Registriert seit: 17.09.2008
Ort: Heinsberg
Alter: 43
Beiträge: 79
|
Replacment Config fehlerhaft - bitte um Hilfe
Hallo!
Ich hatte mir vorgenommen, eine bereits vorhandene Replacement Config ein wenig zu erweitern. So sieht sie jetzt aus :
Zitat:
class CfgPatches
{
class Mao_Rangers_Rep
{
units[] = { };
weapons[] = { };
requiredVersion = 1.010000;
requiredAddons[] = {
"Rangers", "CACharacters_E"
};
version = "5-21-2011";
author[] = {
"Lao Fei Mao"
};
fileName = "Mao_Rangers_Rep";
};
};
class CfgAddons
{
class PreloadAddons
{
class Mao_Rangers_Rep
{
list[] = {
"Mao_Rangers_Rep"
};
};
};
};
class CfgVehicles
{
class US_Soldier_Base_EP1 ;
class US_Delta_Force_EP1 : US_Soldier_Base_EP1
{
displayName = "Ranger (AT)";
model = "\Rangers\sfc_arthur.p3d";
backpack = "rb_backpack_5";
weapons[] = {
"ACE_M4A1_Eotech", "MAAWS", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "MAAWS_HEAT", "MAAWS_HEDP", "IR_Strobe_Marker", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"ACE_M4A1_Eotech", "MAAWS", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
respawnMagazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "MAAWS_HEAT", "MAAWS_HEDP", "IR_Strobe_Marker", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
class US_Delta_Force_TL_EP1 : US_Soldier_Base_EP1
{
displayName = "Team Leader";
model = "\Rangers\cpt_knight.p3d";
backpack = "rb_backpack_1";
weapons[] = {
"ACE_M4A1_RCO2_GL_UP", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "Handgrenade_West", "Handgrenade_West", "Handgrenade_West", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"ACE_M4A1_RCO2_GL_UP", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
respawnMagazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "Handgrenade_West", "Handgrenade_West", "Handgrenade_West", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
class US_Delta_Force_Medic_EP1 : US_Delta_Force_EP1
{
displayName = "Medic";
model = "\Rangers\sfc_d_gary.p3d";
backpack = "rb_backpack_2";
canCarryBackPack = 1;
weapons[] = {
"ACE_M4A1_Eotech", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"ACE_M4A1_Eotech", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
respawnMagazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
class US_Delta_Force_Assault_EP1 : US_Delta_Force_EP1
{
displayName = "Ranger Assault";
model = "\Rangers\sgt_bilko.p3d";
weapons[] = {
"ACE_SOC_M4A1_RCO_GL_UP", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "Handgrenade_West", "Handgrenade_West", "Handgrenade_West", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"ACE_SOC_M4A1_RCO_GL_UP", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
respawnMagazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "Handgrenade_West", "Handgrenade_West", "Handgrenade_West", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "ACE_1Rnd_HE_M203", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
class US_Delta_Force_SD_EP1 : US_Delta_Force_EP1
{
displayName = "Ranger (SD)";
model = "\Rangers\sgt_bilko.p3d";
backpack = "US_Patrol_Pack_Specops_EP1";
weapons[] = {
"ACE_M4A1_ACOG_SD", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "ACE_GlassesBalaklava", "M9SD"
};
magazines[] = {
"30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"
};
respawnWeapons[] = {
"ACE_M4A1_ACOG_SD", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "ACE_GlassesBalaklava", "M9SD"
};
respawnMagazines[] = {
"30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"
};
class US_Delta_Force_MG_EP1 : US_Delta_Force_EP1
{
displayName = "MK48 Gunner";
model = "\Rangers\spc_wasdie.p3d";
weapons[] = {
"Mk_48_DES_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"Mk_48_DES_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
respawnMagazines[] = {
"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
class US_Delta_Force_AR_EP1 : US_Delta_Force_EP1
{
displayName = "M249 Gunner";
model = "\Rangers\spc_wasdie.p3d";
weapons[] = {
"ACE_M249_PIP_ACOG", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"200rnd_556x45_M249", "200rnd_556x45_M249", "200rnd_556x45_M249", "200rnd_556x45_M249", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"ACE_M249_PIP_ACOG", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
respawnMagazines[] = {
"200rnd_556x45_M249", "200rnd_556x45_M249", "200rnd_556x45_M249", "200rnd_556x45_M249", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
class US_Delta_Force_Night_EP1 : US_Delta_Force_EP1
{
displayName = "Ranger Night";
model = "\Rangers\pvt_pyle.p3d";
weapons[] = {
"ACE_SOC_M4A1_AIM_SD", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"
};
magazines[] = {
"30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"
};
respawnWeapons[] = {
"ACE_SOC_M4A1_AIM_SD", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"
};
respawnMagazines[] = {
"30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "30rnd_556x45_StanagSD", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"
};
class US_Delta_Force_Marksman_EP1 : US_Delta_Force_EP1
{
displayName = "Designated Marksman";
model = "\Rangers\spc_brainbug.p3d";
backpack = "rb_backpack_1";
weapons[] = {
"ACE_MK12mod1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"ACE_MK12mod1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9
};
respawnMagazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
class US_Delta_Force_M14_EP1 : US_Delta_Force_EP1
{
displayName = "Ranger M14";
model = "\Rangers\sgt_bilko.p3d";
weapons[] = {
"ACE_M14_ACOG", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"ACE_M14_ACOG", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
respawnMagazines[] = {
"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
class US_Delta_Force_Air_Controller_EP1 : US_Delta_Force_EP1
{
displayName = "Ranger Air Controller";
model = "\Rangers\sgt_bilko.p3d";
backpack = "US_Patrol_Pack_Specops_EP1";
weapons[] = {
"M4A1_Aim", "NVGoggles", "Laserdesignator", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
magazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
respawnWeapons[] = {
"M4A1_Aim", "NVGoggles", "Laserdesignator", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"
};
respawnMagazines[] = {
"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "IR_Strobe_Marker", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"
};
};
Wenn ich mit Eliteness prüfe, kommt die Meldung:
"Line 193 Missmatched Quotes"
Heisst das, das ich ab Class Cfg Patches 193 Zeilen runterzählen müsste, um die falschen Klammern zu finden?
Könnte mir vielleicht jemand bei der Fehlersuche helfen,bitte?
Danke im vorraus.
|