 19.08.2009, 21:43   #8 (permalink)
Mr.g-c
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Zitat von luemmel Beitrag anzeigen

auch eine möglichkeit die betriebskosten zu senken in dem man sich die QA abteilung spart und zahlende kunden den job machen lässt.

wäre mal interessant zu wissen ab das auch bei software für verkehrsleitsysteme oder bord computer funktioniert

*Zonk* Du hast so eben gemeckert, dein Post wird nun hoffentlich in unseren Meckerthread verschoben

Zitat:

Nach den ersten 5 Minuten: es scheint sich wohl deutlich was an der Performance getan zu haben. Ob dafür die Grafikquali verschlechter wurde kann ich bei (640x400 nicht erkennen

Hahah, 640x480, verarsch mich!

Zitat:

The complexity of Arma 2 has reached a nearly critical level, especially with all of the user addons and modifications, that testing of the game also requires a more agile approach and this is our attempt to address it.

Interessante Rechtfertigung für die beta patches.
Als ob Addons da irgendwas bei der patch-release-Praktik aus machen würden, man sollte die Patches doch eigentlich ohne jegliche Addons testen, oder etwa nicht?

Changelog klingt zumindest ganz Ok muss ich zugeben, sind ein paar Interessante Dinge gelistet.
Zitat:

(current patch candidate)
[58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58797] Fixed: Time of day synchronized on client after connection to server.
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
[58758] Removed mouse smoothing to reduce mouse lag in some situations.
[58729] Fixed: Simulate speed of sound
[58727] Fixed: fire from rifle distort sound
[58704] Fixed: Crash by malformed input to a diag_log scripting function.
[58701] Fixed: Muzzle flash was seen dark in some weapon optics.
[58698] Improved: Audio volume settings
[58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58643] Fixed: bike rider can be no longer healed
[58625] Known issue: Players are forced to reconnect after MP Load on server.
[58608] Fixed: no particles effect when hit object with destructNo
[58600] Fixed: Player connected to loaded game was sometimes frozen.
[58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58579] Fixed: Possible crash with laser designator active.
[58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58551] Fixed: Infinite looping of commands 'Stop' in radio.
[58536] Fixed: Leaning 'limits' do not work in TrackIR
[58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58494] Improved building destruction
[58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58486] Fixed: Rainbow could be visible even with sun below horizon.
[58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58471] Fixed: missiles should pass through vegetation
[58413] Fix: 3D editor - civilian and resistance units did not work correctly
[58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58356] Improved: Better airplane HUD visibility both night and day
[58348] New: Direct analogue throttle and brake for airplanes now available.
[58304] Optimization: Reduced frame stutter near map borders.
[58290] Improved: better handling of gravitation for shots (esp. for grenades)
[58250] Fixed: Sea surface was not rendered in NE area out of map.
[58244] Fixed: terrain surface was sometimes using wrong parallax map.
[58239] Fixed: grenade could destroy a building just by impact
[58236] Fixed: Radio messages sometimes echoed
[58211] Fixed - Team switch did not work when player died
[58206] New: More flexible configuration of Flares in the config (brightness, size)
[58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58189] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58142] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity


Geändert von Mr.g-c (19.08.2009 um 21:45 Uhr).
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