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Alt 05.10.2009, 18:49   #1 (permalink)
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Benutzerbild von Clawhammer
 
Registriert seit: 07.01.2008
Alter: 30
Beiträge: 635
Clawhammer eine Nachricht über ICQ schicken
Standard F-22 Raptor Tunen 8-)

Hallo zusammen,

bin gerade dabei für mich die F-22 Raptor von scar (Ich glaube zumindest sie war von scar) rüber zu ArmA2 zu konvertieren (Daher keinen Release ist nur für mich).

Funktioniert auch alles soweit ganz gut :-) nur mir ist das ding irgendwie zu träge, kann man da config seits irgendwas dran ändern?

Code:
class CfgPatches
{
    class 3lb_f22
    {
        units[] = {"3lb_f22"};
        weapons[] = {};
        requiredVersion = 1.0;
        requiredAddons[] = {};
    };
};
class CfgSkeletons 
{
    class 3lb_f22_skel 
    {
        isDiscrete = 1;
        skeletonInherit = "";
        skeletonBones[] = {
                    "fold_gear_F", "", 
                    "roll_wheel_F", "fold_gear_F", 
                    "fold_gear_R", "", 
                    "roll_wheel_R", "fold_gear_R", 
                    "fold_gear_L", "", 
                    "roll_wheel_L", "fold_gear_L", 
                    "gear_door_F_L", "", 
                    "gear_door_F_R", "", 
                    "gear_door_R_U", "", 
                    "gear_door_R_D", "", 
                    "gear_door_L_U", "", 
                    "gear_door_L_D", "", 
                    "aileron_L", "", 
                    "aileron_R", "", 
                    "flap_L", "", 
                    "flap_R", "", 
                    "elev_R", "", 
                    "elev_L", "", 
                    
                    "Thrust_U", "", 
                    "Thrust_D", "", 
                    
                    "rudder_1", "",
                    "rudder_2", "",
        
                    "wb_L_U", "",
                    "wb_L_D", "",
                    "wb_R_U", "",
                    "wb_R_D", "",
                    "wb_DL_B", "",
                    "wb_DL_S", "",
                    "wb_DR_B", "",
                    "wb_DR_S", "",
                    "wb_m61", "",
                    "f22_canopy", "",
                    "mph",
                    "",
                    "mph_3",
                    "",
                    "horizont_1",
                    "",
                    "horizont_2",
                    "",
                    "horizont_3",""
        };
    };
};
class CfgModels 
{
    class Default 
    {
        sectionsInherit = "";
        sections[] = { };
    };
    class 3lb_f22 : Default
    {
        sections[] = {"aim9x_1","aim9x_2","aim120c_1","aim120c_2","aim120c_3","aim120c_4","aim120c_5","aim120c_6","zbytek","f22_canopy"};
        skeletonName = "3lb_f22_skel";
        class Animations 
        {
            class roll_wheel_F 
            {
                type = "rotationX";
                memory = 1;
                sourceAddress = "loop";
                source = "wheel";
                selection = "roll_wheel_F";
                axis = "";
                minValue = 0;
                maxValue = 1;
                angle0 = 0;
                angle1 = "rad -360";
            };
            class roll_wheel_R : roll_wheel_F
            {
                selection = "roll_wheel_R";
            };
            class roll_wheel_L : roll_wheel_F
            {
                selection = "roll_wheel_L";
            };
            class fold_gear_F 
            {
                type = "rotation";
                memory = 1;
                sourceAddress = "clamp";
                source = "gear";
                selection = "fold_gear_F";
                axis = "axis_fold_gear_F";
                minValue = 0;
                maxValue = 0.700000;
                angle0 = 0;
                angle1 = "rad -100";
            };
            class fold_gear_R : fold_gear_F
            {
                selection = "fold_gear_R";
                axis = "axis_fold_gear_R";
                angle0 = 0;
                angle1 = "rad -105";
            };
            class fold_gear_L : fold_gear_F
            {
                selection = "fold_gear_L";
                axis = "axis_fold_gear_L";
                angle0 = 0;
                angle1 = "rad -105";
            };
            class gear_door_F_L
            {
                type = "rotation";
                memory = 1;
                sourceAddress = "clamp";
                source = "gear";
                selection = "gear_door_F_L";
                axis = "axis_gear_door_F_L";
                minValue = 0.500000;
                maxValue = 1;
                angle0 = 0;
                angle1 = "rad +50";
            };
            class gear_door_F_R
            {
                type = "rotation";
                memory = 1;
                sourceAddress = "clamp";
                source = "gear";
                selection = "gear_door_F_R";
                axis = "axis_gear_door_F_R";
                minValue = 0.500000;
                maxValue = 1;
                angle0 = 0;
                angle1 = "rad -50";
            };
            class gear_door_R_U : gear_door_F_R
            {
                selection = "gear_door_R_U";
                axis = "axis_gear_door_R_U";
                angle0 = 0;
                angle1 = "rad +73";
            };
            class gear_door_R_D : gear_door_F_R
            {
                selection = "gear_door_R_D";
                axis = "axis_gear_door_R_D";
                angle0 = 0;
                angle1 = "rad -110";
            };
            class gear_door_L_U : gear_door_F_L
            {
                selection = "gear_door_L_U";
                axis = "axis_gear_door_L_U";
                angle0 = 0;
                angle1 = "rad -73";
            };
            class gear_door_L_D : gear_door_F_L
            {
                selection = "gear_door_L_D";
                axis = "axis_gear_door_L_D";
                angle0 = 0;
                angle1 = "rad +110";
            };
            class aileron_L 
            {
                memory = 1;
                type = "rotation";
                sourceAddress = "clamp";
                source = "aileron";
                selection = "aileron_L";
                axis = "axis_aileron_L";
                minValue = -1;
                maxValue = 1;
                angle0 = "rad -25";
                angle1 = "rad +25";
            };
            class aileron_R : aileron_L
            {
                selection = "aileron_R";
                axis = "axis_aileron_R";
            };
            class flap_L 
            {
                memory = 1;
                type = "rotation";
                sourceAddress = "clamp";
                source = "flap";
                selection = "flap_L";
                axis = "axis_flap_L";
                minValue = -1;
                maxValue = 1;
                angle0 = "rad +20";
                angle1 = "rad -20";
            };
            class flap_R : flap_L
            {
                selection = "flap_R";
                axis = "axis_flap_R";
                angle0 = "rad -20";
                angle1 = "rad +20";
            };
            class elev_L 
            {
                memory = 1;
                type = "rotation";
                sourceAddress = "clamp";
                source = "elevator";
                selection = "elev_L";
                axis = "axis_elev_L";
                minValue = -1;
                maxValue = 1;
                angle0 = "rad +20";
                angle1 = "rad -20";
            };
            class elev_R : elev_L
            {
                selection = "elev_R";
                axis = "axis_elev_R";
            };
            class Thrust_U
            {
                memory = 1;
                type = "rotation";
                sourceAddress = "clamp";
                source = "elevator";
                selection = "Thrust_U";
                axis = "axis_thrust_U";
                minValue = -1;
                maxValue = 1;
                angle0 = "rad +20";
                angle1 = "rad -20";
            };
            class Thrust_D
            {
                memory = 1;
                type = "rotation";
                sourceAddress = "clamp";
                source = "elevator";
                selection = "Thrust_D";
                axis = "axis_thrust_D";
                minValue = -1;
                maxValue = 1;
                angle0 = "rad +20";
                angle1 = "rad -20";
            };
            class rudder_L
            {
                memory = 1;
                type = "rotation";
                source="rudder";
                selection="rudder_1";
                axis="rudder_1_axis";
                minValue=-1.000000;
                maxValue=1.000000;
                angle0=0.375246;
                angle1=-0.375246;
            };
            class rudder_R : rudder_L
            {
                selection="rudder_2";
                axis="rudder_2_axis";
            };
            class f22_canopy
            {
                type = "rotation";
                selection = "f22_canopy";
                axis = "axis_f22_canopy";
                memory = 1;
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad 30";
            };
            class wb_L_U
            {
                type="rotation";
                selection="wb_L_U";
                axis="axis_wb_L_U";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad 65";
            };
            class wb_L_D
            {
                type="rotation";
                selection="wb_L_D";
                axis="axis_wb_L_D";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad -65";
            };
            class wb_R_U
            {
                type="rotation";
                selection="wb_R_U";
                axis="axis_wb_R_U";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad -65";
            };
            class wb_R_D
            {
                type="rotation";
                selection="wb_R_D";
                axis="axis_wb_R_D";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad 65";
            };
            class wb_DL_B
            {
                type="rotation";
                selection="wb_DL_B";
                axis="axis_wb_DL_B";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad 85";
            };
            class wb_DL_S
            {
                type="rotation";
                selection="wb_DL_S";
                axis="axis_wb_DL_S";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad -85";
            };
            class wb_DR_B
            {
                type="rotation";
                selection="wb_DR_B";
                axis="axis_wb_DR_B";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad -85";
            };
            class wb_DR_S
            {
                type="rotation";
                selection="wb_DR_S";
                axis="axis_wb_DR_S";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad 85";
            };
            class wb_m61
            {
                type="rotation";
                selection="wb_m61";
                axis="axis_wb_m61";
                minValue = 0;
                maxValue = 1;
                angle0 = "rad 0";
                angle1 = "rad -85";
            };
            
            class HorizonDive
            {
                type="rotationX";
                source="horizondive";
                selection="horizont_1";
                axis="horizont_1_axis";
                memory=0;
                minValue=-0.785398;
                maxValue=0.785398;
                angle0=-0.785398;
                angle1=0.785398;
            };
            class Horizon2Dive: HorizonDive
            {
                selection="horizont_2";
                axis="horizont_2_axis";
            };
            class Horizon3Dive: HorizonDive
            {
                selection="horizont_3";
                axis="horizont_3_axis";
                minValue="rad -90";
                maxValue="rad 90";
                angle0=-1.570796;
                angle1=1.570796;
            };
            class HorizonBank
            {
                type="rotation";
                source="horizonBank";
                selection="horizont_1";
                axis="HorizontBank_1_axis";
                memory=0;
                minValue=-6.283190;
                maxValue=6.283190;
                angle0=-6.283185;
                angle1=6.283185;
            };
            class Horizon2Bank: HorizonBank
            {
                selection="horizont_2";
                axis="HorizontBank_2_axis";
            };
            class Horizon3Bank: HorizonBank
            {
                selection="horizont_3";
                axis="horizontBank_3_axis";
            };
            class IndicatorSpeed
            {
                type="rotation";
                source="speed";
                selection="mph";
                axis="mph_axis";
                memory=1;
                minValue=14.600000;
                maxValue=153.500000;
                angle0=-0.261799;
                angle1=-6.021386;
            };
            class IndicatorSpeed3
            {
                type="rotation";
                source="speed";
                selection="mph_3";
                axis="mph_3_axis";
                memory=1;
                minValue=-55.549999;
                maxValue=277.769989;
                angle0=0.000000;
                angle1=1.570796;
            };
        };
    };
};

class CfgAmmo
{
    class BulletBase;
    class 3lb_M61A2: BulletBase
    {
        hit=50;indirectHit=3;indirectHitRange=0.5;
        visibleFire=25;
        audibleFire=28;
        visibleFireTime=4;
        cost = 80;
        explosive = 0;
        airlock=1;
        laserLock=2;
        irLock=1;
        tracerColor[]={0.2, 0.8, 0.1, 0.04};
        tracerColorR[]={0.2, 0.8, 0.1, 0.04};
    };
    class MissileBase;
    class 3lb_aim9x_AA: MissileBase
    {
        model = "\3lb_f22\aim9x_f.p3d";
        hit=200;indirectHit=45;indirectHitRange=7;
        maneuvrability=30;
        simulationStep = 0.002;
        trackOversteer = 5.0;
        trackLead = 0;
        airLock=true;
        irLock = true;
        thrustTime=10;
        thrust=350;
        cost=15000;
        maxSpeed=2000;
        maxControlRange=1200;
    };
    class 3lb_aim120c_AA: MissileBase
    {
        model = "\3lb_f22\aim120c_f.p3d";
        hit=500;indirectHit=90;indirectHitRange=9;
        maneuvrability=30;
        simulationStep = 0.002;
        trackOversteer = 5.0;
        trackLead = 0;
        airLock=true;
        irLock = true;

        thrust=350;
        cost=15000;
        maxSpeed=2000;
        maxControlRange=1200;
    };
};
class CfgMagazines
{
    class VehicleMagazine;
    class 3lb_20mm_M61A2: VehicleMagazine
    {
        scope = 2;
        displayName = "M61A2";
        ammo = "3lb_M61A2";
        count=480;
        initSpeed = 1080;
    };
    class 3lb_aim9x_M: VehicleMagazine
    {
        scope = 2;
        displayName = "AIM9X";
        count=6;
        ammo=3lb_aim9x_AA;
        initSpeed=0;
        maxLeadSpeed=1000;
        nameSound="rockets";
        sound[]={\ca\Weapons\Data\Sound\TOW_2,db10,1};
        reloadSound[]={\ca\Weapons\Data\Sound\missload,db-70,1};
    };
    class 3lb_aim120c_M: VehicleMagazine
    {
        scope = 2;
        displayName = "AIM120C";
        count=12;
        ammo=3lb_aim120c_AA;
        initSpeed=0;
        maxLeadSpeed=1000;
        nameSound="rockets";
        sound[]={\ca\Weapons\Data\Sound\TOW_2,db10,1};
        reloadSound[]={\ca\Weapons\Data\Sound\missload,db-70,1};
    };
};
class CfgWeapons
{
    class CannonCore;
    class 3lb_M61A2: CannonCore
    {
        scope = 2;
        displayName="M61A2";
        displayNameMagazine="M61A2";
        shortNameMagazine="20mm";
        reloadTime=0.01;
        burst=6;
        autofire=1;
        flash = gunfire;
        flashSize = 0.1;
        recoil = Empty;
        multiplier=1;
        dispersion=0.01;
        soundContinuous=0;
        sound[]={\ca\Weapons\Data\Sound\M197_5shots_rotation_end,db25,1};
        initSpeed=900;
        CanLock=2;
        optics = 1;
        aiDispersionCoefX = 0.8;
        aiDispersionCoefY = 0.8;
        magazines[]={3lb_20mm_M61A2};
        
        minRange=1;minRangeProbab=0.10;
        midRange=1400;midRangeProbab=0.58;
        maxRange=3000;maxRangeProbab=0.04;
        maxLeadSpeed = 2000;
    };
    class MissileLauncher;
    class 3lb_aim9x_AA: MissileLauncher
    {
        scope = 2;
        displayName = "AIM9X";

        reloadTime = 2.5;
        magazines[]={3lb_aim9x_M};
        aiRateOfFire=10.0;
        aiRateOfFireDistance=2500;
        
        minRange=10;minRangeProbab=0.10;
        midRange=3400;midRangeProbab=0.7;
        maxRange=6000;maxRangeProbab=0.001;
        sound[]={\ca\Weapons\Data\Sound\Javelin1,db30,1};
        soundFly[]={\ca\Weapons\Data\Sound\rocket_fly1,db28,0.8};
    };
    class 3lb_aim120c_AA: MissileLauncher
    {
        scope = 2;
        displayName = "AIM120C";

        reloadTime = 3;
        magazines[]={3lb_aim120c_M};
        aiRateOfFire=10.0;
        aiRateOfFireDistance=2500;
        
        minRange=100;minRangeProbab=0.10;
        midRange=6200;midRangeProbab=0.7;
        maxRange=12000;maxRangeProbab=0.001;
        sound[]={\ca\Weapons\Data\Sound\Javelin1,db30,1};
        soundFly[]={\ca\Weapons\Data\Sound\rocket_fly1,db28,0.8};
    };
};
class CfgVehicles 
{
    class Air ;
    class Plane : Air
    {
        class NewTurret ;
        class ViewPilot ;
    };
    class AV8B : Plane
    {
    };
    class 3lb_f22 : AV8B
    {
        vtol = 0;
        model = "\3lb_f22\3lb_f22";
        displayName = "F-22A";
    
        icon = "\3lb_f22\texture\f22_icon.paa";
        picture = "\3lb_f22\texture\f22_pic.paa";
        
        weapons[] = {"3lb_M61A2","3lb_aim9x_AA", "3lb_aim120c_AA"};
        magazines[] = {    "3lb_20mm_M61A2", "3lb_aim9x_M", "3lb_aim120c_M"};
        
        soundGetIn[]={\ca\air\Data\Sound\heli_door1,db-20,1};
        soundGetOut[]={\ca\air\Data\Sound\heli_door1,db-20,1};
        soundEngine[] = {\ca\Air\Data\Sound\av8b_engine3.wss, db30, 1};
        insideSoundCoef = 0.2;
        
        hiddenselections[]={"aim9x_1","aim9x_2","aim120c_1","aim120c_2","aim120c_3","aim120c_4","aim120c_5","aim120c_6"};
        camouflage = 12;
        audible = 6;
        accuracy = 0.200000;
        
        maxSpeed = 1200;
        landingAoa = "rad 10";
        landingSpeed = 250;

        armor = 40;
        armorStructured = 1;
        
        irScanRangeMin = 100;
        irScanRangeMax = 10000;
        irScanToEyeFactor = 3;
        noseDownCoef = 0;
        
        flapsFrictionCoef = 0.3;
        aileronSensitivity = 0.9;
        elevatorSensitivity = 0.800000;
        wheelSteeringSensitivity = 3.0;
        
        laserScanner = 1;
        gunAimDown = 0.045000;
        memoryPointLRocket = "Rocket_1";
        memoryPointRRocket = "Rocket_2";
        
        minFireTime = 30;
        
        cost = 80000000;
        type = "VAir";
        threat[] = {1, 1, 0.700000};
        class AnimationSources
        {
            class f22_canopy
            {
                source = "user";
                animPeriod = 3;
                initPhase=0;
            };
            class Thrust_U
            {
                source = "user";
                animPeriod = 3;
                initPhase=0;
            };
            class Thrust_D
            {
                source = "user";
                animPeriod = 3;
                initPhase=0;
            };
            class wb_L_U
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
            class wb_L_D
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
            class wb_R_U
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
            class wb_R_D
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
            class wb_DL_B
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
            class wb_DL_S
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
            class wb_DR_B
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
            class wb_DR_S
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
            class wb_m61
            {
                source = "user";
                animPeriod = 0.3;
                initPhase=0;
            };
        };
        class eventhandlers
        {
            Init = "[_this select 0] exec ""\3lb_f22\init.sqs""";
            fired = "[_this] exec ""\3lb_f22\fire.sqs""";
        };
        
        class Damage {
            tex[] = {};
            mat[]={"3lb_f22\texture\body.rvmat", 
                    "3lb_f22\texture\body.rvmat", 
                    "3lb_f22\texture\body_destruct.rvmat",
                    "3lb_f22\texture\wing.rvmat", 
                    "3lb_f22\texture\wing.rvmat", 
                    "3lb_f22\texture\wing_destruct.rvmat", 
                    "3lb_f22\texture\kolo1.rvmat",
                    "3lb_f22\texture\kolo1.rvmat",
                    "3lb_f22\texture\kolo_destruct.rvmat" };
        };

        class MGunClouds 
        {
            cloudletDuration = 0.500000;
            cloudletAnimPeriod = 1.000000;
            cloudletSize = 2.000000;
            cloudletAlpha = 0.500000;
            cloudletGrowUp = 0.100000;
            cloudletFadeIn = 0.100000;
            cloudletFadeOut = 2;
            cloudletAccY = 0;
            cloudletMinYSpeed = -1000;
            cloudletMaxYSpeed = 1000;
            cloudletShape = "\ca\data\cl_basic";
            cloudletColor[] = {    1, 1, 1, 0};
            interval = 0.010000;
            size = 2;
            sourceSize = 0.050000;
            timeToLive = 1;
            initT = 0;
            deltaT = 0;
            class Table 
            {
                class T0 
                {
                    maxT = 0;
                    color[] = {1, 1, 1, 0};
                };
            };
        };
        class Reflectors 
        {
            class Left 
            {
                color[] = {    0.800000, 0.800000, 1.000000, 1.000000};
                ambient[] = {0.070000, 0.070000, 0.070000, 1.000000};
                position = "L svetlo";
                direction = "konec L svetla";
                hitpoint = "L svetlo";
                selection = "L svetlo";
                size = 1;
                brightness = 1.000000;
            };
            class Right 
            {
                color[] = {    0.800000, 0.800000, 1.000000, 1.000000};
                ambient[] = {0.070000, 0.070000, 0.070000, 1.000000};
                position = "P svetlo";
                direction = "konec P svetla";
                hitpoint = "P svetlo";
                selection = "P svetlo";
                size = 1;
                brightness = 1.000000;
            };
        };
        class MFD 
        {
            borderLeft = 0.020000;
            borderRight = 0.020000;
            borderTop = 0.020000;
            borderBottom = 0.020000;
            class AirplaneHUD 
            {
                topLeft = "HUD LH";
                topRight = "HUD PH";
                bottomLeft = "HUD LD";
                borderLeft = 0;
                borderRight = 0;
                borderTop = 0;
                borderBottom = 0;
                color[] = {    0.100000, 0, 0, 0.100000};
                class Pos10 
                {
                    pos0[] = {0.500000, 0.500000};
                    pos10[] = {    1.400000, 1.400000};
                    type = "vector";
                };
                class Bones 
                {
                    class SpdTextPos 
                    {
                        type = "fixed";
                        Pos[] = {0.150000, 0.200000};
                    };
                    class FuelTextPos 
                    {
                        type = "fixed";
                        Pos[] = {0.975000, 0.760000};
                    };
                    class EngTextPos 
                    {
                        type = "fixed";
                        Pos[] = {0.965000, 0.805000};
                    };
                    class DisTextPos 
                    {
                        type = "fixed";
                        Pos[] = {0.240000, 0.810000};
                    };
                    class AltTextPos 
                    {
                        type = "fixed";
                        Pos[] = {0.900000, 0.200000};
                    };
                    class ASLFix 
                    {
                        type = "fixed";
                        pos[] = {0.850000, 0.620000};
                    };
                    class ASLMove 
                    {
                        type = "linear";
                        source = "altitudeASL";
                        min = 0;
                        max = 400;
                        minPos[] = {0.850000, 0.300000};
                        maxPos[] = {0.850000, 0.620000};
                    };
                    class AGLMove 
                    {
                        type = "linear";
                        source = "altitudeAGL";
                        min = 0;
                        max = 150;
                        minPos[] = {
                                0.500000, 1.100000
                        };
                        maxPos[] = {
                                0.500000, 0.500000
                        };
                    };
                    class VertSpeedMove 
                    {
                        type = "linear";
                        source = "vSpeed";
                        min = -50;
                        max = 50;
                        minPos[] = {
                                0.200000, 0.350000
                        };
                        maxPos[] = {
                                0.200000, 0.650000
                        };
                    };
                    class VertSpeedFix 
                    {
                        type = "fixed";
                        Pos[] = {
                                0.200000, 0.500000
                        };
                    };
                    class ILS 
                    {
                        type = "ils";
                        pos0[] = {
                                0.500000, 0.400000
                        };
                        pos3[] = {
                                0.700000, 0.600000
                        };
                    };
                    class WeaponAim : Pos10
                    {
                        source = "weapon";
                    };
                    class Target 
                    {
                        source = "target";
                        pos0[] = {
                                0.420000, 0.650000
                        };
                        pos10[] = {
                                0.970000, 1.250000
                        };
                        type = "vector";
                    };
                    class Level0 
                    {
                        pos0[] = {
                                0.500000, 0.500000
                        };
                        pos10[] = {
                                1.200000, 1.500000
                        };
                        type = "horizon";
                        angle = 0;
                    };
                    class LevelP5 : Level0
                    {
                        angle = 5;
                    };
                    class LevelM5 : Level0
                    {
                        angle = -5;
                    };
                    class LevelP10 : Level0
                    {
                        angle = 10;
                    };
                    class LevelM10 : Level0
                    {
                        angle = -10;
                    };
                    class LevelP15 : Level0
                    {
                        angle = 15;
                    };
                    class LevelM15 : Level0
                    {
                        angle = -15;
                    };
                    class Velocity 
                    {
                        pos0[] = {
                                0.500000, 0.500000
                        };
                        pos10[] = {
                                1.200000, 1.200000
                        };
                        type = "vector";
                        source = "velocity";
                    };
                };
                class Draw 
                {
                    alpha = 0.800000;
                    color[] = {
                            0, 0.600000, 0
                    };
                    clipTL[] = {
                            0, 0
                    };
                    clipBR[] = {
                            1, 1
                    };
                    condition = "on";
                    class Altitude 
                    {
                        type = "text";
                        align = "right";
                        scale = 1;
                        source = "altitudeAGL";
                        sourceScale = 1;
                        pos[] = {
                                "AltTextPos", {-0.050000, -0.030000}, 1
                        };
                        right[] = {
                                "AltTextPos", {0.010000, -0.030000}, 1
                        };
                        down[] = {
                                "AltTextPos", {-0.050000, 0.040000}, 1
                        };
                    };
                    class SpeedNumber 
                    {
                        type = "text";
                        align = "left";
                        scale = 1;
                        source = "speed";
                        sourceScale = 3.600000;
                        pos[] = {
                                "SpdTextPos", {-0.050000, -0.030000}, 1
                        };
                        right[] = {
                                "SpdTextPos", {0.010000, -0.030000}, 1
                        };
                        down[] = {
                                "SpdTextPos", {-0.050000, 0.040000}, 1
                        };
                    };
                    class EngNumber 
                    {
                        type = "text";
                        align = "left";
                        scale = 1;
                        source = "rpm";
                        sourceScale = 100;
                        pos[] = {
                                "EngTextPos", {-0.050000, -0.030000}, 1
                        };
                        right[] = {
                                "EngTextPos", {-0.010000, -0.030000}, 1
                        };
                        down[] = {
                                "EngTextPos", {-0.050000, 0.020000}, 1
                        };
                    };
                    class FuelNumber 
                    {
                        type = "text";
                        align = "left";
                        scale = 1;
                        source = "fuel";
                        sourceScale = 100;
                        pos[] = {
                                "FuelTextPos", {-0.050000, -0.030000}, 1
                        };
                        right[] = {
                                "FuelTextPos", {-0.010000, -0.030000}, 1
                        };
                        down[] = {
                                "FuelTextPos", {-0.050000, 0.020000}, 1
                        };
                    };
                    class DisNumber 
                    {
                        type = "text";
                        align = "left";
                        scale = 1;
                        source = "targetDist";
                        sourceScale = 1;
                        pos[] = {
                                "DisTextPos", {-0.050000, -0.030000}, 1
                        };
                        right[] = {
                                "DisTextPos", {-0.010000, -0.030000}, 1
                        };
                        down[] = {
                                "DisTextPos", {-0.050000, 0.020000}, 1
                        };
                    };
                    class AGLBox 
                    {
                        type = "line";
                        points[] = {
                                {"AGLMove", {-0.050000, -0.025000}, 1}, {"AGLMove", {-0.050000, 0.025000}, 1}, {"AGLMove", {0.050000, 0.025000}, 1}, {"AGLMove", {0.050000, -0.025000}, 1}, {"AGLMove", {-0.050000, -0.025000}, 1}
                        };
                    };
                    class ASLLine 
                    {
                        type = "line";
                        points[] = {
                                {"ASLFix", {0.020000, 0}, 1}, {"ASLFix", {0, 0}, 1}, {"ASLMove", {0, 0}, 1}, {"ASLMove", {0.020000, 0}, 1}
                        };
                    };
                    class VertSpeed 
                    {
                        type = "line";
                        points[] = {
                                {"VertSpeedFix", {0.020000, 0}, 1}, {"VertSpeedFix", {0, 0}, 1}, {"VertSpeedMove", {0, 0}, 1}, {"VertSpeedMove", {-0.030000, -0.015000}, 1}, {"VertSpeedMove", {-0.030000, 0.015000}, 1}, {"VertSpeedMove", {0, 0}, 1}
                        };
                    };
                    class Speed 
                    {
                    };
                    class PlaneW 
                    {
                        clipTL[] = {
                                0.000000, 0.100000
                        };
                        clipBR[] = {
                                1.000000, 0.900000
                        };
                        class Velocity 
                        {
                            type = "line";
                            points[] = {
                                    {"Velocity", {0, -0.020000}, 1}, {"Velocity", {0.020000, 0}, 1}, {"Velocity", {0, 0.020000}, 1}, {"Velocity", {-0.020000, 0}, 1}, {"Velocity", {0, -0.020000}, 1}
                            };
                        };
                        class Cross 
                        {
                            type = "line";
                            points[] = {
                                    {"Velocity", {-0.040000, 0}, 1}, {"Velocity", {0.040000, 0}, 1}, {}, {"Velocity", {0, 0}, 1}, {"Velocity", {0, -0.040000}, 1}
                            };
                        };
                    };
                    class MGun 
                    {
                        condition = "mgun";
                    };
                    class Missile 
                    {
                        condition = "missile";
                        class Target 
                        {
                            type = "line";
                            points[] = {
                                    {"Target", {-0.030000, -0.030000}, 1}, {"Target", {0.030000, -0.030000}, 1}, {"Target", {0.030000, 0.030000}, 1}, {"Target", {-0.030000, 0.030000}, 1}, {"Target", {-0.030000, -0.030000}, 1}
                            };
                        };
                    };
                    class Horizont 
                    {
                        class Center 
                        {
                            type = "line";
                            points[] = {
                                    {"Level0", {-0.250000, 0}, 1}, {"Level0", {-0.070000, 0}, 1}, {"Level0", {-0.070000, 0.040000}, 1}, {}, {"Level0", {0.070000, 0.040000}, 1}, {"Level0", {0.070000, 0}, 1}, {"Level0", {0.250000, 0}, 1}
                            };
                        };
                        class P5 
                        {
                            type = "line";
                            points[] = {
                                    {"LevelP5", {-0.400000, 0}, 1}, {"LevelP5", {-0.150000, 0}, 1}, {}, {"LevelP5", {0.400000, 0}, 1}, {"LevelP5", {0.150000, 0}, 1}
                            };
                        };
                        class M5 
                        {
                            type = "line";
                            points[] = {
                                    {"LevelM5", {-0.400000, 0}, 1}, {"LevelM5", {-0.150000, 0}, 1}, {}, {"LevelM5", {0.400000, 0}, 1}, {"LevelM5", {0.150000, 0}, 1}
                            };
                        };
                        class P10 
                        {
                            type = "line";
                            points[] = {
                                    {"LevelP10", {-0.400000, 0}, 1}, {"LevelP10", {-0.150000, 0}, 1}, {}, {"LevelP10", {0.400000, 0}, 1}, {"LevelP10", {0.150000, 0}, 1}
                            };
                        };
                        class M10 
                        {
                            type = "line";
                            points[] = {
                                    {"LevelM10", {-0.400000, 0}, 1}, {"LevelM10", {-0.150000, 0}, 1}, {}, {"LevelM10", {0.400000, 0}, 1}, {"LevelM10", {0.150000, 0}, 1}
                            };
                        };
                        class P15 
                        {
                            type = "line";
                            points[] = {
                                    {"LevelP15", {-0.400000, 0}, 1}, {"LevelP15", {-0.150000, 0}, 1}, {}, {"LevelP15", {0.400000, 0}, 1}, {"LevelP15", {0.150000, 0}, 1}
                            };
                        };
                        class M15 
                        {
                            type = "line";
                            points[] = {
                                    {"LevelM15", {-0.400000, 0}, 1}, {"LevelM15", {-0.150000, 0}, 1}, {}, {"LevelM15", {0.400000, 0}, 1}, {"LevelM15", {0.150000, 0}, 1}
                            };
                        };
                    };
                    class ILS 
                    {
                        condition = "ils";
                        class Glideslope 
                        {
                            clipTL[] = {
                                    0.290000, 0.290000
                            };
                            clipBR[] = {
                                    0.710000, 0.710000
                            };
                            class ILS 
                            {
                                type = "line";
                                points[] = {
                                        {"ILS", {-10, 0}, 1}, {"ILS", {10, 0}, 1}, {}, {"ILS", {0, -10}, 1}, {"ILS", {0, 10}, 1}
                                };
                            };
                        };
                        class AOABracket 
                        {
                            type = "line";
                            points[] = {
                                    {{0.420000, 0.780000}, 1}, {{0.400000, 0.780000}, 1}, {{0.400000, 0.880000}, 1}, {{0.420000, 0.880000}, 1}
                            };
                        };
                    };
                };
            };
        };
    };
};
Und hier nochmal gesagt, ich mache das nur für mich solange ich nicht beim Author nachgefragt habe gibt es hier nix auch nicht heimlich per pm!
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Clawhammer ist offline   Mit Zitat antworten
Alt 06.10.2009, 16:06   #2 (permalink)
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wärs da nich cleverer, das "ich mach was tolles, das wird geil! aber ihr kriegts nich, dürft mir aber trotzdem dabei helfen es toll werden zu lassen!" sein zu lassen, hier gar nix im forum zu veröffentlichen, sondern aktive modder und/oder den autor direkt zu kontaktieren?

sorry für offtopic, aber damit haste schonmal n paar tips, wie du an deine infos rankommst ^^
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nightbringer ist offline   Mit Zitat antworten
Alt 10.10.2009, 18:56   #3 (permalink)
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@nightbringer

Viele mods/addons begannen mit den Worten "ich mach das nur für mich" und haben später dann den Weg an die Öffentlichkeit gefunden.


@Clawhammer

Configseitig solltest Du mal mit den folgenden beiden Einstellungen experimentieren:

aileronsensitivity =
elevatorsensitivity =

Damit kannst Du schon mal festlegen wie rasch das Ding auf Steuerbefehle reagiert. Sollte dir danach die roll/nick/gierrate immer noch nicht gefallen, dann musst Du an die .p3d ran.

Da ist die GEO LOD die Anlaufstelle. Hier wird einem Objekt sowohl Masse (Gewicht) als auch substanz (damit Du dir auch den Kopf anhaust und nicht durchläufst) verpasst. Du solltest da bereits einige Selections finden mit den Namen "ComponentXX" wobei XX für eine Zahl steht. Normalerweise 01 und aufsteigend aber nicht zwingend. Und unten links im O2 Fenster sollte das Gewicht angezeigt werden.

Du kannst hier jeder Selection sparat ein gewicht zuordnen und damit in die Gewichtsverteilung eingreifen.

Ich persönlich arbeite nach folgender methode:

Alle selections mit Namen "ComponentXX" haben Gewicht null.
Ich setze 7 neue Punkte und zwar einmal genau in die mitte des Flugzeugs, genau VOR die Nase, hinters Heck, mittig oberhalb, mittig unterhalb und lenks und rechts neben den Flügeln. Die kriegen auf keinen Fall einen "ComponentXX"-Namen verpasst! Selections mit solch einem Namen werden nämlich als kollisionsabfrage genutzt. Wenn die Selection also nen anderen Namen hat, ist Sie zwar teil der Masse aber nicht der substanz. Bist Du noch dran?

Ok, mit diesen 7 Punkten kannst Du nun das balancing machen. Schon mal ner Eiskunstläuferin bei ner Pirouette zugesehen? Arme rausgestreckt = langsame Rotation, Arme nah zum Körper = schnelle Rotation. Geh nach dem gleichen Prinzip vor und schieb die Punkte umher um ein passendes balancing zu finden. Ist etwas langwierig da Du immer neu packen musst und ArmA 2 neu starten um zu testen aber es bringt die besten Ergebnisse.
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Myke ist offline   Mit Zitat antworten
Alt 11.10.2009, 11:00   #4 (permalink)
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Standard

aileronsensitivity =
elevatorsensitivity =

Das kann ich mal ausprobieren, auf den rest hab ich keinen Zugriff.

Zitat:

Viele mods/addons begannen mit den Worten "ich mach das nur für mich" und haben später dann den Weg an die Öffentlichkeit gefunden.

Hm das wird hierbei aber nicht passieren, da ihr selber jeglich die config wie oben nur abändern müsst damit jeder für sich ebenfals selbst die f22 ArmA2 ready machen kann. Also das ich das fertige addon an wen weiterschicke ist eher unwarscheinlich.

Danke für deine Hilfe!

Mfg
Clawhammer
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Alt 26.02.2013, 11:17   #5 (permalink)
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Hallo zusammen,
erstmal sorry für die Threadnekromantie, aber ich habe ein ähnliches Anliegen. Und zwar ist mir aufgefallen, dass die F22 von Scar & nes4day in der Arma II Version völlig unterpowert ist. Man erreicht ohne Nachbrenner nur annähernd Überschallgeschwindigkeit, davon abgesehen ist die Beschleunigung mager.
Ich habe die config.bin durchforstet:

Code:
class CfgMovesBasic {
	/*extern*/ class DefaultDie;

	class ManActions {
		F22_Pilot = "F22_Pilot";
	};
};

class CfgMovesMaleSdr: CfgMovesBasic {
	skeletonName = "OFP2_ManSkeleton";
	gestures = "CfgGesturesMale";

	class States {
		/*extern*/ class Crew;

		class F22_Pilot: Crew {
			file = "3lb_f22\anims\F22_Pilot.rtm";
			interpolateTo = {"KIA_AH1Z_Pilot", 1};
		};
	};
};

class CfgPatches {

	class 3lb_f22 {
		units = {"3lb_f22"};
		weapons = {};
		requiredVersion = 1.500000;
		requiredAddons = {"Extended_EventHandlers", "CACharacters", "CAWeapons", "CA_Anims_Char", "CAAir", "GLT_Missilebox", "F35"};
	};
};

class CfgAmmo {
	/*extern*/ class BulletBase;

	class 3lb_M61A2: BulletBase {
		hit = 50;
		indirectHit = 3;
		indirectHitRange = 0.500000;
		visibleFire = 25;
		audibleFire = 28;
		visibleFireTime = 4;
		cost = 80;
		explosive = 0;
		airlock = 1;
		laserLock = 2;
		irLock = 1;
		tracerColor = {0.200000, 0.800000, 0.100000, 0.040000};
		tracerColorR = {0.200000, 0.800000, 0.100000, 0.040000};
	};
};

class CfgMagazines {
	/*extern*/ class VehicleMagazine;

	class 3lb_20mm_M61A2: VehicleMagazine {
		scope = 2;
		displayName = "M61A2";
		ammo = "3lb_M61A2";
		count = 480;
		initSpeed = 1080;
	};
};

class CfgWeapons {
	/*extern*/ class MGun;

	class 3lb_M61A2: MGun {
		scope = 2;
		displayName = "M61A2";
		displayNameMagazine = "M61A2";
		shortNameMagazine = "20mm";
		reloadTime = 0.010000;
		burst = 6;
		autofire = 1;
		flash = "gunfire";
		flashSize = 0.100000;
		recoil = "Empty";
		multiplier = 1;
		dispersion = 0.010000;
		soundContinuous = 0;
		sound = {"\ca\Weapons\Data\Sound\M197_5shots_rotation_end", 17.782795, 1};
		initSpeed = 900;
		CanLock = 2;
		optics = 1;
		aiDispersionCoefX = 0.800000;
		aiDispersionCoefY = 0.800000;
		magazines = {"3lb_20mm_M61A2"};
		minRange = 1;
		minRangeProbab = 0.100000;
		midRange = 1400;
		midRangeProbab = 0.580000;
		maxRange = 3000;
		maxRangeProbab = 0.040000;
		maxLeadSpeed = 2000;
	};
};

class CfgVehicles {
	/*extern*/ class F35;
	
	class 3lb_f22: F35 {
		scope = 2;
		vtol = 0;
		model = "\3lb_f22\3lb_f22";
		displayName = "F-22A";
		side = 1;
		faction = "BIS_US";
		crew = "US_Soldier_Pilot_EP1";
		driverAction = "F22_Pilot";
		radarType = 4;
		LockDetectionSystem = 8;
		IncommingMisslieDetectionSystem = 16;
		soundLocked = {"\ca\Tracked\Data\Sound\alarm_loop1", 0.000316, 2};
		soundIncommingMissile = {"\ca\Tracked\Data\Sound\alarm_loop1", 0.000316, 4};
		icon = "\3lb_f22\texture\f22_icon.paa";
		picture = "\3lb_f22\texture\f22_pic.paa";
		weapons = {"3lb_M61A2", "GLT_AIM9M_Launcher", "GLT_AIM120_Launcher", "CMFlareLauncher"};
		magazines = {"3lb_20mm_M61A2", "GLT_2Rnd_AIM9M", "GLT_6Rnd_AIM120", "120Rnd_CMFlare_Chaff_Magazine"};
		soundGetIn = {"\ca\air\Data\Sound\heli_door1", 0.100000, 1};
		soundGetOut = {"\ca\air\Data\Sound\heli_door1", 0.100000, 1};
		soundEngineOnInt = {"ca\sounds\Air\AV8\int\int-av8b-start-1", 0.562341, 1.000000};
		soundEngineOnExt = {"ca\sounds\Air\AV8\ext\ext-jetair-start1", 0.794328, 1.000000, 800};
		soundEngineOffInt = {"ca\sounds\Air\AV8\int\int-av8b-stop-1", 0.562341, 1.000000};
		soundEngineOffExt = {"ca\sounds\Air\AV8\ext\ext-jetair-stop1", 0.794328, 1.000000, 800};
		insideSoundCoef = 0.200000;
		hiddenSelections = {"tex1", "tex2", "tex3", "tex4", "tex5", "tex6", "tex7", "tex8", "tex9"};
		hiddenSelectionsTextures = {"\3lb_f22\texture\f22_b1.paa", "\3lb_f22\texture\f22_wing_spads.paa", "\3lb_f22\texture\1stfw.paa", "\3lb_f22\texture\94fs.paa", "\3lb_f22\texture\acc.paa", "\3lb_f22\texture\af04-066.paa", "\3lb_f22\texture\ff.paa", "\3lb_f22\texture\marking1.paa", "\3lb_f22\texture\star1.paa"};
		camouflage = 18;
		audible = 6;
		accuracy = 0.200000;
		ejectDamageLimit = 0.750000;
		maxSpeed = 1500;
		landingAoa = "rad 10";
		landingSpeed = 250;
		armor = 40;
		armorStructured = 1;
		irScanRangeMin = 100;
		irScanRangeMax = 10000;
		irScanToEyeFactor = 3;
		noseDownCoef = 0;
		acceleration = 1500;
		flapsFrictionCoef = 0.300000;
		envelope = {0.000000, 0.400000, 1.900000, 4, 6.800000, 8.300000, "8. 500000", 7.800000, 6.200000, 3.600000, 2.200000, "1.60000 0", 1.100000, 0.700000, 0.400000, 0};
		aileronSensitivity = 1;
		elevatorSensitivity = 1.200000;
		wheelSteeringSensitivity = 1;
		laserScanner = 1;
		gunAimDown = 0.045000;
		memoryPointLRocket = "Rocket_1";
		memoryPointRRocket = "Rocket_2";
		minFireTime = 30;
		cost = 80000000;
		type = 2;
		threat = {1, 1, 0.700000};

		class Sounds {

			class EngineLowOut {
				sound = {"ca\sounds\Air\AV8\ext\ext-jetair-engine-low1", 2.511886, 1.000000, 1200};
				frequency = "1.0 min (rpm + 0.5)";
				volume = "engineOn*camPos*(rpm factor[0.85, 0])";
			};

			class EngineHighOut {
				sound = {"ca\sounds\Air\AV8\ext\ext-jetair-engine-high3", 2.511886, 1.300000, 1500};
				frequency = "1";
				volume = "engineOn*camPos*(rpm factor[0.55, 1.0])";
			};

			class ForsageOut {
				sound = {"ca\sounds\Air\AV8\ext\ext-jetair-forsage1", 2.511886, 1.100000, 2000};
				frequency = "1";
				volume = "engineOn*camPos*(thrust factor[0.5, 1.0])";
				cone = {3.140000, 3.920000, 2.000000, 0.400000};
			};

			class WindNoiseOut {
				sound = {"ca\sounds\Air\AV8\ext\ext-jetair-wind1", 1.000000, 1.000000, 100};
				frequency = "(0.1+(1.2*(speed factor[1, 150])))";
				volume = "camPos*(speed factor[1, 150])";
			};

			class EngineLowIn {
				sound = {"ca\sounds\Air\AV8\int\int-av8b-engine-low", 0.794328, 1.000000};
				frequency = "1.0 min (rpm + 0.5)";
				volume = "(1-camPos)*(engineOn*(rpm factor[0.85, 0]))";
			};

			class EngineHighIn {
				sound = {"ca\sounds\Air\AV8\int\int-av8b-engine", 0.794328, 1.000000};
				frequency = "1";
				volume = "(1-camPos)*(engineOn*(rpm factor[0.55, 1.0]))";
			};

			class ForsageIn {
				sound = {"ca\sounds\Air\AV8\int\int-av8b-forsage-1", 0.794328, 1.100000};
				frequency = "1";
				volume = "(1-camPos)*(engineOn*(thrust factor[0.8, 1.0]))";
			};

			class WindNoiseIn {
				sound = {"ca\sounds\Air\AV8\int\int-jetair-wind1", 0.707946, 1.000000};
				frequency = "(0.1+(1.2*(speed factor[1, 150])))";
				volume = "(1-camPos)*(speed factor[1, 150])";
			};
		};

		class AnimationSources {

			class f22_canopy {
				source = "user";
				animPeriod = 3;
				initPhase = 0;
			};

			class Thrust_U {
				source = "user";
				animPeriod = 3;
				initPhase = 0;
			};

			class Thrust_D {
				source = "user";
				animPeriod = 3;
				initPhase = 0;
			};

			class wb_L_U {
				source = "user";
				animPeriod = 0.100000;
				initPhase = 0;
			};

			class wb_L_D {
				source = "user";
				animPeriod = 0.100000;
				initPhase = 0;
			};

			class wb_R_U {
				source = "user";
				animPeriod = 0.100000;
				initPhase = 0;
			};

			class wb_R_D {
				source = "user";
				animPeriod = 0.100000;
				initPhase = 0;
			};

			class wb_DL_B {
				source = "user";
				animPeriod = 0.100000;
				initPhase = 0;
			};

			class wb_DL_S {
				source = "user";
				animPeriod = 0.100000;
				initPhase = 0;
			};

			class wb_DR_B {
				source = "user";
				animPeriod = 0.100000;
				initPhase = 0;
			};

			class wb_DR_S {
				source = "user";
				animPeriod = 0.100000;
				initPhase = 0;
			};

			class wb_m61 {
				source = "user";
				animPeriod = 0.050000;
				initPhase = 0;
			};

			class pilot_lean {
				source = "user";
				animPeriod = 0.000001;
				initPhase = 0;
			};
		};

		class UserActions {

			class OpenCanopy {
				displayName = "Open Canopy";
				position = "pos cano";
				radius = 6;
				onlyForPlayer = 0;
				condition = "(alive this) and (this animationPhase 'f22_canopy' < 0.1) and ((getpos this select 2) < 1) and (speed this < 1)";
				statement = "this animate ['f22_canopy',1]";
			};

			class CloseCanopy {
				displayName = "Close Canopy";
				position = "pos cano";
				radius = 6;
				onlyForPlayer = 0;
				condition = "(alive this) and (this animationPhase 'f22_canopy' > 0.9)";
				statement = "this animate ['f22_canopy',0]";
			};

			class AfterburnerOn {
				displayName = "Afterburner On";
				shortcut = "VehicleTurbo";
				condition = "speed this >50 and (!(this getVariable 'AfterBurner'))";
				statement = "this setVariable ['AfterBurner',true];this spawn nes4day_afterburner";
				priority = 0;
				displayNameDefault = "";
				position = "pilotcontrol";
				radius = 15;
				onlyforplayer = 1;
			};

			class AfterburnerOff {
				displayName = "Afterburner Off";
				shortcut = "VehicleTurbo";
				condition = "(this getVariable 'AfterBurner')";
				statement = "this setVariable ['AfterBurner',false]";
				priority = 0;
				displayNameDefault = "";
				position = "pilotcontrol";
				radius = 15;
				onlyforplayer = 1;
			};

			class enableLean {
				displayName = "Enable Lean";
				shortcut = "";
				condition = "speed this < 50 and (!(this getVariable 'leaningenabled')) and (player == (driver this))";
				statement = "this setVariable ['leaningenabled', true]; [this] spawn nes4day_PILOTLEAN";
				priority = 0;
				displayNameDefault = "";
				position = "pilotcontrol";
				radius = 15;
				onlyforplayer = 1;
			};

			class disableLean {
				displayName = "Disable Lean";
				shortcut = "";
				condition = "speed this < 50 and (this getVariable 'leaningenabled') and (player == (driver this))";
				statement = "this setVariable ['leaningenabled', false]; this animate ['pilot_lean',0]";
				priority = 0;
				displayNameDefault = "";
				position = "pilotcontrol";
				radius = 15;
				onlyforplayer = 1;
			};

			class GLT_GPSaction {
				priority = 0;
				shortcut = "";
				displayNameDefault = "";
				position = "";
				radius = 15;
				onlyforplayer = 1;
				displayName = "GPS/INS System";
				condition = "(isengineon this) && (player == (driver this))";
				statement = "createDialog 'glt_airgpsmfd'";
			};

			class openBays {
				displayName = "Open Bays";
				shortcut = "";
				condition = "(!(isengineon this)) && (this animationPhase 'wb_L_U' < 0.1)";
				statement = "[this] call nes4day_openBays";
				priority = 0;
				displayNameDefault = "";
				position = "pilotcontrol";
				radius = 15;
				onlyforplayer = 1;
			};

			class closeBays: openBays {
				displayName = "Close Bays";
				condition = "(!(isengineon this)) && (this animationPhase 'wb_L_U' > 0.9)";
				statement = "[this] call nes4day_closeBays";
			};
		};

		class Damage {
			tex = {};
			mat = {"3lb_f22\rvmat\body.rvmat", "3lb_f22\rvmat\body_damage.rvmat", "3lb_f22\rvmat\body_destruct.rvmat", "3lb_f22\rvmat\wing.rvmat", "3lb_f22\rvmat\wing_damage.rvmat", "3lb_f22\rvmat\wing_destruct.rvmat", "3lb_f22\rvmat\kolo1.rvmat", "3lb_f22\rvmat\kolo1.rvmat", "3lb_f22\rvmat\kolo_destruct.rvmat"};
		};

		class MGunClouds {
			cloudletDuration = 0.500000;
			cloudletAnimPeriod = 1.000000;
			cloudletSize = 2.000000;
			cloudletAlpha = 0.500000;
			cloudletGrowUp = 0.100000;
			cloudletFadeIn = 0.100000;
			cloudletFadeOut = 2;
			cloudletAccY = 0;
			cloudletMinYSpeed = -1000;
			cloudletMaxYSpeed = 1000;
			cloudletShape = "\ca\data\cl_basic";
			cloudletColor = {1, 1, 1, 0};
			interval = 0.010000;
			size = 2;
			sourceSize = 0.050000;
			timeToLive = 1;
			initT = 0;
			deltaT = 0;

			class Table {

				class T0 {
					maxT = 0;
					color = {1, 1, 1, 0};
				};
			};
		};

		class Reflectors {

			class Left {
				color = {0.800000, 0.800000, 1.000000, 1.000000};
				ambient = {0.070000, 0.070000, 0.070000, 1.000000};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 1;
				brightness = 1.000000;
			};

			class Right {
				color = {0.800000, 0.800000, 1.000000, 1.000000};
				ambient = {0.070000, 0.070000, 0.070000, 1.000000};
				position = "P svetlo";
				direction = "konec P svetla";
				hitpoint = "P svetlo";
				selection = "P svetlo";
				size = 1;
				brightness = 1.000000;
			};
		};

		class MFD {
			borderLeft = 0.020000;
			borderRight = 0.020000;
			borderTop = 0.020000;
			borderBottom = 0.020000;

			class AirplaneHUD {

				class Pos10Vector {
					type = "vector";
					pos0 = {0.510000, "0.27+0.09"};
					pos10 = {1.310000, 1.240000};
				};
				topLeft = "HUD LH";
				topRight = "HUD PH";
				bottomLeft = "HUD LD";
				borderLeft = 0;
				borderRight = 0;
				borderTop = 0;
				borderBottom = 0;
				color = {0, 1, 0, 0.100000};

				class Bones {

					class PlaneW {
						type = "fixed";
						pos = {0.510000, "0.34+0.09"};
					};

					class WeaponAim: Pos10Vector {
						source = "weapon";
					};

					class Target: Pos10Vector {
						source = "target";
					};

					class Velocity: Pos10Vector {
						type = "vector";
						source = "velocity";
						pos0 = {0.500000, "0.27+0.09"};
						pos10 = {1.300000, 1.240000};
					};

					class ILS_H {
						type = "ils";
						pos0 = {0.500000, "0.27+0.09"};
						pos3 = {0.740000, "0.27+0.09"};
					};

					class ILS_W: ILS_H {
						pos3 = {0.500000, 0.624000};
					};

					class Level0: Pos10Vector {
						pos0 = {0.500000, "0.34+0.09"};
						pos10 = {1.300000, 1.310000};
						type = "horizon";
						angle = 0;
					};

					class LevelP5: Level0 {
						angle = 5;
					};

					class LevelM5: Level0 {
						angle = -5;
					};

					class LevelP10: Level0 {
						angle = 10;
					};

					class LevelM10: Level0 {
						angle = -10;
					};

					class LevelP15: Level0 {
						angle = 15;
					};

					class LevelM15: Level0 {
						angle = -15;
					};

					class LevelP20: Level0 {
						angle = 20;
					};

					class LevelM20: Level0 {
						angle = -20;
					};

					class LevelP25: Level0 {
						angle = 25;
					};

					class LevelM25: Level0 {
						angle = -25;
					};

					class LevelP30: Level0 {
						angle = 30;
					};

					class LevelM30: Level0 {
						angle = -30;
					};

					class LevelP35: Level0 {
						angle = 35;
					};

					class LevelM35: Level0 {
						angle = -35;
					};

					class LevelP40: Level0 {
						angle = 40;
					};

					class LevelM40: Level0 {
						angle = -40;
					};

					class LevelP45: Level0 {
						angle = 45;
					};

					class LevelM45: Level0 {
						angle = -45;
					};

					class LevelP50: Level0 {
						angle = 50;
					};

					class LevelM50: Level0 {
						angle = -50;
					};
				};

				class Draw {
					alpha = 0.400000;
					color = {0.000000, 0.300000, 0.050000};
					condition = "on";

					class PlaneW {
						clipTL = {0.000000, 1.000000};
						clipBR = {1.000000, 0.000000};
						type = "line";
						points = {{"PlaneW", {-0.080000, 0}, 1}, {"PlaneW", {-0.030000, 0}, 1}, {"PlaneW", {-0.015000, 0.033000}, 1}, {"PlaneW", {0.000000, 0}, 1}, {"PlaneW", {0.015000, 0.033000}, 1}, {"PlaneW", {0.030000, 0}, 1}, {"PlaneW", {0.080000, 0}, 1}};
					};

					class PlaneHeading {
						clipTL = {0.000000, 1.000000};
						clipBR = {1.000000, 0.000000};
						type = "line";
						points = {{"Velocity", {0, -0.022000}, 1}, {"Velocity", {0.014000, -0.015400}, 1}, {"Velocity", {0.020000, 0}, 1}, {"Velocity", {0.014000, 0.015400}, 1}, {"Velocity", {0, 0.022000}, 1}, {"Velocity", {-0.014000, 0.015400}, 1}, {"Velocity", {-0.020000, 0}, 1}, {"Velocity", {-0.014000, -0.015400}, 1}, {"Velocity", {0, -0.022000}, 1}, {}, {"Velocity", {0.040000, 0}, 1}, {"Velocity", {0.020000, 0}, 1}, {}, {"Velocity", {-0.040000, 0}, 1}, {"Velocity", {-0.020000, 0}, 1}, {}, {"Velocity", {0, -0.044000}, 1}, {"Velocity", {0, -0.022000}, 1}, {}};
					};

					class Static {
						clipTL = {0.000000, 0.100000};
						clipBR = {1.000000, 0.000000};
						type = "line";
						points = {{{0.210000, 0.520000}, 1}, {{0.190000, 0.500000}, 1}, {{0.210000, 0.480000}, 1}, {}, {{0.180000, 0.200000}, 1}, {{0.180000, 0.850000}, 1}, {}, {{0.790000, 0.520000}, 1}, {{0.810000, 0.500000}, 1}, {{0.790000, 0.480000}, 1}, {}, {{0.820000, 0.200000}, 1}, {{0.820000, 0.850000}, 1}, {}, {{0.520000, "0.08+0.01"}, 1}, {{0.500000, "0.06+0.01"}, 1}, {{0.480000, "0.08+0.01"}, 1}, {}, {{0.200000, "0.055+0.01"}, 1}, {{0.800000, "0.055+0.01"}, 1}, {}};
					};

					class Horizont {
						clipTL = {0.000000, 0.000000};
						clipBR = {1.000000, 1.000000};

						class Dimmed {

							class Level0 {
								type = "line";
								points = {{"Level0", {-0.200000, 0}, 1}, {"Level0", {-0.050000, 0}, 1}, {}, {"Level0", {0.050000, 0}, 1}, {"Level0", {0.200000, 0}, 1}};
							};

							class VALM_1_0 {
								type = "text";
								source = "static";
								text = 0;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"Level0", {-0.230000, -0.025000}, 1};
								right = {"Level0", {-0.130000, -0.025000}, 1};
								down = {"Level0", {-0.230000, 0.025000}, 1};
							};

							class VALM_2_0: VALM_1_0 {
								align = "right";
								pos = {"Level0", {0.220000, -0.025000}, 1};
								right = {"Level0", {0.320000, -0.025000}, 1};
								down = {"Level0", {0.220000, 0.025000}, 1};
							};

							class LevelM5: Level0 {
								type = "line";
								points = {{"LevelM5", {-0.200000, -0.030000}, 1}, {"LevelM5", {-0.200000, 0}, 1}, {"LevelM5", {-0.150000, 0}, 1}, {}, {"LevelM5", {-0.100000, 0}, 1}, {"LevelM5", {-0.050000, 0}, 1}, {}, {"LevelM5", {0.050000, 0}, 1}, {"LevelM5", {0.100000, 0}, 1}, {}, {"LevelM5", {0.150000, 0}, 1}, {"LevelM5", {0.200000, 0}, 1}, {"LevelM5", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_5 {
								type = "text";
								source = "static";
								text = -5;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM5", {-0.230000, -0.085000}, 1};
								right = {"LevelM5", {-0.130000, -0.085000}, 1};
								down = {"LevelM5", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_5: VALM_1_5 {
								align = "right";
								pos = {"LevelM5", {0.220000, -0.085000}, 1};
								right = {"LevelM5", {0.320000, -0.085000}, 1};
								down = {"LevelM5", {0.220000, -0.035000}, 1};
							};

							class LevelP5: Level0 {
								type = "line";
								points = {{"LevelP5", {-0.200000, 0.030000}, 1}, {"LevelP5", {-0.200000, 0}, 1}, {"LevelP5", {-0.050000, 0}, 1}, {}, {"LevelP5", {0.050000, 0}, 1}, {"LevelP5", {0.200000, 0}, 1}, {"LevelP5", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_5 {
								type = "text";
								source = "static";
								text = "5";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP5", {-0.230000, 0.035000}, 1};
								right = {"LevelP5", {-0.130000, 0.035000}, 1};
								down = {"LevelP5", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_5: VALP_1_5 {
								align = "right";
								pos = {"LevelP5", {0.220000, 0.035000}, 1};
								right = {"LevelP5", {0.320000, 0.035000}, 1};
								down = {"LevelP5", {0.220000, 0.085000}, 1};
							};

							class LevelM10: Level0 {
								type = "line";
								points = {{"LevelM10", {-0.200000, -0.030000}, 1}, {"LevelM10", {-0.200000, 0}, 1}, {"LevelM10", {-0.150000, 0}, 1}, {}, {"LevelM10", {-0.100000, 0}, 1}, {"LevelM10", {-0.050000, 0}, 1}, {}, {"LevelM10", {0.050000, 0}, 1}, {"LevelM10", {0.100000, 0}, 1}, {}, {"LevelM10", {0.150000, 0}, 1}, {"LevelM10", {0.200000, 0}, 1}, {"LevelM10", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_10 {
								type = "text";
								source = "static";
								text = -10;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM10", {-0.230000, -0.085000}, 1};
								right = {"LevelM10", {-0.130000, -0.085000}, 1};
								down = {"LevelM10", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_10: VALM_1_10 {
								align = "right";
								pos = {"LevelM10", {0.220000, -0.085000}, 1};
								right = {"LevelM10", {0.320000, -0.085000}, 1};
								down = {"LevelM10", {0.220000, -0.035000}, 1};
							};

							class LevelP10: Level0 {
								type = "line";
								points = {{"LevelP10", {-0.200000, 0.030000}, 1}, {"LevelP10", {-0.200000, 0}, 1}, {"LevelP10", {-0.050000, 0}, 1}, {}, {"LevelP10", {0.050000, 0}, 1}, {"LevelP10", {0.200000, 0}, 1}, {"LevelP10", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_10 {
								type = "text";
								source = "static";
								text = "10";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP10", {-0.230000, 0.035000}, 1};
								right = {"LevelP10", {-0.130000, 0.035000}, 1};
								down = {"LevelP10", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_10: VALP_1_10 {
								align = "right";
								pos = {"LevelP10", {0.220000, 0.035000}, 1};
								right = {"LevelP10", {0.320000, 0.035000}, 1};
								down = {"LevelP10", {0.220000, 0.085000}, 1};
							};

							class LevelM15: Level0 {
								type = "line";
								points = {{"LevelM15", {-0.200000, -0.030000}, 1}, {"LevelM15", {-0.200000, 0}, 1}, {"LevelM15", {-0.150000, 0}, 1}, {}, {"LevelM15", {-0.100000, 0}, 1}, {"LevelM15", {-0.050000, 0}, 1}, {}, {"LevelM15", {0.050000, 0}, 1}, {"LevelM15", {0.100000, 0}, 1}, {}, {"LevelM15", {0.150000, 0}, 1}, {"LevelM15", {0.200000, 0}, 1}, {"LevelM15", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_15 {
								type = "text";
								source = "static";
								text = -15;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM15", {-0.230000, -0.085000}, 1};
								right = {"LevelM15", {-0.130000, -0.085000}, 1};
								down = {"LevelM15", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_15: VALM_1_15 {
								align = "right";
								pos = {"LevelM15", {0.220000, -0.085000}, 1};
								right = {"LevelM15", {0.320000, -0.085000}, 1};
								down = {"LevelM15", {0.220000, -0.035000}, 1};
							};

							class LevelP15: Level0 {
								type = "line";
								points = {{"LevelP15", {-0.200000, 0.030000}, 1}, {"LevelP15", {-0.200000, 0}, 1}, {"LevelP15", {-0.050000, 0}, 1}, {}, {"LevelP15", {0.050000, 0}, 1}, {"LevelP15", {0.200000, 0}, 1}, {"LevelP15", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_15 {
								type = "text";
								source = "static";
								text = "15";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP15", {-0.230000, 0.035000}, 1};
								right = {"LevelP15", {-0.130000, 0.035000}, 1};
								down = {"LevelP15", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_15: VALP_1_15 {
								align = "right";
								pos = {"LevelP15", {0.220000, 0.035000}, 1};
								right = {"LevelP15", {0.320000, 0.035000}, 1};
								down = {"LevelP15", {0.220000, 0.085000}, 1};
							};

							class LevelM20: Level0 {
								type = "line";
								points = {{"LevelM20", {-0.200000, -0.030000}, 1}, {"LevelM20", {-0.200000, 0}, 1}, {"LevelM20", {-0.150000, 0}, 1}, {}, {"LevelM20", {-0.100000, 0}, 1}, {"LevelM20", {-0.050000, 0}, 1}, {}, {"LevelM20", {0.050000, 0}, 1}, {"LevelM20", {0.100000, 0}, 1}, {}, {"LevelM20", {0.150000, 0}, 1}, {"LevelM20", {0.200000, 0}, 1}, {"LevelM20", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_20 {
								type = "text";
								source = "static";
								text = -20;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM20", {-0.230000, -0.085000}, 1};
								right = {"LevelM20", {-0.130000, -0.085000}, 1};
								down = {"LevelM20", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_20: VALM_1_20 {
								align = "right";
								pos = {"LevelM20", {0.220000, -0.085000}, 1};
								right = {"LevelM20", {0.320000, -0.085000}, 1};
								down = {"LevelM20", {0.220000, -0.035000}, 1};
							};

							class LevelP20: Level0 {
								type = "line";
								points = {{"LevelP20", {-0.200000, 0.030000}, 1}, {"LevelP20", {-0.200000, 0}, 1}, {"LevelP20", {-0.050000, 0}, 1}, {}, {"LevelP20", {0.050000, 0}, 1}, {"LevelP20", {0.200000, 0}, 1}, {"LevelP20", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_20 {
								type = "text";
								source = "static";
								text = "20";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP20", {-0.230000, 0.035000}, 1};
								right = {"LevelP20", {-0.130000, 0.035000}, 1};
								down = {"LevelP20", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_20: VALP_1_20 {
								align = "right";
								pos = {"LevelP20", {0.220000, 0.035000}, 1};
								right = {"LevelP20", {0.320000, 0.035000}, 1};
								down = {"LevelP20", {0.220000, 0.085000}, 1};
							};

							class LevelM25: Level0 {
								type = "line";
								points = {{"LevelM25", {-0.200000, -0.030000}, 1}, {"LevelM25", {-0.200000, 0}, 1}, {"LevelM25", {-0.150000, 0}, 1}, {}, {"LevelM25", {-0.100000, 0}, 1}, {"LevelM25", {-0.050000, 0}, 1}, {}, {"LevelM25", {0.050000, 0}, 1}, {"LevelM25", {0.100000, 0}, 1}, {}, {"LevelM25", {0.150000, 0}, 1}, {"LevelM25", {0.200000, 0}, 1}, {"LevelM25", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_25 {
								type = "text";
								source = "static";
								text = -25;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM25", {-0.230000, -0.085000}, 1};
								right = {"LevelM25", {-0.130000, -0.085000}, 1};
								down = {"LevelM25", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_25: VALM_1_25 {
								align = "right";
								pos = {"LevelM25", {0.220000, -0.085000}, 1};
								right = {"LevelM25", {0.320000, -0.085000}, 1};
								down = {"LevelM25", {0.220000, -0.035000}, 1};
							};

							class LevelP25: Level0 {
								type = "line";
								points = {{"LevelP25", {-0.200000, 0.030000}, 1}, {"LevelP25", {-0.200000, 0}, 1}, {"LevelP25", {-0.050000, 0}, 1}, {}, {"LevelP25", {0.050000, 0}, 1}, {"LevelP25", {0.200000, 0}, 1}, {"LevelP25", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_25 {
								type = "text";
								source = "static";
								text = "25";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP25", {-0.230000, 0.035000}, 1};
								right = {"LevelP25", {-0.130000, 0.035000}, 1};
								down = {"LevelP25", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_25: VALP_1_25 {
								align = "right";
								pos = {"LevelP25", {0.220000, 0.035000}, 1};
								right = {"LevelP25", {0.320000, 0.035000}, 1};
								down = {"LevelP25", {0.220000, 0.085000}, 1};
							};

							class LevelM30: Level0 {
								type = "line";
								points = {{"LevelM30", {-0.200000, -0.030000}, 1}, {"LevelM30", {-0.200000, 0}, 1}, {"LevelM30", {-0.150000, 0}, 1}, {}, {"LevelM30", {-0.100000, 0}, 1}, {"LevelM30", {-0.050000, 0}, 1}, {}, {"LevelM30", {0.050000, 0}, 1}, {"LevelM30", {0.100000, 0}, 1}, {}, {"LevelM30", {0.150000, 0}, 1}, {"LevelM30", {0.200000, 0}, 1}, {"LevelM30", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_30 {
								type = "text";
								source = "static";
								text = -30;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM30", {-0.230000, -0.085000}, 1};
								right = {"LevelM30", {-0.130000, -0.085000}, 1};
								down = {"LevelM30", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_30: VALM_1_30 {
								align = "right";
								pos = {"LevelM30", {0.220000, -0.085000}, 1};
								right = {"LevelM30", {0.320000, -0.085000}, 1};
								down = {"LevelM30", {0.220000, -0.035000}, 1};
							};

							class LevelP30: Level0 {
								type = "line";
								points = {{"LevelP30", {-0.200000, 0.030000}, 1}, {"LevelP30", {-0.200000, 0}, 1}, {"LevelP30", {-0.050000, 0}, 1}, {}, {"LevelP30", {0.050000, 0}, 1}, {"LevelP30", {0.200000, 0}, 1}, {"LevelP30", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_30 {
								type = "text";
								source = "static";
								text = "30";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP30", {-0.230000, 0.035000}, 1};
								right = {"LevelP30", {-0.130000, 0.035000}, 1};
								down = {"LevelP30", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_30: VALP_1_30 {
								align = "right";
								pos = {"LevelP30", {0.220000, 0.035000}, 1};
								right = {"LevelP30", {0.320000, 0.035000}, 1};
								down = {"LevelP30", {0.220000, 0.085000}, 1};
							};

							class LevelM35: Level0 {
								type = "line";
								points = {{"LevelM35", {-0.200000, -0.030000}, 1}, {"LevelM35", {-0.200000, 0}, 1}, {"LevelM35", {-0.150000, 0}, 1}, {}, {"LevelM35", {-0.100000, 0}, 1}, {"LevelM35", {-0.050000, 0}, 1}, {}, {"LevelM35", {0.050000, 0}, 1}, {"LevelM35", {0.100000, 0}, 1}, {}, {"LevelM35", {0.150000, 0}, 1}, {"LevelM35", {0.200000, 0}, 1}, {"LevelM35", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_35 {
								type = "text";
								source = "static";
								text = -35;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM35", {-0.230000, -0.085000}, 1};
								right = {"LevelM35", {-0.130000, -0.085000}, 1};
								down = {"LevelM35", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_35: VALM_1_35 {
								align = "right";
								pos = {"LevelM35", {0.220000, -0.085000}, 1};
								right = {"LevelM35", {0.320000, -0.085000}, 1};
								down = {"LevelM35", {0.220000, -0.035000}, 1};
							};

							class LevelP35: Level0 {
								type = "line";
								points = {{"LevelP35", {-0.200000, 0.030000}, 1}, {"LevelP35", {-0.200000, 0}, 1}, {"LevelP35", {-0.050000, 0}, 1}, {}, {"LevelP35", {0.050000, 0}, 1}, {"LevelP35", {0.200000, 0}, 1}, {"LevelP35", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_35 {
								type = "text";
								source = "static";
								text = "35";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP35", {-0.230000, 0.035000}, 1};
								right = {"LevelP35", {-0.130000, 0.035000}, 1};
								down = {"LevelP35", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_35: VALP_1_35 {
								align = "right";
								pos = {"LevelP35", {0.220000, 0.035000}, 1};
								right = {"LevelP35", {0.320000, 0.035000}, 1};
								down = {"LevelP35", {0.220000, 0.085000}, 1};
							};

							class LevelM40: Level0 {
								type = "line";
								points = {{"LevelM40", {-0.200000, -0.030000}, 1}, {"LevelM40", {-0.200000, 0}, 1}, {"LevelM40", {-0.150000, 0}, 1}, {}, {"LevelM40", {-0.100000, 0}, 1}, {"LevelM40", {-0.050000, 0}, 1}, {}, {"LevelM40", {0.050000, 0}, 1}, {"LevelM40", {0.100000, 0}, 1}, {}, {"LevelM40", {0.150000, 0}, 1}, {"LevelM40", {0.200000, 0}, 1}, {"LevelM40", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_40 {
								type = "text";
								source = "static";
								text = -40;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM40", {-0.230000, -0.085000}, 1};
								right = {"LevelM40", {-0.130000, -0.085000}, 1};
								down = {"LevelM40", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_40: VALM_1_40 {
								align = "right";
								pos = {"LevelM40", {0.220000, -0.085000}, 1};
								right = {"LevelM40", {0.320000, -0.085000}, 1};
								down = {"LevelM40", {0.220000, -0.035000}, 1};
							};

							class LevelP40: Level0 {
								type = "line";
								points = {{"LevelP40", {-0.200000, 0.030000}, 1}, {"LevelP40", {-0.200000, 0}, 1}, {"LevelP40", {-0.050000, 0}, 1}, {}, {"LevelP40", {0.050000, 0}, 1}, {"LevelP40", {0.200000, 0}, 1}, {"LevelP40", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_40 {
								type = "text";
								source = "static";
								text = "40";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP40", {-0.230000, 0.035000}, 1};
								right = {"LevelP40", {-0.130000, 0.035000}, 1};
								down = {"LevelP40", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_40: VALP_1_40 {
								align = "right";
								pos = {"LevelP40", {0.220000, 0.035000}, 1};
								right = {"LevelP40", {0.320000, 0.035000}, 1};
								down = {"LevelP40", {0.220000, 0.085000}, 1};
							};

							class LevelM45: Level0 {
								type = "line";
								points = {{"LevelM45", {-0.200000, -0.030000}, 1}, {"LevelM45", {-0.200000, 0}, 1}, {"LevelM45", {-0.150000, 0}, 1}, {}, {"LevelM45", {-0.100000, 0}, 1}, {"LevelM45", {-0.050000, 0}, 1}, {}, {"LevelM45", {0.050000, 0}, 1}, {"LevelM45", {0.100000, 0}, 1}, {}, {"LevelM45", {0.150000, 0}, 1}, {"LevelM45", {0.200000, 0}, 1}, {"LevelM45", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_45 {
								type = "text";
								source = "static";
								text = -45;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM45", {-0.230000, -0.085000}, 1};
								right = {"LevelM45", {-0.130000, -0.085000}, 1};
								down = {"LevelM45", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_45: VALM_1_45 {
								align = "right";
								pos = {"LevelM45", {0.220000, -0.085000}, 1};
								right = {"LevelM45", {0.320000, -0.085000}, 1};
								down = {"LevelM45", {0.220000, -0.035000}, 1};
							};

							class LevelP45: Level0 {
								type = "line";
								points = {{"LevelP45", {-0.200000, 0.030000}, 1}, {"LevelP45", {-0.200000, 0}, 1}, {"LevelP45", {-0.050000, 0}, 1}, {}, {"LevelP45", {0.050000, 0}, 1}, {"LevelP45", {0.200000, 0}, 1}, {"LevelP45", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_45 {
								type = "text";
								source = "static";
								text = "45";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP45", {-0.230000, 0.035000}, 1};
								right = {"LevelP45", {-0.130000, 0.035000}, 1};
								down = {"LevelP45", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_45: VALP_1_45 {
								align = "right";
								pos = {"LevelP45", {0.220000, 0.035000}, 1};
								right = {"LevelP45", {0.320000, 0.035000}, 1};
								down = {"LevelP45", {0.220000, 0.085000}, 1};
							};

							class LevelM50: Level0 {
								type = "line";
								points = {{"LevelM50", {-0.200000, -0.030000}, 1}, {"LevelM50", {-0.200000, 0}, 1}, {"LevelM50", {-0.150000, 0}, 1}, {}, {"LevelM50", {-0.100000, 0}, 1}, {"LevelM50", {-0.050000, 0}, 1}, {}, {"LevelM50", {0.050000, 0}, 1}, {"LevelM50", {0.100000, 0}, 1}, {}, {"LevelM50", {0.150000, 0}, 1}, {"LevelM50", {0.200000, 0}, 1}, {"LevelM50", {0.200000, -0.030000}, 1}};
							};

							class VALM_1_50 {
								type = "text";
								source = "static";
								text = -50;
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelM50", {-0.230000, -0.085000}, 1};
								right = {"LevelM50", {-0.130000, -0.085000}, 1};
								down = {"LevelM50", {-0.230000, -0.035000}, 1};
							};

							class VALM_2_50: VALM_1_50 {
								align = "right";
								pos = {"LevelM50", {0.220000, -0.085000}, 1};
								right = {"LevelM50", {0.320000, -0.085000}, 1};
								down = {"LevelM50", {0.220000, -0.035000}, 1};
							};

							class LevelP50: Level0 {
								type = "line";
								points = {{"LevelP50", {-0.200000, 0.030000}, 1}, {"LevelP50", {-0.200000, 0}, 1}, {"LevelP50", {-0.050000, 0}, 1}, {}, {"LevelP50", {0.050000, 0}, 1}, {"LevelP50", {0.200000, 0}, 1}, {"LevelP50", {0.200000, 0.030000}, 1}};
							};

							class VALP_1_50 {
								type = "text";
								source = "static";
								text = "50";
								align = "left";
								scale = 1;
								sourceScale = 1;
								pos = {"LevelP50", {-0.230000, 0.035000}, 1};
								right = {"LevelP50", {-0.130000, 0.035000}, 1};
								down = {"LevelP50", {-0.230000, 0.085000}, 1};
							};

							class VALP_2_50: VALP_1_50 {
								align = "right";
								pos = {"LevelP50", {0.220000, 0.035000}, 1};
								right = {"LevelP50", {0.320000, 0.035000}, 1};
								down = {"LevelP50", {0.220000, 0.085000}, 1};
							};
						};
					};

					class RadarTargets {
						type = "radar";
						pos0 = {0.510000, "0.27+0.09"};
						pos10 = {1.310000, 1.240000};
						points = {{{-0.050000, -0.055000}, 1}, {{0.050000, -0.055000}, 1}, {{0.050000, 0.055000}, 1}, {{-0.050000, 0.055000}, 1}, {{-0.050000, -0.055000}, 1}};
					};

					class MGun {
						condition = "mgun";

						class Circle {
							type = "line";
							points = {{"WeaponAim", {0.010000, 0}, 1}, {"WeaponAim", {-0.010000, 0}, 1}, {}, {"WeaponAim", {0, 0.011000}, 1}, {"WeaponAim", {0, -0.011000}, 1}, {}, {"WeaponAim", {0, -0.077000}, 1}, {"WeaponAim", {0.049000, -0.053900}, 1}, {"WeaponAim", {0.070000, 0}, 1}, {"WeaponAim", {0.049000, 0.053900}, 1}, {"WeaponAim", {0, 0.077000}, 1}, {"WeaponAim", {-0.049000, 0.053900}, 1}, {"WeaponAim", {-0.070000, 0}, 1}, {"WeaponAim", {-0.049000, -0.053900}, 1}, {"WeaponAim", {0, -0.077000}, 1}, {}, {"WeaponAim", {0, -0.154000}, 1}, {"WeaponAim", {0.070000, -0.133980}, 1}, {"WeaponAim", {0.121800, -0.077000}, 1}, {"WeaponAim", {0.140000, 0}, 1}, {"WeaponAim", {0.121800, 0.077000}, 1}, {"WeaponAim", {0.070000, 0.133980}, 1}, {"WeaponAim", {0, 0.154000}, 1}, {"WeaponAim", {-0.070000, 0.133980}, 1}, {"WeaponAim", {-0.121800, 0.077000}, 1}, {"WeaponAim", {-0.140000, 0}, 1}, {"WeaponAim", {-0.121800, -0.077000}, 1}, {"WeaponAim", {-0.070000, -0.133980}, 1}, {"WeaponAim", {0, -0.154000}, 1}, {}, {"WeaponAim", {0, -0.154000}, 1}, {"WeaponAim", {0, -0.176000}, 1}, {}, {"WeaponAim", {-0.070000, -0.133368}, 1}, {"WeaponAim", {-0.080000, -0.152420}, 1}, {}, {"WeaponAim", {-0.121244, -0.077000}, 1}, {"WeaponAim", {-0.138564, -0.088000}, 1}, {}, {"WeaponAim", {-0.140000, 0.000000}, 1}, {"WeaponAim", {-0.160000, 0.000000}, 1}, {}, {"WeaponAim", {-0.121244, 0.077000}, 1}, {"WeaponAim", {-0.138564, 0.088000}, 1}, {}, {"WeaponAim", {-0.070000, 0.133368}, 1}, {"WeaponAim", {-0.080000, 0.152420}, 1}, {}, {"WeaponAim", {0.000000, 0.154000}, 1}, {"WeaponAim", {0.000000, 0.176000}, 1}, {}, {"WeaponAim", {0.070000, 0.133368}, 1}, {"WeaponAim", {0.080000, 0.152420}, 1}, {}, {"WeaponAim", {0.121244, 0.077000}, 1}, {"WeaponAim", {0.138564, 0.088000}, 1}, {}, {"WeaponAim", {0.140000, 0.000000}, 1}, {"WeaponAim", {0.160000, 0.000000}, 1}, {}, {"WeaponAim", {0.121244, -0.077000}, 1}, {"WeaponAim", {0.138564, -0.088000}, 1}, {}, {"WeaponAim", {0.070000, -0.133368}, 1}, {"WeaponAim", {0.080000, -0.152420}, 1}, {}};
						};
					};

					class Bomb {
						condition = "bomb";

						class Circle {
							type = "line";
							points = {{"WeaponAim", {0, -0.110000}, 1}, {"WeaponAim", {0.050000, -0.095700}, 1}, {"WeaponAim", {0.087000, -0.055000}, 1}, {"WeaponAim", {0.100000, 0}, 1}, {"WeaponAim", {0.087000, 0.055000}, 1}, {"WeaponAim", {0.050000, 0.095700}, 1}, {"WeaponAim", {0, 0.110000}, 1}, {"WeaponAim", {-0.050000, 0.095700}, 1}, {"WeaponAim", {-0.087000, 0.055000}, 1}, {"WeaponAim", {-0.100000, 0}, 1}, {"WeaponAim", {-0.087000, -0.055000}, 1}, {"WeaponAim", {-0.050000, -0.095700}, 1}, {"WeaponAim", {0, -0.110000}, 1}, {}, {"Velocity", 0.001000, "WeaponAim", {0.000000, 0.000000}, 1}, {"Velocity", {0.000000, 0.000000}, 1}, {}, {"Target", {0, -0.077000}, 1}, {"Target", {0.070000, 0}, 1}, {"Target", {0, 0.077000}, 1}, {"Target", {-0.070000, 0}, 1}, {"Target", {0, -0.077000}, 1}};
						};
					};

					class AAMissile {
						condition = "AAmissile";

						class Circle {
							type = "line";
							points = {{"WeaponAim", {0, -0.275000}, 1}, {"WeaponAim", {0.125000, -0.239250}, 1}, {"WeaponAim", {0.217500, -0.137500}, 1}, {"WeaponAim", {0.250000, 0}, 1}, {"WeaponAim", {0.217500, 0.137500}, 1}, {"WeaponAim", {0.125000, 0.239250}, 1}, {"WeaponAim", {0, 0.275000}, 1}, {"WeaponAim", {-0.125000, 0.239250}, 1}, {"WeaponAim", {-0.217500, 0.137500}, 1}, {"WeaponAim", {-0.250000, 0}, 1}, {"WeaponAim", {-0.217500, -0.137500}, 1}, {"WeaponAim", {-0.125000, -0.239250}, 1}, {"WeaponAim", {0, -0.275000}, 1}, {}, {"Target", {0, -0.077000}, 1}, {"Target", {0.070000, 0}, 1}, {"Target", {0, 0.077000}, 1}, {"Target", {-0.070000, 0}, 1}, {"Target", {0, -0.077000}, 1}};
						};
					};

					class ATMissile {
						condition = "ATmissile";

						class Circle {
							type = "line";
							points = {{"WeaponAim", {0, -0.198000}, 1}, {"WeaponAim", {0.090000, -0.172260}, 1}, {"WeaponAim", {0.156600, -0.099000}, 1}, {"WeaponAim", {0.180000, 0}, 1}, {"WeaponAim", {0.156600, 0.099000}, 1}, {"WeaponAim", {0.090000, 0.172260}, 1}, {"WeaponAim", {0, 0.198000}, 1}, {"WeaponAim", {-0.090000, 0.172260}, 1}, {"WeaponAim", {-0.156600, 0.099000}, 1}, {"WeaponAim", {-0.180000, 0}, 1}, {"WeaponAim", {-0.156600, -0.099000}, 1}, {"WeaponAim", {-0.090000, -0.172260}, 1}, {"WeaponAim", {0, -0.198000}, 1}, {}, {"Target", {0, -0.077000}, 1}, {"Target", {0.070000, 0}, 1}, {"Target", {0, 0.077000}, 1}, {"Target", {-0.070000, 0}, 1}, {"Target", {0, -0.077000}, 1}};
						};
					};

					class Rockets {
						condition = "Rocket";

						class Circle {
							type = "line";
							points = {{"WeaponAim", {0.010000, 0}, 1}, {"WeaponAim", {-0.010000, 0}, 1}, {}, {"WeaponAim", {0, 0.011000}, 1}, {"WeaponAim", {0, -0.011000}, 1}, {}, {"WeaponAim", {0, -0.132000}, 1}, {"WeaponAim", {0.060000, -0.114840}, 1}, {"WeaponAim", {0.104400, -0.066000}, 1}, {"WeaponAim", {0.120000, 0}, 1}, {"WeaponAim", {0.104400, 0.066000}, 1}, {"WeaponAim", {0.060000, 0.114840}, 1}, {"WeaponAim", {0, 0.132000}, 1}, {"WeaponAim", {-0.060000, 0.114840}, 1}, {"WeaponAim", {-0.104400, 0.066000}, 1}, {"WeaponAim", {-0.120000, 0}, 1}, {"WeaponAim", {-0.104400, -0.066000}, 1}, {"WeaponAim", {-0.060000, -0.114840}, 1}, {"WeaponAim", {0, -0.132000}, 1}, {}};
						};
					};

					class AltScale {
						type = "scale";
						scale = 1;
						source = "altitudeASL";
						sourceScale = 1;
						align = "right";
						pos = {0.860000, 0.820000};
						right = {0.940000, 0.820000};
						down = {0.860000, 0.870000};
						lineXleft = 0.825000;
						lineYright = 0.835000;
						lineXleftMajor = 0.825000;
						lineYrightMajor = 0.845000;
						bottom = 0.200000;
						top = 0.850000;
						center = 0.500000;
						step = 20;
						StepSize = "(0.85- 0.2)/20";
						horizontal = 0;
						min = "none";
						max = "none";
						numberEach = 5;
						majorLineEach = 5;
					};

					class SpeedScale {
						type = "scale";
						scale = 1;
						source = "speed";
						sourceScale = 3.600000;
						align = "right";
						pos = {0.060000, "0.82-0.85+0.2"};
						right = {0.140000, "0.82-0.85+0.2"};
						down = {0.060000, "0.87-0.85+0.2"};
						lineXleft = "0.18 + 0.82 - 0.825";
						lineYright = "0.18 + 0.82 - 0.835";
						lineXleftMajor = "0.18 + 0.82 - 0.825";
						lineYrightMajor = "0.18 + 0.82 - 0.845";
						bottom = 0.850000;
						center = 0.500000;
						top = 0.200000;
						step = 20;
						StepSize = "(0.85- 0.2)/20";
						horizontal = 0;
						min = "none";
						max = "none";
						numberEach = 5;
						majorLineEach = 5;
					};

					class Gear {
						condition = "ils";

						class text {
							type = "text";
							source = "static";
							text = "GEAR";
							align = "right";
							scale = 0.500000;
							sourceScale = 1;
							pos = {{0.840000, 0.880000}, 1};
							right = {{0.900000, 0.880000}, 1};
							down = {{0.840000, 0.920000}, 1};
						};
					};

					class Flaps {
						condition = "flaps";

						class text {
							type = "text";
							source = "static";
							text = "FLAPS";
							align = "right";
							scale = 0.500000;
							sourceScale = 1;
							pos = {{0.840000, 0.930000}, 1};
							right = {{0.900000, 0.930000}, 1};
							down = {{0.840000, 0.970000}, 1};
						};
					};

					class weapons {
						type = "text";
						source = "weapon";
						align = "right";
						scale = 0.500000;
						sourceScale = 1;
						pos = {{0.100000, 0.880000}, 1};
						right = {{0.160000, 0.880000}, 1};
						down = {{0.100000, 0.920000}, 1};
					};

					class ammo {
						type = "text";
						source = "ammo";
						align = "right";
						scale = 0.500000;
						sourceScale = 1;
						pos = {{0.100000, 0.930000}, 1};
						right = {{0.160000, 0.930000}, 1};
						down = {{0.100000, 0.970000}, 1};
					};

					class VspeedNumber {
						type = "text";
						align = "right";
						scale = 1;
						source = "vspeed";
						sourceScale = 1;
						pos = {{0.860000, "0.52-0.4"}, 1};
						right = {{0.940000, "0.52-0.4"}, 1};
						down = {{0.860000, "0.57-0.4"}, 1};
					};

					class HeadingScale {
						type = "scale";
						scale = 1;
						source = "Heading";
						sourceScale = 1;
						align = "center";
						pos = {"0.21-0.01", 0.000000};
						right = {"0.29-0.01", 0.000000};
						down = {"0.21-0.01", 0.050000};
						lineXleft = 0.060000;
						lineYright = 0.050000;
						lineXleftMajor = 0.060000;
						lineYrightMajor = 0.040000;
						bottom = 0.800000;
						center = 0.500000;
						top = 0.200000;
						step = "18/9";
						StepSize = "(0.80- 0.2)/20";
						horizontal = 1;
						min = "none";
						max = "none";
						numberEach = 5;
						majorLineEach = 5;
					};

					class ILS {
						condition = "ils";

						class Glideslope {
							clipTL = {0.000000, 0.000000};
							clipBR = {1.000000, 1.000000};

							class ILS {
								type = "line";
								points = {{"ILS_W", {-0.240000, 0}, 1}, {"ILS_W", {0.240000, 0}, 1}, {}, {"ILS_W", {0, 0.026400}, 1}, {"ILS_W", {0, -0.026400}, 1}, {}, {"ILS_W", {0.120000, 0.026400}, 1}, {"ILS_W", {0.120000, -0.026400}, 1}, {}, {"ILS_W", {0.240000, 0.026400}, 1}, {"ILS_W", {0.240000, -0.026400}, 1}, {}, {"ILS_W", {-0.120000, 0.026400}, 1}, {"ILS_W", {-0.120000, -0.026400}, 1}, {}, {"ILS_W", {-0.240000, 0.026400}, 1}, {"ILS_W", {-0.240000, -0.026400}, 1}, {}, {"ILS_H", {0, -0.264000}, 1}, {"ILS_H", {0, 0.264000}, 1}, {}, {"ILS_H", {0.024000, 0}, 1}, {"ILS_H", {-0.024000, 0}, 1}, {}, {"ILS_H", {0.024000, 0.132000}, 1}, {"ILS_H", {-0.024000, 0.132000}, 1}, {}, {"ILS_H", {0.024000, 0.264000}, 1}, {"ILS_H", {-0.024000, 0.264000}, 1}, {}, {"ILS_H", {0.024000, -0.132000}, 1}, {"ILS_H", {-0.024000, -0.132000}, 1}, {}, {"ILS_H", {0.024000, -0.264000}, 1}, {"ILS_H", {-0.024000, -0.264000}, 1}};
							};
						};
					};
				};
			};
		};
	};
	/*extern*/ class PlaneWreck;

	class 3lb_f22Wreck: PlaneWreck {
		scope = 1;

		class Armory {
			disabled = 1;
		};
		model = "\3lb_f22\3lb_f22Wreck.p3d";
		typicalCargo = {};
		irTarget = 0;
		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;
		transportSoldier = 1;

		class Eventhandlers {
		};
	};

	class 3lb_f22_sdb: 3lb_f22 {
		displayName = "F-22A (SDB)";
		weapons = {"3lb_M61A2", "GLT_AIM9M_Launcher", "GLT_AIM120_Launcher", "GLT_GBU39_Launcher", "CMFlareLauncher"};
		magazines = {"3lb_20mm_M61A2", "GLT_2Rnd_AIM9M", "GLT_2Rnd_AIM120", "GLT_empty_2", "GLT_8Rnd_GBU39", "120Rnd_CMFlare_Chaff_Magazine"};
	};

	class 3lb_f22_jdam: 3lb_f22 {
		displayName = "F-22A (JDAM)";
		weapons = {"3lb_M61A2", "GLT_AIM9M_Launcher", "GLT_AIM120_Launcher", "GLT_GBU53_Launcher", "CMFlareLauncher"};
		magazines = {"3lb_20mm_M61A2", "GLT_2Rnd_AIM9M", "GLT_2Rnd_AIM120", "GLT_empty_2", "GLT_2Rnd_GBU53", "120Rnd_CMFlare_Chaff_Magazine"};
	};
};

class Extended_Init_EventHandlers {

	class 3lb_f22 {
		3lb_f22_init = "[_this select 0] execVM '\3lb_f22\scr\init.sqf'";
	};
};

class Extended_Engine_Eventhandlers {

	class 3lb_f22 {
		3lb_f22_engine = "_this spawn nes4day_AIRCRAFTVAPOUR;_this call nes4day_closeBays";
	};
};

class Extended_GetIn_Eventhandlers {

	class 3lb_f22 {
		3lb_f22_getin = "_this spawn nes4day_PILOTLEAN";
	};
};

class Extended_Fired_Eventhandlers {

	class 3lb_f22 {
		3lb_f22_fired = "_this spawn nes4day_F22firedEH";
	};
};
Ich habe bereits ohne Erfolg versucht, die fett markierten Zeilen zu ändern (Acceleration auch mal verdoppelt), aber ich bekomme lediglich die Fehlermeldung "required Addons: not an array" und ich kann nicht ins Spiel wechseln. Wie funktioniert das, ein Fahrzeug zu "tunen"? Muss ich noch an anderen Stellen was umschreiben? Was mir ebenfalls aufgefallen ist, dass in der Zeile "class flb_f22: AV8B" steht. Werden etwa die Eigenschaften des Harriers auf die Raptor übertragen?

Mein ArmaClan und Ich wären für Hilfe sehr dankbar, denn wir möchten gerne eine möglich realitätsnahe F22 Maschine haben.
peecee ist offline   Mit Zitat antworten
Alt 26.02.2013, 14:59   #6 (permalink)
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Registriert seit: 26.02.2013
Beiträge: 2
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Sorry, ich hatte testweise F35 in ein paar Zeilen eingetragen:

requiredAddons = {"Extended_EventHandlers", "CACharacters", "CAWeapons", "CA_Anims_Char", "CAAir", "GLT_Missilebox", ["F35"]};

class CfgVehicles {
/*extern*/ class F35;

class 3lb_f22: F35 {

Da steht statt F35 eigendlich AV8B.
peecee ist offline   Mit Zitat antworten
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