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Alt 23.10.2008, 10:44   #3 (permalink)
LonOfp
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Registriert seit: 22.10.2008
Beiträge: 2
Standard Re: Heckrotor

Danke für den Tip,

Das Script funktioniert jetzt, soweit ganz gut,
hab aber noch das problem, dass der Heli beim Absturz komplett geschrottet wird.

Hier das Script, funktioniert mit dem Black Hawk auf jeden Fall, andere helis müssen noch getestet werden:

; SYNTAX
; [heli, <RANDOMKILLS, MAXKILLS>] exec "effects\tailrotor.sqs"
; heli is the helicopter
; RANDOMKILLS is either true or false (random people are killed)
; MAXKILLS is maximum of randomkills

_heli = _this select 0
_random = true
_maxkills = 4
?count _this == 2: _random = _this select 1; _maxkills = 4
?count _this == 3: _random = _this select 1; _maxkills = _this select 2

; Position of helicopter engine (adjust this for different helicopters!)
_enginePos = [0, -3, 1]

drop ["\ca\data\cl_fire", "", "Billboard", 1, 1, _enginePos, [0,-3,1], 0, 1, 1, 0.001, [1,5], [[1,1,1,1],[1,1,1,0]], [0], 0.1, 0.2, "", "", _heli]
~0.05
drop ["\ca\data\cl_fire", "", "Billboard", 1, 1, _enginePos, [0,-3,1], 0, 1, 1, 0.001, [1,5], [[1,1,1,1],[1,1,1,0]], [0], 0.1, 0.2, "", "", _heli]
~0.02
drop ["\ca\data\cl_fire", "", "Billboard", 1, 1, _enginePos, [0,-3,1], 0, 1, 1, 0.001, [1,5], [[1,1,1,1],[1,1,1,0]], [0], 0.1, 0.2, "", "", _heli]
_AddDir = 0.1
~(random 1)

#loop
_dir = getDir _heli
?_AddDir < 5: _AddDir = _AddDir + 0.05
_heli setDir (_dir + _AddDir)
_v = Velocity _heli
_heli setVelocity [((_v select 0) / 1.000), ((_v select 1) / 1.000), -5]
drop ["\ca\data\cl_fire", "", "Billboard", 7, 7, _enginePos, [0,0,0], 0, 1, 1, 0.001, [1,5], [[0,0,0,0],[0,0,0,0.7],[0,0,0,0]], [0], 0.1, 0.2, "", "", _heli]
~0.01
?getPos _heli select 2 > 2: goto "loop"

?alive _heli: _heli setDammage 0.9; _heli setFuel 0
?!alive _heli: exit

?!_random: exit
; now the randomkills
_crew = crew _heli
_c = count _crew
_i = 0
_kills = 0
#crew
_unit = _crew select _i
?random 1 > 0.8 && _unit != player: _unit setdammage (random 1)
?random 1 > 0.8 && _unit != player && _kills < _maxkills: _unit setdammage 1; _kills = _kills + 1
_i = _i + 1
?_i < _c: goto "crew"
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