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-   -   Freeeze auf @ACe Domination bei Waffenkiste (http://hx3.de/mods-addons-165/freeeze-ace-domination-waffenkiste-19360/)

Anemia 23.07.2010 13:34

Freeeze auf @ACe Domination bei Waffenkiste
 
Hi,
ich habe da ein problem mit meiner Domination auf unserem Server

Jedesmal wenn ich an die Waffenkiste gehe friert mein Arma2/OA ein.

Der server ist ein reiner OA server. Bei mir läuft A2/OA

Hier mal meine arma2oa.rpt vom client mit dem letzten auszug evtl. kann mir von euch ja jemand sagen wo das Problem liegt. Der Server scheint normal weiter zu laufen.

Komischerweise habe ich auch die akktuele version der ACE Userconfig und das obwohl er sie da unten mit aufführt. :komisch:


Code:

=====================================================================
== F:\ArmA 2\arma2oa.exe
== "F:\ArmA 2\arma2oa.exe" -nosplash -mod=@CBA;@ACRE;@JayArma2Lib;@ACE;@ACEX;@ACEX_SM
=====================================================================
Exe timestamp: 2010/06/29 20:54:44
Current time:  2010/07/23 14:30:09

Item str_disp_server_control listed twice
Updating base class ->RscText, by ca\ui\config.bin/RscSplashText/
Updating base class SCAR_H_FullAuto->SCAR_H_FullAuto, by x\acex_sm\addons\c_sound_wep_rifle\config.bin/CfgWeapons/SCAR_H_CQC_CCO_SD/SCAR_H_SD_FullAuto/
Added texture headers from file "ca\air_e\texheaders.bin"
Added texture headers from file "ca\animals_e\texheaders.bin"
Added texture headers from file "ca\ca_e\texheaders.bin"
Added texture headers from file "ca\characters_e\texheaders.bin"
Added texture headers from file "ca\desert_e\texheaders.bin"
Added texture headers from file "ca\l39\texheaders.bin"
Added texture headers from file "ca\misc_e\texheaders.bin"
Added texture headers from file "ca\missions_e\texheaders.bin"
Added texture headers from file "ca\modules_e\texheaders.bin"
Added texture headers from file "ca\plants_e\texheaders.bin"
Added texture headers from file "ca\roads_e\texheaders.bin"
Added texture headers from file "ca\rocks_e\texheaders.bin"
Added texture headers from file "ca\signs_e\texheaders.bin"
Added texture headers from file "ca\structures_e\texheaders.bin"
Added texture headers from file "ca\takistan\data\texheaders.bin"
Added texture headers from file "ca\takistan\data\layers\texheaders.bin"
Added texture headers from file "ca\tracked_e\texheaders.bin"
Added texture headers from file "ca\weapons_e\texheaders.bin"
Added texture headers from file "ca\wheeled_e\texheaders.bin"
Added texture headers from file "ca\zargabad\texheaders.bin"
Checking texture headers done - ok = 5591, failed = 0, patched = 0.
Exe version: 1.52.71816
[72,35.053,0,"XEH: PreInit Started"]
[72,35.285,0,"MISSINIT","intro","Desert_E",false,true,false]
[72,40.163,0,"XEH: PreInit Finished"]
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02
[72,8.00801,"0:00:38,376","0:00:00,000","x\acre\addons\sys_io\XEH_preInit.sqf",":",28,"Initializing: acre_sys_io version: 0.1.1.1"]
[72,8.00801,"0:00:38,926","0:00:00,000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",5,"Initializing: ace_sys_eject version: 1.5.0.380"]
[72,8.00801,"0:00:38,998","0:00:00,000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",381,"Exiting FUNC(ChuteSteer): _jumper=any"]
[80,53.989,0,"XEH: PostInit Started"]
[127,56.457,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex"],[[[0,5,1,112],-1],[[1,5,0,380],-1],[[1,5,0,257],-1]],[[0,0,0],0]]]
[137,57.013,0,"CBA_VERSIONING_SERVER",["#CBA_HASH#",["cba","ace","acex"],[[[0,5,1,112],-1],[[1,5,0,380],-1],[[1,5,0,257],-1]],[[0,0,0],0]]]
[140,57.209,0,"XEH: PostInit Finished"]
Cannot find a sound file x\acex_sm\addons\s_wep_sniper\m110_reload.wss
[8348,245.519,0,"XEH: PreInit Started"]
[8348,245.625,0,"MISSINIT","co@30_Domination_2_22A2_West_R_ACE_OA","Takistan",true,false,false]
[8348,249.144,0,"XEH: PreInit Finished"]
"############################# co@30_Domination_2_22A2_West_R_ACE_OA #############################"
[8348,9.7561,"0:04:07,788","0:00:00,000","x\acre\addons\sys_io\XEH_preInit.sqf",":",28,"Initializing: acre_sys_io version: 0.1.1.1"]
[8348,9.7561,"0:04:08,216","0:00:00,000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",5,"Initializing: ace_sys_eject version: 1.5.0.380"]
[8348,9.7561,"0:04:08,274","0:00:00,000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",381,"Exiting FUNC(ChuteSteer): _jumper=any"]
[8355,260.17,0,"XEH: PostInit Started"]
Cannot use magazine 100Rnd_556x45_M249 in muzzle NVGoggles
Cannot use magazine HandGrenade_West in muzzle SmokeShellMuzzle
Cannot use magazine 100Rnd_556x45_M249 in muzzle NVGoggles
Cannot use magazine HandGrenade_West in muzzle SmokeShellMuzzle
Cannot use magazine 100Rnd_556x45_M249 in muzzle NVGoggles
Cannot use magazine HandGrenade_West in muzzle SmokeShellMuzzle
Cannot use magazine 100Rnd_556x45_M249 in muzzle NVGoggles
Cannot use magazine HandGrenade_West in muzzle SmokeShellMuzzle
[8425,266.536,2.236,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex"],[[[0,5,1,112],-1],[[1,5,0,380],-1],[[1,5,0,257],-1]],[[0,0,0],0]]]
Cannot find a sound file x\acex_sm\addons\s_wep_sniper\m110_reload.wss
[8429,267.019,2.626,"CBA_VERSIONING_SERVER",["#CBA_HASH#",["cba_oa","cba","ace","acex"],[[[0,5,1,0],-1],[[0,5,1,112],-1],[[1,5,0,380],-1],[[1,5,0,257],-1]],[[0,0,0],0]]]
0:04:27,055 (0:00:02,626) cba_versioning - cba_oa - Version Mismatch! (Machine: delta_1 (=NAG=Anemia) version: [[0,0,0],0], serverVersion: [[0,5,1,0],-1], Level: 4)
0:04:27,145 (0:00:02,726) versioning - cba_oa_main - Not running! (Machine: delta_1 (=NAG=Anemia))
You are missing the following mod: cba_oa_main
Cannot find a sound file x\acex_sm\addons\s_wep_sniper\m110_reload.wss
Cannot find a sound file x\acex_sm\addons\s_wep_sniper\m110_reload.wss
[8478,271.412,6.827,"XEH: PostInit Finished"]
Cannot load sound 'ca\missions\sounds\info.wss'
0:04:51,991 (26.095) [x\ace\addons\settings\outdated.sqf:37] -ERROR- ERROR
            Veraltet: userconfig\ace\ace_keys.hpp
Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss'
Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss'
Ref to nonnetwork object 2c836000# 439239: protectionzone.p3d
Ref to nonnetwork object 2c836000# 439239: protectionzone.p3d
Ref to nonnetwork object 2c836000# 439239: protectionzone.p3d


Cyborg11 23.07.2010 14:05

Das ist ein OA Bug, wenn man Waffenkisten mit createVehicleLocal erstellt.
Lad dir den aktuellsten Beta Patch, dort ist der Bug behoben.

Anemia 23.07.2010 14:31

Zitat:

Zitat von Cyborg11 (Beitrag 324011)
Das ist ein OA Bug, wenn man Waffenkisten mit createVehicleLocal erstellt.
Lad dir den aktuellsten Beta Patch, dort ist der Bug behoben.


Habe den aktuellen OA beta patch , scheint aber irgendwie trotzdem zu passieren.

Muss der OA Betapatch auch auf den server ?! nee oder ?

Cyborg11 23.07.2010 14:35

Weiß ich nicht. Ich denke es reicht, wenn der Patch auf dem Client installiert ist.
Ich hatte seit dem Patch keinen einzigen Freeze mehr bei der Munitionskiste.

Und wieso ist der Thread eigentlich bei Mods & Addons?

Anemia 23.07.2010 15:42

Und wieso liegt hier eigentlich stroh ?

Ja war ein versehen. kann gerne verschoben werden.

Fehler ist unterdessen auch behoben dank Cybrogs antwort. :daumen:


Thx

Cyborg11 23.07.2010 16:05

Hast du nicht den aktuellsten Beta Patch gehabt oder an was lag es?

Tom2e 25.07.2010 11:49

Also, ich hab das selbe Problem und ich finde keinen client Beta patch ür OA

Hoffe das bald die Missionsbauer das umändern..

nur diesen hier:

Operation Arrowhead - Linux Standalone Server 1.52 BETA (build 7900) | Downloads | Armed-Assault.de

Cyborg11 25.07.2010 11:53

Beta Patches gibt es hier: Beta patch


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