Registriert seit: 07.01.2008
Alter: 37
Beiträge: 635
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Diese beiden Dateien sehen bei mir so aus:
Skeletons.hpp:
Code:
// Generated by unRap v1.06 by Kegetys
class CfgSkeletons {
class Head {
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] = {"neck", "", "neck1", "neck", "head", "neck1", "lBrow", "head", "mBrow", "head", "rBrow", "head", "lMouth", "head", "mMouth", "head", "rMouth", "head", "eyelids", "head", "LLip", "head"};
};
class OFP2_ManSkeleton {
isDiscrete = 0;
skeletonInherit = "Head";
skeletonBones[] = {"weapon", "", "launcher", "", "Camera", "", "Spine", "", "Spine1", "", "Spine2", "", "Spine3", "", "Pelvis", "", "LeftShoulder", "", "LeftArm", "", "LeftArmRoll", "", "LeftForeArm", "", "LeftForeArmRoll", "", "LeftHand", "", "LeftHandRing", "", "LeftHandRing1", "", "LeftHandRing2", "", "LeftHandRing3", "", "LeftHandPinky1", "", "LeftHandPinky2", "", "LeftHandPinky3", "", "LeftHandMiddle1", "", "LeftHandMiddle2", "", "LeftHandMiddle3", "", "LeftHandIndex1", "", "LeftHandIndex2", "", "LeftHandIndex3", "", "LeftHandThumb1", "", "LeftHandThumb2", "", "LeftHandThumb3", "", "RightShoulder", "", "RightArm", "", "RightArmRoll", "", "RightForeArm", "", "RightForeArmRoll", "", "RightHand", "", "RightHandRing", "", "RightHandRing1", "", "RightHandRing2", "", "RightHandRing3", "", "RightHandPinky1", "", "RightHandPinky2", "", "RightHandPinky3", "", "RightHandMiddle1", "", "RightHandMiddle2", "", "RightHandMiddle3", "", "RightHandIndex1", "", "RightHandIndex2", "", "RightHandIndex3", "", "RightHandThumb1", "", "RightHandThumb2", "", "RightHandThumb3", "", "LeftUpLeg", "", "LeftUpLegRoll", "", "LeftLeg", "", "LeftLegRoll", "", "LeftFoot", "", "LeftToeBase", "", "RightUpLeg", "", "RightUpLegRoll", "", "RightLeg", "", "RightLegRoll", "", "RightFoot", "", "RightToeBase", ""};
};
class default; // External class reference
class Flag : default {};
class FlagCarrier : default {
skeletonInherit = "Default";
skeletonBones[] = {"stozar", "", "vlajka", ""};
};
};
CfgModels.hpp:
Code:
// Generated by unRap v1.06 by Kegetys
class CfgModels {
class Default {
sections[] = {};
sectionsInherit = "";
};
class flag_vojak : Default {
sections[] = {"latka"};
};
class Head : Default {
sections[] = {"osobnost", "brejle"};
skeletonName = "Head";
};
class cmcd_ussoldier : Default {
sections[] = {"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "clan"};
skeletonName = "OFP2_ManSkeleton";
class HitHead {
armor = 0.75;
material = -1;
name = "head_hit";
passThrough = 1;
};
class HitBody {
armor = 1.0;
material = -1;
name = "body";
passThrough = 1;
};
class HitHands {
armor = 0.5;
material = -1;
name = "hands";
passThrough = 1;
};
class HitLegs {
armor = 0.5;
material = -1;
name = "legs";
passThrough = 1;
};
};
class cmcd_usa_1id_grenadier : cmcd_ussoldier {};
class cmcd_usa_1id_rifleman_1 : cmcd_ussoldier {};
class cmcd_usa_1id_rifleman_2 : cmcd_ussoldier {};
class cmcd_usa_1id_ar : cmcd_ussoldier {};
class cmcd_usa_1id_medic : cmcd_ussoldier {};
class cmcd_usa_1id_teamleader : cmcd_ussoldier {};
class cmcd_usa_1id_Crew : cmcd_ussoldier {};
class cmcd_usa_1id_at : cmcd_ussoldier {};
class cmcd_usa_1id_squadleader : cmcd_ussoldier {};
class cmcd_usa_1id_designatedmarksman : cmcd_ussoldier {};
class cmcd_usa_1id_grenadier_L : cmcd_ussoldier {};
class cmcd_usa_1id_rifleman_1_L : cmcd_ussoldier {};
class cmcd_usa_1id_rifleman_2_L : cmcd_ussoldier {};
class cmcd_usa_1id_ar_L : cmcd_ussoldier {};
class cmcd_usa_1id_medic_L : cmcd_ussoldier {};
class cmcd_usa_1id_teamleader_L : cmcd_ussoldier {};
class cmcd_usa_1id_at_L : cmcd_ussoldier {};
class cmcd_usa_1id_squadleader_L : cmcd_ussoldier {};
class cmcd_usa_1id_designatedmarksman_L : cmcd_ussoldier {};
class cmcd_usa_1id_officer : cmcd_ussoldier {};
class cmcd_usa_1id_Garrison_OD : cmcd_ussoldier {};
};
Ich guck mir mal deinen Link an, sollte hier was grobes Falsch sein sagt mal bitte bescheid.
Danke!
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