class CfgPatches { class Beispiel { units[] = {Land_Beispiel}; weapons[] = {}; worlds[] = {""}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgVehicleClasses { class Beispiel { displayName = "Beispiel"; }; }; class CfgVehicles { class Thing; class Building; class Strategic; class NonStrategic : Building { class DestructionEffects; }; class HouseBase; class Land_VASICore; class House : HouseBase { class DestructionEffects; }; class Land_BeispielName: House { scope = public; model = "\Beispiel\BeispielModell.p3d"; icon="\Beispiel\data\iconBeispiel.paa"; displayName="BeispielName"; accuracy=0.3; vehicleclass = "hindernisse1"; }; class Land_Ei: House { scope = public; model = "\Beispiel\BeispielModell2.p3d"; icon="\hindernisse1\data\iconBeispiel2.paa"; displayName="BeispielName2"; accuracy=0.3; vehicleclass = "Beispiel"; }; };