sinitS.sqf
es spawnt nach 300 sec dort wo es am spielbegin stand .....
case "GNT_M22a":
{
if(Param1 == 7) then {deletevehicle _x} else {
_unit = [_x,_type,300] spawn {[_this select 0,_this select 1,_this select 2] call EVO_VecRm};
};
};
es spawnt dort wo es zerstört wurde....
case "GNT_M22a":
{
if(Param1 == 7) then {deletevehicle _x} else {
_unit = [_x,_type,"MV22",position _x] spawn {[_this select 0,_this select 1,_this select 2,_this select 3] call EVO_VecR};
};
};
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