HX3 Foren

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Cyborg11 01.08.2008 15:58

ArmA QG Hilfe
 
Nein Leute, es ist nicht im falschen Forum ^^

Es geht darum, dass ich mir mal gerade ein paar Missionen aus der QG Kampagne Royal Flush im Editor anschauen möchte. Also hab ich die Kampagne entpackt, Missis in meine Eigene Dateien und versucht im Editor zu laden. Nur es geht einfach nicht! Die Mission (erstmal das Intro) lässt sich einfach nicht laden. Dann hab ich mir mal die Dateien angeschaut und siehe da: Die mission.sqm is unlesbar :o


So schaut sie aus (Das ist jetzt nur ein kleiner Codeausschnitt, der Rest schaut genauso aus, wer alles sehen will, soll sich die Mission entpacken und die mission.sqm aufrufen):
Code:

raP      °V  version    Mission Z    Intro ~  OutroWin ^U  OutroLoose V  °V  addOns          sara_dbe1  cacharacters  mercenary_dbe1  CAWheeled  caair  datsun_armed_dbe1  camisc  CAWater  cadata addOnsAuto  sara_dbe1 randomSeed 0`  Intel   ~   briefingName @STRC_QG_XIntro startWeather ÍÌÌ=forecastWeather š™™>year ×  month   day   hour   ~  addOns  cacharacters  sara_dbe1  mercenary_dbe1  uh60desert  camisc  npcs_dbe1  cadata  cawheeled  CAWheeled3_TT650  datsun_armed_dbe1  hilux_armed_dbe1 addOnsAuto  mercenary_dbe1  uh60desert  npcs_dbe1  cacharacters  cawheeled  CAWheeled3_TT650  datsun_armed_dbe1  camisc  cadata  hilux_armed_dbe1  sara_dbe1 randomSeed ¦  Intel   Groups •  Vehicles Õ?  Markers HL  Sensors KN  ^U   briefingName @STRC_QG_XIntro startWeather ÍÌÌ=forecastWeather š™™>year Ñ  month    day   hour    minute   •  <items ;    Item0 a  Item1   Item2 â  Item3 ›          Item4 _
  Item5   Item6 Õ  Item7 �   Item8 K
  Item9          Item10 Æ  Item11 �  Item12 :  Item13 ÿ  Item14 Ô  Item15 ‘  Item16 L  Item17          Item18 È  Item19 …  Item20 C  Item21   Item22 ¶  Item23 )  Item24 œ  Item25 R  Item26   Item27 ´  Item28 ]    Item29 !  Item30 ³!  Item31 ]"  Item32 Ð#  Item33 v$  Item34 )&  Item35
'  Item36 Ñ'  Item37 Ž(  Item38 M)  Item39
[...]

Wie kann ich mir die Missi im Editor anschauen? Klappts bei euch?

Cyborg11 01.08.2008 18:05

Hab es jetzt mal mit mehreren Tools entpackt, aber jedesmal schaut die mission.sqm so verhunzt aus. Was hat BIS mit denen gemacht? Absicht? Damit keiner an denen rumpfuschen kann? Oder gibt es sonst noch ne Möglichkeit die zu bearbeiten (Stichwort: QG Kampagne im MP)?


Komplett verhunzt schaut sie so aus:
Code:

raP      �"  version    Mission Z    Intro �•  OutroWin Ù!  OutroLoose -" �"  addOns
 sara_dbe1  caair  cacharacters  camisc  CAWheeled  mercenary_dbe1  cadata  datsun_armed_dbe1  uh60desert  dbe1 addOnsAuto          cacharacters  mercenary_dbe1  CAWheeled  caair  uh60desert  cadata  CAMisc  datsun_armed_dbe1  sara_dbe1 randomSeed \,  Intel *  Groups J  Vehicles Y  Markers `  Sensors %i  �• 
 briefingName @STRC_QG_MISSION1 startWeather ´®Q<startFog o �<forecastWeather �n>forecastFog w�=year Р month
  day   hour   minute 2  J  items     Item0 Z  Item1
  Item2 :
  Item3 Ý  Item4 I  Item5 N  Item6 ™  Item7
$  Item8 y,  Item9 m0  Item10 P3  Item11 ÿ5  Item12 Ç6  Item13 ‚7  Item14 \:  Item15 vA  Item16 E  Item17 òH  Item18 $L  Item19 ÷L  Item20 ¡O  Item21 ZS  Y   side GUER  Vehicles ‰  Waypoints { 
  items     Item0 Ç  Item1 ‡  Item2 )  Item3 Ò  {  position ͇TFv{B;�BFazimut  ´B special FLY id    side GUER  vehicle SoldierGPilot leader    rank LIEUTENANT skill  €? text heli1d  init this moveinDriver heli1 ‡          position s…TFÐ_{BÇ¡BFazimut  ´B special NONE id    side GUER  vehicle SoldierGPilot skill š™? text kopilot  init this moveinCargo heli1 )          position ‡ˆTFÅšzB`£BFazimut         øA special NONE id             side GUER  vehicle SoldierGPilot skill  €? text gunner1  init this moveinTurret [heli1,[0]] Ò          position Z�TF*ÉyBWŸBFazimut         øA special NONE id
   side GUER  vehicle SoldierGPilot skill  €? text gunner2  init this moveinTurret [heli1,[1]] {  items     Item0 ˜ 
  position �¹RF*¾¢BzIIF type HOLD  combatMode BLUE  combat CARELESS  Effects    showWP NEVER
   
   side GUER  Vehicles *  :
  items     Item0 ~  Item1 ä  Item2 J  Item3 °  Item4           Item5 Ô          :
  position »‘TFÀéyBmšBFid    side GUER  vehicle SoldierGAA  rank CORPORAL skill Ÿªª>ä  position –TFìyBBšBFid    side GUER  vehicle SoldierGAT  rank CORPORAL skill Ÿªª>J  position !šTFÃ]xBnšBFid    side GUER  vehicle SoldierGAT  rank CORPORAL skill Ÿªª>°  position ˜TFšGyB¤•BFid    side GUER  vehicle SoldierGB skill ÍÌL>                  position W„TFIP}Bý’BFid    side GUER  vehicle SquadLeaderG leader    rank SERGEANT skill úîî> text v1  init helivojaci = group this; {_x moveinCargo heli1} forEach units helivojaci Ô          position ‡�TF¹¾zBšBFid    side GUER  vehicle SoldierGMG  rank CORPORAL skill Ÿªª>:
   side EAST  Vehicles i
  Waypoints 2   Ý  items     Item0 ‘
  Item1 ‹  2  
position         \TF‰ÃfB³IFazimut Í áBid     side EAST  vehicle SoldierPB leader    rank CAPTAIN skill  €? text aa2  init bbattlegroup1 = group this; this setCombatMode "BLUE"; this addMagazine "strela"; this addWeapon "strela" ‹  position MŒTFdTB¹IFazimut ¬\LCid    side EAST  vehicle SoldierPB skill š™? text aa1  init this addMagazine "strela"; this addWeapon "strela" 2   items     Item0 †   Item1 ç   Item2 f
  Item3 è
  Item4 5  Item5 ›  Ý  position Ö}TFýÿYBnàHFplacement  pA expCond utok  Effects á    showWP NEVER ç     ç   position 8«UFóÕAîÍGF combatMode RED  formation VEE  speed FULL  combat AWARE  Effects `
   showWP NEVER f
    f
  position ÓõUF¸XØAΆGF combatMode RED  formation LINE  speed NORMAL  combat AWARE  Effects â
   showWP NEVER è
    è
  position VFéÒÕA%GF type SAD  Effects /   showWP NEVER 5    5  position 'ÿUF
×ÑA}MGF type HOLD synchronizations             Effects •   showWP NEVER ›    ›  position ÐŒTFf•ŽBpdNF Effects ×   showWP NEVER Ý    Ý   side EAST  Vehicles   Waypoints x  I  items     Item0 4  Item1 ú  x 
position ² YFߤBhfIFazimut ÛGCid    side EAST  vehicle SoldierPB leader    rank SERGEANT skill îzy> text b5  init bbattlegroup7 = group this; this setCombatMode "BLUE" ú  presence ›t³>position ÂóXF>íBTIFazimut ÙðÂid 9   side EAST  vehicle SoldierPB skill )\�>health Ï¢;?x  items     Item0 Ì  Item1 ?  Item2 à Item3 E  Item4 ¡  Item5   I  position ‡âXFÅ$Bí�IFplacement  pA combatMode BLUE  expCond utok  Effects 9   showWP NEVER ?    ?  position ¦˜XFrBIF combatMode RED  formation ECH LEFT  speed FULL  combat AWARE  Effects ½   showWP NEVER à   à position u¿WF•ðüAò6HF combatMode RED  formation COLUMN  speed FULL  combat AWARE  Effects ?   showWP NEVER E    E  position u€VFKž×A8 GF type SAD  speed NORMAL  Effects ›   showWP NEVER ¡    ¡  position ¹RVF¼_ÔA        3GF type HOLD synchronizations      Effects    showWP NEVER       position Ð*TFâˆBÈ;NF Effects C   showWP NEVER I    I   side EAST  Vehicles x  Waypoints %  N  items     Item0 Á  Item1 ¸  Item2 ~  Item3   Item4 ˜  % 
position š.[F—ÖB|ËEFazimut AÚÂ special NONE id
   side EAST  vehicle SoldierPAT leader    rank CAPTAIN skill  €?health ÖD? text at1 markers  bbgroup5  init bbattlegroup5 = group this; this setCombatMode "BLUE" ¸ 
position ØE[F
×B,ÄEFazimut ¤ çà special NONE id    side EAST  vehicle SoldierPB  rank SERGEANT skill  €? text at2  init this setpos getpos at1; this setCombatMode "GREEN" ~          presence wó>position ï=[F
×B)ÊEFazimut Õø¨Â special NONE id 5   side EAST  vehicle SoldierPB skill )\�>health ©4?          presence `<>position 2.[F
×B7âEFazimut Föæ special NONE id 6   side EAST  vehicle SoldierPB skill )\�>health ÷ê#?˜          presence ZEß=position ï[F<ÖBšãEFazimut -Òà special NONE id 7   side EAST  vehicle SoldierPB skill )\�>health U/?%  items     Item0 „  Item1   Item2 [  Item3 Ù  Item4 Y  Item5 ¦  Item6   N  position zÇZFÚA!BZ~FFplacement  pA combatMode BLUE  formation FILE  combat AWARE  Effects    showWP NEVER       position µYFŒB”ÛFF expCond presun  Effects U   showWP NEVER [    [  position æPXFÓ9B"ÛFF combatMode RED  speed FULL  combat AWARE  expCond utok  Effects Ó   showWP NEVER Ù    Ù  position ÏxWFBoGF combatMode RED  formation LINE  speed FULL  combat AWARE  Effects S   showWP NEVER Y    Y  position inVF¸ßÕA‹$GF type SAD  Effects *   showWP NEVER ¦    ¦  position “XVF’ÓAº=GF type HOLD synchronizations     Effects    showWP NEVER       position `¥TFõöŠBÛLNF Effects H   showWP NEVER N    N   side EAST  Vehicles }  Waypoints y  ™  items     Item0 š  y  position xWFUdBr�MFazimut 2æ„Á special NONE id    side EAST  vehicle UAZ leader    lock UNLOCKED  rank SERGEANT skill š™? text uaz1  init utekauta = group this; this setBehaviour "CARELESS" y  items    Item0   Item1 \  Item2 è  Item3 *  Item4 Ë  Item5
  Item6 O  Item7 ‘  Item8 Ó  Item9   Item10 W  ™  position xWFUdBr�MFid    type HOLD  Effects V   showWP NEVER \    \  position ¨ùVFõ—BªMF combatMode GREEN  speed FULL  combat CARELESS synchronizations     Effects â   showWP NEVER è    è  position ¸ÆQF³ZÓBq�NF Effects $   showWP NEVER *    *  position í[PF‚^åBµMF type TR UNLOAD  expActiv {unassignVehicle _x} forEach units zvedgroup; unassignVehicle zved  Effects Å   showWP NEVER Ë    Ë  position ƒ MF©�¸BÜ›QF Effects    showWP NEVER
   
  position ¸CF<^6ClsRF Effects I   showWP NEVER O    O  position �œAF „MCë!cF Effects ‹   showWP NEVER ‘    ‘  position .6CF  4C»cjF Effects Í   showWP NEVER Ó    Ó  position nn?Fn±C¢qF Effects    showWP NEVER       position D|+F¸�çA>ê}F Effects Q   showWP NEVER W    W  position ‡™F·NöAY•‚F Effects “   showWP NEVER ™    ™   side EAST  Vehicles È  Waypoints E" 
$  items     Item0     Item1 Ê    Item2 I!  Item3 Ç!  E"          position }²TFH-;BFJFazimut sH;Ãid    side EAST  vehicle SoldierPTeamLeader leader    rank CAPTAIN skill 3áŸ> init bbattlegroup2 = group this; this setCombatMode "BLUE" Ê    presence 6>position œjTF†B.lJFazimut ;?NÃid    side EAST  vehicle SoldierPMG skill ÍÌL>health û=?I!  presence ^K€>position µETFÞ
~Bz¼IFazimut ZDuÃid    side EAST  vehicle SoldierPB skill ÍÌL>health ÖD?Ç!  presence Üf¢>position ‰ÎTFmŒBB—XJFazimut ƒ`2Cid 8   side EAST  vehicle SoldierPB skill )\�>health O�P?E"  items     Item0 ƒ"  Item1 Ô"  Item2 e#  Item3 Ë# 
$  position  UF–F-B3"JF expCond utok  Effects Î"   showWP NEVER Ô"    Ô"  position †VFlÒAŸRGF type SAD  combatMode RED  formation ECH LEFT  speed NORMAL  combat AWARE  Effects _#   showWP NEVER e#    e#  position J@VFÊ}ÓAL?GF type HOLD synchronizations 
    Effects Å#   showWP NEVER Ë#    Ë#  position ÞšTF$4�B9^NF Effects $   showWP NEVER
$   
$   side WEST  Vehicles <$  Waypoints l(  y,  items     Item0 �$  Item1 [%  Item2 Ï%  Item3 N&  Item4 Ý&  Item5 c'  l(  position NôVF,ÂéAÈEFazimut ß�÷ special NONE id    side WEST  vehicle SoldierMG  player PLAYER COMMANDER  rank SERGEANT skill ´Ìj? text Kurt  init player addWeapon "binocular" [%  position ¡ËVF%ŒêAdEF special NONE id    side WEST  vehicle SoldierMMG skill ´Ìj? text mgunner Ï%  position ©&VF’ìêA"þDFazimut æ�‘B special NONE id    side WEST  vehicle SoldierMR skill ´Ìj? text repair N&          position f-VFÆUêA>EFazimut ½f-B special NONE id    side WEST  vehicle SoldierMS  rank CORPORAL skill ´Ìj? text sniper Ý&  position ËVFÁkëA~ðDF special NONE id    side WEST  vehicle SoldierMD  rank SERGEANT skill ´Ìj? text demolition c'  position t)VF&ìA�ðDFazimut ÊBnB special NONE id    side WEST  vehicle SoldierMTeamLeader leader    rank CAPTAIN skill ´Ìj? text John  init zoldaci = group this; john addEventHandler ["hit", {ble = [_this select 1] execvm "wicks.sqf"}] l(          items     Item0 Ö(  Item1 0)  Item2 Ó)  Item3 ¬*  Item4
+  Item5 h+  Item6 ª+  Item7 +,  y,  position àkVF¨¨ãA$LEFsynchronizations     Effects *)   showWP NEVER 0)    0)  position �]VF–ÑASGF combatMode GREEN  formation DIAMOND  speed NORMAL  combat AWARE  description @STRC_M01w01s  Effects Í)   showWP NEVER Ó)    Ó)  position ¨@VFüCÕA"¸GF type HOLD  combatMode YELLOW  combat COMBAT  description @STRC_M01w02s synchronizations     Effects ¦*  timeoutMin  €@timeoutMid    AtimeoutMax  @A showWP NEVER ¬*    ¬*  position ôpUF„¡ÚAHIF description @STRC_M01w03s  Effects +   showWP NEVER
+   
+  position Ä„UFL BF•JF description @STRC_M01w03s  Effects b+   showWP NEVER h+    h+  position ¤HVF-PB–KF Effects ¤+   showWP NEVER ª+    ª+  position "ŠVFRŽBeÇLF type SAD  description @STRC_M01w04s synchronizations     Effects %,   showWP NEVER +,    +,  position £:VFáŸ6BuMF type HOLD  Effects s,   showWP NEVER y,    y,   side EAST  Vehicles ¨,  Waypoints 7.  m0  items     Item0 Ð,  Item1 ´-  7.  position ÞRYFr7B�
IFazimut öGC special NONE id    side EAST  vehicle SoldierPB leader    rank CAPTAIN skill îzy> text aa4 markers  grp  init bbattlegroup4 = group this; this setCombatMode "BLUE" ´-  presence â:?position �YYFñ
B4ôHFazimut ÙnœÂid /   side EAST  vehicle SoldierPB  rank LIEUTENANT skill Ç»»>7.  items     Item0 €.  Item1 ó.  Item2 x/  Item3 Å/  Item4 +0  m0  position °YF        8BU¢HFplacement  ðA combatMode BLUE  expCond utok  Effects í.   showWP NEVER ó.    ó.  position LœWF…ÒþAö„GF combatMode RED  formation ECH RIGHT  speed FULL  combat AWARE  Effects r/   showWP NEVER x/    x/  position ÊNVFäÊÕAT%GF type SAD  Effects ¿/   showWP NEVER Å/    Å/  position æ1VF
×ÑAûrGF type HOLD synchronizations     Effects %0   showWP NEVER +0    +0  position þ~TF×%�B^pNF Effects g0   showWP NEVER m0    m0   side GUER  Vehicles œ0  Waypoints Ö1  P3  items     Item0 ¹0  Ö1  position ŒVFÁÐêAûýDFazimut 6M¢A special FLY id    side GUER  vehicle MH6_RACS leader    rank SERGEANT skill  €? text heli2  init heli2 setpos [(getpos heli2 select 0), (getpos heli2 select 1), 1];  this setBehaviour "CARELESS"; this setCombatMode "BLUE" Ö1  items     Item0        2  Item1 ž2  Item2  3  P3  position  VFãêAEF expActiv heli2 flyInHeight 80  Effects ˜2  timeoutMin    @timeoutMid    @timeoutMax    @ showWP NEVER ž2    ž2  position ’˜4FØ…>ì/F expActiv heli2 flyInHeight 80  Effects ú2   showWP NEVER  3    3  position šÓF¸þC‹F type GETOUT  Effects J3   showWP NEVER P3    P3   side GUER  Vehicles 3  Waypoints ¸4  ÿ5  items     Item0 œ3  ¸4  position �ÖVFOìAÙçDFazimut ³{B special FLY id    side GUER  vehicle MH6_RACS leader    rank SERGEANT skill  €? text heli3  init heli3 setpos [(getpos heli3 select 0), (getpos heli3 select 1), 1]; this setBehaviour "CARELESS"; this setCombatMode "BLUE" ¸4  items     Item0 ë4  Item1 M5  Item2 ¯5  ÿ5  position ‚ÔVFk¨ëAïDF expActiv heli3 flyInHeight 80  Effects G5   showWP NEVER M5    M5  position ý3Fó§>Ö*0F expActiv heli3 flyInHeight 80  Effects ©5   showWP NEVER ¯5    ¯5  position ñžF¸þC�dF type GETOUT  Effects ù5   showWP NEVER ÿ5    ÿ5   side EAST  Vehicles 6  Ç6  items     Item0 <6  Ç6          position @SF¸þCÌ›Fazimut Ùÿ¸B special NONE id    side EAST  vehicle SoldierPB leader   skill ÍÌL> text obet2 Ç6   side EAST  Vehicles ç6  ‚7  items     Item0 7  ‚7  position !VF¸þCò§F special NONE id    side EAST  vehicle SoldierPB leader   skill ÍÌL> text obet1 ‚7   side EAST  Vehicles ±7  Waypoints 9  \:  items     Item0 Ù7  Item1 š8  9          position íWFDB¢ŸMFid $   side EAST  vehicle SoldierPTeamLeader leader    rank MAJOR skill úîî> text velitelZ  init zvedgroup = group this; this setCombatMode "SAFE" š8  position 'WFR BÉ�MF special NONE id %   side EAST  vehicle SoldierPB  rank CORPORAL skill 6’Ü> text vz1 9  items     Item0 L9  Item1 ²9  Item2 :  \:  position ÎúVF`½Bl£MF type HOLD synchronizations     Effects ¬9   showWP NEVER ²9    ²9  position ×`PFÐCåB3þLF type GETOUT  Effects ü9   showWP NEVER :    :  position !YPFâGåBmÆLFsynchronizations     Effects V:   showWP NEVER \:    \:   side EAST  Vehicles ‹:  Waypoints þ=  vA  items     Item0 É:  Item1 V<  Item2 ê<  Item3 |=  þ=  position Æ0TF†{šB©¼NFazimut oÒNÃid )   side EAST  vehicle SoldierPB leader    rank CAPTAIN skill ”ˆˆ>health Ï¢;? text uraldriver1  init uraldrivers = group this; this setBehaviour "safe"; {removeAllWeapons _x} forEach units uraldrivers; {{_x addMagazine "8Rnd_9x18_Makarov"} forEach units uraldrivers} forEach [0,1]; {_x addweapon "Makarov"} forEach units uraldrivers V<          position ATFŽd›B©¼NFazimut ú~ÐBid *   side EAST  vehicle SoldierPB  rank LIEUTENANT skill ”ˆˆ>health ~7A? text uraldriver2 ê<          position ö#TF>šB�*NFazimut ¬í¨Bid +   side EAST  vehicle SoldierPB  rank SERGEANT skill ”ˆˆ>health RÒ?? text uraldriver3 |=  position ³BTFàF—B•NFazimut ž�Ãid ,   side EAST  vehicle SoldierPB skill ”ˆˆ>health ~7A? text uraldriver4 þ=  items
    Item0 ~>  Item1 â>  Item2 <?  Item3 –?  Item4 ê?  Item5 ,@  Item6 n@  Item7 °@  Item8 ò@  Item9 4A  vA  position ÷2TFI,™B>§NF combatMode GREEN  combat AWARE  Effects Ü>   showWP NEVER â>    â>  position ˆ,TFâ—BLˆNFsynchronizations     Effects 6?   showWP NEVER <?    <?  position )ÝSFeêžB
�NFsynchronizations     Effects �?   showWP NEVER –?    –?  position ?MEF²Ð*C&«QF combat CARELESS  Effects ä?   showWP NEVER ê?    ê?  position ¹BFªcC¾;VF Effects &@   showWP NEVER ,@    ,@  position ·AF AOCN_aF Effects h@   showWP NEVER n@    n@  position Á6CFšÆ3C]iF Effects ª@   showWP NEVER °@    °@  position ù³CF‡¬C0ÚnF Effects ì@   showWP NEVER ò@    ò@  position æÔ+FXoäAÎí}F Effects .A   showWP NEVER 4A    4A  position ÷ÌFMƒæA€‚F Effects pA   showWP NEVER vA    vA   side EAST  Vehicles ¥A  Waypoints úB  E  items     Item0 ÍA  Item1 ‰B  úB          position ¹¿WFânùAáoIFazimut 'ñßÂid -   side EAST  vehicle SoldierPB leader    rank CAPTAIN skill Ç»»> init bbattlegroup3 = group this; this setCombatMode "GREEN" ‰B  presence �œ•>position 2†WFSêA(¦IFazimut ÍŒÃid .   side EAST  vehicle SoldierPB skill M†ƒ>úB  items     Item0 CC  Item1 ¶C  Item2 %D  Item3 rD  Item4 ØD  E  position 3ˆWF*úðA}qIFplacement  ðA combatMode BLUE  expCond utok  Effects °C   showWP NEVER ¶C    ¶C  position Þ¯VF¡µèA2�HF combatMode RED  speed FULL  combat AWARE  Effects D   showWP NEVER %D    %D  position ”NVFËyÏA‘mGF type SAD  Effects lD   showWP NEVER rD    rD  position u3VFh*ÓAÓ/GF type HOLD synchronizations 
    Effects ÒD   showWP NEVER ØD    ØD  position I²TF\u‡B¥(NF Effects E   showWP NEVER E    E   side EAST  Vehicles IE  Waypoints ÀF  òH  items     Item0 qE  Item1 ,F  ÀF          position SFÛÜœBÑGFazimut –!*Bid 0   side EAST  vehicle SoldierPB leader    rank CAPTAIN skill ó> init bbattlegroup6 = group this; this setCombatMode "BLUE" ,F          presence y°Å=position v±RF¦B£BvGFazimut –!*Bid 1   side EAST  vehicle SoldierPB  rank CORPORAL skill –5? text enemysniper ÀF  items     Item0        G  Item1 {G  Item2 ìG  Item3 JH  Item4 °H  òH  position â)SF)i™BâGF combatMode BLUE  combat AWARE  expCond utok  Effects uG   showWP NEVER {G    {G  position $ñTFÓÖúAÅÔFF combatMode GREEN  speed FULL  combat AWARE  Effects æG   showWP NEVER ìG    ìG  position bNVFö*ÖAùFF type SAD  combatMode RED  Effects DH   showWP NEVER JH    JH  position <VF DÔADGF type HOLD synchronizations     Effects ªH   showWP NEVER °H    °H  position &¼TF³…BØNF Effects ìH   showWP NEVER òH    òH   side EAST  Vehicles !I  Waypoints K  $L  items     Item0 TI  Item1 $J  Item2 ¢J  K 
position b˜OFw`ìBàELFazimut R‰›Bid 2   side EAST  vehicle SoldierPB leader    rank CAPTAIN skill úîî>health ÖD? init battlegroup8 = group this; battlegroup8 setCombatMode "GREEN" $J  presence 4¾—>position ¦mOF]uîBòeLFazimut íí©Bid 3   side EAST  vehicle SoldierPB skill ÍÌL>health £=:?¢J  presence K€>position =ŽOFã»ìBbóKFid 4   side EAST  vehicle SoldierPB skill ÍÌL>health û=?K  items     Item0 ;K  Item1 �K  $L  position ¼ÉOFQêBÚSLF combatMode GREEN  Effects ŠK   showWP NEVER �K    �K  position ê>PF!oæBi¿LF type JOIN  combatMode YELLOW  expActiv recount = true synchronizations     Effects L   showWP NEVER $L    $L   side GUER  Vehicles DL  ÷L  items     Item0 aL  ÷L          position »WF¬pBšMFid :   side GUER  vehicle SoldierSpy leader   skill ?ammo     text zved  init zved setcaptive true ÷L   side EAST  Vehicles &M  Waypoints 4N  ¡O  items     Item0 CM  4N  presence    position û#WF²ÇBçGMFazimut )LšCid "   side EAST  vehicle UAZMG leader    lock UNLOCKED skill °q*> text uaz3  init {_x setBehaviour "AWARE"} forEach units group uaz3; group uaz3 setCombatMode "BLUE" 4N  items     Item0 gN  Item1 âN  Item2 TO  ¡O  position ÈûVFò.BÅdMF combatMode BLUE  combat AWARE synchronizations     Effects ÜN   showWP NEVER âN    âN  position ‘ÌWFÚ7úA»*KF combatMode RED  speed NORMAL  combat COMBAT  Effects NO   showWP NEVER TO    TO  position ³XFCÛAd×JF type SAD  Effects ›O   showWP NEVER ¡O    ¡O   side EAST  Vehicles ÐO  Waypoints ¯Q  ZS  items     Item0 P  Item1 ·P  Item2 3Q  ¯Q  position :WFèBÿpMFazimut °ÒÃid &   side EAST  vehicle SoldierPB leader    rank LIEUTENANT skill ÍÌL>health �y0? text vz2  init zaloha = group this ·P  presence g*>position ÔCWF�¸Bi}MFazimut �·Ãid (   side EAST  vehicle SoldierPB skill ÍÌL> text vz4 3Q  presence ˆF÷=position 6WFX        B�}MFazimut h‘ÓÂid '   side EAST  vehicle SoldierPB skill ÍÌL> text vz3 ¯Q  items     Item0 íQ  Item1 QR  Item2 «R  Item3
S  ZS  position ‹KWF¬»B)gMF combatMode GREEN  combat AWARE  Effects KR   showWP NEVER QR    QR  position î@WF8ŽB+MFsynchronizations     Effects ¥R   showWP NEVER «R    «R  position QWFzABMõLF combatMode RED  combat AWARE  Effects S   showWP NEVER
S   
S  position ´WF!BÝvKF type SAD  Effects TS   showWP NEVER ZS    ZS   side EAST  Vehicles ‰S  Waypoints „U  Y  items     Item0 ¼S  Item1 ˆT  Item2 U  „U          position ªJZF{ÞBvdCFazimut 3ãžC special NONE id >   side EAST  vehicle SoldierPB leader   skill ^‘> init kamikaze1 = group this; {_x setUnitPos "DOWN"} forEach units kamikaze1 ˆT  presence ¿b>position ½LZFvßB)gCFazimut �DMÂid ?   side EAST  vehicle SoldierPB skill ^‘>health Ì`L?U  presence ôŠ>position IZFˆÝBÚaCFazimut  �‹Âid @   side EAST  vehicle SoldierPB skill ^‘>health {õQ?„U  items     Item0 ãU  Item1 sV  Item2 õV  Item3 wW  Item4 èW  Item5 dX  Item6 ÊX  Y  position ‘HZF÷ÞBÌeCF combatMode BLUE  formation LINE  speed FULL  combat AWARE  expCond utok  Effects mV   showWP NEVER sV    sV  position »ÐYF}* B�CF combatMode GREEN  formation LINE  speed FULL  combat AWARE  Effects ïV   showWP NEVER õV    õV  position Q-YFy[B HDF combatMode GREEN  formation LINE  speed FULL  combat AWARE  Effects qW   showWP NEVER wW    wW  position ÃìVF ¨æA|TFF combatMode GREEN  speed FULL  combat AWARE  Effects âW   showWP NEVER èW    èW  position p‚VFŠã×AGF type SAD  combatMode WHITE  speed FULL  combat AWARE  Effects ^X   showWP NEVER dX    dX  position HrVF§÷ÕA>GF type HOLD synchronizations     Effects ÄX   showWP NEVER ÊX    ÊX  position ÁjTFR“BÌ}NF Effects Y   showWP NEVER Y    Y  items    Item0 ˜Y  Item1 ˜Z  Item2 7[  Item3 Ö[  Item4 u\  Item5 ]  Item6 †]  Item7 ø]  Item8 j^  Item9 ÿ^  Item10 r_  `          position jÝTFÜèOB#¡CFazimut -mÁ special FLY id     side EMPTY  vehicle UH60MGRACS skill  €? text heli1  init heli1d exec "hold.sqs"; heli1 setpos [(getpos heli1 select 0), (getpos heli1 select 1), 130]; heli1 setVelocity [-3,-5,0] ˜Z          position ÂNTF¼æ’Bz\NFazimut Ðü>Did    side EMPTY  vehicle UralOpen  lock UNLOCKED skill š™? text ural2  init clearMagazinecargo ural2 7[          position �TFu‰BÄNFazimut 5ˆ2Bid     side EMPTY  vehicle UralOpen  lock UNLOCKED skill š™? text ural3  init clearMagazinecargo ural3 Ö[          position ºTF3Ç�BÖMFazimut xoÀCid !   side EMPTY  vehicle UralOpen  lock UNLOCKED skill š™? text ural4  init clearMagazinecargo ural4 u\          position ›TF˶›Bß„NFazimut {±ÏAid #   side EMPTY  vehicle UralOpen  lock UNLOCKED skill š™? text ural1  init clearMagazinecargo ural1 ]  position aÍVFÂ�ÔAWÅIFazimut Ûù£B special NONE id ;   side EMPTY  vehicle HumpsDirt skill ´Ìj?†]  position ºÚVFk5ÖAÛIFazimut î* C special NONE id <   side EMPTY  vehicle HumpsDirt skill ´Ìj?ø]  position ’ëVF'ÖA=ëIFazimut D ™C special NONE id =   side EMPTY  vehicle HumpsDirt skill ´Ìj?j^ 
position :ÕVF˜; BÛSMFazimut 2æ„Á special NONE id A   side EMPTY  vehicle UAZ leader    lock UNLOCKED skill š™? text uaz2 ÿ^  position óÁUF2ÑA2vGFazimut ÑDJB special NONE id B   side EMPTY  vehicle hiluxWreck skill ´Ìj?r_ 
position ÛkF¸þCY¤Fazimut ®¯ Ä special FLY id C   side EMPTY  vehicle MAA_DATSUN_PK2 leader   skill  €? text bumauto1 markers  pos2  pos1 `  items     Item0 7a  Item1 ³a  Item2 (b  Item3 �b  Item4 c  Item5 ‡c  Item6 þc  Item7 kd  Item8 e  Item9 te  Item10 ¬e  Item11 ée  Item12 5f  Item13 �f  Item14 Þf  Item15 g  Item16 bg  Item17 ¢g  Item18 âg  Item19 $h  Item20 dh  Item21 ¤h  Item22 æh  %i  position ò™6FI¡“C©öZF name createheli  text tady se vysamonuje helikoptera  type Empty  colorName ColorBlack ³a  position *íOF�^äBkéIF name helizplace1  text kde muze heliz pristat  type Empty  colorName ColorBlack (b  position ÐáFFxkVCM“MF name helizplace2  text kde muze heliz pristat  type Empty  colorName ColorBlack �b  position Ø¥DF,�$CR;GF name helizplace3  text kde muze heliz pristat  type Empty  colorName ColorBlack c  position ËLFgFC8LF name helizplace4  text kde muze heliz pristat  type Empty  colorName ColorBlack ‡c  position þPFœoèA—õ„F name createheli2  text semka odleti helikoptera  type Empty  colorName ColorBlack þc  position ¯<F¸þC:bF name ukrytse  text tady odleti heli3  type Select  colorName ColorBlack kd          position ][VFäûÕA«"GF name cilmise  text @STRC_M01m01  markerType RECTANGLE  type Flag  colorName ColorRedAlpha  fillName FDiagonal a  HBb  HBe  position WF\BÙuMF name konvoj  text @STRC_M01m03  type Empty  colorName ColorRed te  position TÊXFz£B7íHF name grp  type Empty ¬e  position ód\FâT BôÎFF name bbgroup5  type Empty ée  position í|FFMìTChtMF name poziceOutro  type Empty angle ±¡=Â5f  position 
WFºïB*´MF name zvedmarker  text @STRC_M01m02  type Empty  colorName ColorRed �f  position $šcFrç_B@IAF name kamerawicks1  type Empty Þf  position <7dF©=kBx^AF name kamerawicks2  type Empty g  position 4YdFù͆BgÁ@F name kamerawicksmid  type Empty bg  position RfFG-¦BŽ
BF name kamerazved1  type Empty ¢g  position q³fFPë²BO"BF name kamerazved2  type Empty âg  position         µfFŽÛ·B—²AF name kamerazvedmid  type Empty $h  position ßmVF  ØA˜GF name obet1marker  type Empty dh  position #uVF  ØA×êFF name obet2marker  type Empty ¤h  position ÷¬VF"„ØA8GF name bumautomarker  type Empty æh  position 3†IF½5$C,ƒZF name zvolmarker  type Empty %i  ,items +    Item0 1k  Item1 çl  Item2 ”m  Item3 ªn  Item4 _o  Item5 Üp  Item6 Vr  Item7 qs  Item8 ñs  Item9
u  Item10 ¹v  Item11 �w  Item12 6x  Item13 äx  Item14 ‹y  Item15 ;z  Item16 6{  Item17 $|  Item18 P}  Item19 3~  Item20 8  Item21 @€  Item22 |�  Item23 ‚‚  Item24 Zƒ  Item25 º„  Item26 k…  Item27 k†  Item28 D‡  Item29 ˆ  Item30 ²ˆ  Item31 m‰  Item32 Š  Item33 Ί  Item34 lŒ  Item35 –�  Item36 AŽ  Item37 ƒ�  Item38 Y�  Item39 ‘  Item40 á‘  Item41 “  Item42 ³”  �• 
position ÍVVF6NæA4ÒEFa  HCb  HC activationBy WEST  age UNKNOWN  text bluetrigger  name bluetrigger  expCond this and bluetriggers and (({_x == vehicle _x} count units group player) == count units group player) and (({_x in list bluetrigger2} count units group player) > ({_x in list bluetrigger} count units group player))  expActiv bluetrig = true; this exec "pal.sqs"; this exec "allgreen.sqs"  Effects ál  çl    çl          position dZVFVáæA°ÑEFa  RCb  RC activationBy WEST  age UNKNOWN  text bluetrigger2  name bluetrigger2  expCond this and bluetriggers  Effects Žm  ”m    ”m  position ßfVFçœÒA×EGFa  4Bb  4B activationBy WEST timeoutMin    AtimeoutMid  `AtimeoutMax  *A age UNKNOWN  text sestreltrigger  name sestreltrigger  expActiv this exec "pal.sqs"; this exec "stringy.sqs"; this exec "allgreen.sqs"  Effects ¤n  ªn    ªn 
position ÎWF‘ÌBg£MFa    b    timeoutMin  €?timeoutMid  €?timeoutMax  €? age UNKNOWN  expCond true  expActiv this exec "movein.sqs"  Effects Yo  _o    _o  position /ÈVFÀs!BëhMFa  zDb  Crectangular    activationBy VEHICLE  age UNKNOWN idVehicle    text kdyz hrac prekroci zacnou ujizdet  name partiesunik1  expCond this and (not(unik)) and (not(partiesunik2aktivni))  expActiv partiesunik1aktivni = true; unik = true; "3" objStatus "DONE"; this exec "chase.sqs"; "4" objStatus "ACTIVE"  Effects Öp  Üp    Üp  position 6³RF ¦BYèHFa  úDb  úD activationBy VEHICLE  activationType NOT PRESENT repeating   timeoutMin  *@timeoutMid    AtimeoutMax  pAinterruptable    age UNKNOWN idVehicle    text desertertrigger  name desertertrigger  expCond this and zapnidesertertrigger  expActiv opustil = true  expDesactiv opustil = false  Effects Pr  Vr    Vr  position ϺRFD4¦BåÜHFa    b    repeating   timeoutMin  *AtimeoutMid  ðAtimeoutMax    Binterruptable    age UNKNOWN  text playerkilltrigger  name playerkilltrigger  expCond opustil  expActiv player setDamage 1  Effects Zs  qs   soundDet CA_AK qs  position EF¸þCewFa    Bb    B activationBy GUER  age UNKNOWN  expActiv heli3 setfuel 0  Effects ës  ñs    ñs  position ýWF†RíA7½DFa    b    timeoutMin    @timeoutMid  €@timeoutMax  À@interruptable    age UNKNOWN  expCond not (alive zved)  expActiv this exec "kamerazved.sqs"; "1" objStatus "FAILED"  Effects Üt 
u   track ATrack17  titleEffect BLACK FADED
u  position èWFÊ?íA¼¶DFa    b    timeoutMin  @@timeoutMid  €@timeoutMax  *@interruptable    age UNKNOWN  text zved u zoldaku - PreENd  expCond (uzsmedoma) and (alive player and alive John and alive zved)  expActiv "1" objStatus "DONE"; followplayerexit = true; zoldacichaseend = true; helizkill = true; player exec "outro.sqs"; West setfriend [EAST,1]; East setFriend [WEST,1]  Effects ³v  ¹v    ¹v  position ðVFÕªëA²®DFa    b     age UNKNOWN  text INIT  expCond true  expActiv konec = false; bluetriggers = true; partiesunik2aktivni = false; partiesunik1aktivni = false  Effects ‡w  �w    �w          position €VF,ÓãA öEFa  *Bb    Aangle Ó*2Ãrectangular    activationBy WEST  age UNKNOWN  expActiv sniper groupRadio "M01r06"  Effects 0x  6x    6x          position VVF™¿ÐAfFFa  *Bb    Aangle ú>3Ãrectangular    activationBy WEST  age UNKNOWN  expActiv demolition globalRadio "M01r08"  Effects Þx  äx    äx          position «hVFV—×AóGFa  *Bb    Aangle ú>3Ãrectangular    activationBy WEST  age UNKNOWN  expActiv john groupRadio "M01r02"  Effects …y  ‹y    ‹y 
position ¡CVFÐbØAË©IFa  ´Bb    Aangle þÔ²Ârectangular    activationBy GUER repeating    age UNKNOWN  expActiv vidim = vidim + 1  Effects 5z  ;z    ;z 
position %‹VFá$æAéKEFa    b    interruptable    age UNKNOWN  text shromazdiste  name rallytrigger  expCond (({_x == vehicle _x} count units group player) == count units group player)  Effects 0{  synchronizations   6{    6{  position rÄTF1|�B°ëNFa    b    interruptable    type SWITCH  age UNKNOWN  text jednotky rebelu utikaj  name utektrigger  expCond utek  Effects |  synchronizations               
       
    $|    $| 
position bTFdá”BˆšNFa    b    timeoutMin    AtimeoutMid  pAtimeoutMax  *Ainterruptable    type SWITCH  age UNKNOWN  expCond utek  expActiv this exec "uraldrivers.sqs"; uraldrivers = true; this exec "setwppos.sqs"  Effects J}  synchronizations       P}    P}  position !YVFÌFÑAöPGFa    Ab    A activationBy MEMBER interruptable    age UNKNOWN idVehicle    text objstatus start hotovo  name objstatusstart  expActiv "START" objStatus "DONE"  Effects -~  3~    3~ 
position 'jVFJÅÐA£bGFa    b    timeoutMin  à@timeoutMid  @AtimeoutMax  �Ainterruptable    type SWITCH  age UNKNOWN  expCond utek  expActiv "2" objStatus "DONE"; "3" objStatus "ACTIVE"  Effects 2  synchronizations   8    8 
position %zVFDë!BâÆLFa    b    timeoutMin  *AtimeoutMid  BtimeoutMax  4Binterruptable    type SWITCH  age UNKNOWN  expCond unik and (chaseaktivni)  expActiv this exec "zoldacichase.sqs"  Effects :€  synchronizations   @€    @€ 
position ¸:WFÑÉB+ªMFa    b    timeoutMin  €@timeoutMid  €@timeoutMax  €@interruptable    age UNKNOWN  text spousti follow.sqs a zved.sqs  name followtrigger  expCond (zved == vehicle zved) and (alive zved)  expActiv this exec "follow.sqs"; this exec "zved.sqs"  Effects v�  |�    |� 
position ɇUFŠtÖA˜{GFa    b    timeoutMin  ðCtimeoutMid  DtimeoutMax  RDinterruptable    age UNKNOWN  text odpocitavani nez zacnou utikat  name battlecountdown  expCond battlenow  expActiv exitbattle = true  Effects |‚  ‚‚    ‚‚  position ýZTFíÿ“BvNFa    b    timeoutMin  4BtimeoutMid  –BtimeoutMax  pBinterruptable    age UNKNOWN  expCond uraldrivers  expActiv this exec "nastupjednotek.sqs"  Effects Tƒ  Zƒ    Zƒ  position „ÛSFOœBÍjNFa    b    timeoutMin  *AtimeoutMid  BtimeoutMax  pBinterruptable    type SWITCH  age UNKNOWN  text ma vyjet az nastoupi vojaci  expCond (({canstand _x} count vsechnyjednotky) == ({_x != vehicle _x} count vsechnyjednotky)) or unik  expActiv unik = true  Effects ´„  synchronizations   º„    º„ 
position ;WFiíA'±DFa    b    interruptable    type END1  age UNKNOWN  text Vitezstvi po outru  expCond overEnd  expActiv forceEnd  Effects e…  k…    k… 
position         ¯SFIY‡B®æFFa  HDb  HD activationBy EAST interruptable    age UNKNOWN  text removne granaty opforum  name grenadetrigger  expActiv {{_x removeMagazine "handgrenade"} forEach thislist} forEach [0,1,2,3]  Effects e†  k†    k†  position NYZF®ÜB„_CFa    b    interruptable    age UNKNOWN  expCond utok  expActiv {_x setUnitPos "UP"} forEach units kamikaze1; {_x allowFleeing 0} forEach units kamikaze1  Effects >‡  D‡    D‡  position 5
WF¦eíA¸DFa    b    timeoutMin  €@timeoutMid  À@timeoutMax    Ainterruptable    age UNKNOWN  expCond not alive john  expActiv this exec "kamerawicks.sqs"  Effects ˆ  ˆ    ˆ  position BWF§;íA*ºDFa    b    interruptable    type END3  age UNKNOWN  expCond losewicks  Effects ›ˆ  ²ˆ   track ATrack16 ²ˆ          position ¬WF¬ˆíAñ´DFa    b    interruptable    type END4  age UNKNOWN  expCond konec  expActiv "1" objStatus "FAILED"; "4" objStatus "FAILED"  Effects g‰  m‰    m‰  position —
WFÁmíA<¿DFa    b    interruptable    type END2  age UNKNOWN  expCond losezved  Effects 뉠 Š   track ATrack17 Š 
position a‚VFêûÝAq FFa  zDb  ¯Crectangular    activationBy EAST interruptable    age UNKNOWN  expCond cheatkill  expActiv {_x setDamage 1} forEach thislist  Effects ÈŠ  Ί    Ί  position ½`VFÃÃßA/ùEFa    Cb    C activationBy MEMBER  activationType NOT PRESENT timeoutMin  ðBtimeoutMid  4CtimeoutMax  pCinterruptable    age UNKNOWN idVehicle    text spusti se allgreen skript - aby se nepratele prepli z blue modu  name allgreentrigger  expCond this and ({_x == vehicle _x} count units zoldaci == 6)  expActiv this exec "allgreen.sqs"  Effects fŒ  lŒ    lŒ 
position �sWF‡fðA,¾DFa    b    timeoutMin  €?timeoutMid  €?timeoutMax  €?interruptable    age UNKNOWN  text co rekne cernoch tesne pred vystoupenim  name letsrolltrigger  expCond mgunner == vehicle mgunner  expActiv mgunner groupRadio "M01r46"  Effects ��  –�    –�  position wWFàëA¼óDFa    b    interruptable    age UNKNOWN  expCond true  expActiv player exec "playerdistance.sqs"; vidim = 0  Effects ;Ž  AŽ    AŽ  position ŸQVF\íAÐëDFa    b    interruptable    age UNKNOWN  expCond (position heli2 select 2) < 1  expActiv {unassignVehicle _x} forEach [john,sniper,repair]; [john,sniper,repair] orderGetIn false; player exec "playerdistance.sqs"; heli3 lock false; zapnidesertertrigger = true  Effects }�  ƒ�    ƒ�  position D�VF¦êAuíDFa  \Bb  –Brectangular    activationBy WEST  activationType NOT PRESENT interruptable    age UNKNOWN  name presuntrigger  expActiv presun = true  Effects S�  Y�    Y�          position ¡“VFiÕAöôIFa    b    angle þÔ²Ârectangular    age UNKNOWN  expCond vidim == 2  expActiv heli1 globalRadio "M01r09"  Effects ý�  ‘    ‘          position EIPFÄæB÷VMFa  pBb  pB activationBy MEMBER interruptable    age UNKNOWN idVehicle $   expActiv getout = true; zvedgroup setCombatMode "Yellow"; this exec "heliz2.sqs"  Effects Û‘  á‘    á‘ 
position Ô¹VFˆ¨#B UMFa    b    interruptable    age UNKNOWN  text kdyz nikdo neaktivuje partiestrigger  name uniktrigger  expCond unik and (not(partiesunik1aktivni or partiesunik2aktivni))  expActiv this exec "chase.sqs"; "4" objStatus "ACTIVE"; "3" objStatus "FAILED"  Effects “  “    “  position pÀVF´2#BxiMFa  zDb  *Crectangular    activationBy WEST  age UNKNOWN  text kdyz nejaky zoldak prekroci zacnou ujizdet - az potom co zacnou prchat  name partiesunik2  expCond this and utek and (not(unik)) and (not(partiesunik1aktivni))  expActiv partiesunik2aktivni = true; unik = true; "3" objStatus "DONE"; this exec "chase.sqs"; "4" objStatus "ACTIVE"  Effects *”  ³”    ³” 
position ìÿVF
gBDÂMFa    b    interruptable    type SWITCH  age UNKNOWN  expCond unik  expActiv utekauta setCombatMode "GREEN"; zvedgroup setCombatMode "GREEN"  Effects —•  synchronizations     �•    �•  addOns  sara_dbe1  cacharacters  mercenary_dbe1  CAWheeled  caair  CAWater  datsun_armed_dbe1  uh60desert addOnsAuto  cacharacters  mercenary_dbe1  caair  cawheeled  datsun_armed_dbe1  uh60desert  CAWater  sara_dbe1 randomSeed hï  Intel Ï–  Groups 7—  Vehicles 5  Markers —  Sensors Q Ù!  startWeather Œf¥=forecastWeather ço=year Р month
  day   hour   minute (  7—  Fitems E    Item0 {š  Item1
ž  Item2 ‹¡  Item3 8¦  Item4 9©  Item5 «  Item6 Í«  Item7 …¬  Item8 0*  Item9 è*  Item10 °  Item11 º°  Item12 Ó²  Item13 Ú´  Item14 ’µ  Item15 J¶  Item16 ·  Item17 º·  Item18 Ô¹  Item19 h¼  Item20  ½  Item21 ؽ  Item22 �¾  Item23 I¿  Item24 À  Item25 ¹À  Item26 Üà Item27 `Å  Item28 <Ç  Item29 ¼È  Item30 �Ê  Item31 GË  Item32 Ì  Item33 »Ì  Item34 œÎ  Item35 fÏ  Item36 0Р Item37 øР Item38 ÀÑ  Item39 {Ò  Item40  Ô  Item41 ÅÕ  Item42 ×  Item43 ›ã  Item44 ~é  Item45 ´î  Item46 &ñ  Item47 Üñ  Item48 Éò  Item49 œó  Item50 bô  Item51 8õ  Item52 ¸ö  Item53 <ø  Item54 Àù  Item55 Rû  Item56 ý  Item57 \  Item58   Item59 [  Item60   Item61 º  Item62 r  Item63 *          Item64 â          Item65 w  Item66 ž   Item67 D  Item68 ê 5   side GUER  Vehicles ªš  Waypoints � 
ž  items     Item0 èš  Item1 ‰›  Item2
œ  Item3 ‘œ  � 
position Ú>Fi��AÄñFazimut ? ºB special FLY id    side GUER  vehicle SoldierGPilot leader    rank LIEUTENANT skill  €? text heli1d ‰›  position º        >FîBŽAjöFazimut ? ºB special NONE id    side GUER  vehicle SoldierGPilot skill š™? text kopilot
œ  position è >Fïd�Aâ÷Fazimut øB special NONE id             side GUER  vehicle SoldierGPilot skill  €? text gunner1 ‘œ  position €>Fèj�AvóFazimut øB special NONE id
   side GUER  vehicle SoldierGPilot skill  €? text gunner2 �  items     Item0 =�  Item1 ¿� 
ž  position ¬\UF DBkcCF combatMode BLUE  combat CARELESS  expActiv interstart3=true  Effects ¹�   showWP NEVER ¿�    ¿�  position ³¥SFÅèˆBåêFF type HOLD  Effects ž   showWP NEVER
ž   
ž   side GUER  Vehicles -ž  ‹¡  items     Item0 �ž  Item1 ôž  Item2 gŸ  Item3 ÚŸ  Item4 <*  Item5 ¡  ‹¡  position ¢>F`æ‘AvîFazimut Y‡A@id    side GUER  vehicle SoldierGAA  rank CORPORAL skill Ÿªª>ôž  position ð>F–õ‘A
îFazimut Y‡A@id    side GUER  vehicle SoldierGAT  rank CORPORAL skill Ÿªª>gŸ  position >FXÖ‘AýíFazimut Y‡A@id    side GUER  vehicle SoldierGAT  rank CORPORAL skill Ÿªª>ÚŸ  position ¯>F6O”ASéFazimut Y‡A@id    side GUER  vehicle SoldierGB skill ÍÌL><* 
position Ú>F†ù“A·çFazimut Y‡A@id    side GUER  vehicle SquadLeaderG leader    rank SERGEANT skill úîî> text v1  init helivojaci = group this; {_x moveinCargo heli1} forEach units helivojaci ¡  position d>FC’ATîFazimut Y‡A@id    side GUER  vehicle SoldierGMG  rank CORPORAL skill Ÿªª>‹¡   side WEST  Vehicles «¡  8¦  items     Item0 ÿ¡  Item1 È¢  Item2 g£  Item3 ¤  Item4 ±¤  Item5 b¥  8¦ 
position ×Y=FÙ        ‡BŠ*Fazimut Y‡A@ special NONE id     side WEST  vehicle SoldierMG  rank SERGEANT skill ´Ìj? text Kurt  init this moveInCargo heli3; player addWeapon "binocular" È¢          position b_=F0„B¹Fazimut Y‡A@ special NONE id    side WEST  vehicle SoldierMMG skill ´Ìj? text mgunner  init this moveInCargo heli3 g£          position œM=FwÇŠB*¤Fazimut Y‡A@ special NONE id
   side WEST  vehicle SoldierMR skill ´Ìj? text repair  init this moveInCargo heli2 ¤ 
position  S=FïV‡BxµFazimut Y‡A@ special NONE id    side WEST  vehicle SoldierMS  rank CORPORAL skill ´Ìj? text sniper  init this moveInCargo heli2 ±¤ 
position         R=F´{ˆB†®Fazimut Y‡A@ special NONE id    side WEST  vehicle SoldierMD  rank SERGEANT skill ´Ìj? text demolition  init this moveInCargo heli3 b¥  position ±_=FØÇ„B}µFazimut Y‡A@ special NONE id    side WEST  vehicle SoldierMTeamLeader leader    rank CAPTAIN skill ´Ìj? text John  init zoldaci = group this; this moveinCargo heli2 8¦   side GUER  Vehicles g¦  Waypoints €§  9©  items     Item0 „¦  €§  position ½1=FP
—B.…Fazimut ~ºA special FLY id    side GUER  vehicle MH6_RACS leader    rank SERGEANT skill  €? text heli2  init heli2 flyInHeight 125; heli2 setpos [(getpos heli2 select 0), (getpos heli2 select 1), 130] €§  items     Item0 ¾§  Item1 $¨  Item2 …¨  Item3 ب  9©  position &PVF>kîAÓ¸DF combatMode BLUE  combat CARELESS  Effects ¨   showWP NEVER $¨    $¨  position %(VFÂ
ìA?ÛDF expActiv heli2 flyInHeight 0  Effects ¨   showWP NEVER …¨    …¨  position EVF„iêAÔ EF type TR UNLOAD  Effects Ò¨   showWP NEVER ب    ب  position ‚
VF©©êAì        EF expActiv heli2 flyInHeight 0  Effects 3©   showWP NEVER 9©    9©   side GUER  Vehicles h©  Waypoints ’ª  «  items     Item0 …©  ’ª  position 
X<FÛCáBFazimut ȉ
B special FLY id    side GUER  vehicle MH6_RACS leader    rank SERGEANT skill  €? text heli3  init heli3 lock true; heli3 setpos [(getpos heli3 select 0), (getpos heli3 select 1), 130]; heli3 flyInHeight 125 ’ª  items     Item0 ¯ª  «  position ðWFUùA6)DF combatMode BLUE  combat CARELESS  Effects «   showWP NEVER «    «   side CIV  Vehicles 4«  Í«  items     Item0 Q«  Í«  position •\SFè�B6;Fazimut ù¼2B special NONE id    side CIV  vehicle Civilian leader   skill š™?Í«   side CIV  Vehicles ì«  …¬  items     Item0        ¬  …¬  position ~TFßtBqw:Fazimut pJà special NONE id    side CIV  vehicle SkodaRed leader   skill š™?…¬   side CIV  Vehicles ¤¬  0*  items     Item0 Á¬  0*  position vÈSF5*B4Î:F special NONE id    side CIV  vehicle Civilian leader   skill š™?0*   side CIV  Vehicles O*  è*  items     Item0 l*  è*  position …ÒSFÍB‘·:Fazimut ïöˆB special NONE id    side CIV  vehicle Civilian leader   skill š™?è*   side CIV  Vehicles ®  Waypoints ¯®  °  items     Item0 3®  ¯®  position  ÖSF#Bb˜:Fazimut ‡ãçB special NONE id    side CIV  vehicle Civilian leader   skill š™?¯®  items     Item0 í®  Item1 /¯  Item2 q¯  Item3 ³¯  °  position MñSFªBÙ�:F Effects )¯   showWP NEVER /¯    /¯  position �?TFøBFî:F Effects k¯   showWP NEVER q¯    q¯  position ×ÚSFToBTï:F Effects *¯   showWP NEVER ³¯    ³¯  position „áSF
–B¼´:F type CYCLE  Effects ü¯   showWP NEVER °    °   side CIV  Vehicles !°  º°  items     Item0 >°  º°  position ÎSFŸ�Ḃ:Fazimut G4²B special NONE id    side CIV  vehicle Civilian leader   skill š™?º°   side CIV  Vehicles è°  Waypoints €±  Ó²  items     Item0 ±  €±  position ä WFçóEB¬>:Fazimut ý(3à special NONE id    side CIV  vehicle tractor leader   skill š™?€±  items     Item0 ¾±  Item1  ²  Item2 B²  Item3 „²  Ó²  position ‹éVF!½8Buá7F Effects ú±   showWP NEVER  ²    ²  position  TFÑB5K8F Effects <²   showWP NEVER B²    B²  position xºTFoOB«:F Effects ~²   showWP NEVER „²    „²  position I¢VFøv=B"|:F type CYCLE  Effects Ͳ   showWP NEVER Ó²    Ó²   side CIV  Vehicles ³  Waypoints š³  Ú´  items     Item0 ³  š³  position ê»SF‰QB£¯9Fazimut âÎ*à special NONE id    side CIV  vehicle SkodaRed leader   skill š™?š³  items     Item0 ͳ  Item1 ´  Item2 a´  Ú´  position eµSF³B˜j9F expCond zacni  Effects ´   showWP NEVER ´    ´  position ¥öHFØŠ*Aüª0F Effects [´   showWP NEVER a´    a´  position �ÉFå;ÕB®\F speed FULL  combat CARELESS  expActiv zacni = true  Effects Ô´   showWP NEVER Ú´    Ú´   side CIV  Vehicles ù´  ’µ  items     Item0 µ  ’µ  position ÿ]LFR¸ÏAY`0Fazimut ªëC special NONE id    side CIV  vehicle Civilian leader   skill š™?’µ   side CIV  Vehicles ±µ  J¶  items     Item0 ε  J¶  position R*LFR¸ÏA¬ž0Fazimut  1(C special NONE id     side CIV  vehicle Civilian leader   skill š™?J¶   side CIV  Vehicles i¶  ·  items     Item0 †¶  ·  position  ùLFR¸ÏAΪ0Fazimut rO¾B special NONE id !   side CIV  vehicle Civilian leader   skill š™?·   side CIV  Vehicles !·  º·  items     Item0 >·  º·  position Ü2MFR¸ÏAýP0Fazimut M§Á special NONE id "   side CIV  vehicle Civilian leader   skill š™?º·   side CIV  Vehicles è·  Waypoints �¸  Ô¹  items     Item0 ¸  �¸  position  IMFR¸ÏAj
0Fazimut G4²B special NONE id #   side CIV  vehicle Civilian leader   skill š™?�¸  items     Item0 ¿¸  Item1 ¹  Item2 C¹  Item3 …¹  Ô¹  position »ÉLFR¸ÏA’0F Effects û¸   showWP NEVER ¹    ¹  position 3cMFR¸ÏA¶í/F Effects =¹   showWP NEVER C¹    C¹  position å·MFR¸ÏA�0F Effects ¹   showWP NEVER …¹    …¹  position ^HMFR¸ÏAù0F type CYCLE  Effects ι   showWP NEVER Ô¹    Ô¹   side CIV  Vehicles º  Waypoints        ¼  h¼  items     Item0 @º  Item1 ¼º  Item2 +»  Item3 š»          ¼  position ïMNFR¸ÏA;D0Fazimut ð¡ê special NONE id $   side CIV  vehicle Civilian leader   skill š™?¼º  position ´XNFR¸ÏAF\0Fazimut ð¡ê special NONE id '   side CIV  vehicle Civilian skill š™?+»  position ŒdNFR¸ÏA&Q0Fazimut ð¡ê special NONE id )   side CIV  vehicle Civilian skill š™?š»  position èdNFR¸ÏABI0Fazimut ð¡ê special NONE id (   side CIV  vehicle Civilian skill š™?        ¼  items     Item0 &¼  h¼  position pœMFR¸ÏAi0F Effects b¼   showWP NEVER h¼    h¼   side CIV  Vehicles ‡¼  ½  items     Item0 ¤¼  ½  position uMFR¸ÏAÚo0Fazimut M§Á special NONE id %   side CIV  vehicle Civilian leader   skill š™? ½   side CIV  Vehicles ?½  ؽ  items     Item0 \½  ؽ  position ÜrMFR¸ÏAn0Fazimut M§Á special NONE id &   side CIV  vehicle Civilian leader   skill š™?ؽ   side CIV  Vehicles ÷½  �¾  items     Item0 ¾  �¾  position ¬zNFS§äA€š3Fazimut öÖà special NONE id +   side CIV  vehicle Civilian leader   skill š™?�¾   side CIV  Vehicles ¯¾  I¿  items     Item0 ̾  I¿  position 6nNF“ÿåAƒŒ3Fazimut ƒ�Ä special NONE id *   side CIV  vehicle SkodaBlue leader   skill š™?I¿   side CIV  Vehicles h¿  À  items     Item0 …¿  À  position ÍaNF§åA`*3Fazimut [OˆÃ special NONE id ,   side CIV  vehicle Civilian leader   skill š™?À   side CIV  Vehicles  À  ¹À  items     Item0 =À  ¹À  position nNF®måA¸œ3Fazimut [OˆÃ special NONE id -   side CIV  vehicle Civilian leader   skill š™?¹À   side CIV  Vehicles çÀ  Waypoints î  Üà items     Item0 %Á  Item1 ¡Á  Item2   Item3   î  position         þNFéìÕA¶3Fazimut ´�fÁ special NONE id .   side CIV  vehicle Civilian leader   skill š™?¡Á  position íüNFÀhÖAÕ3Fazimut ´�fÁ special NONE id 1   side CIV  vehicle Civilian skill š™?  position y OFEW×Aóò2Fazimut ´�fÁ special NONE id 0   side CIV  vehicle Civilian skill š™?  position yOF9ÖA 3Fazimut ´�fÁ special NONE id /   side CIV  vehicle Civilian skill š™?î  items     Item0 à Item1 xà Üà position -þNF¬†ØAG$3F speed LIMITED  expCond zacni  Effects rà  showWP NEVER xà   xà position &ˆNF¦ÿâA8¾3F speed LIMITED  combat CARELESS  Effects Öà  showWP NEVER Üà   Üà  side CIV  Vehicles
Ä  Waypoints ¤Ä  `Å  items     Item0 'Ä  ¤Ä  position †NFR¸ÏAžó0Fazimut hýÞ special NONE id    side CIV  vehicle UralCivil leader   skill š™?¤Ä  items     Item0 ÌÄ  Item1 Å  `Å  position RSNFR¸ÏAíÝ0F expCond zacni  Effects Å   showWP NEVER Å    Å  position .©JF®¯AhÄ0F Effects ZÅ   showWP NEVER `Å    `Å   side CIV  Vehicles ŽÅ  Waypoints 3Æ  <Ç  items     Item0 «Å  3Æ  position ÑÆQFEüÛA¥u2Fazimut õà special NONE id    side CIV  vehicle datsun1_civil_3_open leader   skill š™?3Æ  items     Item0 fÆ  Item1 ¸Æ  Item2 úÆ  <Ç  position UQF¤¬ÚA5"2F expCond zacni  Effects ²Æ   showWP NEVER ¸Æ    ¸Æ  position Ð\LFR¸ÏA§60F Effects ôÆ   showWP NEVER úÆ    úÆ  position ÌY^FA�BPQ)F Effects 6Ç   showWP NEVER <Ç    <Ç   side CIV  Vehicles jÇ  Waypoints  È  ¼È  items     Item0 ‡Ç  È  position SF)’åAz;6Fazimut 6-à special NONE id    side CIV  vehicle Skoda leader   skill š™? È  items     Item0 (È  Item1 zÈ  ¼È  position ØSF
6æAU6F expCond zacni  Effects tÈ   showWP NEVER zÈ    zÈ  position AJTFh3£A<E$F Effects ¶È   showWP NEVER ¼È    ¼È   side CIV  Vehicles êÈ  Waypoints „É  �Ê  items     Item0 É  „É  position HSFãQïA�7Fazimut Ï·(à special NONE id    side CIV  vehicle SkodaBlue leader   skill š™?„É  items     Item0 ·É  Item1        Ê  Item2 KÊ  �Ê  position Ð9SFëíAJÓ6F expCond zacni  Effects Ê   showWP NEVER        Ê            Ê  position ºIF!›®AQš0F Effects EÊ   showWP NEVER KÊ    KÊ  position DÎFsC“YF Effects ‡Ê   showWP NEVER �Ê    �Ê   side CIV  Vehicles ¬Ê  GË  items     Item0 ÉÊ  GË  position Þ}JF®¯A´È0Fazimut —òtà special NONE id 2   side CIV  vehicle Civilian14 leader   skill š™?GË   side CIV  Vehicles fË  Ì  items     Item0 ƒË  Ì  position ê“JF®¯Aá0Fazimut WÍlà special NONE id 3   side CIV  vehicle Civilian14 leader   skill š™?Ì   side CIV  Vehicles  Ì  »Ì  items     Item0 =Ì  »Ì  position î�JF®¯A¥§0Fazimut •Ã special NONE id 4   side CIV  vehicle Civilian14 leader   skill š™?»Ì   side CIV  Vehicles éÌ  Waypoints “Í  œÎ  items     Item0 Í  “Í          position 1ä[F0€%B)cAFazimut }hà special NONE id 5   side CIV  vehicle car_sedan leader    rank SERGEANT skill ´Ìj?“Í  items     Item0 ÆÍ  Item1 Π Item2 ZΠ œÎ  position JÊ[Fç‰&B±NAF expCond zacni  Effects Π  showWP NEVER Π   Π position H–LFR¸ÏAGB0F Effects TΠ  showWP NEVER ZΠ   ZΠ position ÐTF¸ˆœAJ4%F Effects –Π  showWP NEVER œÎ    œÎ   side CIV  Vehicles »Î  fÏ  items     Item0 ØΠ fÏ          position V=[Fha(B|uAFazimut K�( special NONE id 6   side CIV  vehicle UralCivil2 leader    rank SERGEANT skill ´Ìj?fÏ   side CIV  Vehicles …Ï  0Р items     Item0 ¢Ï  0Р         position É        [FêG+B•?AFazimut B‹Á special NONE id 7   side CIV  vehicle UralCivil2 leader    rank SERGEANT skill ´Ìj?0Р  side CIV  Vehicles OР øР items     Item0 lР øР         position [F4*)BÙ`AFazimut 2óœB special NONE id 8   side CIV  vehicle Civilian leader    rank SERGEANT skill ´Ìj?øР  side CIV  Vehicles Ñ  ÀÑ  items     Item0 4Ñ  ÀÑ          position ‹)[FbX)BØ`AFazimut j9 special NONE id 9   side CIV  vehicle Civilian leader    rank SERGEANT skill ´Ìj?ÀÑ   side CIV  Vehicles ßÑ  {Ò  items     Item0 üÑ  {Ò  position ¡2[F¨�*Bk;AF special NONE id :   side CIV  vehicle Civilian leader    rank SERGEANT skill ´Ìj?{Ò   side GUER  Vehicles ªÒ  Waypoints EÓ  Ô  items     Item0 ÇÒ  EÓ  position 
ÑDF°:3@+q(Fazimut â&¹Ã special NONE id =   side GUER  vehicle SoldierGB leader   skill ´Ìj?EÓ  items     Item0 mÓ  Item1 ÑÓ  Ô  position ;ºDF?å‹@*·(F speed LIMITED  combat CARELESS  Effects ËÓ   showWP NEVER ÑÓ    ÑÓ  position âÜDF´2@*'(F type CYCLE  Effects Ô   showWP NEVER  Ô    Ô   side GUER  Vehicles OÔ  Waypoints êÔ  ÅÕ  items     Item0 lÔ  êÔ  position ´ÉDF°:3@”€(Fazimut vÝ·Ã special NONE id >   side GUER  vehicle SoldierGB leader   skill ´Ìj?êÔ  items     Item0 Õ  Item1 vÕ  ÅÕ  position kºDF:¿@MË(F speed LIMITED  combat CARELESS  Effects pÕ   showWP NEVER vÕ    vÕ  position ×ÞDFS®h?ˆ6(F type CYCLE  Effects ¿Õ   showWP NEVER ÅÕ    ÅÕ   side GUER  Vehicles ôÕ  Waypoints �Ö  ×  items     Item0 Ö  �Ö  position {DF<0"@9i(Fazimut ëQmC special NONE id ?   side GUER  vehicle SoldierGB leader   skill ´Ìj?�Ö  items     Item0 ¬Ö  ×  position êDFYψ@½!(F speed LIMITED  combat CARELESS  Effects
×   showWP NEVER ×    ×   side GUER  Vehicles ?×  Waypoints ,â  ›ã  items     Item0 Ø  Item1 ÀØ  Item2 gÙ  Item3 Ú  Item4 ®Ú  Item5 >Û  Item6 ÎÛ  Item7 ^Ü  Item8 îÜ  Item9 ~Ý  Item10 %Þ  Item11 ÌÞ  Item12 \ß  Item13 ìß  Item14 |à  Item15 á  Item16 œá  ,â 
position .EF \ž=ØÂ&Fazimut Íe)C special NONE id A   side GUER  vehicle SoldierGB leader   skill ´Ìj? text sailor1  init this moveinDriver lodka1 ÀØ          position Õ
EFà´½þ�&Fazimut Íe)C special NONE id C   side GUER  vehicle SoldierGB skill ´Ìj? text sailor2  init this moveinTurret [lodka1, [0]] gÙ          position àEFé糧‘Ã&Fazimut Íe)C special NONE id D   side GUER  vehicle SoldierGB skill ´Ìj? text sailor3  init this moveinTurret [lodka1, [1]] Ú          position œEFYÛ4¾p''Fazimut Íe)C special NONE id K   side GUER  vehicle SoldierGB skill ´Ìj? text sailor4  init this moveInDriver lodka2 ®Ú  position HEFm;
>fú&Fazimut Íe)C special NONE id H   side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 >Û  position IõDF´;$½:û&Fazimut Íe)C special NONE id I   side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 ÎÛ  position qíDFÐ)H<Yï&Fazimut Íe)C special NONE id G   side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 ^Ü  position 2 EF.ÿ�=Éç&Fazimut Íe)C special NONE id E   side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 îÜ  position àDF#o=ió&Fazimut Íe)C special NONE id F   side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 ~Ý          position *ÇDF•
Ë=N4'Fazimut Íe)C special NONE id M   side GUER  vehicle SoldierGB skill ´Ìj? text sailor6  init this moveinTurret [lodka2, [1]] %Þ          position ¹ÂDF�Ÿ>“@'Fazimut Íe)C special NONE id L   side GUER  vehicle SoldierGB skill ´Ìj? text sailor5  init this moveinTurret [lodka2, [0]] ÌÞ  position {ÆDF„ðH>ÒJ'Fazimut Íe)C special NONE id N   side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka2 \ß  position ŽÚDF¢|Q>m]'Fazimut Íe)C special NONE id Q   side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 ìß  position ”»DF*…>=^'Fazimut Íe)C special NONE id R   side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 |à  position »³DF xÙ=^R'Fazimut Íe)C special NONE id P   side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka2 á  position c¦DF]â=sV'Fazimut Íe)C special NONE id O   side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 œá  position ìDFÖ©2½eÉ&Fazimut Íe)C special NONE id B   side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 ,â  items     Item0 jâ  Item1 Èâ  Item2
ã  Item3 Lã  ›ã  position ¢ºGF–Ïr;
pF speed FULL  combat AWARE  Effects Ââ   showWP NEVER Èâ    Èâ  position û®<F¦íÿ=qàF Effects ã   showWP NEVER
ã   
ã  position æ´;F»|ë=½Ø&F Effects Fã   showWP NEVER Lã    Lã  position !'EF_ÎÌ=ó…$F type CYCLE  Effects •ã   showWP NEVER ›ã    ›ã   side LOGIC  Vehicles Ëã  Waypoints Vä  ~é  items     Item0 èã  Vä  position ÞGF¤‰?R¯F special NONE id S   side LOGIC  vehicle Logic leader   skill ´Ìj?Vä          items     Item0 Àä  Item1 Då  Item2 ãå  Item3 ‚æ  Item4 !ç  Item5 Àç  Item6 _è  Item7 þè  ~é  position KHFpˆ½�ºF type AND  expActiv camera say "S01v19" synchronizations     Effects >å   showWP NEVER Då    Då  position YHF79ü=ÄF type AND  expActiv camera say "S01v20"  Effects Ýå  timeoutMin  *@timeoutMid  *@timeoutMax  *@ showWP NEVER ãå    ãå  position Á,HFLúk¾àÍF type AND  expActiv camera say "S01v21"  Effects |æ  timeoutMin  €@timeoutMid  €@timeoutMax  €@ showWP NEVER ‚æ    ‚æ  position ÝCHF.�À=©ÙF type AND  expActiv camera say "S01v22"  Effects ç  timeoutMin  à@timeoutMid  à@timeoutMax  à@ showWP NEVER !ç    !ç  position v[HF*¨$?åF type AND  expActiv camera say "S01v23"  Effects ºç  timeoutMin    @timeoutMid    @timeoutMax    @ showWP NEVER Àç    Àç  position 9sHFå€?6ïF type AND  expActiv camera say "S01v24"  Effects Yè  timeoutMin  À@timeoutMid  À@timeoutMax  À@ showWP NEVER _è    _è  position ü‘HF…¶Ì>QýF type AND  expActiv camera say "S01v25"  Effects øè  timeoutMin  *@timeoutMid  *@timeoutMax  *@ showWP NEVER þè    þè  position =·HF@¿‰?‚        F type AND  Effects xé  timeoutMin    AtimeoutMid    AtimeoutMax    A showWP NEVER ~é    ~é   side LOGIC  Vehicles ®é  Waypoints 9ê  ´î  items     Item0 Ëé  9ê  position tRFµÂ'B,Ç<F special NONE id T   side LOGIC  vehicle Logic leader   skill ´Ìj?9ê  items     Item0 ˜ê  Item1 úê  Item2 ™ë  Item3 8ì  Item4 ×ì  Item5 ví  Item6 î  ´î  position oRFTN6Bÿ<F type AND  expCond druheradio  Effects ôê   showWP NEVER úê    úê  position orRFû?Bõ'=F type AND  expActiv camera say "S01v28"  Effects “ë  timeoutMin  €?timeoutMid  €?timeoutMax  €? showWP NEVER ™ë    ™ë  position 1|RF×ð]Btp=F type AND  expActiv camera say "S01v27"  Effects 2ì  timeoutMin    @timeoutMid    @timeoutMax    @ showWP NEVER 8ì    8ì  position ½¡RFÏÛ}B¢˜=F type AND  expActiv camera say "S01v29"  Effects Ñì  timeoutMin    @timeoutMid    @timeoutMax    @ showWP NEVER ×ì    ×ì  position vÇRF)*ŠB�¹=F type AND  expActiv camera say "S01v32"  Effects pí  timeoutMin  €?timeoutMid  €?timeoutMax  €? showWP NEVER ví    ví  position ~ðRF¢øŽB„Ý=F type AND  expActiv camera say "S01v33"  Effects î  timeoutMin  €@timeoutMid  €@timeoutMax  €@ showWP NEVER î    î  position öSFhŒBb >F type AND  expActiv camera say "S01v34"  Effects ®î  timeoutMin  à@timeoutMid  à@timeoutMax  à@ showWP NEVER ´î    ´î   side CIV  Vehicles âî  Waypoints yï  &ñ  items     Item0 ÿî  yï  position œNF(CŸA?Ø)Fazimut Å@'à special FLY id U   side CIV  vehicle tractor leader   skill š™?yï  items     Item0 Âï  Item1 ð  Item2 Sð  Item3 •ð  Item4 ×ð  &ñ  position 'ÅMF䡃AŽ6(F speed FULL  Effects ð   showWP NEVER ð    ð  position hrOFb¶¾AVß'F Effects Mð   showWP NEVER Sð    Sð  position MxPF§CÂA,î)F Effects �ð   showWP NEVER •ð    •ð  position �¯NF[*A~F*F Effects Ñð   showWP NEVER ×ð    ×ð  position eûMFyþ—AªÍ(F type CYCLE  Effects  ñ   showWP NEVER &ñ    &ñ   side CIV  Vehicles Eñ  Üñ  items     Item0 bñ  Üñ  position IkNFÎb¨A0)Fazimut Å@'à special FLY id V   side CIV  vehicle tractor leader   skill š™?Üñ   side EAST  Vehicles üñ  Éò  items     Item0 ò  Éò 
position 0©VFdHØA%GFazimut 4à special NONE id W   side EAST  vehicle DATSUN_DSHKM2 leader   skill š™? text bumauto1 markers  pos1_1  pos1  pos2 Éò   side EAST  Vehicles éò  œó  items     Item0 ó  œó          position qVF  ØA˜GFazimut Ùÿ¸B special NONE id X   side EAST  vehicle SoldierPB leader   skill ÍÌL> init this setdamage 1 œó   side EAST  Vehicles ¼ó  bô  items     Item0 Ùó  bô  position ryVF  ØAYëFF special NONE id Y   side EAST  vehicle SoldierPB leader   skill ÍÌL> init this setDamage 1 bô   side WEST  Vehicles ‚ô  8õ  items     Item0 Ÿô  8õ  position æ*&EO jAÒš?Eid Z   side WEST  vehicle SoldierWB  player PLAYER COMMANDER leader   skill š™? init this disableAI "MOVE" 8õ   side CIV  Vehicles fõ  Waypoints üõ  ¸ö  items     Item0 ƒõ  üõ  position ÞRFG¬ßAZÀ4Fazimut 6-à special NONE id [   side CIV  vehicle Skoda leader   skill š™?üõ  items     Item0 $ö  Item1 vö  ¸ö  position ¿ÍRF¦ßÜA$|4F expCond zacni  Effects pö   showWP NEVER vö    vö  position ¬+CFžBa¥2F Effects ²ö   showWP NEVER ¸ö    ¸ö   side CIV  Vehicles æö  Waypoints €÷  <ø  items     Item0 ÷  €÷  position jJHFâϾAÍD1Fazimut å)Éà special NONE id \   side CIV  vehicle UralCivil leader   skill š™?€÷  items     Item0 ¨÷  Item1 ú÷  <ø  position µ-HFëáÉA6k1F expCond zacni  Effects ô÷   showWP NEVER ú÷    ú÷  position '�:F��ÞAÖÊ6F Effects 6ø   showWP NEVER <ø    <ø   side CIV  Vehicles jø  Waypoints ù  Àù  items     Item0 ‡ø  ù  position šIIF~±Aõm0Fazimut å)Éà special NONE id ]   side CIV  vehicle UralCivil leader   skill š™?ù  items     Item0 ,ù  Item1 ~ù  Àù  position ü1IFÉë¯A¼Ž0F expCond zacni  Effects xù   showWP NEVER ~ù    ~ù  position Ëß.F2ÙàAþ'BF Effects ºù   showWP NEVER Àù    Àù   side CIV  Vehicles îù  Waypoints –ú  Rû  items     Item0 ú  –ú  position )NFR¸ÏAÐ0Fazimut ;ßË special NONE id ^   side CIV  vehicle datsun1_civil_2_covered leader   skill š™?–ú  items     Item0 ¾ú  Item1 û  Rû  position ÆNFR¸ÏAyÍ0F expCond zacni  Effects
û   showWP NEVER û    û  position GµAF        B‚Ü2F Effects Lû   showWP NEVER Rû    Rû   side CIV  Vehicles €û  Waypoints (ü  ý  items     Item0 �û  (ü  position  nLFR¸ÏA]0Fazimut £ÕCà special NONE id _   side CIV  vehicle datsun1_civil_2_covered leader   skill š™?(ü  items     Item0 Pü  Item1 Åü  ý  position ¢sLFR¸ÏA`î/F Effects ¿ü  timeoutMin    AtimeoutMid    AtimeoutMax    A showWP NEVER Åü    Åü  position „Ð`FËg!B�¨(F Effects ý   showWP NEVER ý    ý   side CIV  Vehicles 5ý  Waypoints v \ 
items            Item0 ªý  Item1 (þ  Item2 šþ  Item3 ÿ  Item4 ~ÿ  Item5 ïÿ  Item6 Q   Item7 ³   Item8  v  position Ó‰RFS�™AÅD(Fazimut µGÂid `   side CIV  vehicle Civilian4 leader    rank SERGEANT skill úîî>(þ  position /�RFít˜Aä9(Fazimut %\Âid a   side CIV  vehicle Civilian15  rank CORPORAL skill Ÿªª>šþ  position *”RF[A—Aü,(Fazimut -Ç.Âid b   side CIV  vehicle Civilian19  rank CORPORAL skill Ÿªª> ÿ  position 7™RFŽ–Am&(Fazimut .1Âid c   side CIV  vehicle Civilian13  rank CORPORAL skill Ÿªª>~ÿ  position ùœRF1à•A~(Fazimut D»yÂid d   side CIV  vehicle Civilian3  rank CORPORAL skill Ÿªª>ïÿ  position X*RFªª•A½(Fazimut ®Â˜Áid e   side CIV  vehicle Civilian17 skill ÍÌL>Q   position ¹£RF¶›•A(Fazimut ÀWÂid f   side CIV  vehicle Civilian21 skill ÍÌL>³   position ƒ‘RF$â—Aˆ3(Fazimut `z+Âid g   side CIV  vehicle Civilian10 skill ÍÌL>  position ˆRF·d™AB(Fazimut µFÂid h   side CIV  vehicle Civilian7 skill ÍÌL>v  items     Item0 ž  Item1  \  position š‡RF£Û™A$H(F formation STAG COLUMN  speed LIMITED  combat CARELESS  Effects   showWP NEVER     position á\NFR¸ÏAåw.F Effects V  showWP NEVER \  \   side GUER  Vehicles ‹  Waypoints V   items     Item0 ¨ V 
position Z™4Fëm>IÔ2Fazimut ãe)C special NONE id l   side GUER  vehicle SoldierGB leader   skill ´Ìj? text sailor10  init this moveinDriver lodka3 V  items     Item0 ~  Item1 À   position g•?F‹>
^-F Effects º  showWP NEVER À  À  position Œ+FNFÕ½ÁÎ0F Effects ü  showWP NEVER      side GUER  Vehicles 1  Waypoints ü [  items     Item0 N ü 
position û‹=F´™=´‘+Fazimut ð“C special NONE id m   side GUER  vehicle SoldierGB leader   skill ´Ìj? text sailor11  init this moveinDriver lodka4 ü  items     Item0  [  position AkóEŠ«’>¤SF Effects U  showWP NEVER [  [   side GUER  Vehicles Š  Waypoints U   items     Item0 § U 
position $Fþew<‹Æ1Fazimut ãe)C special NONE id n   side GUER  vehicle SoldierGB leader   skill ´Ìj? text sailor12  init this moveinDriver lodka5 U  items     Item0 }  Item1 ¿   position Ò.F›U<ÔÃ)F Effects ¹  showWP NEVER ¿  ¿  position ›B7FM…íÁÑ$F Effects û  showWP NEVER      side CIV  Vehicles   º  items     Item0 = º  position �sPFY2ªAãb)Fazimut …x«A special NONE id o   side CIV  vehicle UralCivil leader   skill ´Ìj?º   side CIV  Vehicles Ù r  items     Item0 ö r  position ª„PFQä¤AD)Fazimut ¦§}A special NONE id p   side CIV  vehicle Civilian leader   skill ´Ìj?r   side CIV  Vehicles ‘ *          items     Item0 ® *          position ÑnPF¾C¥Aø;)Fazimut ãe)C special NONE id q   side CIV  vehicle Civilian leader   skill ´Ìj?*           side CIV  Vehicles I         â          items     Item0 f         â          position ÔRPFj°¥A
>)Fazimut ˆ!®B special NONE id r   side CIV  vehicle Civilian leader   skill ´Ìj?â           side CIV  Vehicles 
  Waypoints ©
 w  items     Item0 -
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  position ÐPFÜ_¡Aè)Fazimut ìç^B special NONE id s   side CIV  vehicle Civilian leader   skill ´Ìj?©
  items     Item0 Ñ
  Item1 5 w  position þ€PF›“¡AØ#)F speed LIMITED  combat CARELESS  Effects /  showWP NEVER 5  5  position [ŸPF*Í©AÉl)F Effects q  showWP NEVER w  w   side CIV  Vehicles ¥  Waypoints ?  ž   items     Item0 Â ?   position ‘á>FÓ¸A‡Fazimut Ú¦IÂ special NONE id t   side CIV  vehicle UralCivil leader   skill ´Ìj??   items     Item0 \  ž   position C?)F†MÙA–À%F Effects ˜   showWP NEVER ž   ž    side GUER  Vehicles Í   Waypoints ˜
 D  items     Item0 ê  ˜

position ‘a2F/M‰>Ôš-Fazimut ãe)C special NONE id v   side GUER  vehicle SoldierGB leader   skill ´Ìj? text sailor13  init this moveinDriver lodka3 ˜
  items     Item0 À
  Item1  D  position j›3FrãœÁÎ&F Effects ü
  showWP NEVER     position \=2Fq=œÁ«/F Effects >  showWP NEVER D  D   side GUER  Vehicles s  Waypoints > ê  items     Item0 � > 
position Ð9FÆB>¤*Fazimut ãe)C special NONE id x   side GUER  vehicle SoldierGB leader   skill ´Ìj? text sailor14  init this moveinDriver lodka3 >  items     Item0 f  Item1 ¨ ê  position äž?F.*Î>>%F Effects ¢  showWP NEVER ¨  ¨  position b        4Fq=œÁvþ-F Effects ä  showWP NEVER ê  ê   side GUER  Vehicles   Waypoints ´ 5  items     Item0 6 ´  position B‡DFç@¾a(Fazimut é¨Ô special NONE id y   side GUER  vehicle SoldierGB leader   skill ´Ìj?´  items     Item0 Ñ 5  position }DF‚X“@Z#(F speed LIMITED  combat CARELESS  Effects /  showWP NEVER 5  5  items    Item0 Á  Item1 £  Item2 $  Item3 ¥  Item4 p  Item5 ;  Item6   Item7 Ñ  Item8 œ  Item9 g  Item10 2 —          position W>Fcn�A]        Fazimut îB special FLY id     side EMPTY  vehicle UH60MGRACS skill  €? text heli1  init heli1 flyInHeight 125; heli1 setpos [(getpos heli1 select 0), (getpos heli1 select 1), 130] £  position ]æDFY£þ>�U(Fazimut ®–Aà special NONE id ;   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj?$  position óÄDFaOo?-O(Fazimut Šõ?à special NONE id <   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj?¥ 
position á1EFúa„;�¿&Fazimut ãe)C special FLY id @   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj? text lodka1  init this setFlagSide Resistance; this setvelocity [5,1,0] p 
position IEFË÷ ¼Þ'Fazimut Íe)C special FLY id J   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj? text lodka2  init this setFlagSide Resistance; this setvelocity [5,1,0] ; 
position F“?F¯ê,>�Fazimut ãe)C special FLY id i   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj? text lodka3  init this setFlagSide Resistance; this setvelocity [5,0,0]  
position è#F˜øC>bâ1Fazimut �ôB special FLY id j   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj? text lodka5  init this setFlagSide Resistance; this setvelocity [1,5,0] Ñ 
position >F|�T=¶-,Fazimut ú“C special FLY id k   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj? text lodka4  init this setFlagSide Resistance; this setvelocity [5,1,0] œ 
position p³0FW=à=-a-Fazimut ãe)C special FLY id u   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj? text lodka6  init this setFlagSide Resistance; this setvelocity [5,1,0] g 
position á!8F¢$„>ýÍ)Fazimut ãe)C special FLY id w   side EMPTY  vehicle RHIB2Turret leader   skill ´Ìj? text lodka7  init this setFlagSide Resistance; this setvelocity [5,1,0] 2  position m.DFaRŒ@Žl(Fazimut $�:Ãid z   side EMPTY  vehicle LandroverMG skill š™?— 
items            Item0   Item1 G  Item2 ƒ  Item3 Ë  Item4   Item5 @  Item6 y  Item7 Á  Item8         Q  position :ÀDF{\´@Æã(F name kamera  type Empty G  position ñzRF¤:ÖA‹É2F name kamera2  type Empty ƒ  position §”PFR¸ÏA[O1F name kamera3  type Empty angle Òs;ÀË  position ×½OFbè©Aÿê)F name kamera4  type Empty   position –�VF¹XØA‰GF name pos1  type Empty @  position GÉVF�·ØAGF name pos2  type Empty y  position 1äDFN�'>°!F name kamera5  type Empty angle ¿„…AÁ  position á:BF’×AAó "F name kamera6  type Empty angle ¥í          position !CF÷V$>Åv!F name kamera7  type Empty angle ¿„…AQ          items     Item0 »  Item1 h  Item2 ù  Item3 Ñ  Item4 ¬  Item5 2   Item6 »   Item7 P! Ù!  position ÿ•RFZQBG›<Fa  zCangle JlOC activationBy MEMBER  age UNKNOWN idVehicle    expActiv camera say "S01v30"; druheradio = true  Effects b h  h  position 
IFŽ“¢=ÓÝ)Fa  HCb  HC activationBy GUER interruptable    age UNKNOWN  expActiv zacni = true  Effects ó ù  ù  position rÌHF        T—>š)Fa  Cb  *Aangle « Brectangular    activationBy MEMBER interruptable    age UNKNOWN idVehicle    text gamelogic start  Effects Ë synchronizations     Ñ  Ñ 
position 1QVFž ÓA�FGFa    b    timeoutMin  HBtimeoutMid  HBtimeoutMax  HB age UNKNOWN  expCond true  expActiv bumauto1 setDamage 1; {_x setDamage 1} forEach crew bumauto1  Effects ¦ ¬  ¬  position XÜWFGëïAj"EFa    b    interruptable    type END1  age UNKNOWN  expCond introkonec  Effects ,  2   2   position Ê{DF@@�(Finterruptable    age UNKNOWN  expCond true  Effects �  »    soundEnv Sea  soundDet SeagullSfx »   position S¯DFå
@¡‹(Fa  ðAb  ðArepeating   interruptable    age UNKNOWN  expCond hrej  Effects 9! P!   track ATrack12 P!  position 7:&E[†Aøˆ?Einterruptable    age UNKNOWN  expCond true  Effects ®! Ù!   soundEnv Sea  soundDet SeagullSfx Ù!  addOns  sara_dbe1 addOnsAuto  sara_dbe1 randomSeed 춠 Intel '" -"  -"  addOns  sara_dbe1 addOnsAuto  sara_dbe1 randomSeed ÊÓ  Intel {" �"  �"


Jois[GER] 01.08.2008 20:16

Neuartiger Kopierschutz :confused:

MarcusErgalla 01.08.2008 20:27

Scheins wohl die falschen Tools benutzt, nehme persönlich das von Kegetys oder noch alte aus OFP-Zeiten, mt denen klappt alles wunderbar, die anderen sind, naja, sagen wir einfach fehlerhaft und buggy, da kommt dann eben sowas raus wie bei dir...

Cyborg11 01.08.2008 22:34

Ich hab jetzt mal als Tools benutzt: PBOViewer und cpbo von kegetys. Beide Tools verhunze mir meine mission.sqm, sodass ich es nicht im Editor laden kann. Beim binpbo von BIS weiß ich nicht wie ich da ein pbo entpacken kann :(

@Marcus: Kannst du vllt. mal versuchen die Kampagne zu entpacken und dann schauen, ob bei dir die mission.sqm's auch so verhunzt sind?

Rettich 02.08.2008 02:20

Bin zwar pottenvoll, aber ich versuchs mal.

Probiers mal mit „BinView“

RapidShare Webhosting + Webspace

Einfach die „mission.sqm“ damit öffnen, wieder irgendwohin speichern, (wird als .ccp gespeichert) die „mission.ccp“ mit nem Editor öffnen und wieder als „sqm“ speichern.
Klappt schon, ich hau mich hin…

Cyborg11 02.08.2008 12:26

Das funktioniert leider auch nicht =( Der kann die mission.sqm nicht öffnen. Da kommt dann immer: "An unkwon error occured during decoding. Errorcode = 55"

Ist das echt Absicht von BIS?! :motz:

Hab bis jetzt schon 3 Tools benutzt um die pbo zu entpacken. Bei allen 3 hab ich diese verdammte verhunzte mission.sqm.
Tools, die ich benutzt habe, sind: PBOview, cpbo und UnPBO

Rettich 02.08.2008 14:30

Sorry, bis jetzt hat „binView“ immer funktioniert, aber du hast Recht, das Programm kann die Dateien nicht öffnen. (bei mir zeigt er allerdings den Fehlercode 62 an)

Nun fällt mir leider auch nichts mehr ein. Mit „BinPBO“ kam ich auch nicht zurecht.

Versuch dir mal Infos darüber aus dem wiki zu besorgen.
BinPBO - Bohemia Interactive Community

Cyborg11 02.08.2008 16:49

Ja, es kommt immer drauf an. Manchmal ist es bei mir der Errorcode 55 oder 62.

Aber ich denke mit binPBO kann man die pbos gar nicht entpacken.

Auf jeden Fall hab ich langsam das Gefühl, dass BIS das absichtlich gemacht hat :motz:

Mr-Murray 02.08.2008 17:39

Darf ich jetzt? ;)

Also... auf meiner Seite vorbeisuren und dort unter Downloads ArmAUnbin herunterladen!

Damit öffenest du die Mission.sqm und kopierst dir den angezeigten Content in eine neue
oder die alte Mission.sqm. Kannst es auch mit der Save-Funktion irgendwo speichern, nur
er wir dir hinter dein .sqm noch ein .ccp machen. Das musst du dann umbenennen!

Und jetzt viel Spaß im Editor mit den QG-Missionen ;)


Viele Grüße

Mr-Murray

www.mr-murray.de.vu

Rettich 02.08.2008 19:09

Jo, funzt! Hatte das Prog. glatt auf meiner Festplatte übersehen :sauer:

Cyborg11 03.08.2008 11:56

Danke Mr-Murray :) Hat jetzt geklappt :) Danke :) Du wirst dann als dankeschön die erste Version von der QG Coop Kampagne bekommen :D

EDIT: Hm ... aber wie soll ich das mit dem Waffenhändler hinkriegen? Weil das sind ja im MP dann einzelne Missionen, die man dann immer wählen muss und ich weiß nicht wie ich das machen soll, damit die Spieler die Waffen aus den vorherigen Missionen behalten können.

Cyborg11 04.08.2008 10:03

Hätte jemand vno euch eine Idee, wie ich das mit dem Waffenhändler machen könnte? Der Spieler sollte ja die Waffen behalten können :o


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