Thema: Oplot T-84
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Alt 15.12.2008, 18:41   #16 (permalink)
modEmMaik
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Registriert seit: 09.01.2008
Beiträge: 1.599
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Nun denn...
das Custom-Texture Pack hab' ich nicht hingekriegt. Anscheinend verkraftet ArmA nicht mehr als 2 Texturen pro Model. Der Effekt wirkt sich so aus, dass der Tank die Textur des im Blickfeld befindlichen Oplots annimmt. Sieht recht strange aus.

Somit mache ich den momentanen Zustand zu Final Version: DL-Link by zShare

Last changes:
Zitat:

Random numbering MP compatible (thanks to Raedor )
Changed all visible LOD's >1 to sharp edges (reduces "snow"-effect)
reworked bumpmap for ERA-sidepanels
reworked specmap for turret and ERA-sidepanels

Zitat:

Smurfclan Oplot V. 1.00

mission addon name: "smurfc_oplot_001" and "smurfc_oplot_repl_001"
Mission editor's container:
"SmurfC"/"T-84 OPLOT"
"Armored"/"T-84 Oplot (repl.)"

Main Features:
smurfc_oplot (mission.sqf: "smurfc_oplot")
- T-84 MBT including driver interior from OFP T-72
- standard T-72 weapon layout
- Shtora glow (check this feature after dusk )
- Maingun optic 1G46 style
- "Oplot Tank Platoon" available in groups

Replacement Kits:
smurfc_oplot_repl (requires extended eventhandler, mission.sqf: "smurfc_oplot")
- Maingunrecoil and shell ejection animation
- Comgun belt rotation animation
- Custom skin support for texture #3 (see example mission included)
- Random numbering MP compatible (check example mission for determined numbering)
- Custom sound provided by Sigma-6, Shadow NX and Aaron Ash
- Modified shtora script (original by Ike_fin)
- More armor than standard addon
- APFSDS, HE-Frag and HEAT maingun ammunition
- Custom sounds by Aaron Ash
If you do not want to use xeh, simply remove the smurfc_oplot_repl.pbo

smurfc_oplot_t72_repl (requires extended eventhandler, mission.sqf: "t72")
- Replaces BI T-72 with T-84 Oplot
- standard T-72 weapon layout
- Same features as oplot_repl, but lacks SHTORA, smokelauncher and armor
- Maingunrecoil and shell ejection animation
- Comgun belt rotation animation
- Random numbering (check example mission for determined numbering)

Changes:
Reworked 1G46. Moved gunnersight closer to maingun to get a better center in max scope mode
V 1.00
Changed all visible LOD's >1 to sharp edges (reduces "snow"-effect)
reworked bumpmap for ERA-sidepanels
reworked specmap for turret and ERA-sidepanels

Includes tech demo oplotTest.Intro (Texture change, numbering example).
Copy this to your ArmA\missions folder, load it via Rhamadi mission "0000oplotTest".

Issues:
-Out gunner has static view due to locked gun position (change to 3'rd to look around)
-Smokelauncher has muzzle and smoke does not block AI-view (I leave this to 3'rd party addons like ECS)
-OAC comgun belt rotation is also triggered via Maingun bullets
-Maingun is fully centered, so in max zoom, the hitpoint is lower right of opic center (like in BI's T-72)

Disclaimer: Use at your own risk.
Armor and ammunition values are based on OFP-WGL.

model & config. by Sigma-6, modEmMaik & BI
Original model and textures by Sigma-6

Credits to:
RHS and Sigma-6 for base model and textures
Ike_fin for his shtora script
Aaron Ash for his OFP mbt sounds
Raedor @ hx3.de for the trick with the numbers
ViconX, Tatsun, Mr Burns, AlexDuke, Q.WGL and King Homer @hx3.de for their support and material
Mateck @ BI-Forums for custom texture feature
ACE team (ACE), successors of the former WGL team
BI (ArmA: Armed Assault) for their sample models

Permission to use Sigma-6 model by Shadow NX (RHS)

have fun and good luck,
modEmMaik

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