Cyborg11 |
01.08.2008 18:05 |
Hab es jetzt mal mit mehreren Tools entpackt, aber jedesmal schaut die mission.sqm so verhunzt aus. Was hat BIS mit denen gemacht? Absicht? Damit keiner an denen rumpfuschen kann? Oder gibt es sonst noch ne Möglichkeit die zu bearbeiten (Stichwort: QG Kampagne im MP)?
Komplett verhunzt schaut sie so aus:
Code:
raP �" version Mission Z Intro �• OutroWin Ù! OutroLoose -" �" addOns
sara_dbe1 caair cacharacters camisc CAWheeled mercenary_dbe1 cadata datsun_armed_dbe1 uh60desert dbe1 addOnsAuto cacharacters mercenary_dbe1 CAWheeled caair uh60desert cadata CAMisc datsun_armed_dbe1 sara_dbe1 randomSeed \, Intel * Groups J Vehicles Y Markers ` Sensors %i �•
briefingName @STRC_QG_MISSION1 startWeather ´®Q<startFog o�<forecastWeather �n>forecastFog w�=year Ð month
day hour minute 2 J items Item0 Z Item1
Item2 :
Item3 Ý Item4 I Item5 N Item6 ™ Item7
$ Item8 y, Item9 m0 Item10 P3 Item11 ÿ5 Item12 Ç6 Item13 ‚7 Item14 \: Item15 vA Item16 E Item17 òH Item18 $L Item19 ÷L Item20 ¡O Item21 ZS Y side GUER Vehicles ‰ Waypoints {
items Item0 Ç Item1 ‡ Item2 ) Item3 Ò { position ͇TFv{B;�BFazimut ´B special FLY id side GUER vehicle SoldierGPilot leader rank LIEUTENANT skill €? text heli1d init this moveinDriver heli1 ‡ position s…TFÐ_{BÇ¡BFazimut ´B special NONE id side GUER vehicle SoldierGPilot skill š™? text kopilot init this moveinCargo heli1 ) position ‡ˆTFÅšzB`£BFazimut øA special NONE id side GUER vehicle SoldierGPilot skill €? text gunner1 init this moveinTurret [heli1,[0]] Ò position Z�TF*ÉyBWŸBFazimut øA special NONE id
side GUER vehicle SoldierGPilot skill €? text gunner2 init this moveinTurret [heli1,[1]] { items Item0 ˜
position �¹RF*¾¢BzIIF type HOLD combatMode BLUE combat CARELESS Effects showWP NEVER
side GUER Vehicles * :
items Item0 ~ Item1 ä Item2 J Item3 ° Item4 Item5 Ô :
position »‘TFÀéyBmšBFid side GUER vehicle SoldierGAA rank CORPORAL skill Ÿªª>ä position –TFìyBBšBFid side GUER vehicle SoldierGAT rank CORPORAL skill Ÿªª>J position !šTFÃ]xBnšBFid side GUER vehicle SoldierGAT rank CORPORAL skill Ÿªª>° position ˜TFšGyB¤•BFid side GUER vehicle SoldierGB skill ÍÌL> position W„TFIP}Bý’BFid side GUER vehicle SquadLeaderG leader rank SERGEANT skill úîî> text v1 init helivojaci = group this; {_x moveinCargo heli1} forEach units helivojaci Ô position ‡�TF¹¾zBšBFid side GUER vehicle SoldierGMG rank CORPORAL skill Ÿªª>:
side EAST Vehicles i
Waypoints 2 Ý items Item0 ‘
Item1 ‹ 2
position \TF‰ÃfB³IFazimut ÍáBid side EAST vehicle SoldierPB leader rank CAPTAIN skill €? text aa2 init bbattlegroup1 = group this; this setCombatMode "BLUE"; this addMagazine "strela"; this addWeapon "strela" ‹ position MŒTFdTB¹IFazimut ¬\LCid side EAST vehicle SoldierPB skill š™? text aa1 init this addMagazine "strela"; this addWeapon "strela" 2 items Item0 † Item1 ç Item2 f
Item3 è
Item4 5 Item5 › Ý position Ö}TFýÿYBnàHFplacement pA expCond utok Effects á showWP NEVER ç ç position 8«UFóÕAîÍGF combatMode RED formation VEE speed FULL combat AWARE Effects `
showWP NEVER f
f
position ÓõUF¸XØAΆGF combatMode RED formation LINE speed NORMAL combat AWARE Effects â
showWP NEVER è
è
position VFéÒÕA%GF type SAD Effects / showWP NEVER 5 5 position 'ÿUF
×ÑA}MGF type HOLD synchronizations Effects • showWP NEVER › › position ÐŒTFf•ŽBpdNF Effects × showWP NEVER Ý Ý side EAST Vehicles Waypoints x I items Item0 4 Item1 ú x
position ² YFߤBhfIFazimut ÛGCid side EAST vehicle SoldierPB leader rank SERGEANT skill îzy> text b5 init bbattlegroup7 = group this; this setCombatMode "BLUE" ú presence ›t³>position ÂóXF>íBTIFazimut ÙðÂid 9 side EAST vehicle SoldierPB skill )\�>health Ï¢;?x items Item0 Ì Item1 ? Item2 à Item3 E Item4 ¡ Item5 I position ‡âXFÅ$Bí�IFplacement pA combatMode BLUE expCond utok Effects 9 showWP NEVER ? ? position ¦˜XFrBIF combatMode RED formation ECH LEFT speed FULL combat AWARE Effects ½ showWP NEVER à à position u¿WF•ðüAò6HF combatMode RED formation COLUMN speed FULL combat AWARE Effects ? showWP NEVER E E position u€VFKž×A8 GF type SAD speed NORMAL Effects › showWP NEVER ¡ ¡ position ¹RVF¼_ÔA 3GF type HOLD synchronizations Effects showWP NEVER position Ð*TFâˆBÈ;NF Effects C showWP NEVER I I side EAST Vehicles x Waypoints % N items Item0 Á Item1 ¸ Item2 ~ Item3 Item4 ˜ %
position š.[F—ÖB|ËEFazimut AÚÂ special NONE id
side EAST vehicle SoldierPAT leader rank CAPTAIN skill €?health ÖD? text at1 markers bbgroup5 init bbattlegroup5 = group this; this setCombatMode "BLUE" ¸
position ØE[F
×B,ÄEFazimut ¤ çà special NONE id side EAST vehicle SoldierPB rank SERGEANT skill €? text at2 init this setpos getpos at1; this setCombatMode "GREEN" ~ presence wó>position ï=[F
×B)ÊEFazimut Õø¨Â special NONE id 5 side EAST vehicle SoldierPB skill )\�>health ©4? presence `<>position 2.[F
×B7âEFazimut Föæ special NONE id 6 side EAST vehicle SoldierPB skill )\�>health ÷ê#?˜ presence ZEß=position ï[F<ÖBšãEFazimut -Òà special NONE id 7 side EAST vehicle SoldierPB skill )\�>health U/?% items Item0 „ Item1 Item2 [ Item3 Ù Item4 Y Item5 ¦ Item6 N position zÇZFÚA!BZ~FFplacement pA combatMode BLUE formation FILE combat AWARE Effects showWP NEVER position µYFŒB”ÛFF expCond presun Effects U showWP NEVER [ [ position æPXFÓ9B"ÛFF combatMode RED speed FULL combat AWARE expCond utok Effects Ó showWP NEVER Ù Ù position ÏxWFBoGF combatMode RED formation LINE speed FULL combat AWARE Effects S showWP NEVER Y Y position inVF¸ßÕA‹$GF type SAD Effects * showWP NEVER ¦ ¦ position “XVF’ÓAº=GF type HOLD synchronizations Effects showWP NEVER position `¥TFõöŠBÛLNF Effects H showWP NEVER N N side EAST Vehicles } Waypoints y ™ items Item0 š y position xWFUdBr�MFazimut 2æ„Á special NONE id side EAST vehicle UAZ leader lock UNLOCKED rank SERGEANT skill š™? text uaz1 init utekauta = group this; this setBehaviour "CARELESS" y items Item0 Item1 \ Item2 è Item3 * Item4 Ë Item5
Item6 O Item7 ‘ Item8 Ó Item9 Item10 W ™ position xWFUdBr�MFid type HOLD Effects V showWP NEVER \ \ position ¨ùVFõ—BªMF combatMode GREEN speed FULL combat CARELESS synchronizations Effects â showWP NEVER è è position ¸ÆQF³ZÓBq�NF Effects $ showWP NEVER * * position í[PF‚^åBµMF type TR UNLOAD expActiv {unassignVehicle _x} forEach units zvedgroup; unassignVehicle zved Effects Å showWP NEVER Ë Ë position ƒMF©�¸BÜ›QF Effects showWP NEVER
position ¸CF<^6ClsRF Effects I showWP NEVER O O position �œAF„MCë!cF Effects ‹ showWP NEVER ‘ ‘ position .6CF 4C»cjF Effects Í showWP NEVER Ó Ó position nn?Fn±C¢qF Effects showWP NEVER position D|+F¸�çA>ê}F Effects Q showWP NEVER W W position ‡™F·NöAY•‚F Effects “ showWP NEVER ™ ™ side EAST Vehicles È Waypoints E"
$ items Item0 Item1 Ê Item2 I! Item3 Ç! E" position }²TFH-;BFJFazimut sH;Ãid side EAST vehicle SoldierPTeamLeader leader rank CAPTAIN skill 3áŸ> init bbattlegroup2 = group this; this setCombatMode "BLUE" Ê presence 6>position œjTF†B.lJFazimut ;?NÃid side EAST vehicle SoldierPMG skill ÍÌL>health û=?I! presence ^K€>position µETFÞ
~Bz¼IFazimut ZDuÃid side EAST vehicle SoldierPB skill ÍÌL>health ÖD?Ç! presence Üf¢>position ‰ÎTFmŒBB—XJFazimut ƒ`2Cid 8 side EAST vehicle SoldierPB skill )\�>health O�P?E" items Item0 ƒ" Item1 Ô" Item2 e# Item3 Ë#
$ position UF–F-B3"JF expCond utok Effects Î" showWP NEVER Ô" Ô" position †VFlÒAŸRGF type SAD combatMode RED formation ECH LEFT speed NORMAL combat AWARE Effects _# showWP NEVER e# e# position J@VFÊ}ÓAL?GF type HOLD synchronizations
Effects Å# showWP NEVER Ë# Ë# position ÞšTF$4�B9^NF Effects $ showWP NEVER
$
$ side WEST Vehicles <$ Waypoints l( y, items Item0 �$ Item1 [% Item2 Ï% Item3 N& Item4 Ý& Item5 c' l( position NôVF,ÂéAÈEFazimut ß�÷ special NONE id side WEST vehicle SoldierMG player PLAYER COMMANDER rank SERGEANT skill ´Ìj? text Kurt init player addWeapon "binocular" [% position ¡ËVF%ŒêAdEF special NONE id side WEST vehicle SoldierMMG skill ´Ìj? text mgunner Ï% position ©&VF’ìêA"þDFazimut æ�‘B special NONE id side WEST vehicle SoldierMR skill ´Ìj? text repair N& position f-VFÆUêA>EFazimut ½f-B special NONE id side WEST vehicle SoldierMS rank CORPORAL skill ´Ìj? text sniper Ý& position ËVFÁkëA~ðDF special NONE id side WEST vehicle SoldierMD rank SERGEANT skill ´Ìj? text demolition c' position t)VF&ìA�ðDFazimut ÊBnB special NONE id side WEST vehicle SoldierMTeamLeader leader rank CAPTAIN skill ´Ìj? text John init zoldaci = group this; john addEventHandler ["hit", {ble = [_this select 1] execvm "wicks.sqf"}] l( items Item0 Ö( Item1 0) Item2 Ó) Item3 ¬* Item4
+ Item5 h+ Item6 ª+ Item7 +, y, position àkVF¨¨ãA$LEFsynchronizations Effects *) showWP NEVER 0) 0) position �]VF–ÑASGF combatMode GREEN formation DIAMOND speed NORMAL combat AWARE description @STRC_M01w01s Effects Í) showWP NEVER Ó) Ó) position ¨@VFüCÕA"¸GF type HOLD combatMode YELLOW combat COMBAT description @STRC_M01w02s synchronizations Effects ¦* timeoutMin €@timeoutMid AtimeoutMax @A showWP NEVER ¬* ¬* position ôpUF„¡ÚAHIF description @STRC_M01w03s Effects + showWP NEVER
+
+ position Ä„UFL BF•JF description @STRC_M01w03s Effects b+ showWP NEVER h+ h+ position ¤HVF-PB–KF Effects ¤+ showWP NEVER ª+ ª+ position "ŠVFRŽBeÇLF type SAD description @STRC_M01w04s synchronizations Effects %, showWP NEVER +, +, position £:VFáŸ6BuMF type HOLD Effects s, showWP NEVER y, y, side EAST Vehicles ¨, Waypoints 7. m0 items Item0 Ð, Item1 ´- 7. position ÞRYFr7B�
IFazimut öGC special NONE id side EAST vehicle SoldierPB leader rank CAPTAIN skill îzy> text aa4 markers grp init bbattlegroup4 = group this; this setCombatMode "BLUE" ´- presence â:?position �YYFñ
B4ôHFazimut ÙnœÂid / side EAST vehicle SoldierPB rank LIEUTENANT skill Ç»»>7. items Item0 €. Item1 ó. Item2 x/ Item3 Å/ Item4 +0 m0 position °YF 8BU¢HFplacement ðA combatMode BLUE expCond utok Effects í. showWP NEVER ó. ó. position LœWF…ÒþAö„GF combatMode RED formation ECH RIGHT speed FULL combat AWARE Effects r/ showWP NEVER x/ x/ position ÊNVFäÊÕAT%GF type SAD Effects ¿/ showWP NEVER Å/ Å/ position æ1VF
×ÑAûrGF type HOLD synchronizations Effects %0 showWP NEVER +0 +0 position þ~TF×%�B^pNF Effects g0 showWP NEVER m0 m0 side GUER Vehicles œ0 Waypoints Ö1 P3 items Item0 ¹0 Ö1 position ŒVFÁÐêAûýDFazimut 6M¢A special FLY id side GUER vehicle MH6_RACS leader rank SERGEANT skill €? text heli2 init heli2 setpos [(getpos heli2 select 0), (getpos heli2 select 1), 1]; this setBehaviour "CARELESS"; this setCombatMode "BLUE" Ö1 items Item0 2 Item1 ž2 Item2 3 P3 position VFãêAEF expActiv heli2 flyInHeight 80 Effects ˜2 timeoutMin @timeoutMid @timeoutMax @ showWP NEVER ž2 ž2 position ’˜4FØ…>ì/F expActiv heli2 flyInHeight 80 Effects ú2 showWP NEVER 3 3 position šÓF¸þC‹F type GETOUT Effects J3 showWP NEVER P3 P3 side GUER Vehicles 3 Waypoints ¸4 ÿ5 items Item0 œ3 ¸4 position �ÖVFOìAÙçDFazimut ³{B special FLY id side GUER vehicle MH6_RACS leader rank SERGEANT skill €? text heli3 init heli3 setpos [(getpos heli3 select 0), (getpos heli3 select 1), 1]; this setBehaviour "CARELESS"; this setCombatMode "BLUE" ¸4 items Item0 ë4 Item1 M5 Item2 ¯5 ÿ5 position ‚ÔVFk¨ëAïDF expActiv heli3 flyInHeight 80 Effects G5 showWP NEVER M5 M5 position ý3Fó§>Ö*0F expActiv heli3 flyInHeight 80 Effects ©5 showWP NEVER ¯5 ¯5 position ñžF¸þC�dF type GETOUT Effects ù5 showWP NEVER ÿ5 ÿ5 side EAST Vehicles 6 Ç6 items Item0 <6 Ç6 position @SF¸þCÌ›Fazimut Ùÿ¸B special NONE id side EAST vehicle SoldierPB leader skill ÍÌL> text obet2 Ç6 side EAST Vehicles ç6 ‚7 items Item0 7 ‚7 position !VF¸þCò§F special NONE id side EAST vehicle SoldierPB leader skill ÍÌL> text obet1 ‚7 side EAST Vehicles ±7 Waypoints 9 \: items Item0 Ù7 Item1 š8 9 position íWFDB¢ŸMFid $ side EAST vehicle SoldierPTeamLeader leader rank MAJOR skill úîî> text velitelZ init zvedgroup = group this; this setCombatMode "SAFE" š8 position 'WFR BÉ�MF special NONE id % side EAST vehicle SoldierPB rank CORPORAL skill 6’Ü> text vz1 9 items Item0 L9 Item1 ²9 Item2 : \: position ÎúVF`½Bl£MF type HOLD synchronizations Effects ¬9 showWP NEVER ²9 ²9 position ×`PFÐCåB3þLF type GETOUT Effects ü9 showWP NEVER : : position !YPFâGåBmÆLFsynchronizations Effects V: showWP NEVER \: \: side EAST Vehicles ‹: Waypoints þ= vA items Item0 É: Item1 V< Item2 ê< Item3 |= þ= position Æ0TF†{šB©¼NFazimut oÒNÃid ) side EAST vehicle SoldierPB leader rank CAPTAIN skill ”ˆˆ>health Ï¢;? text uraldriver1 init uraldrivers = group this; this setBehaviour "safe"; {removeAllWeapons _x} forEach units uraldrivers; {{_x addMagazine "8Rnd_9x18_Makarov"} forEach units uraldrivers} forEach [0,1]; {_x addweapon "Makarov"} forEach units uraldrivers V< position ATFŽd›B©¼NFazimut ú~ÐBid * side EAST vehicle SoldierPB rank LIEUTENANT skill ”ˆˆ>health ~7A? text uraldriver2 ê< position ö#TF>šB�*NFazimut ¬í¨Bid + side EAST vehicle SoldierPB rank SERGEANT skill ”ˆˆ>health RÒ?? text uraldriver3 |= position ³BTFàF—B•NFazimut ž�Ãid , side EAST vehicle SoldierPB skill ”ˆˆ>health ~7A? text uraldriver4 þ= items
Item0 ~> Item1 â> Item2 <? Item3 –? Item4 ê? Item5 ,@ Item6 n@ Item7 °@ Item8 ò@ Item9 4A vA position ÷2TFI,™B>§NF combatMode GREEN combat AWARE Effects Ü> showWP NEVER â> â> position ˆ,TFâ—BLˆNFsynchronizations Effects 6? showWP NEVER <? <? position )ÝSFeêžB
�NFsynchronizations Effects �? showWP NEVER –? –? position ?MEF²Ð*C&«QF combat CARELESS Effects ä? showWP NEVER ê? ê? position ¹BFªcC¾;VF Effects &@ showWP NEVER ,@ ,@ position ·AF AOCN_aF Effects h@ showWP NEVER n@ n@ position Á6CFšÆ3C]iF Effects ª@ showWP NEVER °@ °@ position ù³CF‡¬C0ÚnF Effects ì@ showWP NEVER ò@ ò@ position æÔ+FXoäAÎí}F Effects .A showWP NEVER 4A 4A position ÷ÌFMƒæA€‚F Effects pA showWP NEVER vA vA side EAST Vehicles ¥A Waypoints úB E items Item0 ÍA Item1 ‰B úB position ¹¿WFânùAáoIFazimut 'ñßÂid - side EAST vehicle SoldierPB leader rank CAPTAIN skill Ç»»> init bbattlegroup3 = group this; this setCombatMode "GREEN" ‰B presence �œ•>position 2†WFSêA(¦IFazimut ÍŒÃid . side EAST vehicle SoldierPB skill M†ƒ>úB items Item0 CC Item1 ¶C Item2 %D Item3 rD Item4 ØD E position 3ˆWF*úðA}qIFplacement ðA combatMode BLUE expCond utok Effects °C showWP NEVER ¶C ¶C position Þ¯VF¡µèA2�HF combatMode RED speed FULL combat AWARE Effects D showWP NEVER %D %D position ”NVFËyÏA‘mGF type SAD Effects lD showWP NEVER rD rD position u3VFh*ÓAÓ/GF type HOLD synchronizations
Effects ÒD showWP NEVER ØD ØD position I²TF\u‡B¥(NF Effects E showWP NEVER E E side EAST Vehicles IE Waypoints ÀF òH items Item0 qE Item1 ,F ÀF position SFÛÜœBÑGFazimut –!*Bid 0 side EAST vehicle SoldierPB leader rank CAPTAIN skill ó> init bbattlegroup6 = group this; this setCombatMode "BLUE" ,F presence y°Å=position v±RF¦B£BvGFazimut –!*Bid 1 side EAST vehicle SoldierPB rank CORPORAL skill –5? text enemysniper ÀF items Item0 G Item1 {G Item2 ìG Item3 JH Item4 °H òH position â)SF)i™BâGF combatMode BLUE combat AWARE expCond utok Effects uG showWP NEVER {G {G position $ñTFÓÖúAÅÔFF combatMode GREEN speed FULL combat AWARE Effects æG showWP NEVER ìG ìG position bNVFö*ÖAùFF type SAD combatMode RED Effects DH showWP NEVER JH JH position <VF DÔADGF type HOLD synchronizations Effects ªH showWP NEVER °H °H position &¼TF³…BØNF Effects ìH showWP NEVER òH òH side EAST Vehicles !I Waypoints K $L items Item0 TI Item1 $J Item2 ¢J K
position b˜OFw`ìBàELFazimut R‰›Bid 2 side EAST vehicle SoldierPB leader rank CAPTAIN skill úîî>health ÖD? init battlegroup8 = group this; battlegroup8 setCombatMode "GREEN" $J presence 4¾—>position ¦mOF]uîBòeLFazimut íí©Bid 3 side EAST vehicle SoldierPB skill ÍÌL>health £=:?¢J presence K€>position =ŽOFã»ìBbóKFid 4 side EAST vehicle SoldierPB skill ÍÌL>health û=?K items Item0 ;K Item1 �K $L position ¼ÉOFQêBÚSLF combatMode GREEN Effects ŠK showWP NEVER �K �K position ê>PF!oæBi¿LF type JOIN combatMode YELLOW expActiv recount = true synchronizations Effects L showWP NEVER $L $L side GUER Vehicles DL ÷L items Item0 aL ÷L position »WF¬pBšMFid : side GUER vehicle SoldierSpy leader skill ?ammo text zved init zved setcaptive true ÷L side EAST Vehicles &M Waypoints 4N ¡O items Item0 CM 4N presence position û#WF²ÇBçGMFazimut )LšCid " side EAST vehicle UAZMG leader lock UNLOCKED skill °q*> text uaz3 init {_x setBehaviour "AWARE"} forEach units group uaz3; group uaz3 setCombatMode "BLUE" 4N items Item0 gN Item1 âN Item2 TO ¡O position ÈûVFò.BÅdMF combatMode BLUE combat AWARE synchronizations Effects ÜN showWP NEVER âN âN position ‘ÌWFÚ7úA»*KF combatMode RED speed NORMAL combat COMBAT Effects NO showWP NEVER TO TO position ³XFCÛAd×JF type SAD Effects ›O showWP NEVER ¡O ¡O side EAST Vehicles ÐO Waypoints ¯Q ZS items Item0 P Item1 ·P Item2 3Q ¯Q position :WFèBÿpMFazimut °ÒÃid & side EAST vehicle SoldierPB leader rank LIEUTENANT skill ÍÌL>health �y0? text vz2 init zaloha = group this ·P presence g*>position ÔCWF�¸Bi}MFazimut �·Ãid ( side EAST vehicle SoldierPB skill ÍÌL> text vz4 3Q presence ˆF÷=position 6WFX B�}MFazimut h‘ÓÂid ' side EAST vehicle SoldierPB skill ÍÌL> text vz3 ¯Q items Item0 íQ Item1 QR Item2 «R Item3
S ZS position ‹KWF¬»B)gMF combatMode GREEN combat AWARE Effects KR showWP NEVER QR QR position î@WF8ŽB+MFsynchronizations Effects ¥R showWP NEVER «R «R position QWFzABMõLF combatMode RED combat AWARE Effects S showWP NEVER
S
S position ´WF!BÝvKF type SAD Effects TS showWP NEVER ZS ZS side EAST Vehicles ‰S Waypoints „U Y items Item0 ¼S Item1 ˆT Item2 U „U position ªJZF{ÞBvdCFazimut 3ãžC special NONE id > side EAST vehicle SoldierPB leader skill ^‘> init kamikaze1 = group this; {_x setUnitPos "DOWN"} forEach units kamikaze1 ˆT presence ¿b>position ½LZFvßB)gCFazimut �DMÂid ? side EAST vehicle SoldierPB skill ^‘>health Ì`L?U presence ôŠ>position IZFˆÝBÚaCFazimut �‹Âid @ side EAST vehicle SoldierPB skill ^‘>health {õQ?„U items Item0 ãU Item1 sV Item2 õV Item3 wW Item4 èW Item5 dX Item6 ÊX Y position ‘HZF÷ÞBÌeCF combatMode BLUE formation LINE speed FULL combat AWARE expCond utok Effects mV showWP NEVER sV sV position »ÐYF}* B�CF combatMode GREEN formation LINE speed FULL combat AWARE Effects ïV showWP NEVER õV õV position Q-YFy[BHDF combatMode GREEN formation LINE speed FULL combat AWARE Effects qW showWP NEVER wW wW position ÃìVF ¨æA|TFF combatMode GREEN speed FULL combat AWARE Effects âW showWP NEVER èW èW position p‚VFŠã×AGF type SAD combatMode WHITE speed FULL combat AWARE Effects ^X showWP NEVER dX dX position HrVF§÷ÕA>GF type HOLD synchronizations Effects ÄX showWP NEVER ÊX ÊX position ÁjTFR“BÌ}NF Effects Y showWP NEVER Y Y items Item0 ˜Y Item1 ˜Z Item2 7[ Item3 Ö[ Item4 u\ Item5 ] Item6 †] Item7 ø] Item8 j^ Item9 ÿ^ Item10 r_ ` position jÝTFÜèOB#¡CFazimut -mÁ special FLY id side EMPTY vehicle UH60MGRACS skill €? text heli1 init heli1d exec "hold.sqs"; heli1 setpos [(getpos heli1 select 0), (getpos heli1 select 1), 130]; heli1 setVelocity [-3,-5,0] ˜Z position ÂNTF¼æ’Bz\NFazimut Ðü>Did side EMPTY vehicle UralOpen lock UNLOCKED skill š™? text ural2 init clearMagazinecargo ural2 7[ position �TFu‰BÄNFazimut 5ˆ2Bid side EMPTY vehicle UralOpen lock UNLOCKED skill š™? text ural3 init clearMagazinecargo ural3 Ö[ position ºTF3Ç�BÖMFazimut xoÀCid ! side EMPTY vehicle UralOpen lock UNLOCKED skill š™? text ural4 init clearMagazinecargo ural4 u\ position ›TF˶›Bß„NFazimut {±ÏAid # side EMPTY vehicle UralOpen lock UNLOCKED skill š™? text ural1 init clearMagazinecargo ural1 ] position aÍVFÂ�ÔAWÅIFazimut Ûù£B special NONE id ; side EMPTY vehicle HumpsDirt skill ´Ìj?†] position ºÚVFk5ÖAÛIFazimut î*C special NONE id < side EMPTY vehicle HumpsDirt skill ´Ìj?ø] position ’ëVF'ÖA=ëIFazimut D ™C special NONE id = side EMPTY vehicle HumpsDirt skill ´Ìj?j^
position :ÕVF˜; BÛSMFazimut 2æ„Á special NONE id A side EMPTY vehicle UAZ leader lock UNLOCKED skill š™? text uaz2 ÿ^ position óÁUF2ÑA2vGFazimut ÑDJB special NONE id B side EMPTY vehicle hiluxWreck skill ´Ìj?r_
position ÛkF¸þCY¤Fazimut ®¯ Ä special FLY id C side EMPTY vehicle MAA_DATSUN_PK2 leader skill €? text bumauto1 markers pos2 pos1 ` items Item0 7a Item1 ³a Item2 (b Item3 �b Item4 c Item5 ‡c Item6 þc Item7 kd Item8 e Item9 te Item10 ¬e Item11 ée Item12 5f Item13 �f Item14 Þf Item15 g Item16 bg Item17 ¢g Item18 âg Item19 $h Item20 dh Item21 ¤h Item22 æh %i position ò™6FI¡“C©öZF name createheli text tady se vysamonuje helikoptera type Empty colorName ColorBlack ³a position *íOF�^äBkéIF name helizplace1 text kde muze heliz pristat type Empty colorName ColorBlack (b position ÐáFFxkVCM“MF name helizplace2 text kde muze heliz pristat type Empty colorName ColorBlack �b position Ø¥DF,�$CR;GF name helizplace3 text kde muze heliz pristat type Empty colorName ColorBlack c position ËLFgFC8LF name helizplace4 text kde muze heliz pristat type Empty colorName ColorBlack ‡c position þPFœoèA—õ„F name createheli2 text semka odleti helikoptera type Empty colorName ColorBlack þc position ¯<F¸þC:bF name ukrytse text tady odleti heli3 type Select colorName ColorBlack kd position ][VFäûÕA«"GF name cilmise text @STRC_M01m01 markerType RECTANGLE type Flag colorName ColorRedAlpha fillName FDiagonal a HBb HBe position WF\BÙuMF name konvoj text @STRC_M01m03 type Empty colorName ColorRed te position TÊXFz£B7íHF name grp type Empty ¬e position ód\FâT BôÎFF name bbgroup5 type Empty ée position í|FFMìTChtMF name poziceOutro type Empty angle ±¡=Â5f position
WFºïB*´MF name zvedmarker text @STRC_M01m02 type Empty colorName ColorRed �f position $šcFrç_B@IAF name kamerawicks1 type Empty Þf position <7dF©=kBx^AF name kamerawicks2 type Empty g position 4YdFù͆BgÁ@F name kamerawicksmid type Empty bg position RfFG-¦BŽ
BF name kamerazved1 type Empty ¢g position q³fFPë²BO"BF name kamerazved2 type Empty âg position µfFŽÛ·B—²AF name kamerazvedmid type Empty $h position ßmVF ØA˜GF name obet1marker type Empty dh position #uVF ØA×êFF name obet2marker type Empty ¤h position ÷¬VF"„ØA8GF name bumautomarker type Empty æh position 3†IF½5$C,ƒZF name zvolmarker type Empty %i ,items + Item0 1k Item1 çl Item2 ”m Item3 ªn Item4 _o Item5 Üp Item6 Vr Item7 qs Item8 ñs Item9
u Item10 ¹v Item11 �w Item12 6x Item13 äx Item14 ‹y Item15 ;z Item16 6{ Item17 $| Item18 P} Item19 3~ Item20 8 Item21 @€ Item22 |� Item23 ‚‚ Item24 Zƒ Item25 º„ Item26 k… Item27 k† Item28 D‡ Item29 ˆ Item30 ²ˆ Item31 m‰ Item32 Š Item33 Ί Item34 lŒ Item35 –� Item36 AŽ Item37 ƒ� Item38 Y� Item39 ‘ Item40 á‘ Item41 “ Item42 ³” �•
position ÍVVF6NæA4ÒEFa HCb HC activationBy WEST age UNKNOWN text bluetrigger name bluetrigger expCond this and bluetriggers and (({_x == vehicle _x} count units group player) == count units group player) and (({_x in list bluetrigger2} count units group player) > ({_x in list bluetrigger} count units group player)) expActiv bluetrig = true; this exec "pal.sqs"; this exec "allgreen.sqs" Effects ál çl çl position dZVFVáæA°ÑEFa RCb RC activationBy WEST age UNKNOWN text bluetrigger2 name bluetrigger2 expCond this and bluetriggers Effects Žm ”m ”m position ßfVFçœÒA×EGFa 4Bb 4B activationBy WEST timeoutMin AtimeoutMid `AtimeoutMax *A age UNKNOWN text sestreltrigger name sestreltrigger expActiv this exec "pal.sqs"; this exec "stringy.sqs"; this exec "allgreen.sqs" Effects ¤n ªn ªn
position ÎWF‘ÌBg£MFa b timeoutMin €?timeoutMid €?timeoutMax €? age UNKNOWN expCond true expActiv this exec "movein.sqs" Effects Yo _o _o position /ÈVFÀs!BëhMFa zDb Crectangular activationBy VEHICLE age UNKNOWN idVehicle text kdyz hrac prekroci zacnou ujizdet name partiesunik1 expCond this and (not(unik)) and (not(partiesunik2aktivni)) expActiv partiesunik1aktivni = true; unik = true; "3" objStatus "DONE"; this exec "chase.sqs"; "4" objStatus "ACTIVE" Effects Öp Üp Üp position 6³RF ¦BYèHFa úDb úD activationBy VEHICLE activationType NOT PRESENT repeating timeoutMin *@timeoutMid AtimeoutMax pAinterruptable age UNKNOWN idVehicle text desertertrigger name desertertrigger expCond this and zapnidesertertrigger expActiv opustil = true expDesactiv opustil = false Effects Pr Vr Vr position ϺRFD4¦BåÜHFa b repeating timeoutMin *AtimeoutMid ðAtimeoutMax Binterruptable age UNKNOWN text playerkilltrigger name playerkilltrigger expCond opustil expActiv player setDamage 1 Effects Zs qs soundDet CA_AK qs position EF¸þCewFa Bb B activationBy GUER age UNKNOWN expActiv heli3 setfuel 0 Effects ës ñs ñs position ýWF†RíA7½DFa b timeoutMin @timeoutMid €@timeoutMax À@interruptable age UNKNOWN expCond not (alive zved) expActiv this exec "kamerazved.sqs"; "1" objStatus "FAILED" Effects Üt
u track ATrack17 titleEffect BLACK FADED
u position èWFÊ?íA¼¶DFa b timeoutMin @@timeoutMid €@timeoutMax *@interruptable age UNKNOWN text zved u zoldaku - PreENd expCond (uzsmedoma) and (alive player and alive John and alive zved) expActiv "1" objStatus "DONE"; followplayerexit = true; zoldacichaseend = true; helizkill = true; player exec "outro.sqs"; West setfriend [EAST,1]; East setFriend [WEST,1] Effects ³v ¹v ¹v position ðVFÕªëA²®DFa b age UNKNOWN text INIT expCond true expActiv konec = false; bluetriggers = true; partiesunik2aktivni = false; partiesunik1aktivni = false Effects ‡w �w �w position €VF,ÓãA öEFa *Bb Aangle Ó*2Ãrectangular activationBy WEST age UNKNOWN expActiv sniper groupRadio "M01r06" Effects 0x 6x 6x position VVF™¿ÐAfFFa *Bb Aangle ú>3Ãrectangular activationBy WEST age UNKNOWN expActiv demolition globalRadio "M01r08" Effects Þx äx äx position «hVFV—×AóGFa *Bb Aangle ú>3Ãrectangular activationBy WEST age UNKNOWN expActiv john groupRadio "M01r02" Effects …y ‹y ‹y
position ¡CVFÐbØAË©IFa ´Bb Aangle þÔ²Ârectangular activationBy GUER repeating age UNKNOWN expActiv vidim = vidim + 1 Effects 5z ;z ;z
position %‹VFá$æAéKEFa b interruptable age UNKNOWN text shromazdiste name rallytrigger expCond (({_x == vehicle _x} count units group player) == count units group player) Effects 0{ synchronizations 6{ 6{ position rÄTF1|�B°ëNFa b interruptable type SWITCH age UNKNOWN text jednotky rebelu utikaj name utektrigger expCond utek Effects | synchronizations
$| $|
position bTFdá”BˆšNFa b timeoutMin AtimeoutMid pAtimeoutMax *Ainterruptable type SWITCH age UNKNOWN expCond utek expActiv this exec "uraldrivers.sqs"; uraldrivers = true; this exec "setwppos.sqs" Effects J} synchronizations P} P} position !YVFÌFÑAöPGFa Ab A activationBy MEMBER interruptable age UNKNOWN idVehicle text objstatus start hotovo name objstatusstart expActiv "START" objStatus "DONE" Effects -~ 3~ 3~
position 'jVFJÅÐA£bGFa b timeoutMin à@timeoutMid @AtimeoutMax �Ainterruptable type SWITCH age UNKNOWN expCond utek expActiv "2" objStatus "DONE"; "3" objStatus "ACTIVE" Effects 2 synchronizations 8 8
position %zVFDë!BâÆLFa b timeoutMin *AtimeoutMid BtimeoutMax 4Binterruptable type SWITCH age UNKNOWN expCond unik and (chaseaktivni) expActiv this exec "zoldacichase.sqs" Effects :€ synchronizations @€ @€
position ¸:WFÑÉB+ªMFa b timeoutMin €@timeoutMid €@timeoutMax €@interruptable age UNKNOWN text spousti follow.sqs a zved.sqs name followtrigger expCond (zved == vehicle zved) and (alive zved) expActiv this exec "follow.sqs"; this exec "zved.sqs" Effects v� |� |�
position ɇUFŠtÖA˜{GFa b timeoutMin ðCtimeoutMid DtimeoutMax RDinterruptable age UNKNOWN text odpocitavani nez zacnou utikat name battlecountdown expCond battlenow expActiv exitbattle = true Effects |‚ ‚‚ ‚‚ position ýZTFíÿ“BvNFa b timeoutMin 4BtimeoutMid –BtimeoutMax pBinterruptable age UNKNOWN expCond uraldrivers expActiv this exec "nastupjednotek.sqs" Effects Tƒ Zƒ Zƒ position „ÛSFOœBÍjNFa b timeoutMin *AtimeoutMid BtimeoutMax pBinterruptable type SWITCH age UNKNOWN text ma vyjet az nastoupi vojaci expCond (({canstand _x} count vsechnyjednotky) == ({_x != vehicle _x} count vsechnyjednotky)) or unik expActiv unik = true Effects ´„ synchronizations º„ º„
position ;WFiíA'±DFa b interruptable type END1 age UNKNOWN text Vitezstvi po outru expCond overEnd expActiv forceEnd Effects e… k… k…
position ¯SFIY‡B®æFFa HDb HD activationBy EAST interruptable age UNKNOWN text removne granaty opforum name grenadetrigger expActiv {{_x removeMagazine "handgrenade"} forEach thislist} forEach [0,1,2,3] Effects e† k† k† position NYZF®ÜB„_CFa b interruptable age UNKNOWN expCond utok expActiv {_x setUnitPos "UP"} forEach units kamikaze1; {_x allowFleeing 0} forEach units kamikaze1 Effects >‡ D‡ D‡ position 5
WF¦eíA¸DFa b timeoutMin €@timeoutMid À@timeoutMax Ainterruptable age UNKNOWN expCond not alive john expActiv this exec "kamerawicks.sqs" Effects ˆ ˆ ˆ position BWF§;íA*ºDFa b interruptable type END3 age UNKNOWN expCond losewicks Effects ›ˆ ²ˆ track ATrack16 ²ˆ position ¬WF¬ˆíAñ´DFa b interruptable type END4 age UNKNOWN expCond konec expActiv "1" objStatus "FAILED"; "4" objStatus "FAILED" Effects g‰ m‰ m‰ position —
WFÁmíA<¿DFa b interruptable type END2 age UNKNOWN expCond losezved Effects ë‰ Š track ATrack17 Š
position a‚VFêûÝAqFFa zDb ¯Crectangular activationBy EAST interruptable age UNKNOWN expCond cheatkill expActiv {_x setDamage 1} forEach thislist Effects ÈŠ Ί Ί position ½`VFÃÃßA/ùEFa Cb C activationBy MEMBER activationType NOT PRESENT timeoutMin ðBtimeoutMid 4CtimeoutMax pCinterruptable age UNKNOWN idVehicle text spusti se allgreen skript - aby se nepratele prepli z blue modu name allgreentrigger expCond this and ({_x == vehicle _x} count units zoldaci == 6) expActiv this exec "allgreen.sqs" Effects fŒ lŒ lŒ
position �sWF‡fðA,¾DFa b timeoutMin €?timeoutMid €?timeoutMax €?interruptable age UNKNOWN text co rekne cernoch tesne pred vystoupenim name letsrolltrigger expCond mgunner == vehicle mgunner expActiv mgunner groupRadio "M01r46" Effects �� –� –� position wWFàëA¼óDFa b interruptable age UNKNOWN expCond true expActiv player exec "playerdistance.sqs"; vidim = 0 Effects ;Ž AŽ AŽ position ŸQVF\íAÐëDFa b interruptable age UNKNOWN expCond (position heli2 select 2) < 1 expActiv {unassignVehicle _x} forEach [john,sniper,repair]; [john,sniper,repair] orderGetIn false; player exec "playerdistance.sqs"; heli3 lock false; zapnidesertertrigger = true Effects }� ƒ� ƒ� position D�VF¦êAuíDFa \Bb –Brectangular activationBy WEST activationType NOT PRESENT interruptable age UNKNOWN name presuntrigger expActiv presun = true Effects S� Y� Y� position ¡“VFiÕAöôIFa b angle þÔ²Ârectangular age UNKNOWN expCond vidim == 2 expActiv heli1 globalRadio "M01r09" Effects ý� ‘ ‘ position EIPFÄæB÷VMFa pBb pB activationBy MEMBER interruptable age UNKNOWN idVehicle $ expActiv getout = true; zvedgroup setCombatMode "Yellow"; this exec "heliz2.sqs" Effects Û‘ á‘ á‘
position Ô¹VFˆ¨#B UMFa b interruptable age UNKNOWN text kdyz nikdo neaktivuje partiestrigger name uniktrigger expCond unik and (not(partiesunik1aktivni or partiesunik2aktivni)) expActiv this exec "chase.sqs"; "4" objStatus "ACTIVE"; "3" objStatus "FAILED" Effects “ “ “ position pÀVF´2#BxiMFa zDb *Crectangular activationBy WEST age UNKNOWN text kdyz nejaky zoldak prekroci zacnou ujizdet - az potom co zacnou prchat name partiesunik2 expCond this and utek and (not(unik)) and (not(partiesunik1aktivni)) expActiv partiesunik2aktivni = true; unik = true; "3" objStatus "DONE"; this exec "chase.sqs"; "4" objStatus "ACTIVE" Effects *” ³” ³”
position ìÿVF
gBDÂMFa b interruptable type SWITCH age UNKNOWN expCond unik expActiv utekauta setCombatMode "GREEN"; zvedgroup setCombatMode "GREEN" Effects —• synchronizations �• �• addOns sara_dbe1 cacharacters mercenary_dbe1 CAWheeled caair CAWater datsun_armed_dbe1 uh60desert addOnsAuto cacharacters mercenary_dbe1 caair cawheeled datsun_armed_dbe1 uh60desert CAWater sara_dbe1 randomSeed hï Intel Ï– Groups 7— Vehicles 5 Markers — Sensors Q Ù! startWeather Œf¥=forecastWeather ço=year Ð month
day hour minute ( 7— Fitems E Item0 {š Item1
ž Item2 ‹¡ Item3 8¦ Item4 9© Item5 « Item6 Í« Item7 …¬ Item8 0* Item9 è* Item10 ° Item11 º° Item12 Ó² Item13 Ú´ Item14 ’µ Item15 J¶ Item16 · Item17 º· Item18 Ô¹ Item19 h¼ Item20 ½ Item21 ؽ Item22 �¾ Item23 I¿ Item24 À Item25 ¹À Item26 Üà Item27 `Å Item28 <Ç Item29 ¼È Item30 �Ê Item31 GË Item32 Ì Item33 »Ì Item34 œÎ Item35 fÏ Item36 0Ð Item37 øÐ Item38 ÀÑ Item39 {Ò Item40 Ô Item41 ÅÕ Item42 × Item43 ›ã Item44 ~é Item45 ´î Item46 &ñ Item47 Üñ Item48 Éò Item49 œó Item50 bô Item51 8õ Item52 ¸ö Item53 <ø Item54 Àù Item55 Rû Item56 ý Item57 \ Item58 Item59 [ Item60 Item61 º Item62 r Item63 * Item64 â Item65 w Item66 ž Item67 D Item68 ê 5 side GUER Vehicles ªš Waypoints �
ž items Item0 èš Item1 ‰› Item2
œ Item3 ‘œ �
position Ú>Fi��AÄñFazimut ?ºB special FLY id side GUER vehicle SoldierGPilot leader rank LIEUTENANT skill €? text heli1d ‰› position º >FîBŽAjöFazimut ?ºB special NONE id side GUER vehicle SoldierGPilot skill š™? text kopilot
œ position è>Fïd�Aâ÷Fazimut øB special NONE id side GUER vehicle SoldierGPilot skill €? text gunner1 ‘œ position €>Fèj�AvóFazimut øB special NONE id
side GUER vehicle SoldierGPilot skill €? text gunner2 � items Item0 =� Item1 ¿�
ž position ¬\UF DBkcCF combatMode BLUE combat CARELESS expActiv interstart3=true Effects ¹� showWP NEVER ¿� ¿� position ³¥SFÅèˆBåêFF type HOLD Effects ž showWP NEVER
ž
ž side GUER Vehicles -ž ‹¡ items Item0 �ž Item1 ôž Item2 gŸ Item3 ÚŸ Item4 <* Item5 ¡ ‹¡ position ¢>F`æ‘AvîFazimut Y‡A@id side GUER vehicle SoldierGAA rank CORPORAL skill Ÿªª>ôž position ð>F–õ‘A
îFazimut Y‡A@id side GUER vehicle SoldierGAT rank CORPORAL skill Ÿªª>gŸ position >FXÖ‘AýíFazimut Y‡A@id side GUER vehicle SoldierGAT rank CORPORAL skill Ÿªª>ÚŸ position ¯>F6O”ASéFazimut Y‡A@id side GUER vehicle SoldierGB skill ÍÌL><*
position Ú>F†ù“A·çFazimut Y‡A@id side GUER vehicle SquadLeaderG leader rank SERGEANT skill úîî> text v1 init helivojaci = group this; {_x moveinCargo heli1} forEach units helivojaci ¡ position d>FC’ATîFazimut Y‡A@id side GUER vehicle SoldierGMG rank CORPORAL skill Ÿªª>‹¡ side WEST Vehicles «¡ 8¦ items Item0 ÿ¡ Item1 È¢ Item2 g£ Item3 ¤ Item4 ±¤ Item5 b¥ 8¦
position ×Y=FÙ ‡BŠ*Fazimut Y‡A@ special NONE id side WEST vehicle SoldierMG rank SERGEANT skill ´Ìj? text Kurt init this moveInCargo heli3; player addWeapon "binocular" È¢ position b_=F0„B¹Fazimut Y‡A@ special NONE id side WEST vehicle SoldierMMG skill ´Ìj? text mgunner init this moveInCargo heli3 g£ position œM=FwÇŠB*¤Fazimut Y‡A@ special NONE id
side WEST vehicle SoldierMR skill ´Ìj? text repair init this moveInCargo heli2 ¤
position S=FïV‡BxµFazimut Y‡A@ special NONE id side WEST vehicle SoldierMS rank CORPORAL skill ´Ìj? text sniper init this moveInCargo heli2 ±¤
position R=F´{ˆB†®Fazimut Y‡A@ special NONE id side WEST vehicle SoldierMD rank SERGEANT skill ´Ìj? text demolition init this moveInCargo heli3 b¥ position ±_=FØÇ„B}µFazimut Y‡A@ special NONE id side WEST vehicle SoldierMTeamLeader leader rank CAPTAIN skill ´Ìj? text John init zoldaci = group this; this moveinCargo heli2 8¦ side GUER Vehicles g¦ Waypoints €§ 9© items Item0 „¦ €§ position ½1=FP
—B.…Fazimut ~ºA special FLY id side GUER vehicle MH6_RACS leader rank SERGEANT skill €? text heli2 init heli2 flyInHeight 125; heli2 setpos [(getpos heli2 select 0), (getpos heli2 select 1), 130] €§ items Item0 ¾§ Item1 $¨ Item2 …¨ Item3 ب 9© position &PVF>kîAÓ¸DF combatMode BLUE combat CARELESS Effects ¨ showWP NEVER $¨ $¨ position %(VFÂ
ìA?ÛDF expActiv heli2 flyInHeight 0 Effects ¨ showWP NEVER …¨ …¨ position EVF„iêAÔ EF type TR UNLOAD Effects Ò¨ showWP NEVER ب ب position ‚
VF©©êAì EF expActiv heli2 flyInHeight 0 Effects 3© showWP NEVER 9© 9© side GUER Vehicles h© Waypoints ’ª « items Item0 …© ’ª position
X<FÛCáBFazimut ȉ
B special FLY id side GUER vehicle MH6_RACS leader rank SERGEANT skill €? text heli3 init heli3 lock true; heli3 setpos [(getpos heli3 select 0), (getpos heli3 select 1), 130]; heli3 flyInHeight 125 ’ª items Item0 ¯ª « position ðWFUùA6)DF combatMode BLUE combat CARELESS Effects « showWP NEVER « « side CIV Vehicles 4« Í« items Item0 Q« Í« position •\SFè�B6;Fazimut ù¼2B special NONE id side CIV vehicle Civilian leader skill š™?Í« side CIV Vehicles ì« …¬ items Item0 ¬ …¬ position ~TFßtBqw:Fazimut pJà special NONE id side CIV vehicle SkodaRed leader skill š™?…¬ side CIV Vehicles ¤¬ 0* items Item0 Á¬ 0* position vÈSF5*B4Î:F special NONE id side CIV vehicle Civilian leader skill š™?0* side CIV Vehicles O* è* items Item0 l* è* position …ÒSFÍB‘·:Fazimut ïöˆB special NONE id side CIV vehicle Civilian leader skill š™?è* side CIV Vehicles ® Waypoints ¯® ° items Item0 3® ¯® position ÖSF#Bb˜:Fazimut ‡ãçB special NONE id side CIV vehicle Civilian leader skill š™?¯® items Item0 í® Item1 /¯ Item2 q¯ Item3 ³¯ ° position MñSFªBÙ�:F Effects )¯ showWP NEVER /¯ /¯ position �?TFøBFî:F Effects k¯ showWP NEVER q¯ q¯ position ×ÚSFToBTï:F Effects *¯ showWP NEVER ³¯ ³¯ position „áSF
–B¼´:F type CYCLE Effects ü¯ showWP NEVER ° ° side CIV Vehicles !° º° items Item0 >° º° position ÎSFŸ�Ḃ:Fazimut G4²B special NONE id side CIV vehicle Civilian leader skill š™?º° side CIV Vehicles è° Waypoints €± Ó² items Item0 ± €± position äWFçóEB¬>:Fazimut ý(3à special NONE id side CIV vehicle tractor leader skill š™?€± items Item0 ¾± Item1 ² Item2 B² Item3 „² Ó² position ‹éVF!½8Buá7F Effects ú± showWP NEVER ² ² position TFÑB5K8F Effects <² showWP NEVER B² B² position xºTFoOB«:F Effects ~² showWP NEVER „² „² position I¢VFøv=B"|:F type CYCLE Effects Ͳ showWP NEVER Ó² Ó² side CIV Vehicles ³ Waypoints š³ Ú´ items Item0 ³ š³ position ê»SF‰QB£¯9Fazimut âÎ*à special NONE id side CIV vehicle SkodaRed leader skill š™?š³ items Item0 ͳ Item1 ´ Item2 a´ Ú´ position eµSF³B˜j9F expCond zacni Effects ´ showWP NEVER ´ ´ position ¥öHFØŠ*Aüª0F Effects [´ showWP NEVER a´ a´ position �ÉFå;ÕB®\F speed FULL combat CARELESS expActiv zacni = true Effects Ô´ showWP NEVER Ú´ Ú´ side CIV Vehicles ù´ ’µ items Item0 µ ’µ position ÿ]LFR¸ÏAY`0Fazimut ªëC special NONE id side CIV vehicle Civilian leader skill š™?’µ side CIV Vehicles ±µ J¶ items Item0 ε J¶ position R*LFR¸ÏA¬ž0Fazimut 1(C special NONE id side CIV vehicle Civilian leader skill š™?J¶ side CIV Vehicles i¶ · items Item0 †¶ · position ùLFR¸ÏAΪ0Fazimut rO¾B special NONE id ! side CIV vehicle Civilian leader skill š™?· side CIV Vehicles !· º· items Item0 >· º· position Ü2MFR¸ÏAýP0Fazimut M§Á special NONE id " side CIV vehicle Civilian leader skill š™?º· side CIV Vehicles è· Waypoints �¸ Ô¹ items Item0 ¸ �¸ position IMFR¸ÏAj
0Fazimut G4²B special NONE id # side CIV vehicle Civilian leader skill š™?�¸ items Item0 ¿¸ Item1 ¹ Item2 C¹ Item3 …¹ Ô¹ position »ÉLFR¸ÏA’0F Effects û¸ showWP NEVER ¹ ¹ position 3cMFR¸ÏA¶í/F Effects =¹ showWP NEVER C¹ C¹ position å·MFR¸ÏA�0F Effects ¹ showWP NEVER …¹ …¹ position ^HMFR¸ÏAù0F type CYCLE Effects ι showWP NEVER Ô¹ Ô¹ side CIV Vehicles º Waypoints ¼ h¼ items Item0 @º Item1 ¼º Item2 +» Item3 š» ¼ position ïMNFR¸ÏA;D0Fazimut ð¡ê special NONE id $ side CIV vehicle Civilian leader skill š™?¼º position ´XNFR¸ÏAF\0Fazimut ð¡ê special NONE id ' side CIV vehicle Civilian skill š™?+» position ŒdNFR¸ÏA&Q0Fazimut ð¡ê special NONE id ) side CIV vehicle Civilian skill š™?š» position èdNFR¸ÏABI0Fazimut ð¡ê special NONE id ( side CIV vehicle Civilian skill š™? ¼ items Item0 &¼ h¼ position pœMFR¸ÏAi0F Effects b¼ showWP NEVER h¼ h¼ side CIV Vehicles ‡¼ ½ items Item0 ¤¼ ½ position uMFR¸ÏAÚo0Fazimut M§Á special NONE id % side CIV vehicle Civilian leader skill š™? ½ side CIV Vehicles ?½ ؽ items Item0 \½ ؽ position ÜrMFR¸ÏAn0Fazimut M§Á special NONE id & side CIV vehicle Civilian leader skill š™?ؽ side CIV Vehicles ÷½ �¾ items Item0 ¾ �¾ position ¬zNFS§äA€š3Fazimut öÖà special NONE id + side CIV vehicle Civilian leader skill š™?�¾ side CIV Vehicles ¯¾ I¿ items Item0 ̾ I¿ position 6nNF“ÿåAƒŒ3Fazimut ƒ�Ä special NONE id * side CIV vehicle SkodaBlue leader skill š™?I¿ side CIV Vehicles h¿ À items Item0 …¿ À position ÍaNF§åA`*3Fazimut [OˆÃ special NONE id , side CIV vehicle Civilian leader skill š™?À side CIV Vehicles À ¹À items Item0 =À ¹À position nNF®måA¸œ3Fazimut [OˆÃ special NONE id - side CIV vehicle Civilian leader skill š™?¹À side CIV Vehicles çÀ Waypoints î Üà items Item0 %Á Item1 ¡Á Item2  Item3  î position þNFéìÕA¶3Fazimut ´�fÁ special NONE id . side CIV vehicle Civilian leader skill š™?¡Á position íüNFÀhÖAÕ3Fazimut ´�fÁ special NONE id 1 side CIV vehicle Civilian skill š™? position y OFEW×Aóò2Fazimut ´�fÁ special NONE id 0 side CIV vehicle Civilian skill š™? position yOF9ÖA 3Fazimut ´�fÁ special NONE id / side CIV vehicle Civilian skill š™?î items Item0 à Item1 xà Üà position -þNF¬†ØAG$3F speed LIMITED expCond zacni Effects rà showWP NEVER xà xà position &ˆNF¦ÿâA8¾3F speed LIMITED combat CARELESS Effects Öà showWP NEVER Üà Üà side CIV Vehicles
Ä Waypoints ¤Ä `Å items Item0 'Ä ¤Ä position †NFR¸ÏAžó0Fazimut hýÞ special NONE id side CIV vehicle UralCivil leader skill š™?¤Ä items Item0 ÌÄ Item1 Å `Å position RSNFR¸ÏAíÝ0F expCond zacni Effects Å showWP NEVER Å Å position .©JF®¯AhÄ0F Effects ZÅ showWP NEVER `Å `Å side CIV Vehicles ŽÅ Waypoints 3Æ <Ç items Item0 «Å 3Æ position ÑÆQFEüÛA¥u2Fazimut õà special NONE id side CIV vehicle datsun1_civil_3_open leader skill š™?3Æ items Item0 fÆ Item1 ¸Æ Item2 úÆ <Ç position UQF¤¬ÚA5"2F expCond zacni Effects ²Æ showWP NEVER ¸Æ ¸Æ position Ð\LFR¸ÏA§60F Effects ôÆ showWP NEVER úÆ úÆ position ÌY^FA�BPQ)F Effects 6Ç showWP NEVER <Ç <Ç side CIV Vehicles jÇ Waypoints È ¼È items Item0 ‡Ç È position SF)’åAz;6Fazimut 6-à special NONE id side CIV vehicle Skoda leader skill š™? È items Item0 (È Item1 zÈ ¼È position ØSF
6æAU6F expCond zacni Effects tÈ showWP NEVER zÈ zÈ position AJTFh3£A<E$F Effects ¶È showWP NEVER ¼È ¼È side CIV Vehicles êÈ Waypoints „É �Ê items Item0 É „É position HSFãQïA�7Fazimut Ï·(à special NONE id side CIV vehicle SkodaBlue leader skill š™?„É items Item0 ·É Item1 Ê Item2 KÊ �Ê position Ð9SFëíAJÓ6F expCond zacni Effects Ê showWP NEVER Ê Ê position ºIF!›®AQš0F Effects EÊ showWP NEVER KÊ KÊ position DÎFsC“YF Effects ‡Ê showWP NEVER �Ê �Ê side CIV Vehicles ¬Ê GË items Item0 ÉÊ GË position Þ}JF®¯A´È0Fazimut —òtà special NONE id 2 side CIV vehicle Civilian14 leader skill š™?GË side CIV Vehicles fË Ì items Item0 ƒË Ì position ê“JF®¯Aá0Fazimut WÍlà special NONE id 3 side CIV vehicle Civilian14 leader skill š™?Ì side CIV Vehicles Ì »Ì items Item0 =Ì »Ì position î�JF®¯A¥§0Fazimut •Ã special NONE id 4 side CIV vehicle Civilian14 leader skill š™?»Ì side CIV Vehicles éÌ Waypoints “Í œÎ items Item0 Í “Í position 1ä[F0€%B)cAFazimut }hà special NONE id 5 side CIV vehicle car_sedan leader rank SERGEANT skill ´Ìj?“Í items Item0 ÆÍ Item1 Î Item2 ZÎ œÎ position JÊ[Fç‰&B±NAF expCond zacni Effects Î showWP NEVER Î Î position H–LFR¸ÏAGB0F Effects TÎ showWP NEVER ZÎ ZÎ position ÐTF¸ˆœAJ4%F Effects –Î showWP NEVER œÎ œÎ side CIV Vehicles »Î fÏ items Item0 ØÎ fÏ position V=[Fha(B|uAFazimut K�( special NONE id 6 side CIV vehicle UralCivil2 leader rank SERGEANT skill ´Ìj?fÏ side CIV Vehicles …Ï 0Ð items Item0 ¢Ï 0Ð position É [FêG+B•?AFazimut B‹Á special NONE id 7 side CIV vehicle UralCivil2 leader rank SERGEANT skill ´Ìj?0Ð side CIV Vehicles OÐ øÐ items Item0 lÐ øÐ position [F4*)BÙ`AFazimut 2óœB special NONE id 8 side CIV vehicle Civilian leader rank SERGEANT skill ´Ìj?øÐ side CIV Vehicles Ñ ÀÑ items Item0 4Ñ ÀÑ position ‹)[FbX)BØ`AFazimut j9 special NONE id 9 side CIV vehicle Civilian leader rank SERGEANT skill ´Ìj?ÀÑ side CIV Vehicles ßÑ {Ò items Item0 üÑ {Ò position ¡2[F¨�*Bk;AF special NONE id : side CIV vehicle Civilian leader rank SERGEANT skill ´Ìj?{Ò side GUER Vehicles ªÒ Waypoints EÓ Ô items Item0 ÇÒ EÓ position
ÑDF°:3@+q(Fazimut â&¹Ã special NONE id = side GUER vehicle SoldierGB leader skill ´Ìj?EÓ items Item0 mÓ Item1 ÑÓ Ô position ;ºDF?å‹@*·(F speed LIMITED combat CARELESS Effects ËÓ showWP NEVER ÑÓ ÑÓ position âÜDF´2@*'(F type CYCLE Effects Ô showWP NEVER Ô Ô side GUER Vehicles OÔ Waypoints êÔ ÅÕ items Item0 lÔ êÔ position ´ÉDF°:3@”€(Fazimut vÝ·Ã special NONE id > side GUER vehicle SoldierGB leader skill ´Ìj?êÔ items Item0 Õ Item1 vÕ ÅÕ position kºDF:¿@MË(F speed LIMITED combat CARELESS Effects pÕ showWP NEVER vÕ vÕ position ×ÞDFS®h?ˆ6(F type CYCLE Effects ¿Õ showWP NEVER ÅÕ ÅÕ side GUER Vehicles ôÕ Waypoints �Ö × items Item0 Ö �Ö position {DF<0"@9i(Fazimut ëQmC special NONE id ? side GUER vehicle SoldierGB leader skill ´Ìj?�Ö items Item0 ¬Ö × position êDFYψ@½!(F speed LIMITED combat CARELESS Effects
× showWP NEVER × × side GUER Vehicles ?× Waypoints ,â ›ã items Item0 Ø Item1 ÀØ Item2 gÙ Item3 Ú Item4 ®Ú Item5 >Û Item6 ÎÛ Item7 ^Ü Item8 îÜ Item9 ~Ý Item10 %Þ Item11 ÌÞ Item12 \ß Item13 ìß Item14 |à Item15 á Item16 œá ,â
position .EF\ž=ØÂ&Fazimut Íe)C special NONE id A side GUER vehicle SoldierGB leader skill ´Ìj? text sailor1 init this moveinDriver lodka1 ÀØ position Õ
EFà´½þ�&Fazimut Íe)C special NONE id C side GUER vehicle SoldierGB skill ´Ìj? text sailor2 init this moveinTurret [lodka1, [0]] gÙ position àEFé糧‘Ã&Fazimut Íe)C special NONE id D side GUER vehicle SoldierGB skill ´Ìj? text sailor3 init this moveinTurret [lodka1, [1]] Ú position œEFYÛ4¾p''Fazimut Íe)C special NONE id K side GUER vehicle SoldierGB skill ´Ìj? text sailor4 init this moveInDriver lodka2 ®Ú position HEFm;
>fú&Fazimut Íe)C special NONE id H side GUER vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 >Û position IõDF´;$½:û&Fazimut Íe)C special NONE id I side GUER vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 ÎÛ position qíDFÐ)H<Yï&Fazimut Íe)C special NONE id G side GUER vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 ^Ü position 2 EF.ÿ�=Éç&Fazimut Íe)C special NONE id E side GUER vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 îÜ position àDF#o=ió&Fazimut Íe)C special NONE id F side GUER vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 ~Ý position *ÇDF•
Ë=N4'Fazimut Íe)C special NONE id M side GUER vehicle SoldierGB skill ´Ìj? text sailor6 init this moveinTurret [lodka2, [1]] %Þ position ¹ÂDF�Ÿ>“@'Fazimut Íe)C special NONE id L side GUER vehicle SoldierGB skill ´Ìj? text sailor5 init this moveinTurret [lodka2, [0]] ÌÞ position {ÆDF„ðH>ÒJ'Fazimut Íe)C special NONE id N side GUER vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka2 \ß position ŽÚDF¢|Q>m]'Fazimut Íe)C special NONE id Q side GUER vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 ìß position ”»DF*…>=^'Fazimut Íe)C special NONE id R side GUER vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 |à position »³DFxÙ=^R'Fazimut Íe)C special NONE id P side GUER vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka2 á position c¦DF]â=sV'Fazimut Íe)C special NONE id O side GUER vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 œá position ìDFÖ©2½eÉ&Fazimut Íe)C special NONE id B side GUER vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 ,â items Item0 jâ Item1 Èâ Item2
ã Item3 Lã ›ã position ¢ºGF–Ïr;
pF speed FULL combat AWARE Effects Ââ showWP NEVER Èâ Èâ position û®<F¦íÿ=qàF Effects ã showWP NEVER
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ã position æ´;F»|ë=½Ø&F Effects Fã showWP NEVER Lã Lã position !'EF_ÎÌ=ó…$F type CYCLE Effects •ã showWP NEVER ›ã ›ã side LOGIC Vehicles Ëã Waypoints Vä ~é items Item0 èã Vä position ÞGF¤‰?R¯F special NONE id S side LOGIC vehicle Logic leader skill ´Ìj?Vä items Item0 Àä Item1 Då Item2 ãå Item3 ‚æ Item4 !ç Item5 Àç Item6 _è Item7 þè ~é position KHFpˆ½�ºF type AND expActiv camera say "S01v19" synchronizations Effects >å showWP NEVER Då Då position YHF79ü=ÄF type AND expActiv camera say "S01v20" Effects Ýå timeoutMin *@timeoutMid *@timeoutMax *@ showWP NEVER ãå ãå position Á,HFLúk¾àÍF type AND expActiv camera say "S01v21" Effects |æ timeoutMin €@timeoutMid €@timeoutMax €@ showWP NEVER ‚æ ‚æ position ÝCHF.�À=©ÙF type AND expActiv camera say "S01v22" Effects ç timeoutMin à@timeoutMid à@timeoutMax à@ showWP NEVER !ç !ç position v[HF*¨$?åF type AND expActiv camera say "S01v23" Effects ºç timeoutMin @timeoutMid @timeoutMax @ showWP NEVER Àç Àç position 9sHFå€?6ïF type AND expActiv camera say "S01v24" Effects Yè timeoutMin À@timeoutMid À@timeoutMax À@ showWP NEVER _è _è position ü‘HF…¶Ì>QýF type AND expActiv camera say "S01v25" Effects øè timeoutMin *@timeoutMid *@timeoutMax *@ showWP NEVER þè þè position =·HF@¿‰?‚ F type AND Effects xé timeoutMin AtimeoutMid AtimeoutMax A showWP NEVER ~é ~é side LOGIC Vehicles ®é Waypoints 9ê ´î items Item0 Ëé 9ê position tRFµÂ'B,Ç<F special NONE id T side LOGIC vehicle Logic leader skill ´Ìj?9ê items Item0 ˜ê Item1 úê Item2 ™ë Item3 8ì Item4 ×ì Item5 ví Item6 î ´î position oRFTN6Bÿ<F type AND expCond druheradio Effects ôê showWP NEVER úê úê position orRFû?Bõ'=F type AND expActiv camera say "S01v28" Effects “ë timeoutMin €?timeoutMid €?timeoutMax €? showWP NEVER ™ë ™ë position 1|RF×ð]Btp=F type AND expActiv camera say "S01v27" Effects 2ì timeoutMin @timeoutMid @timeoutMax @ showWP NEVER 8ì 8ì position ½¡RFÏÛ}B¢˜=F type AND expActiv camera say "S01v29" Effects Ñì timeoutMin @timeoutMid @timeoutMax @ showWP NEVER ×ì ×ì position vÇRF)*ŠB�¹=F type AND expActiv camera say "S01v32" Effects pí timeoutMin €?timeoutMid €?timeoutMax €? showWP NEVER ví ví position ~ðRF¢øŽB„Ý=F type AND expActiv camera say "S01v33" Effects î timeoutMin €@timeoutMid €@timeoutMax €@ showWP NEVER î î position öSFhŒBb >F type AND expActiv camera say "S01v34" Effects ®î timeoutMin à@timeoutMid à@timeoutMax à@ showWP NEVER ´î ´î side CIV Vehicles âî Waypoints yï &ñ items Item0 ÿî yï position œNF(CŸA?Ø)Fazimut Å@'à special FLY id U side CIV vehicle tractor leader skill š™?yï items Item0 Âï Item1 ð Item2 Sð Item3 •ð Item4 ×ð &ñ position 'ÅMF䡃AŽ6(F speed FULL Effects ð showWP NEVER ð ð position hrOFb¶¾AVß'F Effects Mð showWP NEVER Sð Sð position MxPF§CÂA,î)F Effects �ð showWP NEVER •ð •ð position �¯NF[*A~F*F Effects Ñð showWP NEVER ×ð ×ð position eûMFyþ—AªÍ(F type CYCLE Effects ñ showWP NEVER &ñ &ñ side CIV Vehicles Eñ Üñ items Item0 bñ Üñ position IkNFÎb¨A0)Fazimut Å@'à special FLY id V side CIV vehicle tractor leader skill š™?Üñ side EAST Vehicles üñ Éò items Item0 ò Éò
position 0©VFdHØA%GFazimut 4à special NONE id W side EAST vehicle DATSUN_DSHKM2 leader skill š™? text bumauto1 markers pos1_1 pos1 pos2 Éò side EAST Vehicles éò œó items Item0 ó œó position qVF ØA˜GFazimut Ùÿ¸B special NONE id X side EAST vehicle SoldierPB leader skill ÍÌL> init this setdamage 1 œó side EAST Vehicles ¼ó bô items Item0 Ùó bô position ryVF ØAYëFF special NONE id Y side EAST vehicle SoldierPB leader skill ÍÌL> init this setDamage 1 bô side WEST Vehicles ‚ô 8õ items Item0 Ÿô 8õ position æ*&EO jAÒš?Eid Z side WEST vehicle SoldierWB player PLAYER COMMANDER leader skill š™? init this disableAI "MOVE" 8õ side CIV Vehicles fõ Waypoints üõ ¸ö items Item0 ƒõ üõ position ÞRFG¬ßAZÀ4Fazimut 6-à special NONE id [ side CIV vehicle Skoda leader skill š™?üõ items Item0 $ö Item1 vö ¸ö position ¿ÍRF¦ßÜA$|4F expCond zacni Effects pö showWP NEVER vö vö position ¬+CFžBa¥2F Effects ²ö showWP NEVER ¸ö ¸ö side CIV Vehicles æö Waypoints €÷ <ø items Item0 ÷ €÷ position jJHFâϾAÍD1Fazimut å)Éà special NONE id \ side CIV vehicle UralCivil leader skill š™?€÷ items Item0 ¨÷ Item1 ú÷ <ø position µ-HFëáÉA6k1F expCond zacni Effects ô÷ showWP NEVER ú÷ ú÷ position '�:F��ÞAÖÊ6F Effects 6ø showWP NEVER <ø <ø side CIV Vehicles jø Waypoints ù Àù items Item0 ‡ø ù position šIIF~±Aõm0Fazimut å)Éà special NONE id ] side CIV vehicle UralCivil leader skill š™?ù items Item0 ,ù Item1 ~ù Àù position ü1IFÉë¯A¼Ž0F expCond zacni Effects xù showWP NEVER ~ù ~ù position Ëß.F2ÙàAþ'BF Effects ºù showWP NEVER Àù Àù side CIV Vehicles îù Waypoints –ú Rû items Item0 ú –ú position )NFR¸ÏAÐ0Fazimut ;ßË special NONE id ^ side CIV vehicle datsun1_civil_2_covered leader skill š™?–ú items Item0 ¾ú Item1 û Rû position ÆNFR¸ÏAyÍ0F expCond zacni Effects
û showWP NEVER û û position GµAF B‚Ü2F Effects Lû showWP NEVER Rû Rû side CIV Vehicles €û Waypoints (ü ý items Item0 �û (ü position nLFR¸ÏA]0Fazimut £ÕCà special NONE id _ side CIV vehicle datsun1_civil_2_covered leader skill š™?(ü items Item0 Pü Item1 Åü ý position ¢sLFR¸ÏA`î/F Effects ¿ü timeoutMin AtimeoutMid AtimeoutMax A showWP NEVER Åü Åü position „Ð`FËg!B�¨(F Effects ý showWP NEVER ý ý side CIV Vehicles 5ý Waypoints v \
items Item0 ªý Item1 (þ Item2 šþ Item3 ÿ Item4 ~ÿ Item5 ïÿ Item6 Q Item7 ³ Item8 v position Ó‰RFS�™AÅD(Fazimut µGÂid ` side CIV vehicle Civilian4 leader rank SERGEANT skill úîî>(þ position /�RFít˜Aä9(Fazimut %\Âid a side CIV vehicle Civilian15 rank CORPORAL skill Ÿªª>šþ position *”RF[A—Aü,(Fazimut -Ç.Âid b side CIV vehicle Civilian19 rank CORPORAL skill Ÿªª>ÿ position 7™RFŽ–Am&(Fazimut .1Âid c side CIV vehicle Civilian13 rank CORPORAL skill Ÿªª>~ÿ position ùœRF1à•A~(Fazimut D»yÂid d side CIV vehicle Civilian3 rank CORPORAL skill Ÿªª>ïÿ position X*RFªª•A½(Fazimut ®Â˜Áid e side CIV vehicle Civilian17 skill ÍÌL>Q position ¹£RF¶›•A(Fazimut ÀWÂid f side CIV vehicle Civilian21 skill ÍÌL>³ position ƒ‘RF$â—Aˆ3(Fazimut `z+Âid g side CIV vehicle Civilian10 skill ÍÌL> position ˆRF·d™AB(Fazimut µFÂid h side CIV vehicle Civilian7 skill ÍÌL>v items Item0 ž Item1 \ position š‡RF£Û™A$H(F formation STAG COLUMN speed LIMITED combat CARELESS Effects showWP NEVER position á\NFR¸ÏAåw.F Effects V showWP NEVER \ \ side GUER Vehicles ‹ Waypoints V items Item0 ¨ V
position Z™4Fëm>IÔ2Fazimut ãe)C special NONE id l side GUER vehicle SoldierGB leader skill ´Ìj? text sailor10 init this moveinDriver lodka3 V items Item0 ~ Item1 À position g•?F‹>
^-F Effects º showWP NEVER À À position Œ+FNFÕ½ÁÎ0F Effects ü showWP NEVER side GUER Vehicles 1 Waypoints ü [ items Item0 N ü
position û‹=F´™=´‘+Fazimut ð“C special NONE id m side GUER vehicle SoldierGB leader skill ´Ìj? text sailor11 init this moveinDriver lodka4 ü items Item0 [ position AkóEŠ«’>¤SF Effects U showWP NEVER [ [ side GUER Vehicles Š Waypoints U items Item0 § U
position $Fþew<‹Æ1Fazimut ãe)C special NONE id n side GUER vehicle SoldierGB leader skill ´Ìj? text sailor12 init this moveinDriver lodka5 U items Item0 } Item1 ¿ position Ò.F›U<ÔÃ)F Effects ¹ showWP NEVER ¿ ¿ position ›B7FM…íÁÑ$F Effects û showWP NEVER side CIV Vehicles º items Item0 = º position �sPFY2ªAãb)Fazimut …x«A special NONE id o side CIV vehicle UralCivil leader skill ´Ìj?º side CIV Vehicles Ù r items Item0 ö r position ª„PFQä¤AD)Fazimut ¦§}A special NONE id p side CIV vehicle Civilian leader skill ´Ìj?r side CIV Vehicles ‘ * items Item0 ® * position ÑnPF¾C¥Aø;)Fazimut ãe)C special NONE id q side CIV vehicle Civilian leader skill ´Ìj?* side CIV Vehicles I â items Item0 f â position ÔRPFj°¥A
>)Fazimut ˆ!®B special NONE id r side CIV vehicle Civilian leader skill ´Ìj?â side CIV Vehicles
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position ÐPFÜ_¡Aè)Fazimut ìç^B special NONE id s side CIV vehicle Civilian leader skill ´Ìj?©
items Item0 Ñ
Item1 5 w position þ€PF›“¡AØ#)F speed LIMITED combat CARELESS Effects / showWP NEVER 5 5 position [ŸPF*Í©AÉl)F Effects q showWP NEVER w w side CIV Vehicles ¥ Waypoints ? ž items Item0 Â ? position ‘á>FÓ¸A‡Fazimut Ú¦IÂ special NONE id t side CIV vehicle UralCivil leader skill ´Ìj?? items Item0 \ ž position C?)F†MÙA–À%F Effects ˜ showWP NEVER ž ž side GUER Vehicles Í Waypoints ˜
D items Item0 ê ˜
position ‘a2F/M‰>Ôš-Fazimut ãe)C special NONE id v side GUER vehicle SoldierGB leader skill ´Ìj? text sailor13 init this moveinDriver lodka3 ˜
items Item0 À
Item1 D position j›3FrãœÁÎ&F Effects ü
showWP NEVER position \=2Fq=œÁ«/F Effects > showWP NEVER D D side GUER Vehicles s Waypoints > ê items Item0 � >
position Ð9FÆB>¤*Fazimut ãe)C special NONE id x side GUER vehicle SoldierGB leader skill ´Ìj? text sailor14 init this moveinDriver lodka3 > items Item0 f Item1 ¨ ê position äž?F.*Î>>%F Effects ¢ showWP NEVER ¨ ¨ position b 4Fq=œÁvþ-F Effects ä showWP NEVER ê ê side GUER Vehicles Waypoints ´ 5 items Item0 6 ´ position B‡DFç@¾a(Fazimut é¨Ô special NONE id y side GUER vehicle SoldierGB leader skill ´Ìj?´ items Item0 Ñ 5 position }DF‚X“@Z#(F speed LIMITED combat CARELESS Effects / showWP NEVER 5 5 items Item0 Á Item1 £ Item2 $ Item3 ¥ Item4 p Item5 ; Item6 Item7 Ñ Item8 œ Item9 g Item10 2 — position W>Fcn�A] Fazimut îB special FLY id side EMPTY vehicle UH60MGRACS skill €? text heli1 init heli1 flyInHeight 125; heli1 setpos [(getpos heli1 select 0), (getpos heli1 select 1), 130] £ position ]æDFY£þ>�U(Fazimut ®–Aà special NONE id ; side EMPTY vehicle RHIB2Turret leader skill ´Ìj?$ position óÄDFaOo?-O(Fazimut Šõ?à special NONE id < side EMPTY vehicle RHIB2Turret leader skill ´Ìj?¥
position á1EFúa„;�¿&Fazimut ãe)C special FLY id @ side EMPTY vehicle RHIB2Turret leader skill ´Ìj? text lodka1 init this setFlagSide Resistance; this setvelocity [5,1,0] p
position IEFË÷¼Þ'Fazimut Íe)C special FLY id J side EMPTY vehicle RHIB2Turret leader skill ´Ìj? text lodka2 init this setFlagSide Resistance; this setvelocity [5,1,0] ;
position F“?F¯ê,>�Fazimut ãe)C special FLY id i side EMPTY vehicle RHIB2Turret leader skill ´Ìj? text lodka3 init this setFlagSide Resistance; this setvelocity [5,0,0]
position è#F˜øC>bâ1Fazimut �ôB special FLY id j side EMPTY vehicle RHIB2Turret leader skill ´Ìj? text lodka5 init this setFlagSide Resistance; this setvelocity [1,5,0] Ñ
position >F|�T=¶-,Fazimut ú“C special FLY id k side EMPTY vehicle RHIB2Turret leader skill ´Ìj? text lodka4 init this setFlagSide Resistance; this setvelocity [5,1,0] œ
position p³0FW=à=-a-Fazimut ãe)C special FLY id u side EMPTY vehicle RHIB2Turret leader skill ´Ìj? text lodka6 init this setFlagSide Resistance; this setvelocity [5,1,0] g
position á!8F¢$„>ýÍ)Fazimut ãe)C special FLY id w side EMPTY vehicle RHIB2Turret leader skill ´Ìj? text lodka7 init this setFlagSide Resistance; this setvelocity [5,1,0] 2 position m.DFaRŒ@Žl(Fazimut $�:Ãid z side EMPTY vehicle LandroverMG skill š™?—
items Item0 Item1 G Item2 ƒ Item3 Ë Item4 Item5 @ Item6 y Item7 Á Item8 Q position :ÀDF{\´@Æã(F name kamera type Empty G position ñzRF¤:ÖA‹É2F name kamera2 type Empty ƒ position §”PFR¸ÏA[O1F name kamera3 type Empty angle Òs;ÀË position ×½OFbè©Aÿê)F name kamera4 type Empty position –�VF¹XØA‰GF name pos1 type Empty @ position GÉVF�·ØAGF name pos2 type Empty y position 1äDFN�'>°!F name kamera5 type Empty angle ¿„…AÁ position á:BF’×AAó"F name kamera6 type Empty angle ¥í position !CF÷V$>Åv!F name kamera7 type Empty angle ¿„…AQ items Item0 » Item1 h Item2 ù Item3 Ñ Item4 ¬ Item5 2 Item6 » Item7 P! Ù! position ÿ•RFZQBG›<Fa zCangle JlOC activationBy MEMBER age UNKNOWN idVehicle expActiv camera say "S01v30"; druheradio = true Effects b h h position
IFŽ“¢=ÓÝ)Fa HCb HC activationBy GUER interruptable age UNKNOWN expActiv zacni = true Effects ó ù ù position rÌHF T—>š)Fa Cb *Aangle « Brectangular activationBy MEMBER interruptable age UNKNOWN idVehicle text gamelogic start Effects Ë synchronizations Ñ Ñ
position 1QVFž ÓA�FGFa b timeoutMin HBtimeoutMid HBtimeoutMax HB age UNKNOWN expCond true expActiv bumauto1 setDamage 1; {_x setDamage 1} forEach crew bumauto1 Effects ¦ ¬ ¬ position XÜWFGëïAj"EFa b interruptable type END1 age UNKNOWN expCond introkonec Effects , 2 2 position Ê{DF@@�(Finterruptable age UNKNOWN expCond true Effects � » soundEnv Sea soundDet SeagullSfx » position S¯DFå
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