17.04.2008, 12:26 | #1 (permalink) |
Registriert seit: 04.01.2008
Beiträge: 178
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flashbang
hab folgendes problem mit ner blendgranate
ich brauch hilfe bei der weapondir Stun=stun+1 ? Stun == 3 : []exec "nostun.sqs" _dir = player weaponDirection "RH_mp5a4" _counter = 0; _stun = "smokeshell" createvehicle (player modeltoworld [0,2,1.4]); _stun setvelocity [0,10,5] _Stun setvectorDir _dir ~2 #phase ? (_counter>=5) : goto "del" _counter = _counter+1; playsound "stun" drop ["\Ca\Data\kouleSvetlo.p3d","","Billboard",1,2. 0,[0,0,1.5],[0,0,0],1,1.3,1.0,0.0,[15,15],[[1.0,1.0,1.0,1.0],[1.0,1.0,1.0,0.0]],[0],0.0,0.0,"","",_stun] ~0.01 drop ["\Ca\Data\kouleSvetlo.p3d","","Billboard",1,2. 0,[0,0,1.5],[0,0,0],1,1.3,1.0,0.0,[30,30],[[1.0,1.0,1.0,1.0],[1.0,1.0,1.0,0.0]],[0],0.0,0.0,"","",_stun] _light1 = "#lightpoint" createVehicle getpos _stun; _light1 lightAttachObject [_stun, [random -5 ,random 7,random 1.5]]; _light1 setLightBrightness 0.5; _light1 setLightAmbient[5,2,1]; _light1 setLightColor[1,1,1] ~0.01 _light2 = "#lightpoint" createVehicle getpos _stun; _light2 lightAttachObject [_stun, [random 5 ,random -7,random 1]]; _light2 setLightBrightness 0.1; _light2 setLightAmbient[5,2,1]; _light2 setLightColor[1,1,1] ~0.1 deletevehicle _light1 deletevehicle _light2 goto "phase" #del _stun2 = "helihempty" createvehiclelocal getpos _stun deletevehicle _stun _array = _stun2 nearObjects ["man", 15] {_x switchmove "AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon "} forEach _array _array2 = _stun2 nearObjects ["man", 15] {_x setbehaviour "CARELESS"} forEach _array2 ~15 _array3 = _stun2 nearObjects ["man", 15] {_x setbehaviour "AWARE"} forEach _array3 ~1 deletevehicle _stun2 exit funzt nicht wirklich die velocity soll eigentlich immer in richtung der weapon dir gehen , also wohin man zielt. weiss einer wie? |
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