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Alt 04.10.2008, 20:57   #1 (permalink)
Cyclone83
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Registriert seit: 16.01.2008
Ort: Rosenheim
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Standard Eigene Zusammenstellung macht Probleme

Hi Jungs,

Ich mach´s mal kurz und knackig:
Ich hab mir aus diversem BW Stuff ne kleine BW MOD gebastelt.
Die Config der VX_FleckcaWod BW Units sieht folgendermaßen aus:

class CfgPatches
{
class VX_FleckcaWod
{
units[] = { "BW_SoldierWB","BW_SoldierWG","BW_SoldierWMedic"," BW_SoldierWAR",
"BW_SoldierWMG","BW_SoldierWAT","BW_SoldierWAA","B W_SoldierWSniper",
"BW_SoldierWSaboteurPipe","BW_SoldierWSaboteurPipe _mp5","BW_SoldierWSaboteurPipe2",
"BW_SoldierWSaboteurRecon","BW_SoldierWSaboteurAss ault",
"BW_SoldierWSaboteurMarksman","BW_SoldierWMine r",
"BW_SquadLeaderW","BW_TeamLeaderW","BW_OfficerW"," BW_SoldierWPilot",
"BW_SoldierWCrew"
};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons[] = {"CAData","CACharacters","CAWeapons"};
};
};

class CfgVehicleClasses
{
class BW_Fleck
{
displayName = "BW (Flecktarn)";
};
};


class CfgVehicles
{
/*extern*/ class SoldierWB;
class BW_SoldierWB: SoldierWB
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Rifleman";
};
/*extern*/ class SoldierWG;
class BW_SoldierWG: SoldierWG
{
model = "\VX_FleckcaWod\us_soldier_g";
weapons[] = {"VIL_UZI", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Grenadier";
};
/*extern*/ class SoldierWMedic;
class BW_SoldierWMedic: SoldierWMedic
{
model = "\VX_FleckcaWod\us_soldier_medic";
weapons[] = {"VIL_UZI_2", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "VIL_32Rnd_UZI", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Medic ";
};
/*extern*/ class SoldierWAR;
class BW_SoldierWAR: SoldierWAR
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"TU_G3A3", "VIL_P8", "Throw", "Put"};
magazines[] = {"TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Automatic Rifleman (G3A3)";
};
/*extern*/ class SoldierWMG;
class BW_SoldierWMG: SoldierWMG
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"VIL_MG36A", "LLW_PzFst3", "Throw", "Put"};
magazines[] = {"VIL_100rnd_556x45_MG36", "VIL_100rnd_556x45_MG36", "VIL_100rnd_556x45_MG36", "LLW_PzF_3, "LLW_PzF_3", "LLW_PzF_3"};
vehicleClass = "BW_Fleck";
displayName = "BW MachinegunnerMG36";
};
/*extern*/ class SoldierWAT;
class BW_SoldierWAT: SoldierWAT
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"VIL_MG3", "VIL_P8", "Throw", "Put"};
magazines[] = {"vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3","vil_120Rnd_762x51_Mg3 ", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9"};
vehicleClass = "BW_Fleck";
displayName = "BW MachinegunnerMG3";
};
/*extern*/ class SoldierWAA;
class BW_SoldierWAA: SoldierWAA
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"TU_G3A3ZF", "VIL_P8", "Stinger", "Throw", "Put"};
magazines[] = {"TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3","TU_HKG3A3", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "Stinger"};
vehicleClass = "BW_Fleck";
displayName = "BW G3 Sniper";
};
/*extern*/ class SoldierWSniper;
class BW_SoldierWSniper: SoldierWSniper
{
model = "\VX_FleckcaWod\us_soldier_sniper";
weapons[] = {"AS_G22", "VIL_P8", "Throw", "Put"};
magazines[] = {"5xAS_300win", "5xAS_300win", "5xAS_300win", "5xAS_300win","5xAS_300win", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "Stinger"};
vehicleClass = "BW_Fleck";
displayName = "BW Sniper";
};
/*extern*/ class SoldierWSaboteurPipe;
class BW_SoldierWSaboteurPipe: SoldierWSaboteurPipe
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"VIL_STG_44", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_30Rnd_Kurtz_STG", "VIL_30Rnd_Kurtz_STG", "VIL_30Rnd_Kurtz_STG", "VIL_30Rnd_Kurtz_STG", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW KSK (STG 44)";
};
/*extern*/ class SoldierWSaboteurPipe2;
class BW_SoldierWSaboteurPipe2: SoldierWSaboteurPipe2
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"VIL_MG4259", "VIL_P8", "Throw", "Put"};
magazines[] = {"vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "vil_120Rnd_762x51_Mg3", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW MachinegunnerMG42";
};
/*extern*/ class SoldierWSaboteurRecon;
class BW_SoldierWSaboteurRecon: SoldierWSaboteurRecon
{
model = "\VX_FleckcaWod\us_soldier_g";
weapons[] = {"llw_l16", "VIL_P8", "Throw", "Put"};
magazines[] = {"llw_l16", "llw_l16_charge4", "llw_l16_charge4", "llw_l16_charge4", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW Recon Soldier";
};
/*extern*/ class SoldierWSaboteurAssault;
class BW_SoldierWSaboteurAssault: SoldierWSaboteurAssault
{
model = "\VX_FleckcaWod\us_soldier_g";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW Assault Soldier";
};
/*extern*/ class SoldierWSaboteurMarksman;
class BW_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman
{
model = "\VX_FleckcaWod\us_soldier_b";
weapons[] = {"TU_G3A3", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
vehicleClass = "BW_Fleck";
displayName = "BW Marksman";
};
/*extern*/ class SoldierWMiner;
class BW_SoldierWMiner: SoldierWMiner
{
model = "\VX_FleckcaWod\us_soldier_g";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "Mine", "Mine", "Mine"};
vehicleClass = "BW_Fleck";
displayName = "BW Engineer";
};
/*extern*/ class SquadLeaderW;
class BW_SquadLeaderW: SquadLeaderW
{
model = "\VX_FleckcaWod\us_soldier_sqleader";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Squad Leader";
};
/*extern*/ class TeamLeaderW;
class BW_TeamLeaderW: TeamLeaderW
{
model = "\VX_FleckcaWod\us_soldier_teamlead";
weapons[] = {"TU_G3A3", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "TU_HKG3A3", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Team Leader";
};
/*extern*/ class OfficerW;
class BW_OfficerW: OfficerW
{
model = "\VX_FleckcaWod\us_soldier_officer";
weapons[] = {"G36a", "VIL_P8", "Throw", "Put", "Binocular"};
magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "BW_Fleck";
displayName = "BW Officer";
};
/*extern*/ class SoldierWPilot;
class BW_SoldierWPilot: SoldierWPilot
{
model = "\VX_FleckcaWod\us_soldier_pilot";
weapons[] = {"VIL_MP5A4", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9"};
vehicleClass = "BW_Fleck";
displayName = "BW Pilot";
};
/*extern*/ class SoldierWCrew;
class BW_SoldierWCrew: SoldierWCrew
{
model = "\VX_FleckcaWod\us_soldier_crew";
weapons[] = {"VIL_MP5A4", "VIL_P8", "Throw", "Put"};
magazines[] = {"VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "VIL_30Rnd_smg", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9", "15Rnd_9x19_m9"};
vehicleClass = "BW_Fleck";
displayName = "BW Crew";
};


};


class CfgGroups
{
class West
{
name="West";
class BW_Fleck
{
name="Bundeswehr";
class BW_Asquad
{
name="BW Assault Team";
class Unit0
{
name="1";
side="1";
vehicle="BW_SquadLeaderW";
rank="CAPTAIN";
position[]={0,5,0};
};
class Unit1
{
name="2";
side="1";
vehicle="BW_SoldierWB";
rank="Private";
position[]={-10,0,0};
};
class Unit2
{
name="3";
side="1";
vehicle="BW_SoldierWB";
rank="PRIVATE";
position[]={10,0,0};
};
class Unit3
{
name="4";
side="1";
vehicle="BW_SoldierWG";
rank="CORPORAL";
position[]={15,0,0};
};
class Unit4
{
name="5";
side="1";
vehicle="BW_SoldierWMedic";
rank="CORPORAL";
position[]={-15,0,0};
};
class Unit5
{
name="6";
side="1";
vehicle="BW_SoldierWAR";
rank="PRIVATE";
position[]={20,0,0};
};
class Unit6
{
name="7";
side="1";
vehicle="BW_SoldierWMG";
rank="PRIVATE";
position[]={-20,0,0};
};
class Unit7
{
name="8";
side="1";
vehicle="BW_SoldierWAT";
rank="PRIVATE";
position[]={25,0,0};
};
class Unit8
{
name="9";
side="1";
vehicle="BW_SoldierWAA";
rank="PRIVATE";
position[]={-25,0,0};
};
class Unit9
{
name="10";
side="1";
vehicle="BW_SoldierWSniper";
rank="CORPORAL";
position[]={30,0,0};
};
class Unit10
{
name="11";
side="1";
vehicle="BW_SoldierWSaboteurAssault";
rank="CAPTAIN";
position[]={-30,0,0};
};
class Unit11
{
name="12";
side="1";
vehicle="BW_SoldierWSaboteurPipe2";
rank="CAPTAIN";
position[]={35,0,0};
};
class Unit12
{
name="13";
side="1";
vehicle="BW_SoldierWSaboteurPipe";
rank="CAPTAIN";
position[]={-35,0,0};
};
class Unit13
{
name="14";
side="1";
vehicle="BW_SoldierWSaboteurMarksman";
rank="CAPTAIN";
position[]={40,0,0};
};
class Unit14
{
name="15";
side="1";
vehicle="BW_SoldierWMiner";
rank="CAPTAIN";
position[]={-40,0,0};
};
class Unit15
{
name="16";
side="1";
vehicle="BW_SoldierWMiner";
rank="CAPTAIN";
position[]={50,0,0};
};
class Unit16
{
name="17";
side="1";
vehicle="BW_TeamLeaderW";
rank="CAPTAIN";
position[]={-50,0,0};
};
class Unit17
{
name="18";
side="1";
vehicle="BW_OfficerW";
rank="CAPTAIN";
position[]={60,0,0};
};
class Unit18
{
name="19";
side="1";
vehicle="BW_SoldierWCrew";
rank="CAPTAIN";
position[]={-60,0,0};
};
};
class BW_Asquad2
{
name="BW KSK Team";
class Unit0
{
name="1";
side="1";
vehicle="BW_SoldierWSaboteurAssault";
rank="CAPTAIN";
position[]={0,5,0};
};
class Unit1
{
name="2";
side="1";
vehicle="BW_SoldierWSniper";
rank="Private";
position[]={-10,0,0};
};
class Unit2
{
name="3";
side="1";
vehicle="BW_SoldierWSaboteurPipe2";
rank="PRIVATE";
position[]={10,0,0};
};
class Unit3
{
name="4";
side="1";
vehicle="BW_SoldierWSaboteurPipe";
rank="CORPORAL";
position[]={15,0,0};
};
class Unit4
{
name="5";
side="1";
vehicle="BW_SoldierWSaboteurMarksman";
rank="CORPORAL";
position[]={-15,0,0};
};


Beim starten kommt immer die Fehlermeldung:
" File VX_FleckcaWod\config.cpp, line 70: Config: 'L' encountered instead of ',' "

Bräuchte bitte dringend die Lösung für die Ursache dieses Problems!
Vielen Dank schon mal,
LG Phil
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